Through the ages, humans have been visited by friendly spirits from another realm.
The spirits seeking sexual pleasure would in return grant their blessings on helpful humans.
In recent years the visits have become few and far between.
Dark clouds are forming over Spirit Valley and it is up to you to save the day!
Follow in your Uncle’s footsteps and enter the magical world of Spirit Valley.
Join the ranks of the Spirit Wardens and uncover the mysteries of Spirit Valley!
Spoiler
Spirit Valley is a classic style creature collecting game.
Explore the world and find wild spirits to join your team.
Show the spirits your strength in battle and they will be eager to please you!
Captured spirits are looking for sexual pleasure, so you must perform well to increase your bond with them.
Through sexual encounters you can earn extra skill points to make your spirits even more powerful!
Build your dream team and engage in tactical turn-based combat with wild spirits, spirit handlers, and the mysterious Crimson Cloaks.
v1.4.1
Play as a female character
Through early access and after the full release we've heard so many requests wishing that the game could be played as a female character. And now you can!
You can select and customize your female character at the start of the game, but if you don't want to start a new game just for that, you can also swap with existing characters. Your house in Oakwood Village now has a wardrobe that can be used to customize any aspect of your existing characters!
Some of the dialog was written mainly for a male protagonist so we added some new dialog lines for female characters.
Tweaks and bug fixes
Some Spirits had their stats tuned
Added crystal icon to combat scene, marking whether wild Spirit is already captured or not. Distinguishes normal and rare Spirits.
Overflowing texts fixed in pause menu (Russian).
Fixed a bug where Vivian's collider was left enabled after she exits the farm house in Oakwood Village.
Fixed a bug in Trait-o-matic 5000, where re-rolling trait was prevented if player had exactly the required amount of money. (Should only be prevented if player had less than required amount of money).
Fixed an issue where defeating either of the two Crimson Cloak enemies in Trail21 made the other disappear as well.
v1.4.0
New Zone: Spirit Sanctuary
The final chapter of Spirit Valley takes place in the Spirit Sanctuary, the home of the Spirit Mother. You need to rush forward and put a stop the evil plans of the Crimson Countess before it's too late! This new area adds more Spirits to find, quests to complete, and items to discover. There's also a new legendary Spirit to catch!
New Spirits
This update adds 8 new Spirits to the game bringing the total to 75. Each new Spirit comes with a rare variation as well. We've also added achievements for catching all of the Spirits and completing the database.
End Game Content
After completing the main story of Spirit Valley, you will gain access to the Spirit Warden Headquarters located in Oakwood Village. Doctor Dolly has a challenge waiting for you with a new Spirit as reward! Sergeant Camilla also has some Spirit Warden duties for you to perform.
Tweaks and Bug fixes
Level cap raised to 45
Spirit Crystal +1 - Guaranteed catch for spirits under level 10
Spirit Crystal +2 - Guaranteed catch for spirits under level 20
Fixed a bug in save file playtime counter, where displayed playtime looped back to zero after every 24 hours.
Fixed a bug where closing pause menu by pressing the Continue UI button with keyboard or controller simultaneously executed Interact on any interactable the player character was facing at that moment.
Fixed UI navigation bug in Storage Terminal menu, where navigating right from Avian list item selected the exit button instead of of next tab.
v1.3.0 EA
Release notes:
New zone: Arctic Isles
In this area we have a whole bunch of new Spirits to catch and characters to meet. There’s also new equipment and new side quests.
New Spirits
This new update brings 13 new Spirits to add to your collection.
Balancing and tweaks
Accuracy debuffs no longer affect purely defensive skills.
Purely defensive Skills is a skill that doesn't target the opposing Spirit or team in any way (deal damage or apply debuffs/status effects).
Skills that have both defensive and offensive attributes are affected by accuracy debuffs.
Updates to Merchants
Infinite stock of potions and other consumables.
Added Infinity Charm (disable evolution) and Evolution Charm (enabled evolution) items to all Merchants.
New XP Booster item added to Merchants in Dusty Vale and Paradise Island
Re-rolling Trait with Trait-o-matic 5000 is now guaranteed to randomize a different Trait than Spirit's current Trait.
Bug fixes
Fixed wrong debuff in skill Twerk from decrease defence to decrease accuracy.
Fixed Lacteena's duplicate skill.
Fixed bug where it was possible to use Skill without sufficient stamina when stamina cost increase status effect was applied.
Fixed Serpentax speed base stat from 105 to 125.
Translation fixes.
Fixed Trait-o-matic 5000 input issue where hitting cancel right after selecting "go again" sometimes softlocked the UI.
v1.2.0 EA
New zone: Paradise Island
The next chapter of our story takes place on Paradise Island. The nudist community of Coconut Village is in trouble and it is up to our heroes to save the day. On Paradise Island you can catch new Spirits, meet new NPCs, discover new side quests, find new equipment, and learn how to fish!
New Spirits
On Paradise Island you can catch and fuck 14 new Spirits! Each Spirit also has a rare variation to hunt down. We've also added a completely new Spirit type to the game: Aquatic Spirits. Aquatic Spirits mostly live in water which brings us to our next new feature!
Fishing!
Find a quiet spot, enjoy the scenery, relax, and cast your fishing line. But watch out! You just might catch an angry Sharky! The new Aquatic Spirits can mostly be found on dedicated fishing spots around Paradise Island. Once you receive the fishing rod, you can use the fishing spots to catch spirits, gold, and tasty treats to feed to your Spirits.
Other new features
We've received many requests for new features from our players, and here's some new stuff to address those requests:
The affection points of Spirits can now be reset by using the Fallen Star item.
Spirits can be stopped from evolving with the Infinity Charm item. Evolutions can be turned back on with the Evolution Charm.
The Trait-o-matic 5000: This device will allow you to re-roll the Trait of any Spirit. It can be found on all Spirit Clinics and can be used as many times as needed for a small price.
An elemental effectiveness chart can now be found in the pause menu.
Balancing and other changes
Status effects applied to Spirits during battles are now always executed after both parties have taken their turns to make countering status effects work consistently with both Items and skills.
Seed of Life skill heal amount changed from 45% to 30% (from max health).
Spirit can now be released immediately after it's captured without first sending to team or storage.
Show Spirit's trait in Storage Menu details panel.
Added possibility to select which Spirit is handed over when returning a Quests that requires to do so. Previously lowest level spirit was always handed over.
Application can now be set to run in background. This must be enabled in Settings explicitly.
v1.1.1 EA
New players
You may still encounter the problem where achievements are not unlocking in real time during first game session.
However, data is now stored locally and synced to Steam next time game is launched. Your achievements will unlock then.
Existing players
Achievements are unlocked retrospectively during first launch, provided its unlock condition is met.
Keep in mind that some data is lost and not all achievements can be restored. However, these should be easy enough to unlock just by playing the game once next content update drops.
This patch should alleviates the most severe symptoms of this issue.
We continue to monitor the situation and react accordingly.
Other Changes & fixes
Added 144Hz FPS option to screen settings
Allow user to select any resolution supported by the game (was previously filtered to leave out resolutions that user's screen didn't support).
Text fixes
Fixed Item effect descriptions not fitting in UI in some languages.
Fixed bug where Spirit's current HP could end up larger than maximum HP when removing equipment from the Spirit.
v1.1.0 EA
Rare Spirits
One of the most requested features has been rare versions of the Spirits. This new update brings a rare version of each Spirit with a new color scheme. The new colors apply to the combat sprites and lewd animations as well. The chance to encounter rare Spirits is fairly high and there is a new consumable item that helps you track down each rare. We will be listening to your feedback on the rares and adjust encounter rates in future updates if needed.
New Consumables
We've added new types of consumable items which can be used while traveling through the world of Spirit Valley. These items can help you find more powerful Spirits, rare Spirits, or even completely avoid encountering Spirits.
We also received many requests for a way to deal with the poison effects in battles, so now you can use the Antidote to remove poison and the Cleansing Tonic to remove all debuffs. Status effects like poison and debuffs are now also displayed on the combat UI.
Balancing & Changes
Poison status effect is now applied to Player's Spirit after turn action is taken, if action is "Send out", "Use item" or "Flee".
Updates to catching wild Spirits
Catch chance now increases after each failed catch attempt.
Spirit Crystal item description updated to have more information about their effective level ranges.
Loot from wild Spirit encounters balanced
Merchant inventories updated
New consumables added to Merchant inventories
Butt Plug of Wisdom added to Sex Shop inventory
Infinite stock of Crystals and Consumables!
Bugfixes
Text fixes
Font sizes adjusted in various places to fit UI (Russian, Korean).
Don't lose input focus when clicking background with mouse after minigame completes.
Adjusted mouse click intertact areas on Nurses and Merchants.
Fixed bug where it was possible to close menu without making decision where to put new caight Spirit.
Fixed Birdy's duplicate skills.
Fixed bug where allocating affection points to Defence overwrote previously allocated Defence affection points, instead of adding them.
Fixed bug that in certain cases prevented including Spirit's Trait bonus to stats shown in UI.
Fixed issue which caused Spirit's Level to go out of sync with accumulated XP in some rare cases.
Fixed bug where manually closing equipment window after giving equipment to Spirit caused it to not work wehen opened next time until scene change.
Fixed sprite color in NPC Sarah idle animation.
Fixed issue where minigames were not triggered after returning to overworld, if cutscene was played immediately.
Fixed issue where it was possible to close team XP menu after battles, breaking the xp distribution and level up cycle.
Fixed issue where it was possible to close team member selector popup in Inventory menu after selecting Spirit, leading various issues.
Fixed bug where Captain Maria's autointeract was not disabled correcly after receiving Quest "An audience with the King" in Tumbleweed Town.
Fxed Triboobe minigame lewd animation positioning.
v1.0.0 EA
N/A
Demo
Initial Release
Ninethename2025-12-21★★★★★
I wish this game ended up to be as good as Scarlet Maiden, but, it is simply not, for me, the game ended up lacking one of the most elementary aspects of an ''H-game'' witch is ''H-scenes'', sure, the game have a variety of girls to choose from, but the ''H-scenes'' are repetitive/boring, witch says a lot, if i wanted to play pokemon, i would play pokemon and not a ''H'' version of it. Additionaly, if you think you're getting something for catching all the altered version of the girls, you're completely worng, after the end of the game you get one additional girl if you complete a tryal and a golden version of her if you put a ton of money in a subquest to get it. My score is 2/5. H-pokemon without H-scenes
Randonormie2025-12-16★★★★★
First thing this game does when I boot it up: Asks for permission through firewall which network I want to select Why does an H-game need to communicate to the internet? Unless there is a multiplayer tag I missed it doesnt need to send data to a server from the moment it boots
OptimusPrime2025-11-23★★★★★
It's basically the opposite of "my mysterious rule". The gameplay is very simple. You don't need strategy. But it has what I'm looking for in a pokemon clone: sexy / lewd mons. It has animated sprites and you get a short H-scene for every mon you capture.
molassus52025-10-23★★★★★
Dropped around level 12-ish. Gameplay It's a pokemon clone. Only difference is the mons are monster girls. The fighting didn't do it for me. Which is a big pain point because there is not much else. The girls just feel so similar. Their stats don't differ a lot. Their typing doesn't matter that much. Even evolutions don't change much. Wild encounters have a rather steep level curve. On the one hand a nice source of xp and it's quick to add a new girl to the team. On the other hand it feels like you don't improve. H You can fuck your monster girls and they wriggle around when fighting. I found the girls to be very same-y. Most have a very similar build and no discernable personality. The scenes with your girls are also just 1 second loops that feel same-y across species. Though to be fair how much variety can you pack in 1 second?
RpgLover(Temp)2025-10-09★★★★★
With how much mammary clutter the world, it felt like this isn't a valley but a giant diary farm. Ver (v.1.4.0) It's too big that it felt soulless, mainly thanks to the lack of world building. For a place with so much women, they sure felt like your common whore. What is their base beauty standard? Who are the strip dancer market their costumer? With so little male and sometime none at all, why don't they act like all high-school girl stereotype? Why the need to coexist with the spirit? After all who cares about question like that? The town primary use is to stockpile item and healing the team, just as the developer intended. So let's jump to the mechanic, the main selling point the game advertise it for! Just like there's no explanation to jumping off ledge, the game need player to be familiar with how Pokemon game work. Shinny isn't that special they merely color swap. No stat bonus even when evolving, no unique characteristic or scene different from normal one, It's just more convenient catching one since it also register as catching normal variant. The cutesy Sfx really hide a lot of gory detail the damage has done. That said, stamina system really work for me. I find myself training and switching team just to ration it's usage; With normal monster you catch become canon fodder for exploration while saving your big guns for the forced encounter. I wouldn't call it intentional, but having strategy does make it fun. Only that strategy work IF you have 2 or 3 party member at the start, not to mention forcing it by having level cap. Having just one makes the first exploration a circular back and forth to hospital after just a single scratch, forcing to dump a lot of mechanic at the beginning for player convenient experience which should have been introduced along the story to keep engaging the player. *Pst* *Pst~* *Pst* "Hmm? Just use item to heal stamina before battle?" *Nod* "What deranged lunatic willingly use Ether in Pokemon game???"
9oo2025-09-27★★★★★
This is a high quality game. You can tell the dev put a lot of time into this. I didn't think I'd sink so many hours into this but I am. The story is good. Scenes above average. The dev likes anal so you will see more anal scenes. Not my cup of tea though. What I like is the humour in the game. The dialogue during the story is very funny.
theorangefox2025-08-29★★★★★
Pleasantly monstergirly, infuriatingly pokemonlike. There have passed literal decades since first pokemon gameboy games and game design went ways forward, why can't this game? It suffers from most of illnesses of early pokemon games and does not try to mitigate them. The developer should ask themself - what makes my game fun? what does not make it fun? is it necessary for the not fun elements to exist to increase the fun or are they there for no reason but to stay true to an outdated format? This could have been done much better. The art is lovely though.
sgb32025-08-27★★★★★
It's not terrible, but it's not exceptional either. The combat is a bit too grindy and boring, and it quickly overstays its welcome; which is a problem when 95% of the game is combat. The art style is alright, but for me was a case of 'this is too cutesy to be fappable'. Like I'd legit rather hug these critters than fuck them. Also there's surprise futa/trap content (with male only MC), so be warned.
Mike177232025-06-08★★★★★
A fun but grindy and unrewarding porn parody of pokemon. You run around, farm combat xp, collect monster girls. The H-scenes are repeating very often, just with a different skin changed. Oh and, to actually open the H-scenes you need to click arrow right 5 times, per character.
CarbonBeast2025-06-07★★★★★
v1.3.0 EA Great game the only thing that was not great are the h- animations because they kinda repeat themselves, there is only 1 scene per spirit girl also I didn't like the style of the girls too much especially the eyes sometimes but still good with a huge variety of I think 67 monster girls and some NPCs to have h with. I saw some people got annoyed about the battles, but they did excellent in my opinion, I mean it is turn based RPG.. also, most battles are over with 1–2 attacks. Good music. Stunning pixel art. The dialogs are good, funny and rather short which I liked a lot. Nice story. Overall pretty easy with battles and map design
LateParty2025-06-05★★★★★
It's pretty awful. Look, the art is decent if slightly generic but this could've worked better as a gallery than an actual game, there isn't variations between shinies and normal "spirits", what's the point? Game is boring, animations outside of porn scenes is boring, combat is boring, exploration is boring... it's pretty much a waste of time to play it, just unlock the gallery and call it a day.
Microbaked2025-04-02★★★★★
Pretty fun! I did not come into this game for the writing, as this is Capture/Collecting game. So I won't rate that aspect, although it wasn't bad, had some funny parts. Loved the game. However, after I was done, I was left wishing there was more. Sort of like it didn't quite reach what it set out to do. For instance other games with a similar vibe to this have several evolution, while monsters in this game have 1 evolution that they can go through. The second was being teased great Futa units to collect, but then only being able to capture two types. It was sort of a let down. Also, this opinion is a lot more biased, but some of the Evolution's went in the opposite direction of what I would of expected/wanted. For instance Serpentina looks like a dope early snake form of Medusa. But then she evolves into a full blown furry looking snake. That was a big let down to me. It seemed more like it was devolving. xD Another downside was the "Shiny's" like basically all but one were worse looking color schemes then the originals. Also shiny's popped up very often. In fact half the time is seemed like I would find the Shiny first, and then find the regular's after. The H-Scenes were limited. As a final note on bad things, you'd expect in an H-Game pokemon rip off, they would evolve into something more lewd, but that wasn't really the case at all, they just all got bigger like they stopped at mcdonalds every day for a couple of years, or simply turned into furry's. The rest of the game was great though. A solid 10hrs of fun if you like Capture/Collecting games, and plan to farm a bit. If you just B-Lined it, you could probably finish the game in like 4-5 hr's.
Smudgey2025-03-03★★★★★
Great art, but the animations are very limited. Gameplay is just another pokemon ripoff with nothing unique or interesting about it. This game is like 99% pokemon style grinding with 1% sex scenes. The writing is very bland and forgettable as well.
Nemotemihicuret2025-01-15★★★★★
Could be better, like, really better. The thing with this one, is that they didn't make combat very unique, there aren't special moves animations either, or many H-animations for that matter (The spirits have the same animations with a different skin), but since they are taking this from PKM, they are very faithful in doing the same garbage GF get away with it lol. It's kind of sad, because the art is kind of nice and the characters' curvy bodies are great to see in more games. But, hey! I'm doing this review before the game is finished, so who knows? '' . . . ''
Stellarky2024-12-17★★★★★
Bro just copied the annoying pokemon combat, missed movements, leave combat by luck (maybe you can't). Very few sex scenes. It has pontecial but it needs to be polished and add content, right now it's a waste of time, it's just boring. The worst thing about pokemon is its combat and it has copied it as is without improving anything. Just bad game with good art
Greediestestest2024-12-10★★★★★
Boring and tiring gameplay. Every "spirit" has only one sex scene. Movement speed to slow, fighting animations to slow. Like only ok thing is art. As I need to write at least 200 symbols to post it I will just say, dont bother with this game, if you can just find video of all sex scenes on some site if it exists. This game is rly boring and slow if you want to waste hours for couple sex scenes feel free to play it.
Inktoberfest222024-11-25★★★★★
The art is good but some designs could use a bit more uniqueness in their stances and some h-scenes are just reskinned versions of other monster girls'. The combat though is horrible, it takes some of the stuff people hates from pokemon but boosts it up. The pain of not being able to run from a monster you're two levels higher than, accuracy (seriously, why are no 100% accurate dmg moves), how much of a gap a few levels feel and more I can touch on. My suggestion would be to redo some of the girls and some anims (where tf did chubby's chub go?) and give the futa girls a bulge or something to help people know which are futa and which are not. Make all dmging moves without a secondary effect 100% accurate and reduce the ones with a secondary effect a bit lower, expand move pools to allow for some coverage and moves that aren't too similar, shift some npcs levels around, reduce how much hp healing moves heal. Get rid of party debuffs and make it so switching out girls removes stat debuffs, make poison feel a bit more consistant ( I swear it does more to me despite my girl having less max hp than the girl I affected), a cum button on the database, making it so buff moves don't debuff, make it so accuracy reducing moves can't hit as often and also a level suggestion for areas as to allow players the ability to properly prepair. TLDR: Art is pretty decent but repetitive if you look long enough and the gameplay is frustrating and not fun.
Deleted member 78730302024-11-17★★★★★
Why are all the tits large or very large. Come on, put some flat chested girls and petite tits in there! Also... PUT A OPTION TO GET RID OF FUTA! Unavoidable futa kills the experience for me. Not everyone wants to see that shit! You don't need to appeal to everyone by including that shit! I knocked off 3 stars for the unavoidable futa content.
Az~Hina2024-11-16★★★★★
Just my personal opinion, the game is extremely fleshed out and well made... but... it is totally unplayable for me. The run speed is too slow, the combat speed is too slow and there are way too many useless transitions, on top of that there are too many text boxes in battle. And the animations on top of that are way too vanilla.
sentry_mo2024-11-16★★★★★
Cool Pokemon copy, will add last star when a real gallery is introduced, as of now there's just a 'pokedex' lacking the final animation for each spirit. However you can use a limited consumable item to play the minigame and view the full scene.