Bare Backstreets

by Jasonafex

Uncensored Windows
Versionv0.9.0
EngineUnity
Released2025-01-14
Updated2026-04-09
LanguageEnglish

BBS is a high-octane side-scrolling brawler packed to the brim with adults-only content. Every enemy you encounter is out for you in more ways than one. Tackle 6 unique stages ranging from the corrupt underbelly of the city, to the tropical jungle and it's hidden ancient prophecy.​

v0.9.0 N/A v0.8.2 Hey, Koy here! Here's this months patch notes for BBS! I've been working pretty hard, so this one's gonna be long! Next month there may even be a surprise in store... Lovense API updated to support the Solace Pro™️! The Solace Pro™️ will synchronize to the sex animations currently playing! Fixed bug where Snu-snu will still have the hypno effect over her head for a few seconds after the hypnosis ends Improved character controls! You can now crouch or look up directly from the walk cycle, and will not slide. Updated arena timer graphics! Now the chest will shake when you go down a reward level, and the colors have been adjusted. Improved the score screen animations, now it should look a bit better on ultrawide monitors, and it has also been changed slightly to improve the animations. Stage transition screens will now have moving silhouettes of the player character! Removed some more Doozy stuff in favor of our own Updated the arena: Now the camera won't go all over the place, instead sitting where the walls will come up. Arena walls now have a new shader on top! Just to accentuate the danger. New sound effects on the arena walls have been added Enemies should have a "poof" particle play when they spawn in Verified that player can't move during arena cutscene Enemies shouldn't walk into arena walls anymore. Or at the very least very rarely. Extended arena camera bounds so that the player can't keep walking out of view Tried to fix the main menu animation stuttering, thought I was going crazy, changed it 6 times to different codecs and formats, but ultimately changed it back as I was not crazy Enemies should have a higher arc when they are knocked back. Adjusted hornet spawns a lil bit more Snoggler hitboxes have been fixed, and the sex animations should activate properly Snoggler AI has been updated to the new system. (The last guy put almost all of the snoggler logic in its walk cycle) Piranha plant sex scene activation has been fixed. Now you won't get brought into the sex scene immediately. Piranha plant AI has been updated slightly to make use of the new AI system. Player grabbing has been fixed, at least on the Piranha plant. Now the player will be grabbed when they have no clothes, and the sex scene will start after they get dragged. Fixed some sound effects not playing properly on destructible objects Added a spawner to the Debug stage to spawn in every powerup. It is currently missing proper graphics though. Started working on powerups to update the logic and make sure they all work as intended with the new powerup system. v0.7.4 Update June 20th Patch Notes: • Temporarily removed Lovense support - This is NOT a permanant change, it was just so broken I could not in good faith release it in its current state. (Yes the button is still there.) • Reworked most UI menus • Reworked enemy AI system • Reworked character physics • Reworked animation system • Removed some sloppy game logic that was causing slowdowns (more to come) • Added new custom handler for game and UI events. • Nerfed the Hornets - They will now fire in bursts of 3, and then enter a cooldown for 3 seconds) • Added back enemy Domination (this might be buggy, just warning you) • Fixed bugs related to enemies disappearing randomly, after sex, and after being hit • Arenas will now actually animate their walls, and the walls work as intended! No more out of bounds enemies! • Arena waves are limited to 3 minutes, to counteract any potential out of bounds enemies that may occur. • NPCs turn to face you, and can have their clothes destroyed. (Though if they die, they will respawn, and you will collide with them. For now you can dash to get through them) • Gallery should have functional pallete selectors now. • AND MANY MANY MANY MORE FIXES Well, this is Koy signing off, I'll see you guys next month for more fixes and updates! (Including x32 and Mac versions) v0.7.3 Update March 17th • Added Lovense functionality and setup instructions (Enable from main menu) • Added support for the itch IO updater (Alternative way to update your game) • Implemented FPS counter accessible by pressing ` • Fixed Kobold sex scene B not appearing in gallery • Added shadows to player/enemies • Credits screen now supports wide screen • Added fast forward button to credits screen • Fixed fire placement and hitbox hurting the player too quickly (Now takes 1.5 seconds) • Implemented Pooling API and Texture Optmization • Fixed Gidigt Clothing layers beneath despite no combat damage/not dissapearing • Fixed placement of some animations in gallery • Fixed player character missing voicelines on game over screen • Fixed AI softlock after escaping sex scene (or when initiated) • Fixed Bushes/Grass decorations moving again when you move past them • Fixed Upward jumping velocity gets immediately interrupted by walls when holding forward (Should go up) • Enemies now play their crouch frame briefly when getting back up • Player now has a 0.5 second invincibility window after taking damage (Prevents damage stacking) • Converted enemies into spawn groups v0.7.1 • Added Werelizard sex scene B (Verge/Gen/Jade) • Added new Cave stage variant + music track • Mimics now have a reveal animation when you get too close • Reworked AI for most enemies (Now have a detection radius before triggering aggression) • Huntress will now hop backwards to avoid the player before firing her bow • Reworked combat particle effects • Fixed text being flipped in the gallery on SFW mode • Fixed Werelizard spit clipping into the ground • Fixed hard crash when quitting from debug stage • Fixed audio bug that occurs after collecting 5 J symbols • Fixed Gidgit's helmet on training stage being uncolored • Fixed loading screen softlock when restarting a stage • Fixed delay on Munchy spit sound • Fixed hornet looping sound effect • Fixed Snu-Snu snake beam only working on the right • Music now fades smoothly between arena transitions • Winning the areana now prompts you to open the chest reward • Fixed end of level portal for all characters • Added button to credits screen that doubles the scrolling speed • Improved performance of enemy AI • Fixed a sliding issue when dashing or rolling on slopes • Reduced ending lag on Verge's up attack • Fixed getting hit during an NPC interaction causing a softlock • Improved audio balancing v0.7.0 • Jade now plays the majority of her sound effects and voicelines • Removed overlapping sound triggers from Snoggler/Huntress • Added new bouncing sound effects • Fixed Gen's drill kick multi-hit property • Fixed Verge's butt slam freezing on impact or when performed too close to the ground • Fixed projectiles disappearing early • Fixed weapons clipping out of Jade's hand during a double jump • Fixed roll distance going further than intended on slopes • Fixed Jade getting stuck on walls (She now slides down) • Fixed Jade getting stuck on the corner of platforms • Fixed Jade doing a counter attack after taking damage • Fixed Jade landing at a weird angle from her roll glitch • Fixed Jade's bomb explosion not rendering properly • Fixed flinch animation lasting longer than intended • Fixed attack button sometimes not working • Piranha Plants hitbox moved e earlier in his animation • Jade no longer plays her jump sound again when leaving a platform • Crouch jabs no longer break after spamming slide kick • Nerfed Gen's knee momentum and slide distance • Verge now correctly plays his dash voiceline • Finished import of Verge/Gen sprite cleanup • Fixed one frame of Jade's panties rendering black during her jump • Fixed enemies dieing too easily when knocked down in the Arena. • Fixed visibility on a broken platform v0.6.3 V 0.6.3 (June 15/2021 - Week 50) • New Enemy - Kobold • New NPC - Kane • New S*x Scene • New Area - Gym • New Music - Training Stage • New Tutorial System • New Dialogue System • New Portraits • Cycling Entity Spawners • Reworked Debug Stage • Integrated Graphics Support • Added Anti-Aliasing • Audio Balancing • Many Bug Fixes v0.6.2 - Removed h.264 videos and replaced them with image sequences to fix a crash related to failing to load video files. - Fixed a loading issue with platforms that caused invisible platforms/crash on stage load - Fixed flickering on z buffer platforms - Fixed music bugs during arena fights - Fixed crates breaking in water causing water to feeze - Fixed attacks being slow after being stunned - Fixed shield not blocking sex scenes or grabs - Fixed terrain filler props rendering over particle effects - Fixed a SFW mode softlock after being defeated - Fixed wires not hanging from platforms - Fixed game over black screen - Fixed spikes doing too much damage to clothing - Fixed incorrect amount of clothing on hard mode - Fixed hitbox being reversed after stun - Hard and Bareback Difficulties now have more lives v0.6.0 • New collectibles • New status effects • New particle effects • New werewolf sex scene • Sprite cleanup • Many bug fixes v0.5.8 • New enemy - Snu-Snu Snake • Water added to stages • New hazards • New s*x scene • New environmental graphics • Expanded debug room • Post Effects toggle added to video menu. • Damage and Stun System rework • Reworked loading sequence • Misc bug fixes v0.5.5 • Major performance improvements • Changed build architecture to 32-bit. • Increased stamina regen. • Reflected projectiles now damage enemies. • Miscellaneous bug fixes. v0.5.3 • Added Big Gunt • Added backwards dash • Added score screen • Added input binding • Added gameplay settings menus • Added character select navigation with controller controls • Added XP system • Added damage text indicators • Added uppercut knockup effect • Added period of nontargeting when re/spawning • Added camera and sprike shaking on impacts • Added N/SFW visual element in gameplay HUD • HUD is now deactivatable • Updated menus and UI • Updated login screen • Updated particle effects • Updated character and enemy stats • Updated sounds • Updated respawn effect • Replaced blinking-out deaths with death'splosions! • Tweaked sex minigame • Tweaked shading on sprites • No need to login back in after first playthrough • SFW mode now plays SFW background in game over scene • Reduced ram requirements • Reduced build size requirements • Windowed/fullscreen setting bug fixed • Shading/color flickering bug fixed • Many misc bug fixes v0.4.1 An optimization Patch has been released: • Red Werewolves now spawn as per usual • Fixed a bug where Genesis would use the wrong portrait when spawning • Removed AnyPortrait dependency ( GPU lag ) • Removed Amplify Shader dependency (Redundant with a new version of Unity) • Removed Bolt dependency • Missing voice acting and sound effects have been fixed • Controllers are now detected automatically upon first input on menus • Build is now much smaller file-size wise after culling unused assets. v0.3.0 New Features: • Genesis, our first female playable character • A second playable stage, themed around Autumn with it's own music track • Character Select Screen, with new options such as being able to pick your starting level • Animated Character Pinups that you can strip via changing the difficulty • Pallet support, including a silver skin for Vergence • Sex Scenes are now layered to support additional palettes • Core engine rebuilt from the ground up for better performance Optimizations: Bolt has been removed from the project and replaced with C# code. As a result, the game is much more stable. Unified the navigation system, now all Creatures use the A* Pathfinding system instead of separate systems for Land and Flying Creatures. Pixel Perfect component has been added to the Main Camera. This reduces the artifacts in the level tiles. Switched from Object based Creatures to Component based, reducing the number of objects present in normal gameplay. Animation frames are now represented by a single object instead of an object per frame Platforms have been simplified and improved for easier jumping from below and dropping from above Sound playback has been adjusted to allow for different sounds for different Creature Variants UI Elements are now separated based on use I.E. Game Elements such the HUD and Pause Menu now only exist in the game levels rather than just be invisible. Gameplay Changes: • Mimics have been added to the public build. • Finishing a stage will take you to the other stage before ending the game.
Reapergod36 2026-01-02
This game is in development hell with very little progress. The gameplay is very floaty when it comes to beat'em up gameplay and the platforming is very fast up and fast down, which most platformers tend to have a floaty jump. Fast works for beat'em ups, floaty works for platformers, pick a lane. Couldn't rebind attack on keyboard, no run available in the game so a slow walk is the best you get. My main issue with the animations is I'd prefer them to be noncon and the characters often are enjoying themselves a shit ton like the whole thing was planned from the start lol! Insert joke about furries being default sluts up for anything I guess? Just a joke, chill. The game has half guest and playable characters and the other half is actual enemies in the game. Level design is the worst I've seen due to enemies just piling up in one area with no consistency to what enemies are spawned. Jungle enemies in the jungle area and street enemies in the streets would be great. But I imagine it's because the team is all over the place and doesn't focus on one thing at a time.
Beceus 2024-11-17
It's somewhat impressive how every single thing is completely broken. Prior version was buggy but still playable, but now.... Not to mention by downloading the newer one and entering the required code it'll lock you out of the, at leats functioning, older version. An all around disaster.
sgtmike6 2024-11-11
NOT SURE HOW IT CAN BE LEGAL TO COLLECT SO MUCH MONEY AND MAKE A FAULTY UNPLAYABLE BUGGY PRODUCT. One of the worst developers out there and the game is absolutely unplayable. developer should find a new line of work.
Sasukra 2024-11-10
Quite literally unplayable. On top of the whole login code thing, it just keeps crashing anyway meaning that even someone who purposefully pays monthly money to get access to this content is denied that basic functionality.
360 Danny DeVitos Later 2024-11-10
I normally lay out a game's pros and cons, in this case I genuinely can’t even do that. I've had more issues with this in one day than I've had with anything from F95 in 6 years combined. - The game crashed and I can’t even terminate it without a restart 2 times in a row. - The game crashed once more after that and I was done. I think I was beyond patient but if something isn't working then it isn't working. - A system with a 4090 and strong cpu should not be lagging or stuttering playing a porn game. - The art is nice This is actually broken. The devs need to go over the thing from top to bottom and fix it before adding anything new. The art is nice but not force a fucking restart and multiple crashes nice. I don’t recommend playing this unless you see a spate of 5 star reviews down the line saying it's fixed. Just not worth taking a chance on at all. - TLDR - It's a broken mess avoid like the plague.
Beats9821 2024-11-10
Where do I begin? I remember playing the original build, a few builds over the course of this half a decade, and the one posted here just now. I booted it up and saw the pretty splash screen. I went to change my settings only to realize that you cannot rebind attack. Which means that my usual arrow keys and zxc configuration is impossible. So I rebound to a goofy ert config, which is a new one for me. I then went to Play, which puts you in character select. This is good, I love playing different characters. I then went to the first level and started playing. This is where everything went sideways. Plainly put, the game does not function. It is so riddled with bugs that it can only be held together by ductape and semen. First, my controls are horrible and I kind of doubt being able to rebind would make it much better. When you attack, there's momentum. There are many times that I would attempt to attack an enemy, but it's one of those games where you really have to commit to turning around or it will just continue attacking in the direction you are facing when you input. This makes aerial attacks feel painful and stiff. In addition, there are many times where I'd come to a stop and it would not accept attack or jump inputs. There are various crates and barrels to attack. But they have a lot of health and barrels will roll back at you making them more of a danger to you than others. Combat also felt rather simple for how elegant and flashy the game presents itself. Where the game really takes a nosedive is in performance. This game does not function. It says it's a game. It is not. It is a bug infested, crashing machine that is playable for brief periods of time. I have a decent machine. I do not have problems with other hgames. But this game feels like there is some kind of invisible anti-piracy measure that makes it as awful as possible. This game has so many bugs. I will list some of the myriad issues here. When you load in, sometimes the splash will forget to load some layers. The camera also freaks out a little before it plops you down. Your controls are saved between sessions, but are not loaded in. Meaning that you need to go to the menu and view them before the game remembers you are not using the default controls. Momentum is weird and when you get knocked down you may slide around and when you come to a ramp you then slide all the way to another boundary. It is clearly not intentional, as your character skips diagonally across the ground. There are many times where you, in a grapple, will freeze and have to restart. Enemies will disappear and you can still dominate them. But you will not see the animation and will also be stuck. The cool props you can kick and destroy interact really awfully with the game. There are times where you will grapple with the enemy, on top of an object, and it will just poof you both and you have to restart. There are large boundaries that come up, locking you into wave-based combat. But those walls are crap. They are electrified to damage you. But they have this weird hitbox clearly around them that you can actually grapple and wall-run on. It looks so bad. When you are in that wave combat, the game will sometimes lock camera on the wrong part of the map and not load in enemies. Sometimes, enemies do not spawn or have spawned elsewhere and you are completely unable to complete the wave and you need to restart. The chests you get as rewards seem to be bugged and seem to disable themselves entirely if you hit them when it is stating that you have loot to claim. Combat itself isn't awful but it's very button-mashy and extremely stiff and you need to constantly be mindful of game-breaking bugs. But what REALLY sucks is the crashes. This game will crash on a dime. You will crash on the start screen. You will crash on character select. You will crash in a level. You will crash in the gallery. It freezes up and you have to close out. In the hour or so I played this, I think I had to reboot my game no less than 20 times. It was probably more. My dude, let me tell you something, I have played some hgames. I started back on newgrounds with Jungle Girl. When it came out. I have played all kinds of rpg's, dungeon crawlers, sidescrollers. I have played some bad games. Unfair games. Games designed to make you suffer as part of the fetish. But I have never been so frustrated as I have been with this. Never before have I slammed my fist down into my desk OVER A HENTAI GAME. This is new territory for me. It will crash several times in a row, bug out, glitch your character into restarting. I am a man of tremendous patience. But this game has so thoroughly challenged it in a such a short time. The reason it is so frustrating is that jason has a good game on his hands. I remember not liking the porn in this as it was a lot of tweening and rubbery movements. But he has really improved. The porn is pretty great. When the game works, it's pretty satisfying. But let me tell you, I bounced around levels, desperately trying to complete just one. And it took me 45 minutes just to beat the first stage, to go onto it in daytime as the next level. Because it just kept glitching and crashing. But you keep playing because you know there's some decent porn here. And it doesn't help that the gallery is trash. So you need to play it. It's like a rubix cube with razor blades hidden in random squares. Here's what I would do. Bring the project to a developer. Let him play it and realize it's spaghetti code bullshit. Say you want to buy a premade unity sidescroller game. Pay the money, have him look it over. Swap the assets into it and find a grappling system to use. Pay the royalties to use the model and tell the programmer to get to work. Make a playable game. Then, pay the programmer by the hour for future updates. You cannot charge money for the game when it is in this state. I was so mad at this game that I stayed up late, with work early tomorrow, so I could get this off my chest. I don't know how many devs worked on this. But I shouldn't have to. If I was supporting this I would be ashamed. Figure something out. Because you have such potential with this but it is totally ruined by whatever cobbled together bullshit you have tried to pass off as a "game" and not the cruel joke that this actually is. I have played koonsoft knockoffs made a decade ago in flash that function infinitely better than this thing. 1 fucking star.
joshndrake 2024-07-29
It's not the worst game. If this were an early build, I would be more forgiving, but this is a highly funded game with 2 years of development yet it still runs horribly and has barely any playable content. The animations are good but the game is so terrible and randomly generated that the only kind of fun you will have is running to the debug room and jerking off to the enemies dominating you.
Silverraaven 2024-06-25
*sigh*. The music and overall style the game is going for is fine. The nsfw animations are great: although they lean more towards anal since the animations are shared with the male character. Those aspects are fine and acceptable. But holy crap is the actual gameplay glitchy as hell. Enemies get stuck out of bounds, animations play on top of each other, I can't even complete a level because the game just hangs after you hit the exit portal, the game won't even close if you play it too long and you have to manually kill it. It's been like this for years, man. I know the creator is very controversial in the community, but I'm not involved in it. I just want a functional game and this aint it.
consey 2024-06-24
Never play this unless you want to try and force yourself to a game thats crashing every 5- 20 seconds, I agree the people that are talking about the game crashing every few seconds. Probs the devs fault not looking for the thing that makes users crash on the game. Also the Art is nice but not enough time to admire them due the crashing. And also there isn't any pop ups that tells the controls
TheMike 2024-06-23
Normally i wait for a game to be complete before trying it, but since the last time i tried this game i couldn't get past the character selection menu before the game stopped working, this time with the release of a new update i wanted to see if i could play it this time, but it seems that for the game i chose death, because this time not only did the game freeze at the patreon code screen, but it also made itself impossible to close even with the task manager (for those with only one monitor this is a nightmare) literally soft locking my pc so i was forced to restart it. I still think that artistically the characters are drawn and animated well (judging only from the images), i can't judge the gameplay yet but i don't think that after this attempt i will make another one. I am aware of the sins of jasonafex, but just like J. K. Rowling you have to separate the actions of the artist from his creations before judging the creation itself, personally i like the art style of jason but as far as creating games (judging from other reviews) it's a disaster, i advise him to get help from someone more skilled and experienced.
Uroboros_33 2024-06-23
"I rarely give one-star reviews, but there is really no other option here. You should know your game is not in a good state when even the 'exit' button doesn't work. The game itself would be nice, but since it is so filled with bugs you can't really get past the first stage, there's not much to talk about. The animations are nice, but it's like having a house with a perfect roof and barely any walls.
jegg890 2023-10-30
This whole game is more of a mess than a actual game, it started firstly as a way to revive that old project jason had, but every update the game just became worse and worse and worse. firstly, the requirements. Usually porn games do not take a gaming PC to play (with a few exceptions), and you would think that would be the case for this game, but it is so badly optimized even on high end pcs the game still runs choppily. second of all, the game itself, it started as a stage based platformer but then it evolved into a platforming battle game with randomly generated maps, wich doesnt work at all (especially with the enemie's tracking) and the whole battle system revolves around just spamming the attack button untill enemies are dead, i do give them props for making the escape function not just a spam of buttons. third point, the animations themselves. the art in the game isnt bad at all, but it just feels cheap, the animation starts with animation A (thrusting) then goes into animation be (same but with a few changes and faster) then youd expect it to go to animation C (cumming with a different pose) but instead it just goes back to the first animation with some cum animated on it, wich kills the pase of the porn really bad. and a second point, adding new "characters" is as deep as just editing previous animations (with some still being WIPs to this day if im not wrong) fourth point, the bugs, the game has been riddled with bugs all through its development, from enemies or the player itself moving inside terrain, to enemies not being able to pathfind you properly, to the game outright crashing. fifth and final point (and the worst of all) the game is fucking dead, im pretty sure the post doesnt have the "abandoned" tag on it because jason hasnt confirmed that its abandoned, but the game has not received any kind of update in MONTHS, if you check their patreon page (wich is still getting about 4K $ a month) the last update they released was on march. if you go to their discord, the game hasnt been talked about since months, not even by the people inside the discord. im still unsure as to why people still donate to this game, or even care.
knownelias 2023-10-29
[0.7.3] literally unplayable Tutorial? Opponet is intagible, so you can't complete it Huge knockback + extremely far KO sliding = KOing enemy can't find you because you're offscreen KO slides you into another group of enemies? They can't see you KO'd in a valley? Become a frictionless perpetual-motion machine! Intentionally KO'd so you land short disance between enemy and wall on flat ground? Ignored or they can't pathfind to you, (despite them being perfectly capable if you stand in the same place) Enemies take several seconds to notice you even at close range Melee enemies are a joke: you always get the first hit and stunlock them Ranged enemies ignore you! once you slap them and wait, they use supersonic projectiles and continue to snipe you from offscreen (reasonable dodging distance) for several seconds You can't lose unintentionally, and when you do "lose" you don't even get scenes... bravo my mistake, not literally unplayable: Two enemies (plant & female ninja) seem to work OK (AI + pathfinding + can trigger scenes)
trigillass 2023-07-15
Still unpolished but has potential. The art direction, animations, and general theme of the game are all solid but the mechanical side needs more story and optimization. The developer has already mentioned a big update soon so we hope it will fix some of the more grievous problems.
Kardless 2023-04-28
Positives : beautiful animations and furry art, a platformer so it already by definition is a more complex and interactive game than VNs and whatnot. Negatives : where do I begin? This game is mechanically broken. Some aggressors/enemies straight can't have sex with you and just walk idly aka bugged. Other enemies die without you even making contact with them. The diversity of enemies is poor too, 90% of enemies I run into are cisgender male. I'd like to see more female and transgender (male or female) characters. Overall : there's no point in having great aesthetics and animations if I can't reach them. This game is unplayable in its current state and I would advise against supporting this game on Patreon until the abundant bugs are addressed.
TeckXChaos 2023-04-01
Absolutely buggy mess. Completely unplayable at times and at an unacceptable place considering the length of its development. At this rate I don't believe it will ever be in a state where you can actually consistently play the game.
AnnynhaKawyy 2023-04-01
Its LITERALLY unplayable, It crashes after 5 seconds in the game (And its not just for me and a dozen of people, Its for almost everyone who is playing the current version, AND EVEN the past versions where buggy and crashed a LOT)
Eepy Poss 2023-01-08
I thought I reviewed this here but I guess I didn't but doesn't really matter. it was shitty back in 2019 and it's slightly less shitty now but only because there's more to it, otherwise it's still a pretty bad game. There's just so many things about it that you can easily nitpick and it's not just a small detail here and there, its the entire game. From game breaking bugs to the fact that the gallery has a seek bar yet pausing the animation doesn't actually pause the animation. That animation player there is purely aesthetic because it doesnt actually work. If you want an example of the functionality of this game I went into the settings to adjust the audio and change the controls and doing those two things alone locked up the game. The little settings bubbles that pop up over the cogs representing the settings in general just stayed up and everything was unclickable. The game didn't respond to the mouse, didnt respond to default controls, new controls, my controller when I turned it on, just straight up soft locked from simply interacting with the settings menu. Turns out the x button to exit the control settings just softlocks the game for some reason. Let that sink in. What about the gameplay? Still fucking awful. It's clunky and unwieldy. For some reason I can't remap attack specifically so even though the game has it set to X, i set it to X, and in the menu its set to X, its still Q, which is fucking awful when you consider my jump is Z and I just literally cannot change it, I'm forced to work around it and every attempt to figure out this problem is a restart of the game because again it softlocks. Dealing with this the actual combat fucking blows. They wanted a combo system like you'd see in those flashy games where you can just get like 10 hits on the ground, pop em up, continue it in the air, do some crazy shit like that, but this one doesnt even work. Half the time I'm mashing attack and it just pauses after the first hit as if it's trying to register whether or not I'm allowed to do the second hit and follow up. Sometimes I get the 3 hit combo, most of the times it just does the starter jab/swipe over and over. Not to mention this combined with the fact that they add a lot of flashy effects to give it that pop really just shows how barren and gaudy this game is when its bringing so much attention to even just your jump and dash. Speaking of jumps, your jump constantly gets gimped, and I literally mean constantly. Jumping up a slope? Nope, you will jump and maybe ascend half an inch off the ground because this game cant handle walls or slopes combined with jumps. Thats right you can't even jump when you're too close to a wall or barrel. This is kind of a fucking problem when you want to implement platforming to your game and you know, the one most important element in a platformer doesnt even function properly several years into development. As for the animation, to each their own, I've never really liked it. It just looks so janky because they went with a minimal design and made them like 6 frame animations or something. Everything is so jumpy with the animation and obviously the only ones they cared about are the porn animations. I still don't get why you'd have an anthro run on all fours like a feral either, it looks so dumb to me. This game is just another self validating project Jasonafex has tried to pump out except unlike a comic this needs way more effort. Not that he's probably doing it, considering to my knowledge most of all he does is tween pictures into animations. Just don't bother with this game, it's only there for jason to slap his oc on yet again as the main poster child forced into every scenario he can push him into.
Upforanything245 2023-01-06
Somehow keeps getting worse as they fix more. Not to mention the creator and the drama around them. Sucks a lot too since I actually really liked the artists (Kabier) stuff years ago. Her style has become indistinguishable from lots of others and their content direction is less than favorable.
insider09327 2022-12-19
A truly unplayable game, with a few good animations. The game suffers from a well documented lack of optimisation, which renders the game barely functional. Primarly this manifests in a sub 20FPS on all systems, usually below 10FPS; subsequently rendering controlls sluggish and a fight in itself. Several bugs are also present, most apparent of which is making all NPCs impossible to interact with. Thus I cannot truly comment on how the game is to play, beyond the challanges it puts up to be interacted with. The scene viewer is probably the best and only functional part of this, where you will find well drawn but lacking animations. Enemies have 3 scenes on average, sone more or less; problem is really just how few of them there are for a fighting game. You will come accross the same enemy type with a different palette, making it feel rather repetitive. Most scense are also do a good job at hiding genetalia, making many to be just two bodies humping each other with not much to look at. The game is not worthy of the bandwith it takes to acquire, let alone time you would spend to fight it. I would strongly suggest to give this one a pass.

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