Velaris University
by Velaria
In Velaris University you play as a young man starting his first year at a new university, far from home but not entirely alone. An old friend is already there waiting for you, with her friends...
Screenshots
v0.0.2a
New Content:
- New Night Event with Ruby (Second Event)
- New Night Event with Amber (Second Event)
- New Night Event with Amelia (Second Event)
- 3 New Random Events (Ruby, Amber and Amelia)
New Features:
- New City Map (Accesible from Campus)
- New App in the PC (Inventory)
- New Map locations (Front Store and Store)
- New functional Store
- New Item, Flowers (gives +5 Affection to a Girl) (Can be given at night)
Fixes:
- No password for the gallery
v0.0.1
Initial Version
v0.0.1 this is way too earlyto give any real rating, there's no NSFW implemented in the game yet (as per the tooltip says) but we do have a scene with one of the girls in the files. I like that the dev is not trying to add 100 features and is keeping the scope minimal, if he updates frequently this could slowly improve to be a good game. For now it has nothing.
A boy living in a shared house with three girls. A typical plot. The resemblance of the girls to well-known archetypes from other games has already been mentioned in the thread. As long as their personalities aren't copied one-to-one, there’s no real issue there. Besides, there are corresponding models for all these girls among the characters created by modders for *The Sims* series—templates that actually predate the game mentioned in the thread (since naming that game in a review is no longer permitted). What *is* bothersome, however, are poor design choices. You have to repeat a scene multiple times without any variation just to gather the necessary points. Multiply that by the number of girls, and you get a recipe for boredom: three girls times four repetitions equals 12 unnecessary actions. Then there’s boosting the girls' second stat—again, you repeat the same scene over and over, getting the same bonus each time. This can potentially throw off the game's balance if you only ever have that second conversation with one specific girl. In one playthrough, I reached 10/25, 10/25, and 10/5 before quitting. In a second playthrough, I hit 10/50, 10/0, and 10/0 before stopping. And then, unfortunately, the graphics let the game down. The images are too small. If you zoom in on the browser view, buttons disappear—forcing unnecessary scrolling—and the images themselves lose quality, dropping to *Sims 3* levels of visual fidelity, especially when looking at the backgrounds. Right now, the verdict is essentially: nothing new here, we’ve seen it all before. I can't imagine the developer will introduce many original ideas; it seems they’ll stick to well-trodden paths. I’ve scraped together a three-star rating—but only just.
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