Succubus Forest
by Mkaiser/Kagura Games
2D Game
2DCG
Animated
Big Ass
Big Tits
Female Domination
Japanese Game
Loli
Male Protagonist
Monster Girl
Multiple Endings
RPG
Teasing
Titfuck
Turn Based Combat
A village is invaded by succubi each night. On a quest to defeat Luxuria, the queen of the succubi, you enter the Succubus Forest, which is home not only to succubi, but many monster girls that will attack you without mercy. You must fend them off and reach the heart of the forest.
Screenshots
It's basically Slay the Spire with Succubi: you build a deck and use cards in battles to defeat various monsters who are all trying to charm you. Once your lust reaches a certain level, the enemy can initiate a h-scene that drains your health and clogs your deck. Every monster has a different animation. The gameplay itself is very fun: I built a deck that endlessly generates 0-mana wind spells with boosted attack damage and obliterated the final boss before she could hardly touch me (difficulty set to 'Easy', first run, no retries). Some people here have complained about balance, but I have not encountered those same problems myself. To add, there are many additional events outside the battles. There is a gallery in the main menu where you can look at every single animation of every monster you have encountered. Honestly, there's basically nothing to complain about. The art style and sound design are great. The only reason I give it 4 stars is because it feels very short. My run took me around an hour.
Succubus Forest is a rougelike with a deep but fairly simple deckbuilding system. You start off with a set of cards, and you can augment them and get new ones as your run progresses. You get a battle H-animation whenever your character's lust gets too high, but it doesn't force a game over (the H attacks do damage but you can build up shield before the attack). Graphics: 8/10 Most assets are pixelated but still detailed. My only gripe is the title on the cards are hard to read since they're small and rendered lower resolution, while the rest of the text is anti-aliased normally. The H-scenes are in the same style as the other animations and the thread image. If you're looking for full scenes you won't find them during battle, although there are some (also pixelated) cutscenes that can happen as you search the forest. There aren't many, though, and some scenes are just color swaps. Gameplay: 9/10 I'm not a big fan of the typical RPGM fighting system so it's nice to see something different. When in a battle you can play cards based on their energy cost, end your turn, and the rest in your hand get discarded. The discarded cards get shuffled and put back when your deck gets empty. Some cards have abilities on them, some simple like +2 attack or draw two cards, but there are more complex ones and even some battle-specific ones that can get inserted by enemies. You can also see which cards you're yet to draw and ones you've discarded, which is very helpful. Triggering the H-scenes isn't a game over and doesn't really hurt your gameplan much, so it's quite easy to try to see them all. The only thing I'd complain about is that I never really felt the need to use the card upgrade gems or potions, and it feels nigh impossible to remove cards to trim your deck. Performance: 5/5 2D pixel art game, not much to say. Overall very fun. Just wish there was more, it does feel a tad shallow and hard to replay. It's a very good role model, though.
A short H-Deckbuilder that could've learned a few things from others in the genre. The Good - H-scenes are fine, pixel art is quite good but lacking a little in variety (Some palette swaps do pretty much the same thing) - Deck building is also relatively good with different ways you can optimise a deck style, but has some issues (later described in bad) - Doesn't overstay in terms of length The Bad - Charm and Surrender as mechanics aren't well implemented. Charm acts as a millstone which can straightup brick decks and occurs far too frequently (every orgasm excluding forced slime boss attack) with limited ability to remove from deck, staying after combat as well means you eventually cannot escape it unless you beat the area boss. Also occupying draw space on a turn makes surrender another card to add bloat to decks and as a kaizo trap but which might end the run prematurely. It could've just been a button tbh. - Too many events which feel detrimental or non helpful. Adding cards for the 16th time in a run (although skippable) doesn't add much to the gameplay other than dragging out the text. Could've been an after combat reward to save on filler. - Removal is RNG based on events, as shops cannot remove cards and you cannot choose a path so rolling into them is just luck. It also cannot remove charm cards (these can disappear eventually but being stuck an entire stage with them outside of random chance events is unfortunate) - Bug involving shopkeeper h-scene where it does not heal back to full health after selecting the option, lost a run due to that bug. - Text speed can drag (even on very fast) and text spoken during combat is unskippable. TLDR - Decent gamewise but lacks significant polish which would make it good. Play once to complete and forget.
Excellent short format game with deckbuilding. If anyone seeks to make a deckbuilder with hentai elements I would highly recommend looking into this entry. Simple, pleasant game loop and easy to break by becoming severely overpowered (which is good in a h-game!). The game is beautifully animated and has charming pixelart in both cg and sprites. Highly recommend.
It more of a card collection rouge-like, it's barely finish-able even with bad deck but strong card on the first run. Honestly, it's kinda lacking compendium mechanic to help deck-building with random draw or specific event benefit to help multiple run. So every time starting new game would start it all zero knowledge while hopping the player remember what to do.
I liked this one a lot, it's card combat is pretty fun when you get a good artifact and build around it. But It's very short. (50 floors but under 10 fights not counting bosses) I wish they made it longer, or had some kind of endless mode.
Awesome gameplay, but scenes are not sexy enough. Basically it's all what I can say about the game. It's a "roguelike", card battle game. The gameplay aspect of it is top. Cards are well thought through to give you abilities to make different kind of decks. But the sex animation and scenes part is on a weak end. Pretty simple pixel animations, that don't arouse good enough.
The Gameplay is interesting, the variety of equipment and cards allow for many different playstyles, even some broken mechanics like the Bracelet, Pendulum and the Scroll of winds, gameplay is simple enough which is not bad at all. The Porn aspect is very good too, having the porn be an active part of the gameplay makes it that much better and having porn events too is nice, every enemy has it's own animation which is a plus. In conclusion, 8/10 Gameplay, 8/10 Porn, a very good experience tho a bit short.
Interesting game that could do with a bit more polish. Rogue like card game format is fun and well done, however the controls is slow and clunky. Additionally, in-game text/talking is not skippable even if they are repeats
Total crap. Disgustingly long text animations that can't be skipped, balance issues, ending a turn when energy is depleted rather than when the player orders it, no opportunities for adequate builds. This is the final version, but playing it is a boring roulette of luck.
SUPER GREAT, I am a great fan of games (h games) that actually makes you think while dishing out hot scenes, and this game does that and give you satisfaction of finally completing an awesome combo. For example, I had a copying leaf and next I got a relic that gives you wind everytime you have a block. That combo wrecked that succubus so bad she didnt even have time to call for backup
Recommended – 6/10 Summary Length: 2-3 Hours Experience: Generic deck builder Was fun, art is good but its just not very engaging imo Story: 2/5 Hero wants to save a village Gameplay: 4/5 Originality: 2/5 Nothing new Scenes: 4/5 Quite good pixel art Environments & Undertone: 3/5 Amount of Content: 2.5/5 Characters: 3.5/5 Performance & TL: 5/5 <3
The art and animations are gorgeous, music is really good, the game overall is decently polished, even the gameplay is fun for a good while, truly a rare occurrence in the sea of ai generated half baked slop. Bought it immediately after trying.
Overall a good quality, short game. The pictures are nice and the dialogue is serviceable. My primary complaints are > single scene for the goddess > repetitive erotic scenes (one per character, plus a tease) > hidden mini-bosses > only a few monstergirls interact with the deck in a manner that isn't strictly punishment (ex.: Holstein) I'm rating it a 5 rather than a 4 to adjust for game-score inflation. This is far superior to the Honey Select model/pose rips I've been seeing at 4.5 stars.
A pretty fun game that however looks like a copy of/wannabe slay the spire,not bad for the first 1-2 hour but not much else beyond,I played on easy to see the content and finished it in that time,not much to do,dialogue/events inbetween fights is mediocre,aside from the sexy content that its ok,you are better off playing slay the spire.
This could have and should have been better. You have all the assets and characters, you have the gameplay, there's just not enough variety in the H scenes. Gameplay 4/5: Nothing too crazy, mostly STS "inspired" with no cap with how powerful cards can get or how many potions you can have, so the game is pretty easy even on "hard". It's good though and entertaining enough, fights last long enough that they don't feel tacked on but not slow enough that it takes forever. Audio/Music 4/5: Good audio and music, nothing cringe or too out of place. Only reason it's not a 4 is because I wish there was more voices and audio from the girls. Art 5/5: Right up my ally ESPECIALLY the full art scenes. The pixel art is neat, but the full art is where it's at. It looks awesome, however that brings me to my biggest issue about the game. H-Scenes 3/5: My biggest issue and what's holding this game back. Every enemy has a seduce + a sexual scene, though it's purely pixel and pretty small, not really too in-depth. That's fine. However, the "main" characters of the game, The Merchant, The main boss, and the Goddess don't have enough content. Main boss doesn't have a full art scene but random succubus do. The goddess only has ONE scene and it's an HJ same for the merchant. If you added full art for at least half the characters in the game or just added more cutscenes for the existing main girls this game would be 5/5. But as of now it's obviously a bit incomplete and feels a bit "rushed". Overall 4/5: What's here is good, I just feel like they could have and should have added more. Not enough full art scenes to justify playing the game over and over, it's really a one and done, and you'd probably be better off getting the full save.
This is a review of a NSFW game. It’s like Slay the Spire but more unbalanced — you can stack tons of upgrades on a single card, and the path is linear. It’s fine, but if you're looking for gameplay more similar to Slay the Spire , I’d recommend Last Evil . That being said, I think the art in this game is better. I would give it five stars if there weren’t better games trying to imitate the formula and doing a better job mechanically. If you're into deckbuilding games, I’d recommend X-Angels or Last Evil before playing this one.
Gameplay time: 1 hour per full run (Defeat final boss run) Spoiler: Gameplay - Sts gameplay, where you try to improvise your starting deck by adding or removing cards, improving your progress in the run. - Pretty balance gameplay so far with good amount interesting cards and artifact to play, possible archetype like discards, 0 cost, 2 cost multi aka big cost, self-injure, 25 deck cards, full block, attack scale(?), just cycle, casino (cost randomize with arti) and maybe more. - A given difficulty of easy and hard, easy is really easy to win, so just go play hard difficulty if you're expecting to play like standard sts difficulty. - There is no upgrade or bonus for subsequest run. - Event is randomized, so you're expecting to run subsequent run even you finish the run completely, to unlock everything. Spoiler: H-Scene - Event are unlocked even you don't actually go all the way in single event. - You're not forced to defeat to unlock the h scene, just meet will do. - Good amount of dot animation and scene. - Apparently it has less penetrative scene then what I thought, no X-ray. - There is no proper gameover scene content. - Only succubus, no futa or beastiality. - No pregnancy either. Spoiler: Conclusion I came for the pixel, but I found gold gameplay. H-scene is pretty tame, but it is acceptable.
I don't have much to say. The art is good, the gameplay is actually better than I expected (which is why I give this 5 stars instead of 4 that I intended to normally), the hard difficulty is actually hard but not too hard and the scenes are mostly good but nothing that made me go wow aside from 1-2 scenes towards the end. The one problem I have is that the enemies can feel pretty repetitive after playing a few times, so some more variety would probably help here but honestly it's pretty good as is anyway.
I was actually pretty surprised on this one. It's good. People should check it out. There are some hold ups, though. Just to preface, I'm a big fan of Slay The Spire and I have hundreds of hours on that game. I find it a relaxing "turn your brain off" game that you feel like you won something even if you lost. This game definitely scratches that itch in some ways. I played this game exclusively on Hard. I'm breaking it down with gameplay, H-scenes, and replayability. First, the gameplay. There are a lot of STS games that try to make compelling combos and just fail miserably, which inevitably has the player finding the cheesiest options. This is where I was most surprised about; there were multiple viable options in combos and it could be a matter of finding one precise item to have a whole combo come together. It feels pretty good. The lust meter wasn't a bad addition once you learn how it works and to know when to take a hit from it or not. Despite the strong combos, sometimes it felt like it just wasn't enough. This is where things get a bit worse. I DID play on Hard, but only because it seemed like the way the devs wanted it to be played. I'll give an example. Spoiler: Playthrough example I think it was like my 5th run and I came across a really good defensive combo that deals damage based on your defense, and the cards I got really catered to that. I was feeling unstoppable, which in games like this where it is challenging it's a good feeling. But, due to RNG, I got zero healing for so long, and eventually I lost from having 2 damage sneak through and I was just soo low. That felt like a crappy way my strong combo was beaten. And therein lies the issue- there NEEDS to be a bit more agency on random encounters in games like this. Not much, but just some. I wouldn't call this a balancing issue, per say, but there should be more opportunities to have to make tough choices. There's some, but there should be more health related ones hard scripted into it. In terms of Hscenes , I was a bit disappointed. I love pixel artwork, but a lot of the scenes were based on "getting milked", so mostly handjobs and boobjobs, as well as a couple just kissing animations. I get the concept of the game and why that would make sense, but just kinda boring. One of the best girls just sits on your face and that's it. The art was well done and the animations were smooth, though. Lastly, replayability . I added this category because games like this is where the replayability shines. And it's close to being a game I'd just pick up every once in a while like STS. REAL close. But, not close enough. I'll explain via suggestions. Two major things would immediately solve this: 1. UNLOCKABLES. They are the bread and butter to games like this. When I finished my first run, it gives you some stats (kind of), but I would of been stoked if more items, cards, etc. got unlocked. It would of changed the entire culture of the game and give me reasons to play that aren't just unlocking gallery. 2. SKIPPABLE ANIMATIONS. The lust meter is not a bad concept, but it got real annoying having to go through the animations every time. It probably doubled my run times. If the dev makes more games like this, and I hope they do, they should really consider these two things. Anyway, I had fun. More fun than I thought. Try it.
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