Veil
by AshiDev
2D Game
2DCG
AI CG
BDSM
Female Domination
Female Protagonist
Footjob
Humiliation
Lesbian
Male Domination
Management
Masturbation
Mobile Game
Multiple Endings
Slave
Turn Based Combat
Vaginal Sex
Welcome to Veil, a NSFW 4X city-building and kingdom management game where you take the role of Seralyne, an ambitious ruler seeking to expand her realm through politics, conquest and diplomacy. Build thriving cities, shape the balance of power alongside, or against the factions ahead, and command unique characters in tactical card-driven combat.
Screenshots
Android
Others
Chapter 1 - Update 5a
Content :
Training Ground building (raises the card level cap: base Lv5 → Lv10 with the Training Ground → Lv15 upgraded), with its own tile art and build icon
Citizen Satisfaction system, with events for Rebellious / Unhappy / Displeased / Pleased / Happy / Jubilant tiers
Lust Habituation mechanic : Your people grow used to lust over time, making the brothel a tool for keeping them satisfied while having to balance the Lust amount
Quest system, separate from the main chapter deadline
3 quests added : Laying Foundations (day 2), Doors to the World (day 35), Sharpen the Blade (day 50)
New game tutorial, highlighting the UI and explaining the main shortcuts (skippable)
The game switched from a bland board like 2D view to a more visually pleasing Isometric 2D View
Lumi now has her own deck, separate from Seralyne's, and editable in the Cards panel, whichever unit walks into the fight brings her own deck. Challenges coming from events still use Seralyne's
4 New background music added
Gathering Post added, helps a ton for the early by collecting clutter on the ground
Bugfix :
Upgrade building button appearance didn't save.
Embrace's icon never appeared above the card.
Damage numbers showed the attacker's raw damage instead of the reduced amount when the target had Embrace up.
The XP bar in the card menu could be dragged around like a slider.
Rosalind 2nd fight triggered only when you lost her first fight, not anymore.
Animations didn't start truely randomly creating a odd effect when aligning many houses or trees
Brothel Scene for Seralyne number 3 could not be obtained
Tweaks :
Card XP now stops accumulating once a card hits the level cap instead of wasting it, and resumes automatically once the cap is raised
Card level cap displayed on card details ("Level X / Cap") with a MAX indicator once reached
Embrace now lasts the current turn and the next one
City upgrade nodes with long names no longer stretch their panel, the text scales down instead
When a unit is downed during a war, ending said war will bring back all downed unit without using gold
A card belongs to one champion at a time, adding her to Lumi's deck takes her out of Seralyne's
Trades are now instantaneous instead of waiting for caravans to arrive at the trading post which was a bit confusing
Removed halved movement when inside enemy territory
Roads are now much cheaper 10 -> 4 Stones
Moving speed outside of territory has been increased to default speed
Stone mines can be placed anywhere on the ground
Logging Camp, Mines, Church, Watch Tower, Market had their area of effect increased & values tweaked
Misc :
Citizen Satisfaction HUD widget, with a hover breakdown of everything affecting it that turn
Deadline UI redesign to match Quest UI design
New stacked Quest bar UI (up to 3 active at once) alongside the chapter deadline bar, tucked at the bottom right and rising when hovered
Notification when receiving a new quest
The battle screen now shows the portrait and name of the Unit actually fighting
Various UI Animations added
The Satisfaction marker eases into its new position instead of sliding at a flat speed
Added a button to rotate and cancel a building mainly aimed at mobile players
Chapter 1 - Update 4c
Content :
- Golden House Conquered events/scenes
- C.C Company Conquered events
- C.C Company Befriended Bargaining events
- Vaelmoor Deadline Events (Day 50)
- Vaelmoor Deadline Gameover scene
- Chapter Win Scene
- Rosalind Dream Scene
- Lumi Event Scene
- Lyen Challenge Added
- Lyen Win/Loss scene
- Kaela Loss scene
- Bai He Brothel scene
Bugfix :
- Chat events marked Only Once could repeat after saving and loading.
- Next-turn resource prediction is now exact, The HUD's +/- forecast ignored Level 2 building production/upkeep and farm fertility penalties.
- Could not use/demolish buildings acquired when encircling them after a territory claim.
- Android version during Challenges you could see behind the board the map
Tweaks :
- Size of various UIs to accomodate with the UI redesigns
- When claiming territory, "snaking" can no longer happen, you & enemy will be forced to capture at a max range of 5 tiles from the original border.
- Enemy Units scale a bit after winning a war
Misc :
- Game size reduced / Loading time on browser should be shortened
- Demolition refund
- Gallery improved
- Starvation feedback
- Population cap alert
- Spacebar now ends the turn.
Chapter 1 - Update 4b2
Content :
- Chats added to Golden House
- Chats added to C.C Company
- Chats added to Anora
Bugfix :
- Typos in events
- Extra pages on events
- Wrong thumbnails in gallery
- Lust gameover event in gallery & in game fixed
- Rosalind new events mix-up in gallery
- Chats that should've triggered only once could happen again and again
Tweaks :
- Losing/Winning Rosalind 2nd fight now gives/loses ressources
- Borders aren't just black squares anymore
- Changed grass related sprites
- Changed UI Sprites
- Changed Title Sprite
- Farms can be placed anywhere, fertiles tiles produces the normal amount of food while non-fertile tiles produces 75%.
- Anora prices during her visit
Chapter 1 - Update 4a
Content :
- Building upgrade system! Upgrade your Outpost (from the city menu) to unlock Level 2 upgrades for all your buildings. Each building can then be upgraded individually for a cost, boosting its production & changing its upkeep (upgraded sprites coming as they're made)
- Brothel workers now gain a level each time one of their scenes plays, every level adds +1 gold per turn while they're working
- Seralyne MMF scene
- Seralyne brothel scene 1 reworked
Bugfix:
- Dialogue skip button now shows during the intro and during events that chain into other events (previously it only appeared on standard random events)
- Fixed Kaela's gallery scene being mislabeled as "Lumi"
Tweaks :
- Church prod/upkeep
- Market prod/upkeep
Misc :
- Buildings now show floating icons at the end of each turn, a quick +/- readout of what each one produced and spent on upkeep, so you can read your economy at a glance
- Embassy shortcut button
- Browser saves, on the web version.
Chapter 1 - Update 3f
Content :
- Lyen finally showing her face
- Lyen card artwork changed
- Lyen Tentacle event:jellyfish:
- Seralyne Tentacle event:jellyfish:
- Lumi Tentacle event:jellyfish:
Bugfix:
- Fixed screen flickering in higher resolutions
- Fixed sound effects playing far quieter than the slider indicated (volume was being applied twice)
- Dialogue skip button not showing during the intro and chained events
Tweaks :
- Default music & sound volume now start at 50%
- Camera pan speed defaults tuned (slower by default, gentler on mobile)
- Build & unit panels now hide during events/challenges for a cleaner view
- Tweak encounter values timing for various events
Misc:
- Hover locked gallery scenes to know how to unlock said Scene
- Incorrect signature triggering virus alerts caused by Unity version should be corrected
- Android Build Added
Chapter 1 - Update 3e
Content :
- Training event, lower level cards now have a random chance to get a little boost to become usable
- Orb
- Orb Bai He x Xue Ning
- Orb Kaela x Lyen
- Orb Rosaqueen
- Random talks added to Golden House
- Friendly talk added to C.C Company
Bugfix:
- Lumi rematch mix-up
- Fixed food shortage event image quality
- Losing to Kaela's challenge didn't recover the population lost
Tweaks:
- Some cards have a set level when getting them to not have cards too far behind in levels, the stat gains from those levels are random.
- Stone Shortage event values
- Rosalind challenge conditions
Misc:
- Golden House's cards level up after every war too, allowing for smaller snowball effect
- Cards now uses XP instead of leveling up after every battle
- Subfactions now have passive production of ressources to enable trades (bugged will be fixed on the same link tomorrow)
- Kaela & Lyen colors on text
Chapter 1 - Update 3d
Content :
- CinderClaw Intro Event
- Kaela Cinder Win/Lose Scene
- Low food event scene w/Bai He
- CinderClaw challenge
- Talk button in Embassy
- Chats with Golden House added (none for now)
- Chats with Anora added
- Chats with CinderClawn Company added (none for now)
- Added CinderClaw Company in Embassy
- Added Anora in Embassy
- Added Crave skill (Damage increases based on missing HP.)
Chapter 1 - Update 3c QOL2
Content :
Anora paying you a visit
Bugfix :
Tooltip
Hopefully fixed alt-tabbing crash for some hardware
Tweak :
Matched production radius to dead zone radius
Misc :
Skip button for common events
Surrender button for Challenges
Multi delete for the shovel
Multi build when building anything
When selecting shovel you become shovel
Shovel mouse icon when in destroy mode
Multiplace/destroy buildings when holding SHIFT
Chapter 1 - Update 3c QOL
Content :
Surrender event for the War (Mostly temporary)
Winning event for the War (Mostly temporary)
Bugfix :
Day transition making some UI appear/disappear
Tweak :
Rename Harbor to Dock
Auto unlock upgrades when pop requirement met
HP Upgrade by 2 instead of 1 when level up card
Enemy Units behaviors tweaks when defending
Text UI Tweaks everywhere
Misc :
Declare war notification for confirmation
Upgrade notification
Notification when capturing or getting captured city
Notifcation when Card LVL UP available
Dead range of buildings updated
Chapter 1 - Update 3a
Content :
Cards now have Lvl & Stats
New Dancer & Sister Cards
Challenges reworked
Each character you duel now has different level of cards, enabling harder or easier battles
Rosalind game over scene
Bugfix :
A captured ambassy gets destroyed to avoid softlock
Wrong unlocks in gallery
Units being attacked while on cooldown/revive
Tweak :
Changed various events values regarding lust gains
Units now cost money to get revived during war
Enforcer now starts on 3AP
Misc :
Changed gallery password
New BG Musics
Remade the Challenge UI
Chapter 1 - Update 2d
Content :
Added walls to protect your city
Added roads for unit movement
Lumi brothel event N°2
Bugfix :
Winning/Losing war event while in challenge
Unit preview movement tiles disappearing on hover
Mimic skill wrong behavior
Tooltip displaying the wrong info in specific cases
Dead units getting teleported to their spawn blocking enemies to capture
Multiple Brothels could be built
Harbors placement bug
Stone Mine upgrade didn't work
Close buttons on some UIs
Tweak :
Cannot build anything on stairs anymore
Harbors can now be placed anywhere that makes sense
Mines don't use nearby stones anymore
Misc :
Having more than one effect is now shown on your card during challenges
New Farms texture (carrot & tomato yummy)
Build panel now a scroll
Web & Linux support
Chapter 1 - Update 2c
Content :
Embassy Building
Complete rework of Diplomacy
Rulers/Generals now have physical sprites on the map
Declare War option added in Embassy tab
Challenges now occur depending on which unit encounters each other
Xue Ning Brothel scene!
Bai He Brothel scene!
Bugfix :
Lumi gallery
Some scenes getting skipped post challenge
Tweak :
Territory is now claimed after a war is done not by challenges, they depend on various factor such as win/lost challenges etc...
Misc :
Changed gallery password
Bridges tiles units can walk across
Map changes (Added elevation too!)
Choose the name of your kingdom on a new game
Unit pannel on the side, a second way to select your units
Chapter 1 - Update 2b FIX
Old saves probably won't work!!!
Bugfix :
Could build infinite brothel on the same turn
Churches acted as trading post
Couldn't place trading posts AFTER placing a church
Harbor values
Misc :
Players can't claim Golden House's townhall for now to prevent softlock
Cannot gameover against Lumi anymore
Chapter 1 - Update 2b
Content :
- Lumi 2nd Event (Win/Lose)
- Lumi Brothel Event
- Map size increase
- Sneak peek next biome
- Trade Outpost
- Trades now have delivery times
- Xue Ning SilentAssassin event winning scene
Bugfix :
- Could skip turn before Incoming trade appeared
- Xue Ning SilentAssassin event not playing correct scene on defeat/win
Tweaks :
- UI Tweaks
- Food now in raw numbers not percentage based
- Trades now take time to arrive
- Added dialogues to various events
Misc :
- Handling of tile structures (possibility of more details tiles later on)
- Cactus
Chapter 1 - Update 2a
Content :
Incoming trade offers from enemy faction.
Bugfix :
Music transition between scenes smoothed out
Newly unlocked buildings appear in the build tab instantly (no need to end day)
When entering/switching build mode, old selection overlays (radiusTile/highlight) are now cleared immediately, so previous building selection state stops and no longer conflicts with construction preview
Removed Escape-key closing EventsUI
Border incorrect on reloading save
Watchtowers incorrect area on reloading save
Tweaks :
Multiple Events tweaked values
Misc :
Setting to change camera sensitivity
Reworked Trade UI
Gloriously Frilly Commonwealth
Chapter 1 - Update 1d
This hopefully will be the last hotfix of Update 1 before Update 2 which will include more content!
Content :
- New Repeatable Event : Silent Assassin.
Bugfix :
- Gallery mix-ups.
- Up/Down arrow Zoom.
Tweaks :
- Claim skill changes.
- Patreons can now unlock full gallery using code.
- Stone mines itself gives 2 stone so you can put stone mines on every stone without being punished
- Golden House faction AI tweaked to expand more often and manage ressources better.
- Xue Ning GameOver text changes to further match image.
- Gloriously Frilly Commonwealth
Chapter 1 - Update 1c
Content :
- Gallery (You need to have already played out the scene to unlock it in the gallery)
- Private Time event text
Bugfix :
- "In Construction" Buildings no longer expend territory, you need to finish the building first.
- Food Shortage event wrong values.
- Stone Shortage event wrong values.
- If Lumi fight was lost you couldn't put her in the Brothel.
- Loading back in a save made Lust counter disappear ?
Tweaks :
- Added Lust system explanations in Helping Book.
- Added Keybind list in Helping Book.
- Farms no longer expend territory.
- Font changes.
- Discord link on main menu
Chapter 1 - Update 1b
Bugfix :
- Enemies Mimic skill not used properly.
- Building exclusion zone being bypassed by spamming.
- Stone disappearing after destroying stone mine.
- Saves not keeping up with unlocked cards.
- Challenges cooldowns reset after loading a save.
- Unlocked brothel characters are now kept when loading back in.
- Upgrade & Economy Tabs scrolls now starts at the top instead of the middle duh.
Content :
- New Building : Church reduces lust for each house nearby
- New Upgrade : Cleansing, reduce lust by 1/Church
Chapter 1 - Update 1
Initial Release
Very unique. Artstyle is slick and feels unconstrained, the opposite of stiff. Texts are smooth and feel whole. Even if AI, all of this contributes to H-scenes mixing tension with warmth, and generally feeling much more sensual than in an average game. It feels extremely distinct from all the other femdom games not only by gameplay, but also by the feelings it evokes. The dev is very responsive and comfy. Hope they will keep working on the game <3
please for the love of god, let us delete buildings. good game. fun, I like where its going and I hope they let us create units and leverage corruption more. let me increase my corruption cap, let me having corruption have benefits/consequences. let me spread corruption or remove it from enemy lands.
Look, let's keep it short and simple: Potential-> Full points for how good it can be! Gameplay-> Currently lacking in many regards, from being placing buildings and ending days to battle with cards, but It will be improved, so Im holding off from forming an opinion. Kinks-> ⭐⭐⭐ ( seriously? We have ROLE REVERSAL, lezdom, foot worship in one game?!? In this ECONOMY?!?!) Difficulty-> Like taking candy from a baby, except that the baby hasn't even been born yet. Just Read and you'll be good.( Card Battles btw, normal gameplay is changing too frequently to comment yet) Art: Art is AI, which I abhore, but it's atleast not the Goonerslop copypaste you see on every update page. In terms of AI artwork.... it's actually good.(Plus dev said he'll hire an artist if project does good, so that's that) Scene variety: Lots of kinks, and a some of them are hard to find- much less in a single game. Like we have goshdarn role reversal lezdom foot worship, where can you find that nowadays!
Fun game! more managment sim, like a base builder. Its a fun game. The combat is ok, minimal. All in all, I just wish there was more. Fire game! Amazing art. Like cannot praise the art enough. It is detailed and gorgeous. I'd fuck any of these women with out a second thought. I love the outfits, and lack of outfits ~
Love the idea, events were good. Love the art style as well! Hope this continues to expand, would love to see where this can go. Would like to see a bit more story and a more detailed look at your city.
Absolutely love the game and I am excited to see where it goes! Great foundation for start the game, and there is still so much area to expand into new content. Right now, the content is a bit limited but the game already enjoyable.
Game with a great potential. Love the art, the scenes, the whole premise of being a queen competing for territory against rival nations. Gameplay is very interesting too, although it feels a bit repetitive and dead after a while but only due to this being an extremely early build with limited content. As more and more stuff is added I can see this becoming one of the most enjoyable games in here.
beat it a few times and explored all the losses. amazing game. creative, enjoyable, thrilling, interesting, AMAZING premise, PREPOSTEROUS potential. This is a perfect example of how to use AI in a fantastic way. Notes: was a little unclear at first that maxing lust equals a game over Maybe add some more random interactions, or allow replays or a gallery after unlocking something. More art would be enjoyable, as well as more scenes. Overall, i cant even really think much what to say,what this game does, it does amazingly
This is a very promising project! It is a start and at a very early stage, so the content is still quite limited (as of Chapter 1 / Update 1). But it works fine and has a lot of potential. The player gets to build a kingdom with a limited number of resources: Gold, food, wood and rocks. Then, there is lust and that makes the game spicy! One can fight characters or rival kingdoms leading to erotic scenes with a decent lesbian content. So, if you like strategy games as a genre and also like female protagonist / lesbian content then this is a good game.
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