Wrapturous Adventure
by MrWrapture
Yui the treasure hunter attempts to raid a buried pyramid only to be captured by its vengeful owner. Stripped and nearly mummified, can you find a way to avoid being caught while navigating through enemies, traps, puzzles - and your own fragile sanity? Only punishment awaits if you're captured, and too much of that would break the mind of anyone. Good luck!
Screenshots
Win (v1.1)
Win (v1.2)
v2024-05-04
Here is a new W.I.P. build on the first level for the full game. The biggest change to this build is the punishment system, which now features some simple animations, but also the punishment gameplay will increase in difficulty every time players get caught.
Also, some good news is the updated punishment system also features a brand-new punishment artwork done by Tsinji, that I know a lot of you will love to see. Plus another punishment is being worked on and it will be added into the build in a later update.
Along with that, there have been some other updates. One of them is having the settings menu change and updating the key remapping system to work like any other game. As in you press the key you want to assign. The Pause Menu features a Load Checkpoint and Restart Level options.
v2024-04-08
I have been working on coding the game non-stop for the past few days, and honestly, I can't fully recall everything new that has been added to this build. What I do recall is that some of the current additions I have added to the build have been adding a cutscene system to the game that can happen at the start and/or end of each level. Reimplementing the game's save system to now feature multiple game slots. Some very early development of the Boss Chase level and creating a system that help manage a lot of aspects of the game and levels so everything is connected.
Because setting up these systems took a lot of work I haven't had any time to added much in the levels such as additional obstacles and enemies. But the good news is after testing and polishing these systems, and if all the results are good. Then this means pretty much all the important coding stuff is pretty much finished and all my focus will soon be on making the levels and coding the remaining traps and enemies for the game.
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