Idle Harem Dungeon

by Cheedle

Uncensored Windows
VersionFinal Free Demo
EngineOthers
Released2025-08-11
Updated2026-04-09
LanguageEnglish

Idle Harem Dungeon is an idle game where you play as a demon trying to get revenge on a sadistic goddess. Battle through a never-ending stream of enemies, have your way with the Goddess' chosen female adventurers and convert them to your demonic harem. More Spoiler The Story: As the demon lord, you've been battling chosen heroes for ages. After you were finally slain by the heroine, the Goddess decided to punish you for your transgressions against her, forcing you to relive your death over and over and over and over again. Use the knowledge gathered through countless lifetimes to strengthen yourself and break the cycle by defeating the chosen warriors. Corrupt their minds and take revenge on the Goddess. Gameplay: Idle Harem Dungeon is a relaxing idle game about defeating an endless amount of adventurers trying to slay you, the demon lord. Increase your abilities each cycle to become stronger, summon evil companions to aid you in your battles and have sex with the chosen warriors and corrupt them, turning them into your servants. Perhaps they might even help you on your mission.

v0.3 Added a new girl: Lin Added 3 different scenes for Lin Added both Tory and Lin as recruitable companions (just defeat them 3 times) Added extra accessibility options: Autosave (saves the game once a minute) Auto-fire for the Evil Eyes (if you turn it on they'll shoot about 2 times a second) Screen shake toggle (Removes the screen shaking effect from the game) Completely revamped the game's UI Added a gallery button to the main menu Changed the way the game is now compiled (it should run faster now) Added a message on the game screen when you reach the end of the currently available content Fixed bug where saving as you died caused a crash Fixed a bug where spamming the "load" button in the menu caused your companions to duplicate v0.2 OLD SAVES SHOULD NOT WORK ON THIS VERSION (You can try, but it'll probably crash) Added a new girl, Tory. Added 3 different scenes for Tory. Reworked the game's systems so that enemies no longer scale in strength on their own Reworked the "Full Employee Benefits" skill to allow the player to increase the strength of enemies (stronger enemies give more experience) Bosses (the girls) now no longer spawn on their own. Press the "Spawn Boss" Button to summon them. Bosses (the girls) will join and fight on your side after you defeat them 3 times Reworked the "Speedrunner" skill. Now, instead of halving the amount of enemies required, it halves the bosses' stats. Added Post-Processing to make the game look better (this time it should have next to no performance impact) Improved the way the game handles textures and reduced RAM consumption (it wasn't really a problem before, but improvements are nice) Made the main menu look nicer Fixed bug where reducing too much the spawn timer of enemies made them not spawn at all Fixed other bugs that I don't remember Added a "Coming Soon" banner for the game's Steam page v0.1b Also with .1b I fixed all (I think) of the very bad and no good performance issues. v0.1 initial Release
L33tmaster 2025-08-11
Not bad It's an idle game. I do like the whole resurrecting and keeping the star amount to use for boosts. Art: 3/5 (Animations are just the sprites not scenes) Gameplay: 3/5 (It's an idle game) Story: 3/5 (You want to clap some goddess cheeks and others along the way)
CarbonBeast 2025-05-20
[v0.3] Fun game but kinda unbalanced like the health regeneration does almost nothing if you make 2 million DMG per sec and have the DMG heal upgrade. Some h-scenes look pretty ugly. The music is nice, and the sprites looks great. I also like that the h-scenes have rather short dialogs
bravoski 2025-03-16
A rough start but really good potential, art is nice too, concept is pretty interesting, dev is active in the thread and a few balancing patches is all it'll take for the game to be a very solid titty idler, looking forward to more
Navelbro 2025-03-14
V0.1 It seems like the game has a lot to offer, but I cannot sit around, actively purchasing upgrades to finally unlock the 10 cost buffs. An idle game should start fast, lots of upgrades to get you familiar with the systems, until late game where it slows down and strategy becomes more important. But here you're immediately confronted with what seems like a 30 minute grind-session before finally being able to play the game. I'll be following and would love to come back to this and put it to at least a 4* since I like the concept, but with an intro phase like that... I just hope the dev considers remaking that section.
consumptionist 2025-03-13
V0.1 sooooooo. you buy the upgrades as the character gets constantly attacked. you let it grind to a halt (not like you have a choice), die and then do it all over again in an endless rinse and repeat loop. every time you die you get 2 points towards unlocking the skill tree, which starts at 5 points for the first unlock. this apparently unlocks the ability to retain knowledge.....and yet the opening dialogue, which should be different, is the same as before. ok then the loop restarts so i must retain skills that i upgraded instead then right? nope okay fiiiiiiine. then on the next loop, whatever i upgrade in this loop will be retained then right? nope. well....surely my kill count remains then? fuck no what the actual fuck did i unlock for 5 points apart from absolutely nothing at all but access to more unlocks that are twice as expensive? with the loop of being able to afford upgrades versus what your character can endure before succumbing to death, being short and always restarting from the same point, the opening grind looks to be 15 points, which makes the opening easily the worst idle experience i have seen in my catalogue of over 50 idlers. you may be forgiven for getting to 'why bother?' long before you reach 'unlocking something that has any effect'. also, because of the enemy growth, you barely have time for any idling at all. reading skill descriptions of further unlocks also hints towards petty effects that may work in your favour, but given how effective the first unlock was, not holding my breath. this needs a redesign. the idea is there but the implementation is off

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