Bluestorm
by Yukito's Corner
During a heist at a big bank corporation, the intrusion system detects invasion and promptly sounds the alarm, causing the building to go into lockdown. Unable to escape normally, you fight the guards and escape, also leaving the city. Three years later, you return and see everything changed, so you promise to unravel all secrets the city hides, alongside your long time best friends.
Screenshots
Build 2025-06-21(currently on F95)
Changed:
The 20+ outside city maps have been condensed to 5(8 with the beach and additional housing complex maps). The city is now formed of north, south, east, west and downtown areas.
Tilesets have changed from the default RPG Maker tilesets to Rinober's Futuristic City tilesets.
The game contains only the Cypress Flats interior, with the rest coming next week.
Protag's walking sprite is a placeholder, while I do the definitive sprites.
No quests, they will be reimplemented in the July 5 update.
Build 2025-03-15
Fixed
Some bugs regarding the map and such;
Some untranslated bits that have been reported.
Build 2025-02-08
Added
Tech Revive
skill for our IT Specialist(Kaelyn). Uses 20TP, revives an ally and restores 15% of his/her HP. Warms up for 1 turn and has a 3-turn cooldown;
Quit option under Phone Menu>Options. Read
bluestorm.txt
's section 2.2 for more info. The file is in your game's root directory;
Added info on how to start the story in the game to
bluestorm.txt
. Read section 2.3 for more info.
Disabled
Kidnapping disabled for Nathalia. As of now, it won't work for her.
Updated
Retuned Kaelyn's stats as an enemy. Now she hits harder, has more defense, more HP and is more agile.
To do
Nathalia's battler spritesheet. Probably by a midweek emergency update;
Spritesheets for Ratt and Thrax;
Build 2025-01-25
Added
More quests, still not playable.
Fixed
Fixed a crash caused by the
Ashland Way Gym
door. Now the game should allow you to enter it without crashing;
Removed some buggy events;
Updated
Bar dialog. Translated the bartender's lines to english;
Now you can order a beer, which will replenish your party's health by 90HP. Instant use, though;
Kung Fu Man's dialog. Most of his lines are now translated to english.
Remaining Bugs
Random freeze happening sometimes. Haven't been able to track this thing down. Please report it in the
issues page
if it happens with you.
Todo
Add the beer as a consumible item(probably by Feb 8th).
Add more barfly variants. They are all stock RPG Maker characters right now;
Build 2025-01-11
Added:
A few more quests, but unplayable right now.
Fixed
Some leftover bugs from the dec 28th build.
Build 2024-12-28
Added:
Main quests 1 through 3, all translated.
Fixed
A few translation mistakes.
Build 2024-12-14
Fixed
After subduing Kaelyn, her image didn't vanish from the screen. Now it should;
Battle with
Kaelyn
not ending after tying her up. The battle should now end properly;
Fixed some typos regarding Kaelyn's kidnapping battle.
To do
Work out some of the character's battle sprites. Nathalia's and Ratt's are unfinished right now.
These may go to the next build
Build 2024-12-11
Fixed:
Not able to sleep to pass time. Now added a feature for it on the bed;
Music fixed in the reported locations.
Added
Added
Pass Time
feature to the phone menu.
Build 2024-12-02
Added
Personal transport. Will work only if outside. Right now, it only teleports you to your home or your complex. In the future, it will be reworked to detect where is your effective home, once more player houses are unlocked;
Build 2024-11-23
Added
Tie Damsel to bed
feature;
Art for the
tie damsel to bed feature
;
To do
Add more storage bondage pics;
Fix the
bride damsel on bed code
.
Removed:
Marriage Necklace
from the cabinet in the apartment.
Bride damsel on bed, which requires the marriage necklace, is buggy. I'll see if I can fix that bug for the
November 25th emergency update
.
Build 2024-10-12 beta
Changed
Nathalia now has
tied up to chair
art.
To do
Add pics and bed tie functionality;
Add pics to storage bondage.
Build 2024-09-28
Changed:
Added high resolution pics for Nathalia during talk.
Added the Forced Marriage system back; You can find the necklace in the cabinet right beside the computer desk. Just press action on it.
Build 2024-09-14
Fixed
Character display bug in battle, that persisted since the new battlers were introduced.
Build 2024-08-09
Added
Kaelyn to the storage area.
Fixed
A few mistakes I spotted, along with version mistakes.
Build 2024-07-26
Added
New damsel: Kaelyn Summers, a pretty, dark haired girl, who lives in Buckinstone Ridge. She is the second damsel and will be the second female party member in the future. She can be found either in the Plaza Square(south of government plaza) or in her apartment;
New class: IT Specialist, Kaelyn's exclusive class. IT Specialists can inflict confusion upon enemies, through their Digital Scramble skill, along with other skills;
Generic animation for the
Subdue
skill;
Row Formation now available;
Credits screen.
Fixed?
Nathalia's chat graphics now have a higher resolution.
Changed
Battle mode is back to
Side View
;
Battle Engine Core's functionality is back to the game, with better AI and much better battles;
Nathalia's class changed to Fighter;
Battles now light up to normal colors after the emerge message, even if they happen during the night. Only a few specific battles will have environment colors;
Game now runs in 1920x1080;
Battle command and battle status windows now have a transparent background.
Removed
Nathalia's old sprites, since the game is now in side view, her front view sprites were removed from the game.
Build 2024-07-15
Fixed
Nathalia could not be kidnapped after her battle in build 2024-07-12. Now, you're able to abduct her after battle;
Changed
Paralysis after Barrage now remains for 2 turns. It varied from 1 to 2 before;
Build 2024-07-12
Added
Ability to upgrade the Complex with one extra floor that has five captive spots;
Fixed
Nathalia's timetable, left blank in
build 2024-07-05
(oops?);
Nathalia's graphics. Now the graphics will show up correctly;
Removed
Storeroom
. Feature moved to the
Complex
in
Duke Lane
, with 3 initial spots and 5 more per upgrade, closing on 2 upgrades;
The complex can be obtained for free during the beta, but will cost a lot of money in the final game.
Build 2024-07-05
Added
Added a kidnapping battle for Nathalia. Now you can't simply take her like in build
2024-07-01
, you have to fight and capture her before she is added to your team;
Added
GabWindows
, dialogues that show up in the upper area of the screen and don't stop gameplay;
Added a
crime timer
.
Fixed
Screen tinting feature. Now the screen will tint according to the hour of day;
Tuned the time control function. Each game minute now corresponds to 2 real life seconds instead of 3;
Some mistranslations in the skills.
Updated
Updated some of Nathalia's dialogs, added a few and fixed some;
Added some expressions for Nathalia's dialogs in the Skytech Store. Her storeroom graphics will come later;
Nathalia's statistics as an enemy. She has more HP and hits harder. May be retuned in the future;
Ratt's
Barrage
cooldown reduced from 4 turns to 3;
Protag's
Military Training
cooldown increased to 1 turn from 0.
Changed
Battle View is now Front View;
Build 2024-07-01
Added
Nathalia as a kidnappable girl;
Plaques to indicate locations in the main map;
Day of week to the clock menu(page down>status);
Fixed
Some untranslated bits;
Reimplemented character schedules;
Location opening times(not all);
KeyboardConfig menu now shows up on Options;
Build 2024-06-28
Added
Translations from portuguese to english;
Closed off a few features, as they are not needed;
Fixed
Cypress Flats receptionist moving to wall block;
Ratt's Flat causing the protagonist to be frozen;
Temporary fixes
Shop and location opening times;
Some character schedules;
Unsolved bugs
Screen tinting doesn't work;
Untranslated bits;
Keyboard Config not showing up(will be fixed in the next version)
*Temporary fixes: Need to wait for a plugin to be fixed before I can permanently fix it.
I have no idea what the game is supposed to be about. Empty streets, countless unusable entrances, so that the few accessible places are barely recognizable as such. Dozens of NPCs in the buildings that are unresponsive. A map layout without logic, making it difficult to orient yourself. Random battles that end with a single action. When I read the extensive changelog, I actually thought I'd found a game with at least 3 hours of content. So I gave up after 10 minutes.
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