Work 4 me

by Bü

Uncensored Windows Linux
Versionv0.9.9
EngineOthers
Released2026-10-16
Updated2026-10-16
LanguageEnglish

About Work 4 me

Work 4 me is an adult game by Bü. Its most recent update, v0.9.9, came out on October 16, 2026. It runs on Windows and Linux. Text is in English, and the game is uncensored. Its main themes are management, simulator and strategy.

Game description

Work 4 me is a work-management game inspired by Venus's Club . Hire workers, staff six slots, run workdays and grow their skills . The game is fully Girlpack -compatible: point it at the folder that contains your Girlpack folder and every pack is auto-detected. The characters and their clip libraries are the center of everything — the game itself ships without a story and without fixed content, and that is by design: the folders you connect decide who the workers are and what they do.​

Download Work 4 me v0.9.9

Changelog

===================================================================== Work 4 me — Changelog 0.8.4 -> 0.9.9 ===================================================================== This is the first public update since 0.8.4. It lists everything that changed between 0.8.4 and 0.9.9. Save & files, the new layout - Saves and Game Info (Girlpack.txt, menu image) now live NEXT TO the EXE, not inside your Character folder anymore: <folder with the exe>\Saves\ <- all your save files <folder with the exe>\Game Info\ <- Girlpack.txt, Menu.png Your Character folder is now purely for content (character folders / girlpack folders). - First start after updating copies your old saves and game-info files into the new spots automatically (originals are kept, nothing is deleted). You'll see a toast if anything was copied. - The load window now reopens on the page where you last saved manually. Working with a big crew - Fill Top button: one click assigns your currently sorted candidates into the empty slots. It never spends ED - locked slots are skipped, so the tier buttons / drag flow stay the only unlock paths. It is always visible in the candidate bar; with all six slots filled it just tells you there is nothing to do. - Live watch: a new button on every slot (the ⛶ icon) opens a big floating player for that slot while the workday keeps running in the background. Switch between occupied slots, pause while watching (the game pauses, the video keeps playing), control the sound, close it any time. The live player's volume is independently adjustable, and the "Auto pause" setting is remembered between starts. - New fullscreen button in the topbar (and the F11 key): the whole window goes fullscreen, Esc brings it back. Cheats menu (dice icon in the topbar) - Nine toggles for people who want to play with the crew without the grind: auto energy, auto-skip, time turbo (1 s hours), plus ED (+100,000 button), fast training (+2), everything unlocked (6 slots + 10 h + skip in one click), no energy drain, free hiring, all seen (takes effect when you close the menu with it on). - Turning a cheat on locks nothing yet - only when it FIRST takes effect do its affected not-yet-earned achievements become permanently unattainable for that save. Already-earned achievements are never affected. - The menu ends with OK / Cancel: OK confirms your changes and closes (with the usual warning when active cheats are at risk), Cancel reverts every toggle you made in the window. Girlpack mapping, global AND per-character - I've prepared a new Girlpack.txt with a fresh default mapping (it is in the release and applied on first start). - It is YOURS to adjust: the format is "<folder> = WORK### / AFTER### / PREP###" (the built-in file lists every rule type as an example). - Changed your mind? Just DELETE the Girlpack.txt - the game falls back to the built-in standard mapping. - A single character can have its OWN mapping: if a girlpack's "texts" folder contains a Girlpack.txt, that file's rules apply to that character only - the pack's rule wins on a matching folder, everything else still falls through to the global Girlpack.txt and the built-in standard. Girlpack filters & sorts - New: the "Girlpack sort" button in the filter row - it appears whenever at least one loaded girlpack has a valid Description.json. - It opens a small panel with the girlpack filters: show all / only girlpacks / hide girlpacks, appearance filters read from the girlpack JSONs (body type, bust, hair, eyes, skin - each dropdown only offers the values your loaded packs actually have), and a girlpack sort by age or height (low->high / high->low) that overrides the normal list sort while it is active. - Characters without a JSON are hidden while an appearance filter is active, and sink to the bottom of the list under the age/height sort - they are never removed from the roster. - The girlpack filter state is saved with the save, like the other filters. Candidate list - Your sort and filter choices are saved per save (New Game resets them). - New: "Sort: Random" in the sort dropdown. Picking it (or the button next to the sort dropdown) shuffles the list with a fresh random order; the order stays stable until you actively shuffle again. While it is active, clicking the closed dropdown's text part re-shuffles directly, the arrow opens the menu to pick another sort. The choice (and the current order) is saved per save. An active girlpack age/height sort still overrides it, like every other sort. - The current sort value of the candidate list is shown as a small badge on the avatar (bottom-left corner) - except for the skill and energy sorts, whose values are already shown. Video library - Phase colors: Prep clips are now blue (Work stays green, After stays gold); the per-slot cap and repeat dropdowns show their phase color (color in border and text only). A phase can be switched off (×0) only as long as at least one clip stays playable in the slot. - Seen/played videos are now tracked by the video itself, not by its label. Re-mapping Girlpack.txt, moving clips between tiers, or letting a worker level up no longer makes watched videos "forget" themselves. Old saves migrate automatically on load. The video library lists watched clips under their current tier and stays consistent with the gold avatar border and the connoisseur achievement. - Unplayable clips no longer block the library: a clip that fails to play twice (unsupported codec, corrupt file, ...) is marked as unplayable. The mark is stored with your save and survives restarts; a clip that has ever played is never marked. Unplayable clips leave the "Unlocked · not watched yet" list and are shown in their own collapsible "Unplayable (N)" section (starts collapsed) - each row in red, with the file and its phase (girlpack clips show their Girlpack.txt-style path), so you can find exactly which file to fix, convert, or delete. - The gold border (and the connoisseur achievement) now counts only the clips that can actually play - a single broken file in a big pack can no longer block the library completion forever. - Self-healing: when folders are re-scanned, marks are dropped automatically if the file was deleted, the character was removed, or the file changed (for example after you converted it) - the clip is counted again and plays normally when it can. - A worker whose video library contains an unplayable clip gets a RED border on their avatar (candidate list and slots), so you can spot broken files at a glance. When a library is complete (gold) AND has a broken clip (red), the border combines: top/bottom red, left/right gold. - The video library shows the girlpack JSON values (age, height, body type, bust, hair, eyes, skin) above the video window; the values are case-insensitive (BLUE, Blue and blue count the same). Achievements - Three new achievements (12 -> 15): Veteran (finish 50 workdays), Hired Hands (recruit 18 different workers), and one hidden - you will know it when you meet it. Fast start - Your library is scanned once and the result is cached - after the first start, the game is playable in seconds, and the library re-checks itself in the background (the "Syncing library…" indicator in the top bar). New or removed packs and changed files are picked up automatically, without interrupting play. Other - The shift-length dropdown now shows only your unlocked tiers (no price line) - the price lives on the upgrade button. - The demo crew was rebuilt: all six demo girlpacks now carry full appearance stats, so the girlpack filters work out of the box in a demo game; every demo worker now has a Prep phase (the work clips double as prep clips, the way real girlpacks do); and the demo follows the current PREP/WORK/AFTER folder naming. Special thanks to the 0.9.x beta testers - see the main menu. 0.8.4 (2026-10-05) - Fixed: linked folders with capital letters in their name (e.g. "Girlpacks") were not readable - every read failed silently and the scan showed "0 characters". Folder names are now handled case-insensitively (reported by antis31, thank you for the deep dive). - A linked folder that contains no characters now shows a visible warning instead of failing silently. - New: "Favs first" ON/OFF button in the candidate list - pin your favorite workers to the top (suggested by phlore101). v0.8.3 (2026-10-04) much faster folder scan, wrong-folder connect fixed v0.8.2 First release.

Player reviews

Player rating 5.0 / 5 · 2 ratings
Written reviews 2 · avg 5.0★
Positive (4–5★) 100%
Latest review 2026-10-05
Nucl3arSn4ke 2026-10-05 ★★★★★
Great alternative to VCHH and TUSC, offering a unique take on girlpack collecting. Allows you to conveniently review seen clips and to track unseen clips. Offers flexible settings. Currently the workshift interaction leaves much to be desired, but nonetheless worth…
Van-Wilder 2026-10-04 ★★★★★
Great game. The developer answers questions and offers solutions. Can't wait to see how far this game goes. It is easy to understand and gameplay is smooth. Was able to load my girlpacks in a matter of seconds.

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