Endless Sex Dungeon is an adult RPG Maker game by AntiGM, built around a male protagonist exploring a fantasy dungeon that changes each time you descend. It plays as a roguelike crawler with AI-generated 2D CG art, monster girl encounters, and multiple endings.
The current build is v3.1, dated October 12, 2025, and the project remains under development. It runs on Windows in English, with uncensored content. The update adds a hub area where death sends you back to a safe place, a bestiary for tracking foes, and a talent tree for permanent growth. You can also steal from a merchant, risking punishment if caught, while combat logic now makes enemies adapt if you keep targeting or guarding the same spot.
Developer's description
Embark on a Journey Where No Two Adventures Are Alike
Welcome, brave adventurer, to the ever-shifting depths of the ancient abyss. This is not a static tomb of old, but a living, breathing labyrinth that twists and reforms with every new descent. Dungeon Descent is a roguelike dungeon-crawler experience where each foray into the darkness is a unique and unpredictable challenge.
v3.1
Key Features
New Hub Location: Death is not the end, but a return home. Upon falling in battle, you are now transported to a safe haven to catch your breath.
The Bestiary: A mysterious tome has appeared in the hub, recording all your...
close encounters
with the dungeon's inhabitants. Study their strengths and weaknesses.
Talent Tree: You can now unlock permanent upgrades and unique abilities for your deeds. Grow stronger with every cycle!
☠ Steal from the Merchant: Short on gold? Take a risk and try to pilfer his wares! But be prepared for the consequences if you get caught.
⚔ Gameplay & Balance
Revamped Combat Logic: Monsters aren't so stupid! If you repeatedly attack or defend the same body part, enemies will adapt: they will protect their vulnerabilities and seek out gaps in your defense.
New Female Enemies: The darkness now holds new dangerous and alluring inhabitants.
New Loot: These new enemies have desires... and things worth taking.
For New Players
Introductory Tutorial: New players can now get a quicker grasp of the basics of survival (and more) in our harsh world.
Updated Opening Dialogue: Added a budding story and a motivation to delve into the abyss again and again.
Known Issues
The save system is still under construction. We are actively fighting this bug, but for now, your progress between sessions is not saved. Consider it part of the challenge!
Miscellaneous
A multitude of minor fixes and improvements to make your experience a bit smoother.
v2
Game engine completely rewritten
: the first prototype was all in one file and became hard to read; now the codebase is clean and modular.
⚔ Combat System
Combat mechanics fully redesigned
: instead of “rock–paper–scissors,” you now attack one of three enemy zones and defend the corresponding zones of your hero.
Trap and altar mechanics updated
to fit the new combat system.
Enemies reworked
for the new combat system.
Loot added
to enemies.
Inventory & Equipment
Full equipment system added
(previously there was none).
Merchant and chest logic rewritten
to support the new equipment system.
Player Progression
Basic experience system added
along with level-up bonuses.
Every 6th floor is a boss fight
(currently there’s only one boss; later appearances are looped).
Interface & Localization
Language selection added
: currently available in English and Russian (translation bugs or untranslated strings may occur).
Other
Numerous minor tweaks and improvements
across the game.
Prototype
initial zone release
Player reviews
Player rating2.0 / 5 · 1 ratings
Written reviews1 · avg 2.0★
Positive (4–5★)0%
Latest review2025-10-02
alcanii2025-10-02★★★★★
I like the ART even if it is Ai Dungeoncrawlers i also like I rly like the idea of the game BUT... with this rock paper scissor gameplay its just bad. You dont have any chance to alter the outcome…