The Dungeon of Desires
by EroForge
Versionv0.1.6
EngineUnity
Released2026-09-02
Updated2026-09-03
LanguageEnglish, Portuguese, Spanish, Russian
2D Game
2DCG
Adventure
AI CG
Anal Sex
Animated
Creampie
Fantasy
Footjob
Handjob
Male Protagonist
Mobile Game
Monster Girl
RPG
Vaginal Sex
Waking up in a dungeon, you realize you don’t remember how you got here - or why. To escape, you’ll have to go deeper, through dangerous rooms and strange encounters that almost always cost more than they seem. One thing is certain: brute force won’t get you out of here. You need to catch the dungeon’s rhythm - or it will break you. And it’s not just the dungeon itself. Some will help you. Some will use you. Some will do both.
Screenshots
Android
v0.1.6
Short Version Info 0.1.6
Continued
Silva’s
storyline
Continued
Elira’s
storyline
Added a new monster girl of the second floor:
Satyr
Reworked stats for most items in the game
Improved the counter-action system
Counter-actions are now determined by algorithms
Updated combat balance around the new item stats
Added new story content connected to the second floor
Added new quests and dialogue content
Fixed various bugs and minor issues
v0.1.4
Short Version Info 0.1.4
Added monster girl counter-actions
Added 3 new player skills
Added a new monster girl for the second floor
Improved the quest system with active quest selection
Added new UI animations
Added new location animations, especially for the second floor
Added skill descriptions on hover
Added status effect descriptions on hover
Adjusted item unlock prices
Adjusted combat balance
Added visual effects improvements
Added the first experimental Android build
Fixed various bugs and minor issues
v0.1.3
Short Version Info 0.1.3
Added the first preview of the second floor
Added a new mystical forest-themed dungeon area
Added a new story character: Silva
Added the first monster girl of the second floor: Pixie
Added 10+ new dungeon events
Added new story content connected to the second floor
Added the first step toward expanding the dungeon beyond the first floor
Added smaller fixes, polish, and improvements
v0.1.2
Short Version Info 0.1.2
Major combat system rework
Added a new hybrid combat structure with action selection
Added 3 combat action types: Tenderness, Temptation, and Pressure
Added enemy reactions to different action types
Added a new monster girl: Arachne
Added new locations for the first floor
Added new animations for locations and interactions
Added new visual improvements
Improved combat pacing and readability
Improved first floor enemy variety
Added new dialogue/content elements
Fixed various bugs and minor issues
v0.1.1
Short Version Info 0.1.0
Added 30+ dungeon events, including story-related events
Added a new Merchant questline
Added a new animated scene with the Merchant
Added location animations
Added UI animations and smoother transitions
Added notifications for new character dialogues
Added a day and energy counter in the City
Added visual item grading in the inventory and shop
Added a context menu for character interactions
Adjusted combat pacing to make battles faster and slightly easier
Added new quests and dialogue content
Added the foundation for future character progression and calendar systems
v0.1.0
What’s in the Current Version (0.1.0)
First floor of the dungeon with a 3-stage structure
Full Floor 1 boss encounter
City and Tavern locations
6 story characters
Basic relationship system
New quests and dialogue interactions
Scene replay feature
Spicy scene with the Nymph
30+ items for dungeon runs
Basic item, loot, and progression systems
Combat based on input sequences, tempo, and stamina
Several supported languages
Early hub-area functionality
Short Version Info 0.1.0
Major dungeon progression rework
Floor now consists of 3 stages and ends with a full boss encounter
Added Floor 1 boss with unique visuals, animations, and combat mechanic
Added 3 new characters
Added basic relationship system affected by player choices
Added new quests and expanded dialogue content
Added Nymph scene
Added 30+ items for more run variety
Added City and Tavern as the first hub-area locations
Added scene replay feature
Added several new languages (machine translation for now)
v0.0.2
What’s in the Current Version (0.0.2)
First floor locations
3 story characters
2 types of combat encounters with their own scenes
Basic “combat” mechanics
Early item and dialogue progression
Short version info 0.0.2
Visual polish + updated presentation
More sound effects
New dedicated rooms/locations for characters (enemies & allies)
Reworked, more satisfying animations
Combat improvements + new mechanics
Expanded dialogue branches (foundation for future relationship system)
v0.0.1
Initial Release
The game is good, still early but deserve the 5 stars because of the infinite potential of it. Good animations, great girl design. Interaction with sex scenes, not dynamic yet but still some interactions. The gameplay is easy to get, with old school QTE. Loot managment shop, classic RPG stuff. Side characters that you want to discover, that won't get right into sex shop keeper, fountain keeper... You don't have to wait to get to some action. 5/5 I wish all the best to the dev, if you keep this up you can do great things !
0.2 is literally unplayable. Hence 1 star. Edit: Apparantly you need to delete your save folder to fix being stuck If you dont you will be stuck even if you press "new game". As for the game the AI art is rather well integrated. I'm just not fan how the combat is designed. It just forces you to put too much attention on the minigame ALL the time. You also dont have skills to choose from. Enemies have only one sex position each which is little. Hopefully the dev sees these issues and improves it. If he/she does it will be a good game.
Alpha 0.0.1 so not that much to review - not much content, gameplay is kinda sloppy (when you focus on game you cant focus on CG, you focus on CG you cant play the game ), nothing that much overally as for now, but I hope new content will be here soon, so I can revise this review and give it more stars
I would like to share my thoughts on this project, which caught my attention from the very first moment I launched it. The standout feature for me is undoubtedly the visual style. The art direction is simply stunning; the level of detail, the choice of colors, and the overall aesthetic create a unique and immersive atmosphere that is hard to find elsewhere. It is clear that the artists have put a lot of heart and soul into every design choice, making the game a real joy to look at. While the game is currently in its earliest stage—version 0.0.1—it already shows immense promise. It is rare to see such a high level of polish in terms of visuals at such an early point in development. I am genuinely excited to see how this project grows and expands as the team moves forward. I am eagerly looking forward to future updates and seeing the game evolve well beyond version 0.0.1, with new mechanics and content added to this beautiful world. To the development team: thank you for your hard work and for sharing your vision with us! You have built a fantastic foundation, and I truly believe this game has the potential to become something special. I wish you the very best of luck with the development process, plenty of inspiration, and the patience to overcome any challenges along the way. I will be keeping a close eye on your progress and can't wait to see what’s next!
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