Town of Redemption is a Ren'Py adventure game by PomiArt, drawn with 2D CG art. It is set in the fantasy land of Ahras, where a demon lord’s advance has left many communities in ruins. You play a war refugee from a destroyed village who reaches a large southern city and takes an alchemist post at the adventurers guild. The play centers on gathering merchant ingredients, brewing potions and trinkets, and building relationships with townsfolk and adventurers, including furry and monster-girl characters.
The current build is v0.62, released July 4, 2026, and development is ongoing. It runs on Windows, Linux, Mac, and Android, in English, uncensored. The v0.62 content update adds about 25k words. It introduces Toast the dragon as an occasional customer and brings Fore back for a guild visit. You can explore Vees’s cursed ingredients shop in a market side alley, with many new transformation scenes tied to its items. Four daily forms now have chance-based events, two of which can earn money.
Developer's description
Town of Redemption is a game set in the land of Ahras.
Ten years ago, the demon lord started their approach to conquer the land, but many heroes and armies are still fighting them as we speak... But you aren't one of those; you were one of the few survivors of a destroyed village, a refugee of the war. After traveling for quite a while, you got to one of the biggest and safest cities in the country, one far south from the war that was happening. With no other choice, you decide to live there, and to your luck, the town's adventurers guild is still looking for an alchemist. Grow stronger and better with your work and meet many adventurers and townsfolk, some just friendly neighbors, but some may be more. Take a look around and mix the ingredients from the merchant, make potions and trinkets that help the adventurers, or maybe, if the chance arises, you could help them discover new sides of themselves.
v0.62
Content update(roughly 25k words)
- There is one new customer, Toast the dragon, who will come to buy once in a while.
- There is a comeback for a known character, Fore will visit you at the guild and tell you a bit about herself, what might she bring with her...
- You can now visit and explore Vees shop of cursed ingredients in the side alley of the market. Most of the TFS in this update are based on those items.
- All 4 new forms you can use for a day at a time now have an event that can happen under certain circumstances, like a little naughty but also just world-building things, with two of them even earning you money.
They happen with common reasons, but only at a 33% chance when you enter the area.
- 5 new scenes with the main cast, all of them being tfy to a good amount~
- 3 Scenes with the Side character that won the polls last month.
- 8 new sprite tfs that happen mostly in the guild but also all around
- One other special tf scene that is happening somewhere else.
QoL changes:
- You can now see the name of the ingredient when hovering over it.
- Because the inventory was now fillable, you can now use the next and previous buttons on top of the inventory to swap pages, having basically infinite inventory space.
- Smaller bugfixes for still existing errors.
- A bunch of spelling and grammar mistakes.
v0.51
SO this update is first and foremost a rework and area update so don't expect an incredible amount of new scenes.
2 new customers with each having 2 new customer interactions. 1 new customer with an introduction scene 1 customer with a full scene
4 new characters added to the game This also includes one of the new main NPCs, Nixon the shady moth, you can have him as customer the moment you reach level 5 and he will invite you to his store, there you can unlock the new feature of changing into different forms for a day at a time, this will be build upon more in the future of course, for now the only difference is that the NPCs if you talk to them have a different interaction to all forms, also having a preference towards one. A few smaller changes and QoL changes, as for example that instead of the customers being compleatly random you now have at least 1 special encounter each day, as long as you have the needed stats/affection with a character.
v0.4
This update is bigger than the ones before, in content as well as in QoL, update includes:
2 compleatly new characters, that for now only appear as introduction and customer
4 new side cast transformations
5 new main cast transformation scenes
2 new side cast transformation scenes(Finally some side cast fun~)
11 new dialog options for the different characters, to find more story and more of other stuff!
4 new items, 2 of them being new ingredients( Juicy watermelon and soft wool) and 2 new things to craft with them.
That's it with the new main content but wait, there are some heavily requested QoL changes:
All characters that have new not seen dialog or scenes will now have an exclamation mark beside them, so you know wich to talk to.
If you go shopping at Liz's store you can now see how much you own of the item by hovering above it.
Lots more behind the scenes to improve the game.
v0.3
4 new ingredients(Bonedust, Seashell, Soft Feather and Ripe Peach)
10 new interactions/talks with the NPCs
5 new scenes with side NPCs
5 new main scenes with the main cast
5 new customers.
v0.2.1
A new update for the game including:
4 new ingredients for level 3+4 (powerberry,nectar, rabbitpaw,shrinkshroom)
5 new main scenes
5 new side scenes
10 new interactions with the npcs
10 new customers
A new walkthrough will follow soon
v0.2
The game has as of now around 30-40k words as a first version and offers a working crafting system, daily customers at your job, free roam over the three areas of the game and talking/getting to know the characters. You can do your work daily and rank up to get access to more ingredients at the merchant or simply stroll around and talk with npcs, though for most scenes you need to level up at least a bit.
v0.1.1
-Few prices adjusted for my math has been crap XD
-Few spelling mistakes changed.
-A few wrong names and models popping on changes and corrected.
v0.1
Initial Release
Player reviews
Player rating2.5 / 5 · 6 ratings
Written reviews6 · avg 2.7★
Positive (4–5★)17%
Latest review2026-03-23
What players say
Mostly negative: art and alchemy are liked, but grinding, low profit, and delayed adult content frustrate players.
5★1
4★0
3★2
2★2
1★1
Players like
Appealing art style and character designs
Promising potion-selling concept
Common complaints
Excessive grinding and repetitive loops
Low profit from expensive materials
Adult content feels delayed or limited
Best for players who like stylized art and simple alchemy.
Summarised from 6 written player reviews.
DFKurtis2026-03-23★★★★★
I am really frustrated by this game - Its another blue balls simulator. I liked the art style and the general idea has merit but oh my god this game is such a waste of time. In general the game…
Forgotted2026-03-03★★★★★
v0.4 Cute little 'game' for a bit but after about 15 minutes it's just mind numbing. Wake up, purchase ingredients, mix potions, go to sleep. Over and Over. There just isn't anything else to it. (I played it for 2…
Lavan2026-03-02★★★★★
Grindy RPGM, need I say more? I really wish devs understood that components should support each other and work towards a game where the parts make sense. Grinding does not make your adult game better, it doesn't even make normal…