Spirit Valley is a 2D animated adventure game made by Otterside Games in Unity. You play as a Spirit Warden following your uncle’s path into a magical valley where friendly spirits once visited humans for pleasure and blessings, but recent visits have faded. The game focuses on exploring, collecting wild spirits, building a team, and tactical turn-based combat against spirits, handlers, and the Crimson Cloaks. Themes include fantasy and monster elements.
The current build is v1.4.1, released October 9, 2025. Development is ongoing, and the game is in full release rather than a demo. It runs on Windows in English and is uncensored. The latest update added a female protagonist option, letting players select or customize her at the start or swap existing characters through a wardrobe in Oakwood Village, plus new female dialogue, spirit stat tweaks, and a combat crystal icon showing captured wild spirits and distinguishing normal from rare.
Developer's description
Through the ages, humans have been visited by friendly spirits from another realm.
The spirits seeking sexual pleasure would in return grant their blessings on helpful humans.
In recent years the visits have become few and far between.
Dark clouds are forming over Spirit Valley and it is up to you to save the day!
Follow in your Uncle’s footsteps and enter the magical world of Spirit Valley.
Join the ranks of the Spirit Wardens and uncover the mysteries of Spirit Valley!
Spoiler
Spirit Valley is a classic style creature collecting game.
Explore the world and find wild spirits to join your team.
Show the spirits your strength in battle and they will be eager to please you!
Captured spirits are looking for sexual pleasure, so you must perform well to increase your bond with them.
Through sexual encounters you can earn extra skill points to make your spirits even more powerful!
Build your dream team and engage in tactical turn-based combat with wild spirits, spirit handlers, and the mysterious Crimson Cloaks.
v1.4.1
Play as a female character
Through early access and after the full release we've heard so many requests wishing that the game could be played as a female character. And now you can!
You can select and customize your female character at the start of the game, but if you don't want to start a new game just for that, you can also swap with existing characters. Your house in Oakwood Village now has a wardrobe that can be used to customize any aspect of your existing characters!
Some of the dialog was written mainly for a male protagonist so we added some new dialog lines for female characters.
Tweaks and bug fixes
Some Spirits had their stats tuned
Added crystal icon to combat scene, marking whether wild Spirit is already captured or not. Distinguishes normal and rare Spirits.
Overflowing texts fixed in pause menu (Russian).
Fixed a bug where Vivian's collider was left enabled after she exits the farm house in Oakwood Village.
Fixed a bug in Trait-o-matic 5000, where re-rolling trait was prevented if player had exactly the required amount of money. (Should only be prevented if player had less than required amount of money).
Fixed an issue where defeating either of the two Crimson Cloak enemies in Trail21 made the other disappear as well.
v1.4.0
New Zone: Spirit Sanctuary
The final chapter of Spirit Valley takes place in the Spirit Sanctuary, the home of the Spirit Mother. You need to rush forward and put a stop the evil plans of the Crimson Countess before it's too late! This new area adds more Spirits to find, quests to complete, and items to discover. There's also a new legendary Spirit to catch!
New Spirits
This update adds 8 new Spirits to the game bringing the total to 75. Each new Spirit comes with a rare variation as well. We've also added achievements for catching all of the Spirits and completing the database.
End Game Content
After completing the main story of Spirit Valley, you will gain access to the Spirit Warden Headquarters located in Oakwood Village. Doctor Dolly has a challenge waiting for you with a new Spirit as reward! Sergeant Camilla also has some Spirit Warden duties for you to perform.
Tweaks and Bug fixes
Level cap raised to 45
Spirit Crystal +1 - Guaranteed catch for spirits under level 10
Spirit Crystal +2 - Guaranteed catch for spirits under level 20
Fixed a bug in save file playtime counter, where displayed playtime looped back to zero after every 24 hours.
Fixed a bug where closing pause menu by pressing the Continue UI button with keyboard or controller simultaneously executed Interact on any interactable the player character was facing at that moment.
Fixed UI navigation bug in Storage Terminal menu, where navigating right from Avian list item selected the exit button instead of of next tab.
v1.3.0 EA
Release notes:
New zone: Arctic Isles
In this area we have a whole bunch of new Spirits to catch and characters to meet. There’s also new equipment and new side quests.
New Spirits
This new update brings 13 new Spirits to add to your collection.
Balancing and tweaks
Accuracy debuffs no longer affect purely defensive skills.
Purely defensive Skills is a skill that doesn't target the opposing Spirit or team in any way (deal damage or apply debuffs/status effects).
Skills that have both defensive and offensive attributes are affected by accuracy debuffs.
Updates to Merchants
Infinite stock of potions and other consumables.
Added Infinity Charm (disable evolution) and Evolution Charm (enabled evolution) items to all Merchants.
New XP Booster item added to Merchants in Dusty Vale and Paradise Island
Re-rolling Trait with Trait-o-matic 5000 is now guaranteed to randomize a different Trait than Spirit's current Trait.
Bug fixes
Fixed wrong debuff in skill Twerk from decrease defence to decrease accuracy.
Fixed Lacteena's duplicate skill.
Fixed bug where it was possible to use Skill without sufficient stamina when stamina cost increase status effect was applied.
Fixed Serpentax speed base stat from 105 to 125.
Translation fixes.
Fixed Trait-o-matic 5000 input issue where hitting cancel right after selecting "go again" sometimes softlocked the UI.
v1.2.0 EA
New zone: Paradise Island
The next chapter of our story takes place on Paradise Island. The nudist community of Coconut Village is in trouble and it is up to our heroes to save the day. On Paradise Island you can catch new Spirits, meet new NPCs, discover new side quests, find new equipment, and learn how to fish!
New Spirits
On Paradise Island you can catch and fuck 14 new Spirits! Each Spirit also has a rare variation to hunt down. We've also added a completely new Spirit type to the game: Aquatic Spirits. Aquatic Spirits mostly live in water which brings us to our next new feature!
Fishing!
Find a quiet spot, enjoy the scenery, relax, and cast your fishing line. But watch out! You just might catch an angry Sharky! The new Aquatic Spirits can mostly be found on dedicated fishing spots around Paradise Island. Once you receive the fishing rod, you can use the fishing spots to catch spirits, gold, and tasty treats to feed to your Spirits.
Other new features
We've received many requests for new features from our players, and here's some new stuff to address those requests:
The affection points of Spirits can now be reset by using the Fallen Star item.
Spirits can be stopped from evolving with the Infinity Charm item. Evolutions can be turned back on with the Evolution Charm.
The Trait-o-matic 5000: This device will allow you to re-roll the Trait of any Spirit. It can be found on all Spirit Clinics and can be used as many times as needed for a small price.
An elemental effectiveness chart can now be found in the pause menu.
Balancing and other changes
Status effects applied to Spirits during battles are now always executed after both parties have taken their turns to make countering status effects work consistently with both Items and skills.
Seed of Life skill heal amount changed from 45% to 30% (from max health).
Spirit can now be released immediately after it's captured without first sending to team or storage.
Show Spirit's trait in Storage Menu details panel.
Added possibility to select which Spirit is handed over when returning a Quests that requires to do so. Previously lowest level spirit was always handed over.
Application can now be set to run in background. This must be enabled in Settings explicitly.
v1.1.1 EA
New players
You may still encounter the problem where achievements are not unlocking in real time during first game session.
However, data is now stored locally and synced to Steam next time game is launched. Your achievements will unlock then.
Existing players
Achievements are unlocked retrospectively during first launch, provided its unlock condition is met.
Keep in mind that some data is lost and not all achievements can be restored. However, these should be easy enough to unlock just by playing the game once next content update drops.
This patch should alleviates the most severe symptoms of this issue.
We continue to monitor the situation and react accordingly.
Other Changes & fixes
Added 144Hz FPS option to screen settings
Allow user to select any resolution supported by the game (was previously filtered to leave out resolutions that user's screen didn't support).
Text fixes
Fixed Item effect descriptions not fitting in UI in some languages.
Fixed bug where Spirit's current HP could end up larger than maximum HP when removing equipment from the Spirit.
v1.1.0 EA
Rare Spirits
One of the most requested features has been rare versions of the Spirits. This new update brings a rare version of each Spirit with a new color scheme. The new colors apply to the combat sprites and lewd animations as well. The chance to encounter rare Spirits is fairly high and there is a new consumable item that helps you track down each rare. We will be listening to your feedback on the rares and adjust encounter rates in future updates if needed.
New Consumables
We've added new types of consumable items which can be used while traveling through the world of Spirit Valley. These items can help you find more powerful Spirits, rare Spirits, or even completely avoid encountering Spirits.
We also received many requests for a way to deal with the poison effects in battles, so now you can use the Antidote to remove poison and the Cleansing Tonic to remove all debuffs. Status effects like poison and debuffs are now also displayed on the combat UI.
Balancing & Changes
Poison status effect is now applied to Player's Spirit after turn action is taken, if action is "Send out", "Use item" or "Flee".
Updates to catching wild Spirits
Catch chance now increases after each failed catch attempt.
Spirit Crystal item description updated to have more information about their effective level ranges.
Loot from wild Spirit encounters balanced
Merchant inventories updated
New consumables added to Merchant inventories
Butt Plug of Wisdom added to Sex Shop inventory
Infinite stock of Crystals and Consumables!
Bugfixes
Text fixes
Font sizes adjusted in various places to fit UI (Russian, Korean).
Don't lose input focus when clicking background with mouse after minigame completes.
Adjusted mouse click intertact areas on Nurses and Merchants.
Fixed bug where it was possible to close menu without making decision where to put new caight Spirit.
Fixed Birdy's duplicate skills.
Fixed bug where allocating affection points to Defence overwrote previously allocated Defence affection points, instead of adding them.
Fixed bug that in certain cases prevented including Spirit's Trait bonus to stats shown in UI.
Fixed issue which caused Spirit's Level to go out of sync with accumulated XP in some rare cases.
Fixed bug where manually closing equipment window after giving equipment to Spirit caused it to not work wehen opened next time until scene change.
Fixed sprite color in NPC Sarah idle animation.
Fixed issue where minigames were not triggered after returning to overworld, if cutscene was played immediately.
Fixed issue where it was possible to close team XP menu after battles, breaking the xp distribution and level up cycle.
Fixed issue where it was possible to close team member selector popup in Inventory menu after selecting Spirit, leading various issues.
Fixed bug where Captain Maria's autointeract was not disabled correcly after receiving Quest "An audience with the King" in Tumbleweed Town.
Fxed Triboobe minigame lewd animation positioning.
v1.0.0 EA
N/A
Demo
Initial Release
Player reviews
Player rating3.0 / 5 · 20 ratings
Written reviews20 · avg 2.8★
Positive (4–5★)20%
Latest review2025-12-21
What players say
Mixed reception, with many players finding the art and monster-girl concept appealing but gameplay and adult content repetitive.
5★2
4★2
3★8
2★5
1★3
Players like
Good pixel art and monster-girl designs
Variety of monster girls to collect
Funny dialogue and pleasant story
Common complaints
Repetitive adult scenes and limited animations
Grindy, repetitive Pokemon-style combat
Slow movement, combat, and transitions
Best for players who like monster-girl Pokemon clones and lewd capture scenes.
Summarised from 20 written player reviews.
Ninethename2025-12-21★★★★★
I wish this game ended up to be as good as Scarlet Maiden, but, it is simply not, for me, the game ended up lacking one of the most elementary aspects of an ''H-game'' witch is ''H-scenes'', sure, the game…
Randonormie2025-12-16★★★★★
First thing this game does when I boot it up: Asks for permission through firewall which network I want to select Why does an H-game need to communicate to the internet? Unless there is a multiplayer tag I missed it…
OptimusPrime2025-11-23★★★★★
It's basically the opposite of "my mysterious rule". The gameplay is very simple. You don't need strategy. But it has what I'm looking for in a pokemon clone: sexy / lewd mons. It has animated sprites and you get a…