Valor and Glory

by Leopold Visette

Uncensored Windows
Versionv0.4.9
EngineUnity
Released2025-01-07
Updated2026-04-09
LanguageEnglish

The game takes place in the world of Euthoria, a country ruled by counts that keep their subjects 'safe' from the creatures of the lands. Raised by nuns, trained by pitiful master and blamed for a crime that you didn't commit, you now find yourself with nothing to your name. No other way, you must steel yourself for the world around you, or submit to its way of living.​

v0.4.9 New features: New smut scenes: - Sam has a new scene for sharing the tent with him. Requires the player has a wanger - The church missionary now has a new scene upon defeat. Requires the player has a wanger Items receiving sprites: - Fur helmet - Dark iron leggings - Horned leaf cap - Scale boots - Venture boots - Dark iron boots Story images: - The aqueducts are damn close to being finished Fixes: Fixed some stories had been mixed around in the aqueducts There was a missing scene for when leaving the aqueducts as well Bug with the kobolds in the aqueducts exchange dress scene not setup properly v0.4.8 New features: New smut scenes: - Rodham x Katie - Requires having completed the quest "Lost lamb" - Magi'e x Whomp - Iniated by talking to Whomp. Requires having finished Mag'ies quest at least once, and being at the bank at closing hours. UI that's been updated with better graphics - Crafting screen - Vendor screen - Combat victory screen New items: - Naxian leggings - Sold by Feron Items receiving sprites: - Top hat - Dinner hat - Dark iron gauntlets - Scale gauntlets - Fur gauntlets Story images: - Foxhole tavern done Now moving on to the aquaducts Fixes: So apparently I had completely forgotten to implement the replacement animation for the Dusk stage bang scene - that's fixed now Fixed a bug with the Tcharn wind spell crashing the game The companion screen had lost its equipment icons 0.4.7 New features: New monster scenes: - Lure viper doggy: Requires a wanger - Lesser croconoid doggy: Requires a wanger & no bosom - Beastling from behind: Requires a wanger & no bosom Scenes getting animation - Ealin bottom (completed) Updated UI: - Options menu - Quick travel menu - Journal menu Items receiving sprites: - Scale leggings - Dark iron chest - Fur boots - Skink feather crown Added item stats icons, when displayed in the inventory screen Story images: - Almost done with the foxhole tavern; Very close now Changes Made the description text in the player inventory bigger for readability Fixes: Fixed a bug where items without stats would show the stat areas in the item description Fixed a bug where Symph's tent scenes would go to Sam's scenes Fixed a bug where races starting with no hairstyles, would not get their chosen hairstyles added v0.4.6 New features: Scenes getting animation: - Uthgarr fondle (Complete) - Uthgarr blow (Complete) - Ealin kissing (Complete) - Ealin on bottom (flat color) Updated UI: - The map screen has been updated - Character details - Level up UI - Player inventory New items: - Naxian gaunlets (Sold by Feron) - Blade of the old wolf (Sold by the collector) Items receiving sprites: - Furry loin cloth - Old wanderer's armor - Order helmet of Kushara - Bone grievers Story images: - Done fleshing out the dragon catacombs with story images Fixes: Baby spider animations would freeze after using an ability v0.4.5 New features: Smut scenes receiving animations: - Moohmin milking finished (Complete) - Guard blowie (Complete) - Bucky & Katie double blowie (Complete) - Ginger anal (flat color) - Uthgarr fondle (keyframes - uncolored) - Uthgarr blowie (keyframes - uncolored) - Ealin behindInn (keyframes - uncolored) - Ealin kissing (keyframes - uncolored) New items: - Lil leo slippers - Is sold by Smiggins in the Foxhole Armor pieces that's received visuals: - Fur coat of the claw - Watchers robe (Mage robe) - Ragged dress item changed to Snazzy top item - Scale helmet More story images + updating old ones for the dragon catacombs Changes: Changed that traveling between floors in the dragon catacombs are instant, rather than going through a text screen. Thinking of doing this more - save some clicks. Fixes: A bug where dragging an inventory item unto anything beside an inventory slot would break the game v0.4.4 New features: Naughty bits for the player character: - The player sprites now have everything on display if disrobed (yes, everything) New items: - Nax'ian chestplate - Is sold by Feron the blacksmith - Ring of lost modesty - Is sold by the collector for now Smut scenes: - Added animation to the Dusk stage bang scene - Added animation to the Moohmin barn bang scene - Added animation to the Moohmin milking scene (flat color only) - Uthgarr the ord riding finished - Rodham bar bang finished Armor pieces that's received visuals: - Mage harem pants (spellcaster pants) - Tusk loin cloth - Scale chestplate More story images added + improvement of some of the old ones for the dragon catacombs Fixes: A bug where dragging an inventory item unto anything beside an inventory slot would break the game v0.4.3 New features: The system for player armor sprites has been implemented - Now you can look less awkward running around in your undies. - The player character now start with a ragged set of robes upon character creation, no matter the race. - Armor can be removed, leaving the player nude. Naked bits will be added in the next patch. Armor pieces that's received visuals: - Default loincloth (new) - Default top piece (new - female/herm only) - Leaf helmet - Leaf chest piece - Leaf leggings - Leaf shoes - Arachnid skull helmet Smut scenes: - Added animation to the Rodham bar bang scene (flat color only) - Added animation to the Uthgarr romance scene (flat color only) - Added animation to the Feron double blowie scene - The moohma romance scene has been finished - The guard group bang scene has been finished - Sal's licking scene has been finished Added a new combat background: The cobblestone indoors arena. It's used in some questlines. More story images added + improvement of some of the old ones for the dragon catacombs Changes: The Feron romance scene has been updated and proofread The Rodham bar bang scene has been changed to be M/M Fixes: Added a new, red error graphic appearing upon game failure. If you experience it, be sure to mention it. Fixed a bug with disband companion that had position number 1 of your companions v0.4.2 New features: Symph has received two new item sets - Country and Metal - Both sets are craftable and can be found under the "Companion" tab in the crafting menu. - Requires Symph to be a current companion. - Her smut scenes now also has fitting narratives for when taking place in the player's tent. Scenes that have their animations finished: - Sal's "peek scene" - Symph's "from behind" scene - Symph's "sit in lap" scene Scenes in the midst of getting animations: - The gate guard's "group" scene has received animated artwork (keyframes only) - Sal's "female lapping" scene has received animated artwork (keyframes only) - Moohma's "sneak" scene has received animated artwork (keyframes only) More story images New minor scenes: - New story scene involving Sam. He needs to be lvl 4 and it can be initiated from the spell-shop. New items: - Scale armor has received updated artwork + added a leggings piece v0.4.1 New features: New Companion: Symphony - A bardic bat that works as a dps/support character. - Has her own recruiting questline, with branching paths and an optional minigames and boss - Has a number of perks for her to power up when leveling - Has a nude skin version ** I've yet to add item to her sadly, and her tent scenes are the scenes she has from the Foxhole. New type of minigame: Lockpicking - Involves guiding the mouse cursor through a maze, not touching the walls on the way through. New boss monster (optional): Iron golem - Attacks from it lacerate the target, a status effect that stacks for more and more bleed damage. - Is protected against similiar attack types, so switch between your attacks. Scenes that have their animations finished: - Beastling win scene - Gnuk bang scene - Moohmin win scene More story images New minor scenes: - The collector has received a new intro scene New items: - Order helmet of Kush'ara: Helmet that protects from lust - Bulwark of the young fox: Shield with high defense stats Fixes Fixed that Sam's tent intro has never worked Fixed that the companion screen level-up bar wouldn't reset properly when switching between companions Hopefully fixed a bug where you could cast more spells than intended on your turn Fixed a bug where spells with countdowns wouldn't go below "1" Fixed that "Drink with Sam" was pointing to the wrong scene Fixed that sleeping at the brothel wouldn't update your hp/mp/lust Fixed a bug with the Leech spell where it would over heal the player v0.4.0 New features: New area: The outskirts - The area can be found by leaving the church area north - It doesn't have a lot going for it currently, except... New monster: Beastling: - A little rascal one that can both cause bleed and poison - Has a win scene that has yet to be shaded Scenes that have received new animations: - Moira chest swing: Finished - Moohmin tribadism bang: Finished - Symph under the table scenanigans: Finished - Gnuk bang: keyframes - Moohmin win scene: keyframes More story images New minor scenes: - Returning to the city from the new area involves a familiar, punchable face - Sam can now be taken to the Foxhole inn, and encounter Ealin if her quest is completed New items: - Nadir saber: Weapon sold by the Collector - Sword of Ja'kal: Weapon sold by Naenia Changes Updated the tent icon graphic Updated the create character UI Updated the customize character UI Fixes Customization slider for chest size not working Using tent to heal while having a companion would soft break the game Map move keybinds and combats debug hopefully not breaking Fixed some issues with the tent buttons Fixed that the level up text wasn't blinking Sometimes being able to cast multiple spells fixed Companion sound effects would play during combat even when the game were muted v0.3.5 New features: New character: Naenai the dark vendor - She's located in The Droned Maid - Come with some stories to flesh out the character - Sells a number of spells New spells: - Dark bolt: Shoots dark energy to hurt the opponent - Life tap: Exchange hp for some mp encountered earlier - Leech: Damages the enemy and heals you for an amount of the damage New scenes: - Moohmin on top. Defeat the moohmin to unlock Scenes that have received new animations: - Bandit win scene - Bandit backdoor - Drunken oaf win scene - Moohmin oral - female player - Moira sneak time (keyframes only) - Moohmin tribadism (keyframes only) - Symph fun under table (keyframes) Fixes Fixed an issue with the fyron on top scene not being unlocked for herms v0.3.0 New features: New area: The waterways. Access it through some events spread out through the Aqueducts area. New Hub: The drowned maid - a tavern for the sleezy underbelly of Wetlock. Will be expanded upon with more content in time : ) New character: Srih, our first friendly scalie. Runs the drowned maid New Gladiator: Sir Gumsworth - Can be practiced against in the area (I need to make a character select for this next). The lesser croconoid win scene is done New spell: Dispel. Can be found in the waterways New ring puzzle and a number puzzle New items: Sewer brew and Mud-scato wine. Sold by Srih New enemy: Thief leader, is encountered through an events Some small events are made for the waterways, but nothing too big New status effect: Dumb drunk. Added sound effects to the spells: Smite, puritan and last prayer Added sound effects to the cumquat monster Added sound effects to the moohmin monster Added sound effects to the great bulbkin boss Added sound effects to the bandit enemy Added sound effects to the dunken oaf enemy Changes Updates to the smut scenes involving the red slime enemy Some updates to the starting UI, like a close button (it never occurred to me that was missing ^^; ) Many tweaks to how the code is set to handle the story scenes, making it easier for myself Renamed Moira's romance scenes to some more fitting names Fixes Fixed that throwables during combat would appear behind the character sprites Fixed that you were unable to change spells since last patch (my bad) Fixed a bug where dragging items on the inventory would sometime not render the item icons Fixed that companion attacks weren't triggering monster hurt sound effects Fixed that eating certain foods would break the game (Again, my bad) Fixed that the game didn't properly register that you had reached max level, still presenting you with the option to level up Fixed that player abilities during combat where white squares Fixed that status effect icons would sometimes be behind the combat sprites v0.2.3 New features: This patch has mainly involved updating old features in dire need of rework. I'm thankful to everyone who voted in the polls, it was a fun experience : ) I apologies for not there being any new features to play around with. Smiggins has received a new animated portrait Gnuk has received a new animated portrait Clover has received a new portrait The scene with Naomi and Jack'o straddling one another is finish Slime oral scene has being turned into an animated scene Ratling bum loving has been turned into an animated scene Brownie riding scene has been turned into an animated scene (only flat colored) Slime win scene has been turned into an animated scene (only keyframes) New item: The malolet - sold by the collector in Wetlock Fights with more monsters similar to the middle one, will now result in the item reward amount increases accordingly. Added an option to skip losing scenes, if you're not comfortable with certain sexualities. More character customization. Skin colors, hair colors and more facial expressions Done with tavern story images Done with northern forest story images Changes Upscaled the tavern background for better resolution Lots of proofreads Fixes Fixed an issue with some of the journals for monsters not working properly v0.1.11 - Added the arena in the southeastern Wetlock. It comes with its own background art. - In the Arena the player can fight NPC gladiators and bet on games for gold. - Added Tusk, the arena booker. He can be found at the lectern on the arena hub screen. - Added gladiator Natalya, the lion-kobold. The character Natalya is owned by Karanthos. - Added gladiator Sufiyana, the walking thunderstorm. The character Sufiyana is owned by MasterPuppet. - Added a gambling mini-game. You can select how many gladiators you want battling, then select your champion and hope you picked right - The Arena comes with a new fighting background. - Added a new smut scene (non-colored) for the Belle sisters - This is the first smut scene with branching paths to choose from. Thanks to Kadisurmik for the idea. - Added a new smut scene (colored) for the moohmin (bovine monster in the farmlands). Requires the player to have a cock. - Added a new smut scene (colored) for Rodham, the brothel barkeep. Requires the player to have a cock and no tits. - BIG THING: The map screen where you move around and explore now has WASD support. Press 'W' to go up, 'S' to go down, 'A' is left and 'D' is right. Thanks to Azen for the idea. Changes: - Fixed grammar errors for some of the scenes in the Foxhole tavern. Thanks to Kadisurmik. - The wood golem straddle scene has received coloring. - The Forest runner doggystyle scene has received coloring. Fixes: - As always, thanks to all the people that helped with reporting bugs. You help make the better with each bug squeezed. - Fixed a bug with the kobold journal entry dublicating itself. - Fixed a bug where the poison status effect would break the game. - Fixed a bug where AOE spells would crash the game. - Fixed a bug with Mag'ie the bank tellers quest not repeating. - Fixed the spelling of "Mouseover" on the magic menu. - Fixed a bug where magical pants turned into leaf pants when equipping them. - Fixed that the Book of ice lance spell became the starting fire spell book when buying - Lot of fixes for spelling in the Perk screen. - Fixed that the transition to the dragon throne room didn't have any story. - Fixed a text bug with the lectern for the confligation spell - Fixed the magic menu tab sometimes being unresponsive - Fixed that the gemstone's description all mentioned 'culprite' - Fixed a bug where clicking on the clock while not being on the map screen would break the game. v0.1.9.2 N/A v0.1.8 New features: Bounty board has been added - it can be found at the barracks in Wetlock I've been adding some small drawings to the story segments - hopefully making it a little more interesting. More will be added with time. Bad ending scenes - Some of the game-ending beasts now has a scene, describing just how your game ends. It's always smutty. New scenes: The sergeant has received a bad end scene - animated and colored Another bad end scene for the newly added monster - animated and colored Mag'ie the bank teller can now reward players with penises - animated New character: The Collector Sells a series of items. Can be found by a quest from the bounty board New Boss: The croconoid monster has been added to the game New Quests: A new quest where you take on the Croconoid in the sewers A new quest to introduce the player to the collector Sounds I've invested some patreon money into a sound effect pack, and I've added a few of them to the game. Items: There's been added a handful of new items, which is sold by the collector Knapsack: increases inventory space Travelers stone: Unlock quicktravel Ruffle drake amulet: provide bonus gold on random encounter wins M-Puppet: Grants bonus mana and intelligence Bunny of null: Grants charisma and agility Customization: The male human has received more colors for his hairstyles Monsters: The Brownie and Red slime have received new combat portraits Companions: Doggy has received a new skin - Meet Lava doggo! Changes: Removed the lust requirement for Feron's scene - it was more of you being the seducer scenario. The dog companion's max level is 10, but now upon reaching max level, the companion's xp should correctly state that it has reached "max level". The bank was a bit buggy and not as user friendly as I wanted. I've tried to rectify this. Fixes: Fixed that changing races during the character creator, set hp and mp properly The Uthgarr drinking scenes weren't working due to some old and bad code I've made. It's fixed now. Sorry... I've tried to improve upon how sounds are played, since people were experiencing overlaying background tracks. Tell if it still continues. Fixed that the boner staff froze combat. Fixed an error where clicking continue rather than oral in Feron's romance option resulted in a blank screen. The combat background for the sewers where visible behind the other combat environments Some of the statuseffects in the game was causing crashes. I've tried to fix this, but notify me if it persists. Fixed an issue where the tooltip wouldn't show for the companion's stats. Fixed that the code "Perverseknowledge" now can be typed. Having either the "ballad boost" status effect or the "well fed" status effect resulted in not being able to save. It's fixed now. Fixed a mistake where the watcher's robe graphic showed it needed bones to be crafted. Fixed an issue where the magical harem pants couldn't be crafted. Fixed an issue where you couldn't drag bank inventory around Fixed an issue where you couldn't remove items Fixed an issue where the loot icons would turn all black rather than empty. The item amount numbers still had raycast targets on them, which messed the drag and drop up if you release the mouse with the pointer on the number. Might have fixed an issue with the companion's items disappearing, but I'm not certain. Report if it reappears. Fixed another error with status effects denying players the ability to save The charisma items Smiggins sold had the wrong icons Fixed that the meaty sausage can now be eaten Fixed that quicktravel wasn't working Notes: I've spend some time of May implementing some version control to Valor and Glory. It basically means I always have the project backed up and I can rollback if something goes bad. My former solution of using dropbox was an absolutely pitiful one - shameful to my programming peers. v0.1.7 New area: Sewers! New area to explore To enter you must complete the quest about helping the Belle sisters, in the Wetlock Brothel. It also involves an animation Brolaren scene~ Monsters: New monster: Kobold! Can be encountered in the sewers. New monster: Dire ratling! Can be encountered in the sewers. (Has the same fuck options as the normal ratling) 'New' Monster: Thief! Can be encountered in the sewers - same model as encountered during the Belle sisters quest. Each new monster comes with an animated scene, should the player suddenly lose After completing the Belle sister's quest, guard enemies will now spawn inside the Wetlock area. They aren't tough in stats, but are deadly encounters - be sure to win. New artwork: Ol' Grumps has received animation artwork. New features: Patreon on the knight tier now have access to "companion skins". Change your dog into a MECANICAL HOUND of foreign industry! Companions don't have their armor pieces shown if you've changed their skin. Customization: Added new hairstyle colors for the human female Journals: The drunken oaf and bandit have received journal descriptions. The new monsters has also received journals. Perks: Added a new perk: Prudent student. Add 1 additional stat point when leveling up. Options: You now have the option to CHANGE THE FONT of the game. It's found under options. Some people have been requesting this feature. (If you find any areas of the game where the font seems to be missing, please inform me.) Combat: I've changed the position of character/enemy nr. 3 during combat. The monster's stats during combat have been changed. No longer will there be a large image version. Only the small portrait. This is to save in game size. Saving and loading: I've tried to change how the saving works, to see if it can become more robust between versions. It'll take some time to see if there's been an improvement. Ironically this has broken old saves. Companions: Your companion can now be attacked during combat. Upon reaching 0 hp, they can't continue fighting. Companions will revive for the next match, with 1/3 their max hp. I've added some sound effects to the doggie when howling or biting. Monster attack changes: All monsters have received their own logic for attacking, and with that, there's been some changes. Monsters can no longer "fail" a special ability, but will instead do a basic attack. The Ratling's ability "Arousal" now also applies a small amount of lust to itself. The Red Slime will now potentially attempt a heal for 15hp, when coming below 50% health. The tiny spider boss can now apply poison on basic attacks, and has received a "Web" special attack. The woodrunner's vines ability has been revised and received animation. The forest golem's "rejuvinate" ability has received animation (it's the same as the mend spell). The boar has received a second attack: Gore. The Moohmin has received a new attack: Earth spike. The Cumquat has received a new attack: Juice squirt. The great Bulbkin's beam attack now has a chance to apply "burning" to the target and has received animation. The Bandit's steal attack has received additional animation. Drunken oaf's beer toss attack now does damage. The guard's attack "Laziness" now restore 10hp to the guard. The Sergeant now has the ability "boast", which increases the damage of his subordinates. The stun animation has been changed. Fixes: Fixed an issue where the mouse would block for the tooltip, when scrolling over a status effect icon. v0.1.6 New features: Whole new perk system! It's become more visually enticing and more transparent in what perks the player will be able to choose from. The player's "perk board" is always brows-able from the character menu tab. It come with the ability to scroll in and out. The companion system is in! The first companion can be found in the southeastern area of Wetlock. Once acquired, a submenu will be available under the "Character" tab. In the companion submenu, you can equip items on your companion, check their stats and level them. Each level-up provides your companion with stats and a perk point that can be used in their unique perk trees. The companion comes with it's own unique combat logic. It can debuff enemies, and later it can attack multiple targets at once. Acquiring a companion unlocks a number of companion-recipes under crafting, for making companion items. You dying will still end the combat, even if your companion still has hp. You're the most important to keep alive. Currently the monsters will only attack the player. This will likely be so until I can code individual combat routines for all the monsters. Added new character: Old grumps. Meant for for future content. His artwork isn't finished. He can be found by the sewers in Wetlock. Moohma is now romance able after having been saved from the great bulbkin. Has one scene for players with wangs. Added a new romance scene with the barkeep Moira. Requires a dong. Features amazing animation by the talented Brolaren! The "bang Katie" scene has received animated smut! The "Bucky double bj" scene has received animated smut! Symph's lap bang scene has received artwork! Symph's doggy scene has received artwork! Sal's female oral scene has received artwork! The moohmin milking scene has received artwork! The hidden barn orgie scene has received artwork! The pay guard a blowjob to enter scene has received artwork! The pay guards in ass to enter scene has received artwork! The sergeant and the thieves that's encountered during "Lost lamb" have received portraits. Added a new debuff type: "Offence lowered" . Lowers basic attack damage. Story text has been placed into .txt files, instead of storing them in the C# script files. The scripts that handled stories/smut/text was becoming well above a thousand lines individually, so I had to change it into something more scalable. If you spot a "; or some other error in a text, please inform me, because it was a giant, error prone process to do :/ Texts taking place before arriving at Wetlock, have been revised for spelling errors, bad phrasing and has been broken down into smaller paragraphs for readability. The code has been refactored to follow the "factory pattern" where appropriate, which will help as the project grows. Some area-to-area transition descriptions have been changed, so they no longer repeat what was meant as a first time experience. Added some darkness to the map during nighttime. Only works on outside areas. The quest "Cumquats on wheels" has been lowered to killing 4 instead of 6 cumquats. One for each wheel. Fixes: - Spelling errors - Fixed an error where smiggins would play his introduction rather than the thieves quest plotline. - The image for Sal's peak scene was missing, but is fixed. - Text error for the scene where you share the secret gold with Moira is fixed. - Symph's follow-up introduction had been wrongly misplaced with Sal's follow-up introduction. It's fixed now. - Some of the great bulbkin's attacks didn't correctly list the damage amounts. - Fixed an error where skipping time wouldn't hide buttons. - Error where Ginger's follow-up introduction wouldn't play. - Dusk was missing his name over his flavor text. - Fixed the "expect the worst" perk ability - Fixed a bug where you were able to select dead components during multi-enemy combat Notes: - Old save files have died again, because the new perk system isn't compatible with the those stored on the saves. v0.1.5p New features: - Multi monster combat is in the game! - Every area have been assigned an "expected player level", to fit its difficulty. Players with a higher level than intended will now encounter 2 to 3 monsters, rather than 1. - Every monster's gold- and xp reward is pooled together upon victory. Found items will require a code rework, and haven't been implemented as of yet. - Victory sex scenes will always precedence based on the middle monster. So if the middle monster is a Ratling; it's a ratling you'll be banging/banged by. - The herm gender is now selectable in the character creation menu. Start out with both male and female bits! - There's been added a new quest involving Bucky and her 'sis' Katie. Talk to Rodham at the brothel to begin it. It involves a good amount of fighting against the game's newest beasts, but some of the fights can be avoided by players with particular skills. - After completing the quest, Bucky and Katie will have two sex-scenes for dick wielding players. Both scenes only has sketched art as of yet. One of the sex scenes is the winning scene from a few months back. - Feron the blacksmith has received a romance option, availble to all player types. Requires 30+ lust. - Added new monster: (City) Guards. Attacks hard and can apply bleeding. - Added new monster: (City guard) Sergeant. Has the ability to boost his fellow fighters. No monster portrait yet. - Added new monster: Thief. Can apply poison and steal coins from the player. No monster portrait yet. - The steamy scene between Sal and Moira has received coloured artwork - The "gale" spell for the T'charn has received sound and animation. It's my first frame-by-frame animation, so it's very ragged. Sorry :] - Player's max level has been increased to 18, but the xp requirement for levels after 10 are far higher than the current xp rewards is geared towards. - Events the requires free inventory space will now prompt a pop-up on the map screen, if player's inventory is full. - Monsters in the farmlands and Wetlock have receiving a boost to their xp rewards, and the bosses: Great bulbkin and Uthgarr have received a slight power nerf. - I've removed the combat music from the scenes following a fight, because it disturbed my reading of the smut xD - I've removed trigger words as "rape" and "violate", just not to get ban-hammered by patreon for bad phrasing. Fixes: - Fixed a bug with to "support on patreon" button not working - Fixed a bug where the player could apply the same status effects multiple times unto enemies. - Fixed a bug where crafting multiple items wouldn't work due to inventory mutations. - Fixed an issue where drag didn't work for the victory scene. - For some reason, Zeke's customize screen was bugged the hell out. Should be fixed now. - Uthgarr's initial event was failing due to a wrong image reference. - Fixed a bug where teleporting from Wetlock to the western forest would lock the tent menu. - Fixed that high hp monster didn't suffer any DOT damage. - Fixed that the perk description during level up couldn't be properly displayed. Notes: - I ran a full playthrough of my own, and I've written down areas that could use improvement. Not bug-fixes as such, but quality-of-life features and such. v0.1.4 New features: - Hey. It's a real bummer to tell, but the old saves won't work with future releases. The reason is that I've changed the version of the code to a higher one (I believe it was C# 4.5 before and now it's 6), because it allows me to do some new practical things (like string interpolation), but the overall refactoring and optimization has changed how my code works and the old saves won't swing with it. I've spent a lot of my time smashing bugs and beating errors, and I think I've gotten the most of them. If you find one though, please inform me. That's sadly the hard part of playing something in alpha, but it's gonna be for the better of the product longterm. - The bank has been added to Wetlock. Find it in the market area. - Inside are two npcs, on being the teller and the other being the guard. - The teller gives the first repeatable quest in the game. The rewards change up to a certain iteration, and afterwards it becomes sleazy (no smut yet though). - You can store items in the bank, with the option of buying even more storage than first given. - You can store gold in the bank, but only up to a given maximum. - Added a new smut scene for beating the brownie. Requires a man-sausage. - Added a new smut scene for Symph, for characters with lady parts. (no art) - Unlocking monster journals now also displays what items a monster might drop. - Increased droprate on woodrunnder antlers. - Some UI's have received changes. - Some images have been uploaded in higher resolution. - Some buttons have received sound effects. - Tons of changes to the source code. Notes: - Apologies for not having been very vocal throughout May. There was some personal matters for me to attend to. - The winner of the new-scene poll was Male/Male. - I will be doing a post very soon detailing what the game's next step is, now that the bank is done. v0.1.3 New features: - The "Tent feature" has been added to the game. New players will quickly find it in the starting dungeon. Old saves will have to go there to pick it up themselves, for now at least. - The tent allows the player to set camp and rest for a number of times. The tent will work as a hub for you and your companions. - Added in Ginger, brothel-bunny, who can be encountered at the "Inn and out" - Ginger comes with a romance scene for male players. - Dusk the lion has received a romance scene, working for both male and female players. - Smiggins now sells a "Tent repair kit" for restocking the times you can rest in the tent. - Added lots of customization for male players. Visit Zeke in Wetlock to check them out. - Edited Dusk's feature, to make him look more sleak and "lion-y". v0.1.2 New features: - I've added a new NPC. His name is Zeke and he has set up shop a little southward of the castle in Wetlock, allowing the player to customize their looks for 20 gold pieces! - Female races have received a bunch of customization options. Either start a new character or visit Zeke in Wetlock to check them out! - 4 new items have been added to the game! 2 are craftable and 2 can be bought from Smiggins. - The player win scene for the bandit (M/M) has received artwork! - Uthgarr has received coloured artwork for all her scenes! Fixes: - I've found a way where I don't have to compress the images in the stories, so I'll begin updating the old images as we go forward. Game size will increase a bit though. - Fixed that the player's weapon would be below the monster's sprite. - Fixes some minor grammar errors and a parsing error in the drunk oaf winning scene. Notes: - Someone made it clear to me it was strange I used letters in my versioning, and honestly, I can't even remember my reasoning for it. From now on we'll stick to numbers v0.1.1t New features: - The game has received race-specific sprites for the player character. No more purple man/woman during combat. - It's possible to customize some characters during creation. Other races will receive their customization in the future. - People using an old save will receive their race's default look. I've tried my best to make the sprites backwards compatible. - Knight tier patreon supporters can now play as the Druchmari, the dark elves. - Druchmari start with high charisma and intelligence, and have the perk "Dark charm", giving them charisma check bonuses. - The ursine, humans and shoredwellers have received starting perks. Ursines have claws for unarmed bonus damage. Humans have tinkering for at chance to gain double points on crafting. Shoredwellers have scaly skin for decreased damage from enemy basic attacks. These will only work on newly created characters. - Uthgarr have received 2 more smut scenes in her beer chugging event. The scenes got sketches in them for now. - Some of the player's animations have received changes. - Combat have seen minor graphical changes. Fixes: - Some races was starting with the wrong stats upon creation. This has been fixed. - Minor spelling errors. - Fixed that the menu buttons sometimes wouldn't become active. Notes: - Apologies for the long wait. Personal matters and the sheer numbers of sprites made this a longer update to finish. v0.1.1r New features: - The local brothel in Wetlock has been opened! Welcome to the "Inn and out"! - Rodham, the bartender at the Inn and out, comes with some fluff and a sex scene for both male and female players! - Dusk works the pole at the Inn and Out. Doesn't have anything yet beside his introduction. - Ealin has received a new sex scene for female players! Drunken fun! Needs to have completed her quest. - The patreon poll winning M/M scene is in! After defeating the bandit in Wetlock, it's now possible for male players to "teach him a lesson". (No art yet) - Elemental spells now have a chance to either burn, freeze or paralyze targets. - Burning deals damage over time, being frozen applies shattering for extra damage on basic attacks and paralyze applies a chance to lose ones turn. - The great bumpkin boss has received its artwork - The great bumpkin boss has received all its animations - Added a new mage perk that makes it easier to apply spell's status effects Fixes: - Fixed an issue with the spider's sprite lumping together - Turns out all the spell animations were cutting themselves off early. This has been fixed. Notes: - Can't remember the name of who came up with the idea for status effects for spells, but thank you. It was a good one. - Characters will now receive moving portraits to give them a bit more life v0.1.1q New features: - Added a new quest from Clover. You need to have finished her first quest. - The quest involves a new boss monster. Be prepared! - After finishing the quest, a new character is unlocked at Clover's farm. - This character can provide you with a healing item once per day. - The drunken oaf now have all his animations - The baby spider boss now have all its animations - Buffs and debuffs are now visible as small icons above the PC and monsters. Mouse over for tooltip. - Added some journals on different locations - On request I moved the off-hand sprites up my work list. They're now added and I gotta admit that dual wielding iron swords looks badass. Unequip and re-equip current off-hand weapon for it to work. - Added functionality to the maps so tiles can change looks based on events. - Added sorting layers to avoid sprite parts overlapping. Fixes: - Been comprissing a lot of images, making the game's total size less than half of its former size! - Fixed a bug where the barn orgie scene wouldn't deduct lust. - The secret scene's buttons for "share" and "keep" had been switched around, but they're now fixed. - Resetting your character after a defeat turned out to be really buggy. Should be fixed now. - Fixed some bugs with the player dying animation sometimes playing twice. Notes: - Holy balls! I found a way to compress my images to 1/3 of their former file size, simply by making sure the width & height is a multiple of 4 in Unity3D. Oooh happy day. - I'll try to remember to rename the zip-files to fit the current version of the game. v0.1.1p New features: - Added a new (reeaally long) scene for the M/F crowd. Activate it by walking around Clover's barn on the map between 22pm and 2am. - Added a new hidden event inside the Foxhole tavern. Click the background somewhere during service hours to initiate it. - Added art for the bandit player lost scene. - Added new art for the ratling blowjob scene. - Added new art for the moohmin face-sit scene. - Added new art for the cumquat riding scene. - Resized the UI for the customize character screen. - Added a pop-op when attempting to craft with a full inventory. Fixes: - Proof reading by FruitViking. - Fixed a bug with the bandit's healthbar Notes: - The hidden event is the first multi-choice scene, where you have have to decide one or the other. I hope to have many more of these, putting the player in dilemmas each time. v0.1.1n New features: - Added a sprite for the baby spider encounter. Only has an idle animation. - Added a painted portrait for the Bandit. - Added a new player-won scene for the Cumquat. Work for both male and female player characters. - The Cumquat now has all its animations. - The Moohmin now has all its animations. - Added some more fluff to Feron. - The Cumquat can now drop a new edible item. Low drop chance. Fixes: - Fixed some parsing errors. - Fixed an issue where sprites wouldn't show a monster being damaged. v0.1.1m New features: - The bandit now sneaks around in Wetlock. Watch your pouch. Portrait is a placeholder. - New combat background for the city of Wetlock. - Want to bent over and take what the enemy can dish? Then the new combat submit button is for you! It's the white-flag-button a bit above and to the right of the monster. Doesn't work on enemies that kills you... - Added artwork for the Brownie x Ratling scene. - Added a bunch of ambient music to a number of areas. I hope you won't find the combat music too extreme - Added some fluff for Feron, telling a nugget of his backstory. - The surrounding tiles you start your adventure on now also have the potion scene event. Only works once though. Fixes: - Grammar fixes for the spider boss encounter, by FruitViking. - Fixed an error where paying the gate guard with sex would lock you in the upper left corner on the town map. - I've updated unity to a newer version and re-created the meta data folder in attempt to fix the white screen bug. - Fixed a bug with the woodrunners animations. - Some graphical fixes. Notes: - Updating unity often results in breaking the old stuff. Please report it to me if you find anything that's suddenly screwed up. - This newer version of unity have dropped the compatibility for directx that was used by Windows XP, so people with this OS will likely have issues from here on out. v0.1.1j New features: - Added art to the drunken-oaf-player-lost scene. - Added combat sprites for the new weapons. - Added remaining animations for the Wood runner. - Added remaining animations for the Forest golem. - Changed combat so that a monster will always do minimum 1 damage per attack, even when stacked up on armor. Fixes: - Fixed a game breaking combat bug. I messed up with the lack of sprites for the new weapons resulting in no enemy available during combat. If you're loading a game; unequip any weapon or shield from Feron's shop and then re-equip it to hopefully fix this. - Fixed a bug where switching equipment would refill health and mana. - Fixed an issue where dragging a loot item unto inventory wouldn't add the amounts together properly. - Fixed a number of parsing errors. Thanks to CleasingFire for pointing out these. v0.1.1i New features: - Added a new character: Feron the blacksmith. Find him in Wetlock's northern market area. - Feron sells a number of different iron related items to beef you up... for money! - Added the loss scene for the drunken oaf fight (no art yet). - Added a new F/F player victory scene for the brownie. - Added a quick travel point to Wetlock. If you've got the wanderer's stone, you can unlock it at market's fountain. - Added a new type of attack animation: throwing (currently only for the brownie). - Added some different status effects to the player. - Added remaining animations for the Boar. - Added remaining animations for the Brownie. - Added remaining animations for the Ratling. - Added remaining animations for the Red Slime. Fixes: - Fixed a bug where the quicktravel locations wouldn't show if switching from the map UI. - Fixed a bug where the characters would close in on eachother during fights. - Fixed a bug where you wouldn't lose upon maxing out lust during combat v0.1.1h New features: - The city of Wetlock has been added. It's rather barebone currently. - You can travel to Wetlock by speaking to the gate guard at the outer walls. - Added a new enemy in Wetlock: the drunken oaf. Hasn't got a sex scene yet but comes with its sprite and animation - Added a sprite for the moohmin enemy. Has its idle animation. - Added that you can now ask Moira, Smiggins or Ealin for advice on the main quest, and they'll point you towards Wetlock. - Added a new F/F + voyour scene. Speak with Sal around 10pm-11pm. Have to have met Moira beforehand. - Added two new craftable items in the armor category: Venture boots & the Horned leaf cap. Fixes: - Fixed a bug where equipment tooltips wouldn't be shown in inventory. - Fixed an issue where the menu bar wouldn't update when equipping gear. Notes: - This took quite a bit longer than planned, but these past months have sadly been rather busy in terms of work. - The backdrop when fighting in Wetlock will be dungeon one until time comes around for me to draw a new one. v0.1.1g New features: - A new F/F victory scene involving the moohmin. Big on face sitting with parts of domination. +30 lust required. - A new M/M victory for the ratling. Tied up the hands and use that mouth. +30 lust required. - New sprite for the Cumquat in the eastern forest. Watch him swing that lower-body cucumber. - The text during combat will now scroll to the bottom, unless interacted with during combat. This was the best solution I could find, even if it does jump at bit =) - Added an option for you to skip animations during combat. Go to option and check disable animations - Added tool tips to the inventory/loot screen and shop screen. Hold the cursor 1.5 sec over an item icon to some info on said item. Fixes: - Fixed that the options screen will now show your settings properly. - Apparently the load save from start screen have been bugged since January -_-; whoops. Should work properly now. Notes: - The moohmin scene is winning F/F patreon scene. - Have been a bit under the weather lately, so the update got delayed. Apologies v0.1.1f New features: - Added a new victory scene for when defeating the Wood runner. +30 lust required. - Added new sprites for the Wood runner and the Slime girl. Both only have idles for now. - Added a bunch of new perks for the player to choose from when leveling up. The more powerful ones comes around the 25-30 stat amount. - Increased max level from 7 to 10. Fixes: - Fixed an error where the special effect would mess up their positioning. Notes: - The woodrunner scene is previous months M/F patreon winner. v0.1.1e New features: - Added the gate guard character. Is located on the drawing bridge in the farmlands. His scenes don't take you into the city, since it's still in development. - The gate guard has two sex scenes: A blowjob scene for both male and female, and an anal scene for male players. - Added in the brownie sprite. Only has its idle animation currently. - Gave the ratling an idle animation, because he felt left out. - Decreased the monster's strength somewhat. I need to remember to look at from a fresh player's perspective, and yes they've might have a bit harsh in terms of flat attack damage. Fixes: - Hopefully fixed a bug where the map would space out and start showing other areas. If this still happen, please do tell. - Fixed a bug where losing to a boss, reloading and then winning would result in a blank screen. - Should have fixed at bug where using items during combat wouldn't remove said item from the inventory. Notes: - The guard anal scene is a submissive players scene and the previous months patreon winner. v0.1.1c New features: - Added that the player holds his equipped weapon/shield during fights. - Added a new backdrop for forest and corrupted forest combat. - Added in a locations journal on the ruins, a patreon poll winner long overdue. Get it by leaving the start dungeon. - Got the crafting sounds effects back into the game. - Added some introduction and defeat text for the boar encounter. Fixes: - Should have fixed the issue with the player holding the bottombar as a weapon during combat. - Fixed a whole lot of bugs around how the monster applies statuseffects. - IMPORTANT!! Had to rework how collecable quests work to fix the boar quest, so saves with players already having said quest won't work anymore. Notes: - IMPORTANT!! If you're using a save where you character had a weapon or shield equipped, unequip and re-equip them before entering combat. This should make the saves still function. - Currently, the player will run over and punch the enemy even if equipped with a weapon or bow. This will be changed later once I get the animations and scripting done. - Busy week. Big sis had a baby, so I got a little too caught up in the moment to do my weekend programming. That's why it's a small update this time
DMSTS 2025-04-06
[v0.4.5] Interesting "text-based" game with nice visuals... But the development is infinite. -Story, Originality You are a typical DND hero, who wakes up in a cellar and does different quests. -Renders Cool drawn art with some animations. -Sound Basic sounds. -Playability Pretty long game with crafting and a lot of grind. Don't like the random encounter thing, though (I just try to walk in a city and forced to kill guards+bandits on every tile). -Performance Works perfectly. -Bugs Didn't see any. -Animations Some 2D animations. -Voice Acting No voices. -Grammar Didn't see any mistakes. -Amount of content Well, this game was developed for ~4-6 years and it is still not finished... You can play through it... But it is severely underdeveloped. Maybe it will be finished, but I am not sure/
mrttao 2023-08-12
v0.4.0 Feels like yet another TITS/COC2 clone. Only without the transformation items. You customize your MC at char creation. And can modify some things later on in a bodysculpting shop. The writting is better at least compared to tits/coc2. You navigate a bunch of square rooms and face tons of random encounters with the occasional not random encounter. If you lose you get raped. It is very easy to never lose though. Which is what I did. If you win they beg you to fuck them and if your lust is over 30% you can. There is actually a background picture for each map. Which is a massive huge improvement over TITS and its many clones who all give you featureless grey boxes in the maze. Although you still need to read a whole lotta redundant text in each box you enter. They should have only used it to describe things that do not show up on the map. Combat is serviceable. Mages suck, they are equally as strong as warriors, but require way more clicks to perform each basic attack, and also consume mana. I would have expected that to mean they are actually stronger but they aren't. Play a chad warrior and evaporate all the enemies with his muscles and the basic attack. Take a rogue dip to get the "always go first in combat" perk. You are forced into this crafting system which is rather bland and very grindy. Most mats cannot be purchased and must be grinded for. And that means hunting the right creature and hoping they drop the item. Also your inventory capacity is pathetic. So you keep on needing to micro it. And shopping is uncomfortable due to needing to drag. Equipping items is also annoying because you need to drag them to the right slot. can't just double click or right click or drag anywhere on the paper doll, it has to be dragged all the way to the correct slot. Which is not always obvious. Content is rather cliche, and there is not much of it. A few maps, a few NPCs. With catering to too many combinations which naturally slows down development. Unless you are pansexual who is into men and women and futa you will find very little content. If you are not a pansexual, you can opt out of fucking certain characters (unless you lost combat and got raped). But its still gonna have lots of awkward moments. Like when my straight male MC is attacted by the cute boy, or by the cute "girlcock" of futa, or accidentally rubs against the cock of a male enemy and blushes. Things like that. I really wish you could set strict sexuality for your character and have the game adjust itself to avoid such gaffaws. Sex itself is mixed bag. 1 picture plus a massive wall of text. Some of the NPCs are really good looking. But the MC is this featureless purple blob thing meant to represent the fact that there are too many configurations for an MC and they can't be bothered to draw them all. Would have been vastly better if they limited your body options a bit so they could actually draw the MC and some skin swaps for him/her. Has potential, but needs some work.
Crestrial 2023-08-12
v.0.4.0 It appears the developer has been doing a lot of overhauling as I can't find the previous complaints about this game as being valid anymore. The game is not difficult (actually it's rather too easy) so something must've changed. You are free to bone down enemies after battle (provided you have at least 30 lust) and there a good number of sexable NPCs. I enjoyed what little there is to explore, although I felt a little too strong at times. It is true however that some content is patreon locked, particularly companion skins and half the playable races. This didn't bother me too much because I only ever play as a human. What race you play as is also fairly inconsequential. Scenes don't change and the race differences are minimal. Besides the now lack of difficulty, the only thing I see as an eye sore in this game is the crafting system. It sucks and isn't even worth unlocking. Overall pretty good and it seems to have been much improved over its past versions, but the overhaul has stifled the content a bit so you'll be getting a lot less than you'd expect from a game that started in 2017.
nononomaybe 2023-06-01
v0.3.5 TLDR: The excellent writing and polished gameplay will only matter if you're (1) a furry who (2) likes to see your character raped. If you aren't into those two things this game won't do much for you. The content in V&G is heavily text based, which makes sense considering the author's prose are superb. Great pacing, clever humor, and I did not spot any typos or grammatical errors. The artwork is passable. Mostly in the form of portraits, the art supports the narrative and world-building, but is not a strength. The "D&D Lite" gameplay is functional. The interface is comprehensible and often has tooltips, demonstrating solid UI design and care. I appreciated that the dog companion has his own AI and doesn't need me to manage him in combat. It is unfortunate that I'm entirely uninterested in anthropomorphic animals and watching the main character get raped. Conclusion: For me, V&G feels like a game form of Malicious Compliance. "You want a D&D-like game with sex? Fine: Build a character, explore the world, level up. Oh, but the characters are furries and the only fucking that happens is when you lose a fight... and it's your character getting ass fucked."
fappyfappo 2023-02-03
Not as bad as the reviews put it, not as good as it could be. Very text-heavy, images are few but alright. The gameplay is not as harsh at is has been said, a full on straight-agility build will get you through the game flying. Grindy, but not as grindy as other games that have been praised in a better way. Worst parts I'd say were the crafting, the lack of "scenes", as you get hit by a wall of text during the sexy parts and one image and that's it, and maybe that the "gallery" straigh up does not work, it'll show you stuff you have not done and 90% of the stuff you actually do is not there. And in all I do recommend it for a 2h playthrough. Don't expect more than that.
Loktahar 2021-11-18
Looking at the rating I thought it was shit and I downloaded it off and on again, it has it's problems don't get me wrong. The biggest would be the grind for well money, if not for cheats this would be a pain in the ass to play. Also the updates are more bugfixes than putting in actual more content as it feels like we should have gotten more than what we are playing. My rating is due to me playing with cheats and just soaking in the content which was good enough, in the end this game needs more content to make me even look at patreon to support it.
thehorses2 2021-10-12
I played this one a while back , this game blew my back out , literally. Although I am afraid of forced gay sex on my pc , it is a consequence of loosing a battle which motivates you even more to not loose ! That said the combat system is veryyyyy deep especially for a porn game ! The visuals may not be everyones cup of tea but I like them , especially since to get to actuall consensual sex you have to actually git gud. There are also a lot of areas in the game , open fields , dark forests , farms , a sprawling city and caves and more ! This kind of variety really makes you want to explore and see the world around you and I just love it ! I love it so much in fact that I am willing to risk having my ass cheeks spread.
Jack20p 2021-07-28
reviewing v0.2.2 (warning contains slight spoilers) (the levelling) i've levelled up twice, increasing my strength and also crafted gear to increase my attack/defence, but stats seem to do very little, the strength stat does not increase damage dealt and the defence stat doesn't decrease damage received, there doesn't seem to be a reward for the grind. (sex) I chose futanari, when you reach a certain amount of lust (about 30), you can sexually interact with an enemy after battle, but the options aren't specific enough, for example the Ratling enemy had Anal & Blowjob options, but no info on whether it is to give or receive, and on the slime girl enemy I had titjob, oral and fondle options, I chose oral and she licked my pussy, the sex scenes themselves are pretty good, but you may not get what you were hoping if you choose futanari as your gender. (Summary) I like the core appeal of the game but there is something missing, the game needs a more rewarding progression which is reflected in combat, and better defined sex encounters when choosing the option. Other than that the game has potential but I won't be putting more time into the game while I feel my character is going nowhere no matter how much I level.
AnonymousBob 2021-01-07
Very well written, if a bit text-heavy, and the combat and leveling systems are both fairly advanced, including different skill trees and stats, which allows for a broad range of customization options. Furthermore, this game has great art. I'm not usually into the furry stuff, but for this game I'm happy to make an exception.
Playfulpetfox 2020-08-04
This game breaks a cardinal rule of development. Nothing turns a player away more than having a playable Species locked behind a paywall. I fully understand that you have to encourage people to support your game financially somehow, but locking species behind paywalls is absolutely NOT how you do that. That being said, there is more wrong with this game than just that. Simply put, it's visually just bad. I give full credit to the developer for making their own GUI, that's a fantastic step, but then they completely ruin it with their art. It's rude, yes, but some art is just not meant for a porn game. It looks low effort and crude; almost even dirty. The combat animations are a nice touch in the game, but are reminiscent of 2010 flash games on Newgrounds. Games like Corruption of Champions and Trials in Tainted Space prove that it's okay not to have art for everything in your game right out the gate, and that you can, over time, add it in as you can afford proper artists. It's impressive that they have so much art already, but art of this caliber is more offputting than it is welcoming. When I first started the game and saw the character creator, I immediately wanted to just stop playing. It's not what I want to see with my genitals in mind. Overall, poor monetization, worse art, and a decent GUI. Just not worth your time.
RumbleBR 2020-07-27
This game is very very poor.... His updates are shame... Another game with a huge patreon wall and nothing new... A text game with some arts, and nothing new... Avaliação em Português: Olha, o jogo é um saco, ele é a mesma coisa desde quando foi criado, não lançam nada de atualização para quem não é patreon e muita coisa é barrada para quem não é patreon, sério, tem jogos muito melhores do mesmo gênero...
SPACE!man 2020-05-11
I found this game give or take last year, back in the first public release, and found it... Okay. The fights were doable, if a little annoying, and the smut images where nice (the wall of text was still kinda meh). This was back when your character was just a faceless purple blob without appearance (like you see in the drawings). But now, having played V.1.10.... I feel like it's somehow worse. Don't get me wrong, again, some of the smut is good, but now the enemies feel harder. "20% extra damage to unarmed"? Like hell! I was facing off against goo girls and felt like I was gently brushing their... Er... Hair? Not punching them! Not to mention, now there's group attacks, which is a headache in and of itself (and enemies that stun... Of all things, WHY add stunlocking enemies!?). Once you get really strong and find a dog companion, it gets a tad easier, but I shouldn't have to surrender or flee 16 times in 30 seconds because, GOD DAMN IT, I want to get to the farm, not get raped by cowgirls every bloody second! This game is just... SO aggravating now! You skim the text out of frustration, you punch everything because Charm is a talent you can't afford to waste points on (Strength and Agility is everything), you can't even enjoy the smut because you become so focused on "Kill it! Kill it! Kill it!" that you stop thinking of it as a porn game. And then there's the "Deadly: YES!" enemies. I get it, you need threats, but a gang of boars who inflict bleed you can't run from at low levels? An stunlocking Orc woman who you'll accidentally run into when going to the smithy at night? Guards who are pissed you beat up their slave trading boss (who you can't shag, annoyingly...) who are working with bandits!? Not to mention, there's noticeable bugs (like not being able to turn in quests). ....I was excited when I saw an advert of this online and remembered I hadn't checked the updates in ages. Now? I honestly regret checking out the update. Cos all that awe and wonder of "How far has it come?" became anger and frustration within five minutes...
Ferghus 2020-04-13
Seeing as the first and only review at this time is from 2017, I thought I'd say my piece (Version 0.19.2). First off, I want to point out that there's hardly any content, despite having been out for for at least three years. Story: Nearly nonexistent In the intro story, we're told the player character is somehow accused of murder and then robbed in the woods and dumped into a dungeon and left for dead. That's basically all the story so far. You escape the dungeon, go to the nearest tavern asking about the dudes who robbed you, at which you're told they haven't got a clue and you're pointed to check the nearest city, and that's it. There aren't that many side quests or character interactions to justify it either. Even this wouldn't be so bad if not for the fact that the gameplay is so shoddy and the sex scenes available to you weren't so few. The sex scenes are alright. Just alright. Most characters and enemies will have one sex scene. They don't seem to change upon revisiting or raising affection (a mechanic which is only used for one NPC). Gameplay: Must have been designed by a Sadist If you were going in blind like I was, your first reaction to being dumped in a dungeon is probably utter panic and frustration. If you're unlucky, you'll have lost your first fight before you've left it. And if you were extremely unlucky like me, you won't have anything to fight with other than your fist for 10+ enemies, which means taking 10+ rounds to win a fight, which means taking a lot of damage. Asides from the potions which you can buy/make and a tent which has 4 uses before needing to be recharged, there's only ONE place in the entire game that serves as an inn, and it's only open for about 18 hours a day. You can't even passively wait. You have to shuffle back and forth and hope you don't get jumped. This means is that you'll need to be carrying consumables all times. Which is a problem, because items stack to a max of 5 and you only have like 20 inventory spaces until you can afford an upgrade, which only gives you another 5 more. Game has a crafting mechanic, which wouldn't be so bad, except for the aforementioned inventory limit and the abysmal drop rates of raw materials. And the only raw material you can buy is stone, which has no uses asides from making your first weapon or two. You could buy the gear, but it'll take at least 10 fights for each piece of armor/weapon because of how little gold you get. As you level, enemies start to spawn in pairs, and if you're high enough, in threes. It's annoying because you essentially never get a break. Your fights will almost always be lengthy and annoying. The game doesn't bother to tell you that there's a soft limit to your stats. Adding more points after a certain point doesn't do anything, which is a problem because you can't respec your stats or perks. Every fight is going to chip your health and every space you traverse is a hostile zone. Misc gripes: There's no inn in the city. You can't sleep in your tent in the city. You get jumped by some drunk asshole, muggers, and sometimes city guards anywhere in the city. You have to pay the guard 10 coins every time you enter/re-enter the city and watch him be smug about it. The only entrance to the city is pretty much in the opposite direction to the commercial district. You can buy an item to allow you to teleport, except that there's only one location implemented, and that's the city's commercial district. Elemental resists, even though the only element I've seen is fire, and almost never use it. Dividing elemental resist into individual perk nodes and separating each one into a different tree. The melee perk tree requiring you to take that node to dual wield, and is the only tree that requires you to take 2 different nodes to get to the next node. Game breaks if you try to level up past 18. Being unable to respec your points. Having only 3 save slots. Having Crafting recipes that have "???" but don't actually have anything to unlock and unlocks popping up despite no "???". The tent uses 2 charges if you have a companion. You can't choose your companion's actions. I have no idea what status effects do. Your only companion, the dog, will more times than not outdamage you and is a fucking damage sponge compared to you regardless of your stats/gear, despite capping at lv 10. Most of sprites are straight up hideous and don't match the still art. Some of the quest descriptions are unclear. I don't know whether it's Patron only or if it's just badly worded, but I haven't seen a single animated defeat scene. I've tried half the other scenes described, but they're still images when I encountered them. You can't masturbate your character, but not all enemies have a sex scene, and if you don't have bisexual tendencies, you're SOL. Final verdict: I hate it. After this review, I'm going to delete my save, and forget the fact that I spent like 6 hours constantly checking the map for quests/events, grinding crafting thinking there's shit to unlock, and grinding levels thinking I can eventually one-shot these annoying ass enemies so I can finally grind for gold. "Surely there must be more to it for a game that's been developed for three years." Nope, there isn't. P.S. I played this game normally. I'm aware that there's cheats, but even if you run from every fight and cheated your stats/gold, there's still barely any content and a ton of other poorly executed stuff.
Rizir 2017-10-22
A nice balance between gaming experience and porn experience, I like the rpg feel while not being too gameplay heavy, has a different feel than other games out there too, author deserves more attention.

You might also like