Fight as a vampire while exploring a dark fantasy open-world in this 3rd person RPG. Make choices that affect the betterment of humanity, or yourself, strengthen your vampiric skills to fight trolls and undead, and entertain yourself in fully animated erotic scenes.
If you have played the oldest build, you'll notice that things have changed! We've been working for months to bring you an optimization patch. At this current state, we haven't added the old quests to the game yet, but we hope that by rebuilding the game from the foundation, we will be able to grow it far faster and better than before! But that means that for now, the newest version won't have quests until the next update. This is mostly a tech demo for you to experience what the prologue will look like in the end, play around at the gallery and watch the new intro cutscene we have been working on!
If you want to play the old quests, you can download Legacy version 0.19. Unfortunately, playing the legacy version, you might experience crashes, glitches and bad performance. Those are the very reasons we are rebuilding the game from the foundation.
Spoiler:
Trailer
0.25.9
Fixes
Tweaked Brooke's end cutscene.
Fixed save slot menu display when the player presses ESC.
Fixed Merishya not properly following Kalyskah after cutscenes and toy system interactions.
Fixed Alvina in the arena to be the undead version.
Fixed Gallery scene not working properly.
Corrected the name of the "Meeting Heather" quest, which was incorrectly titled "Meeting Catherine."
Fixed appearance settings starting in a collapsed state.
Fixed undead NPCs not using the right standing idle, such as Undeas being quirky and Jessie not smoking her pipe.
Increased blend time on troll damage animations for smoother transitions.
Enhancements
General lighting, character shader, and effects tests for quality assurance.
Alvina's spiders will out out of frame during the cutscene so you can understand that they don't want to attack Kalyskah after what happens.
Asset cleanup in Lordenfel and quick adjustments to some levels. (Work done for unreleased level)
Added Astrid as a new character for the gallery.
Added ambient dialogues for Catherine where she reads aloud from her book.
Set NPC quests to end in the Garden of Delights to avoid player confusion.
Changed NPC behaviour to walk instead of running in the Garden of Delights.
Added Maynard’s quest when you interact with him.
Implemented new ambient dialogue for Catherine when Kalyskah approaches her.
0.25.8
Fixes
Fixed saving/loading dialogues not working.
Fixed unsafe thread callings and nodes in the new animation blueprint.
Fixed animation layering issues.
Fixed idle pose switching for male and female characters, so when you see them in the world, they will be properly animated.
Fixed followers not properly initializing their blueprints.
Fixed LipSync generation issues and applied it to missing characters.
Fixed NPCs not attacking after Kalyskah hits them.
Fixed NPCs not running after Kalyskah.
Fixed invalid struct inside Progression Manager.
Fixed Merishya falling through the floor.
Fixed null inputs on player controllers, this was causing the UI Hints to be displayed wrong.
Fixed subtitles not appearing correctly.
Fixed issues with the character's underwear spawning during streamer mode.
Fixed hand position in certain animations.
Fixed issues with Godray material and optimized it for better performance (Work done at unreleased level).
Fixed material and visual glitches in various areas, including cliffs, caves, and caverns (Work done at unreleased level).
Fixed an issue that was causing NPCs to teleport while using one-handed weapons.
Fixed male characters' privates displaying at the gallery if you switched from a female NPC to them while in streamer mode.
Fixed male characters wearing a bra if you had a female character previously selected in the toysystem.
Enhancements
Refactored NPCs to use a new animation blueprint, completely removing ALS.
Enhanced NPC equipment component and applied it to gallery characters. These gallery characters are now what we use for some cutscenes instead of the actual characters in the level.
Tweaked lighting in the Garden of Delights and the starting dungeon for better visibility.
Optimized LODs for prologue and Thulgata landscapes (Work done at unreleased level).
Added initial fog systems, including volumetric fog shaders, in DG_Ruin_01 (Work done at unreleased level).
Added kill volumes to prevent players from falling through the map (Work done at unreleased level).
Adjusted level design in the Paradise of Delights.
Enhanced Kalyskah's biting animation when interacting with rats.
Added dust effects during cutscenes where vampires die.
Tweaked toy system functionality, including adjustments to poses and tags.
Added Nemesis voice lines and emotes in the Paradise of Delights.
Made the name of the kinks a bit more classy in the main menu.
Ilreth's forehead won't be as big as it was before in her hairstyle.
Kalyskah will go to a private room with Ilreth and Nemesis when a sex scene triggers.
Features
Added voice lines and animations for Ilreth’s dialogue, along with emotes.Added some dialogue lines when Kalyskah enters the sewers.
Implemented the final steps of Ilreth’s dialogue and integrated her into the Garden of Delights.
Added Alvina’s glasses as a collectable after her cutscene.
Added Garden dancers (both male and female) with triggers linked to Nemesis' quest.
Set up Brooke's voice for combat and interactions.
Updated Brooke and Alvina’s cutscenes with improved animations and dialogue.
Added controller support to Skilltree, along with every other menu we could find. Please let us know if you find anywhere that the controller doesn't work so we can continue to make the game 100% compatible with controllers.
Created a new enemy, the goblin (Work done at unreleased level).
Known Issues
Further testing is required to ensure subtitles are working as expected.
Undead are not displaying their custom poses on this patch, which will be solved during the week as it requires further tweaking of the new animation blueprint.
Alvina's cutscene is a bit clumsy, we'll improve it this week.
0.25.7
Fixes
Fixed the issue that caused game settings not to be saved. This was a massive task because we had to rewrite the whole code on how our graphics settings work. We haven't tested with machines that have many different resolutions yet so please let us know if there are still things to iron out.
Fixed the issue that was disabling skills
Fixed how skills are assigned after you purchase them
Fixed crash while trying to open the Character Maker
Fixed Kalyskah not resetting her behaviour after ending dialogue with bandits (although I think you didn't get to see this issue because the bandits don't trigger an approach dialogue in the Garden of Delights)
Fixed quests in the Garden of Delights being added repeatedly
Fixed gradient at the bottom of the screen not showing when there were subtitles to be seen (that was making the readability harder than it was ever supposed to be)
Enhancements
General enhancements flow improvements in the flow of pause menus, preventing it from triggering when it shouldn't.
Reduced the damage of projectiles so they are not as deadly as they were before
Improved the VFX of the bloodshot spell
Refactoring some behaviours inside Kalyskah's blueprint
Tweaks on Michael's cutscene
Tweaked the events in the dialogue with Heather, the options that can make Kalyskah nasty to her will now reduce her compassion. Also, the whole conversation about Heather forgetting how to breath only triggers the first time you talk to her.
Features
First pass on implementing Henrysson's dialogue at the Garden of Delights into the game. We are still fixing the triggers and animations.
0.25.6
Fixes
Corrected the lines in Jessie's dialogue that were too high.
Fixed missing node to update morphs on ALS Blueprint.
Fixed aiming on AOE spells such as the swarm fist.
Fixed Michael's glasses that were entering his face.
Fixed Michael's hair.
Enhancements
Refactored Pause logic.
Reduced distortion on the lenses of glasses.
Added new audio for Kalyskah's dialogue with Jessie.
Added Kalyskah -> Jessie lipsync sequences.
Reduced projectile damage.
Updated Open World Assets. We have begun to work in the backend to bring back within the next few months all the content the current game is missin.
Created a rig for Kalyskah using new tools in UE 5.4 (We didn't use it on cutscene yet)
Enhanced facial expression logic for better scalability. For now, they are changing all of a sudden but I'll fix this later.
Improved camera positioning for Nemesis to avoid obstruction by wings.
Enhanced visuals of several particle effects, including those for blocking attacks, jumping and attacking, and drinking blood from afar.
Optimised memory usage to reduce CPU and memory requirements.
Made backend changes to the follower system, creating a generic parent class. This will allow us to turn any NPC into a follower in the future.
Activated virtual texture anisotropic filtering and rebuilt texture streaming in all levels.
Reduced frequency of lipsync generation adjustments to stabilise vizemes.
Centred the camera more accurately during conversations.
Tweaked facial expressions in Heather's dialogue, also increased her volume.
Created a message for when the player finishes the temple content.
Rebuilt texture streaming on all levels.
Enhanced Maynard's appearance.
Features
Set up French-accent voice for Heather and Catherine.
Added the Garden Dancer outfit and made it so you have a way to get it from Nemesis.
Added new dialogues for Nemesis in the Garden of Delights.
Added voice to Maynard's dialogue.
Generated lipsync for Maynard's audio and added new animations for characters with a mug.
Added a new group of animations for characters sitting and drinking.
Configured Kalyskah to go to a room with Heather, Rulfio, Maynard, and Catherine when the sex option is chosen.
Created a new workstation where characters can sit and drink (for Maynard).
Implemented a simple cutscene when the player approaches the door to the Garden of Blood.
Added Kalyskah lines for dialogue with Heather.
Updated the game to Unreal 5.4!
Known Issues:
Until the game settings are fixed, we have forced the subtitles to always be displayed.
Maynard's dialogue doesn't have lipsync
Jessie stopped smoking her pipe in her idle animation after we updated the engine
0.25.5
Fixed players being unable to leave photo mode by pressing escape.
0.25.4
Fixes
Fixed the volume on a few sentences of what Nemesis says.
Improved logic on event triggers and hid the skip button and speaker's name in dialogues.
Fixed camera glitches in between dialogue lines during cutscenes.
Increased the volume of Nemesis' lines during the first dialogue with Kalyskah.
Fixed black screen when entering Nemesis dialogue.
Progress on fixing the game settings not being properly saved. But changing some parameters might still revert settings to high.
Fixed logic for mist form to prevent it from breaking if button mashing.
Fixed game settings showing in the NPC maker interface.
Fixed camera not moving in photo mode.
Fixed game loading non-valid settings save. But there are improvements we still need to make
Fixed game not correctly loading appearance.
Fixed typo in roll result.
Fixed Catherine's hair materials.
Removed alpha ditter from hairstyles.
Fixed super bright scaltera on female characters.
Made Catherine's brow a bit darker to better match her skin tone.
Made Henrysson's eyebrow blonde to match his hair.
Enhancements
Removed the handrail at the entrance of the sewers.
Removed Kalyskah dummy as an enemy from the target. This was causing the target lock to work in inconsistent ways after cutscenes.
Improved the logic in some dialogue-related functions.
Improved the visuals of several particle effects.
Started to standardize the hair materials.
Improved hairstyle materials to ensure consistent colour settings in the appearance menu.
Reenabled the photo mode.
Reduced damage Gremmnoch takes from hitting his head on pillars from 25% to 18% to balance gameplay.
Added a better description to the mysterious intruder quest and added a quest marker on the door to the playroom when this quest begins.
0.25.3
Fixes
Fixed voices sounded muffled during the first encounter between Kalyskah and Nemesis.
Improved cameras and overhauled the cutscene visuals for Kalyskah's meeting with Nemesis, including camera positioning and facial expressions.
Fixed incorrect enemy spawning in the Blood Arena.
Fixed an issue where players were unable to select spells on the UI.
Fixed Merishya not following the player after dialogue or toy system interaction ended.
Fixed rendering issues with lights and materials.
Fixed Kalyskah not returning to level 1 in a new game, along with her XP and other data that weren't being properly reset.
Fixed Kalyskah moving forward indefinitely during tutorials.
Increased the volume of the line "Magnificent, now I will have to find another way out."
Fixed Hexblades not properly dropping their gloves upon death.
Fixed Kalyskah equipping her weapon multiple times when attacking (No more dancing Macarena).
Fixed issue allowing players to repeatedly press to enter the Vampiric Vision.
Fixed players being unable to exit the Garden of Blood.
Enhancements
Made it so that when a new spell is learned, it will automatically be set to the next available hotkey.
Improved the memory usage so the game now requires less memory and CPU to run. This was most of this month's work as we went through every single class and event we could find and refactored their implementations.
Reduced the size of several textures to improve game performance.
Enhanced Root Motion on hit: Kalyskah will stop moving forward after landing an attack.
Removed hyper-armour from Brooke; she was too difficult. Her fighting techniques will be improved in the future to make the battle more challenging yet fun.
Made backend changes to the follower system, making it generic by transferring Merishya-specific systems to a parent class. This will allow different characters to become followers when the story requires it.
Reduced the damage reduction on Gremnoch so players who do not figure out how to defeat him won't have such an impossible time; it will just take longer.
Improved the visuals of several particle effects, including those for blocking attacks, jumping and attacking, and drinking blood from afar.
Features
New dialogues for the Garden of Earthly Delights (not yet fully voiced):
Catherine
Jessie Sawmill
Rulfio
Heather Durand
0.25.2
We fixed as much as we could, but some important ones are still missing:
The crash. There is a chance that I managed to reduce the frequency of it, but we will need time to read through the logs to find other possible causes and completely get rid of the problem. So let us know if you are still having it as often as before. We are narrowing that they tend to happen more at the sewers.
NPC placement: We will improve the enemy patrols to add more room for you to sneak around the place. There were so many urgent tasks that we couldn't improve this today.
Spells are still not triggering, but we made progress on fixing it today and will release another patch as soon as we finish it.
The waves of the Garden of Blood, and also the boss fight needs to be balanced and tweaked.
Reimport audios that got butchered by compression.
Fixes:
Fixed male undead flipping backwards when they parried Kalyskah's attacks;
Fixed Kalyskah stopping to move to equip her sword;
Fixed makeup on male NPCs torsos;
Fixed enemies not being highlighted by vampiric vision;
Fixed NPCs not being properly saved when they died;
Fixed Kalyskah's legs while crouching with a weapon equipped;
Added a collider at the end of the dungeon to prevent players from leaving the playable area;
Kalyskah will die if she falls into the pit at the prison;
Fixed nemesis door not opening;
Fixed entrance to the boss area being open before the right time;
Added a chest with Merishya's armour where it was supposed to be;
Fixed ID on feet_hexblade item so it can be properly displayed on loot;
Fixed Karnstein Leather Shorts not bending with Kalyskah's thighs;
Fixed boss not spawning to fight;
Merrishya will follow the player more consistently;
Fixed Nemesis' dialogues if you refuse to go to her Garden at first (Some lipsync and cutscenes are missing for now);
Fixed Merishya's quest triggering its ending before the player opened her cell;
Fixed Kalyskah's cutscene playing twice when she defeated Gremnoch, this was causing her animations to look awkward during the scene;
Fixed camera on Merishya's cutscene when Kalyskah giggles;
Fixed Gremnoch taking double damage when he's on the ground;
Fixed Kalyskah's skills not being properly cleaned up when players start a new game.
Enhancements:
Increased Vampiric Vision the range from a base of 4 meters to 6 meters, and each point of logic will increase it by 1,5 more meters instead of 1;
Scattered some rat spawns to the dungeon;
Improve Kalyskah's facial expressions in Michael's cutscene;
Kalyskah will stay close to Merishya at the end of her cutscene, which makes it easier to know which cell to open;
Removed the echo effect from the first time Merishya calls kalyskah;
Tweaked dialogue widget so the skip button is always visible as long as you have the subtitles toggled on;
Misc:
Players can enter the Garden of Delights, but we haven't added interactions there yet. We will spawn the dancers and other NPCs that were supposed to be there after we fix the crash;
0.25.1
Fixes from what Unreal 5 broke and that you might have seen in version 0.25.0
Fixed photo mode not working;
Fixed Hints on the UI to show the proper keys for game commands;
Fixed NPC clothes not properly setting their custom colours;
Fixed targeting enemies not working;
Fixed Dialogue options not showing during cutscenes;
Fixed Controller inputs for both the UI and gameplay;
Fixed evasion not working;
Fixed Kalyskah taking fall damage. She's a vampire, she doesn't care about gravity;
Fixed mist form input not working;
Fixed Skill tree lines and tooltip;
Fixed navigation tabs in Menu Settings;
Fixes camera not changing when aiming with a bow;
Fixed many shortcuts;
Fixes outlines not appearing when using vampiric vision;
Fixed interaction with chests;
Fixed missing tags in the items tooltips;
Fixed Attributes UI;
Fixes
Optimized the size of some toysystem animations;
General optimizations on many materials from the level;
General optimizations on the Inventory;
Improvements in UI Performance;
Fixed Catherine's bra clipping through small breasts, but for now, Kalyskah can't wear this set yet;
Fixed game options not being properly saved. This was an issue that we've had for A LONG time, now we can finally say that your settings will be stored when you quit the game!
Fixed dark spots under the arms of some female skins;
Glasses will no longer cast shadows on character faces;
Fixed game not saving your changes on the input (French players have specially asked us for this because of their keyboard that isn't WASD);
Fixed Kalyskah's mouth not disappearing when she entered mist form;
Fixed TONS of situations where the game would crash;
Reduced CPU usage for NPC;
Fixed stun animation that caused male characters to flip 90 degrees;
Fixed Typo on the Prisoner armour set;
Prevented other input actions while resting in a coffin;
Reduced Emissive from blood buff;
Enhancements
Reworked Nemesis's introduction cutscene and also how she appears in the game for the first time;
Changed main menu to nighttime by default, this is just a slight hint on what we'll do next to improve it;
Kalyskah's ruined temple has been completely revamped;
Improved Nemesis goofy animations;
Improved materials on the sewers;
Improved Merishya's eyebrows and made a general glow-up on her character;
Improved usability of graphic settings and made a way to toggle raytracing On and Off;
Improved Claw combat animations, Kalyskah will attack with more elegance instead of being as feral as the lesser vampires. It's not 100% done yet;
Improved movement on tails (Both for Merishya and Nemesis and also for the devil costume);
The night vision was completely overhauled and now will be much more helpful to allow you to see dark places;
Improved "waterfalls" on the sewers;
Created a new method for when we want an NPC to have a custom idle. For now, you will only notice the undead standing and walking differently than kalyskah. In the future, we'll add custom idles for every important NPC, to show off their personality more;
Improved the eyes of the undead, and also their skins;
Female undead will have a more high-pitched voice;
Undeads will be complaining and saying dialogue lines when they are idle;
Removed the IK on Kalyskah's feet. This was causing several glitches when she climbed stairs;
Input keys are not sorted alphabetically in the settings menu;
Reduced Kalyskah's initial health from 400 to 49 to make the game more challenging. This makes feeding and managing the blood buff more important;
Increased the time it takes for Kalyskah to start recovering her stamina after attacking from 0.01 to 1 second;
Reduced the threshold for Kalysakh to be visibly thirsty, also reduced her max blood points at the start so she doesn't have any blood shards (those she will get during the story)
Kalyskah will start with only 30 blood points, so players need to actually try to sneak behind enemies to drink their blood in the early game so they can recover.
Added tooltips to every option in the game settings
Kalyskah will equip her weapons when enemies start to target her and unequip when they stop doing so
Male undead won't always have black hair
Improved Move and Zoom of the skill tree, increased interaction area
If Kalyskah doesn't have a weapon equipped and you try to attack, instead of glitching the weapon in her hand as she plays the attack animation, she will properly equip them;
Reduced the size of some UI elements to not go over 4096px;
Reduced the size of some general textures;
Fixed performance in several particle effects;
Improved the looks of the torch;
Features
New NPC (Doesn't have dialogue yet) Gabriela;
New fringe hairstyle;
Improved Kalyskah's default hairstyle to match the quality of our newest ones;
New Armour for Merishya;
Added a proper tutorial to the game, to teach you the basics of how to move, attack, heal, activate night vision and sneak;
Two whole new areas: The Garden of Earthly Delights and the Garden of Blood. We haven't added the content for the Garden of Delights yet, but you can play in the area and defeat some waves of enemies. Later on, we'll be balancing and better distributing them;
New cutscenes that I'll leave you to find out;
0.24.1
Fixes
Fixed cleavage morphs on clothing;
Fixed infinite loop on dialogue option when speaking with Ursula;
Kalyskah's legion gloves were readded to the game (But you need to start a new game to get them)
Enhancements
General improvements on level design also removed the vegetation sway to improve the performance;
Reduced the number of NPCs spawned in the world to improve performance;
Fixed some of the particle effects in the world to improve performance;
Temporary distance checker for NPC spawners until NPC manager is implemented. This should make it so NPCs aren't spawned until Kalyskah gets very close to the area they should be in;
Michael will now sit at the library and Ilreth will be next to him;
Features
New world event: Captive Rescue
New world event: By the Bushes
New combat style: Scythe (Some of the animations are a work in progress)
New NPC: Ilreth, you can buy weapons and sell to her the items you loot; Ilreth also comes with a whole new voice-set at the gallery (by Pixie Willow)
New Gallery Only NPC: Nemesis
2 new female/female/male Threesome animations
Completely redone the Long Fuzzy hairstyle and a combed version of it as well (we'll need to tweak the physics later)
0.24a
Fixes
Set some of the levels on the right streaming distance and layer. This was supposed to improve the performance but something is happening with the AI that is making this not very noticeable;
Fixed NPCs that were wrongly being tracked by quests (Like some on Kalyskah's playroom that were being tracked as if they were Alvina);
After you finish talking with the most important characters from Kalyskah's legion, including Usula, the new NPC, the Slice of Unlife quest will go to the next step, which isn't implemented yet but at least now this will be written in the description;
Fixed posts that weren't turning on next to the arena;
Fixed an error that was making players unable to skip cutscenes that didn't have a dialogue;
Fixed Amara's door sometimes not being properly interactable during slice unlife quest;
Enhancements
Foliage detail around the college.
Redone Michael's library and the whole area around it;
Improved translucent glass material for the windows;
Improved underwater shader with water distortion;
Improved the Docks
Added a throne on Kalyskah's temple, later we'll add interactions on it;
General improvements in Materials and the way they work with our weather system;
Made Seekers more OP than they were in the Legacy version, so they can be a challenge to prologue Kalyskah;
Gerrard, the student that Brooke shouts at and that Kalyskah can engage in an NSFW scene during her speech, will now have a unique look;
Raptor now glow on hit;
Features
Added a new NPC: Ursula, created by our patron Jaken. She comes with a new activity where depending on your replies (and luck) vampire hunters can spawn at Kalyskah's temple;
New Activity: Kalyskah finds a woman being robbed in the woods;
New Activity: Brooke tells Kalyskah that one of her students is missing. The missing student will change depending on whether or not you make the NSFW path on Brooke's speech from this patch forward;
Kalyskah will now speak when she approaches Gremmnoch;
Added some prisoners to Kalyskah's temple. They are randomly generated when you load your save and the lower her Compassion level, the higher the chance of her having prisoners;
New Seekers spell Holy Teleport. The vampire hunter teleports to where Kalyskah is;
Added a new animation to play when Kalyskah bites an enemy from behind. Preparing the ground for later we add some sexy ones!
Checkpoints/Fast Travel are back! For now, we added three, one at the Arena, one at the Cloister and another on the farm far from the temple. We'll add more later;
Known issues:
I was having issues compiling the project to Vulkan and I had to disable it on this patch.
The game size increased slightly, but hopefully, the time it takes to load sublevels will decrease slightly too;
The FPS is extremely low at the temple, I suspect that it could be related to the NPC AI and you might notice that their animations will flicker in the distance. This is because I'm trying a bolder approach to mitigate the FPS issue until we make a more permanent solution.
0.23.3
Fixes:
Fixed ID on Kalyskah's boots so it can be properly stored. I mean the Karnstein Legion boots, although the item is not available on the game yet.
Enhancements:
Slight improvement in the animation blending when kalyskah rises from her coffin;
Footstep sounds should work properly depending on the surface you're walking on in the landscape;
Reduced the sound of armour rattling;
Removed wolves and bears to give room to animals more fitting of the new environment;
Improved the animal spawn in the world to make the place more crowded;
Features:
The Island's biome was Completely remade.
New Enemy: Raptor
Readded an old enemy: The same hounds that you could find on the sewers in the legacy version are now in the prologue world but without wounds in their skin.
0.23.2
Fixes
Fixed hundreds of duplicated meshes in the level design, which might improve the performance a little;
Fixed mesh clipping issue that generic female character’s breasts had while you were not talking to them;
Enhancements
Added physics to some flags;
Tons of improvements on materials in the level design and corrections to make things make more sense;
Improvement on the foliage around the University;
Improved symmetry in some parts of the dormitory and University;
The female massagist and also the Hexblade that Kalyskah can have sex with will have their hair pinned when Kalyskah is behind them, preventing mesh-clipping while she bites or kisses their necks;
Improved sound effects and the blending of animations when Kalyskah feeds from rats;
Improved the way Kalyskah attaches to humanoid enemy necks to bite them;
Human servants will no longer have vampire teeth;
Generic female faces will be a bit more different than Kalyskah’s in shape;
Heavily improved the lights and camera work on the speech Kalyskah gives to Brooke's trainees!
Features
Streamer mode is implemented in the speech Kalyskah gives to her acolytes. Now if you have streamer mode on, the camera angles while she gives a blowjob will be different in a way that it doesn’t show any genitals;
New Hairstyle: Catherine’s Bun. We’re also testing how this hairstyle looks in Amara until we can make her actual hair;
New animations:
Pillory Anal and Vaginal, with 2 interactions for each
v0.23.1.c
Fixed the issue that was causing characters to stay in their underwear in the gallery;
Fixed the lights on the gallery levels so they are not as dark as before.
v0.23.1
Fixes
Added roam points to Hexblades that weren't roaming;
Fixed a crash that happens when you unload the open world;
Made tendency changes for both male and female masseurs match;
Minor refactor on how InverseY controls the camera to improve readability and also fixed an issue that was preventing it from working as intended;
Fixed Female Servant path (Both quest completion and post-massage scene);
Fixed characters T_Posing in gallery scenes;
Enhancements
Kalyskah should no longer comment about Alvina's notes if she's in dialogue or cutscene;
Further detailing and improvements on Kalyskah's temple;
Added some sound effects to the massage scene with the female acolyte;
Added a way to disable NPC AI in the gallery, so animations don't change automatically;
Added water sounds in the dungeon, next to the sewers;
Improvements in camera shake effect on the massage scene;
Features
Made NPC maker accessible on the base game. Now our Nightstalkers can start creating their characters and sending them our way so we can populate both Kalyskah's temple with more known faces, and also the town of Tupelo!
Made a slightly more SFW variation of the massage scene when the player has the Streamer Mode on, so no genitals will be shown;
Erotic Content (Toysystem)
New doggystyle interactions:
Breastplay
Dickslap
New BDSM animations (We were working on those before we did the poll):
Lesbian Pillory Fingering (Interaction)
Lesbian Pillory Breastplay (Interaction)
Improved lesbian pillory fingering loop
Cross Ass Fingering (Loop)
Cross Pussy Fingering (Loop)
Cross Pussy Fingering - Finger on Mouth (Interaction)
Cross Ass Fingering - Licking (Interaction)
Cross Ass Fingering (Breast Slap)
Version 0.23.0
Fixes
Fixed Kalyskah's and Amaras' eyes on the first cutscene;
Fixed Brooke's speech logic so the quest can now be completed;
Fixed vulva style slider on character customisation;
Fixed eyes on One-Handed sword idle pose;
Fixed Eyetracking logic, so Kalyskah should look up and down correctly while lowering her head during dialogues;
Fixed an issue that causes characters to blink during cutscenes where we didn't want them to;
Fixed a minor memory leak on ToysystemController;
Fixed patrol of enemy NPCs like bandits and animals;
Fixed leather boots' footstep sound so Kaly no longer sounds as if she's barefoot;
Fixed the position of the sword on the Two-Handed idle;
Fixed Michael the wise being barefoot;
Fixed Kalyskah not being properly set as the active actor on a Toy-System scene, which was causing her to be misplaced when a sex scene would begin in a BDSM device. And also depending on your choice while negotiating with female bandits;
Fixed issue that was causing information to repeat on books and notes;
Fixed Farley's duplicated voice at the beginning of his cutscene;
Fixed NPCs not starting sex scenes when Kaly was in a BDSM device;
Fixed error that was preventing players from loading saves coming from older versions;
Fixes a bug in the Toy-System where Kaly would return to the default standing position;
Enhancements
Removed several things from the game's tick, which should improve the performance;
Refactor how the heart SFX is handled during blood buff;
Removed some unused codes from the project;
Made Alvina's dialogue cinematic, adding more body language to her;
Added an alternate route to the lower part of the temple, which should allow NPCs to move up and down without needing the lift. Although until we make the NPC schedule system we won't be adding too many characters there;
Added an icon on the compass for the Dungeon and the Training arena. They disappear when the player is too far, we'll investigate why this is happening later;
Added more BDSM devices in the playroom;
Added some post-process effects during the dialogue with Laver;
Dialogue options that change Kalyskah's tendency will now be labelled;
Added nav modifiers to prevent NPCs from getting inside the blood bath and also inside the sea area
Quest "Check on the Legion" will now trigger the next step so players can understand that we're still working on the next bunch of content.
Added some water to the bottom of the dungeon so it's no longer a black box;
Redone the whole lights on the whole open world;
Improved the architecture of the cathedral;
Features
Trees, roads and camps are now scattered throughout the whole Island, and they can be explored. For now, we didn't add content to these areas other than enemies that are spawned in. This area is between 2 and 3 times bigger than the playable area on the Legacy Demo.
New sliders to change Kalyskah's muscle intensity in the character customisation;
Added 4 trivia books to Michael's library;
Added the longest erotic scene we ever did. You can trigger it by entering the blood bath area. I suggest you save it before the scene starts because there are a lot of choices on it! Also, you might notice that sometimes the character's hands will clip with Kalyskah's skin. that's Because the animations were done using the new rig but because we didn't fully implement it on the engine yet, the animations are not looking 100% exactly how they should. But we'll be fixing it next month.
Known issues:
The choices on the massage with the female character aren't changing as many Tendency statuses as the ones with the male. This will be reviewed in the next patch.
When you close the game, it sends a crash message. This also happens when you leave the open world while loading another save or returning to the main menu. We are investigating what's causing the issue.
There might be some stuttering while loading sublevels of the dungeon. But that's because we are in the process of reworking how we did the world composition. This will be reduced as move forward with this task.
Version 0.22.1
Fixes
Guard Captain Brooke should now have her actual name instead of Alvina;
Still, on Brooke's quest, we Removed a condition to end the speech in an attempt to fix the issues caused by the quest. So now you can end the speech at any point without even choosing any options.
Fixed toysystem bug that was causing characters to face weird directions during threesomes;
Fixed Kalyskah's teeth disappearing when the camera was distant;
Fixed a bug that was causing a blue circle in the world's skybox when DLSS was active;
Fixed a gap on the dungeon's roof;
Fixed game getting stuck while talking with Kaida;
Enhancements
Added a missing voice line on Brooke's speech (the one that plays right before Kalyskah says "What do I mean")
Made so that if Farley or any other NPC is thrown into the water next to the docks, they will teleport back to the wooden area. This should avoid that quest from getting unplayable in case you accidentally shove him into the sea;
Improved the sound effects on some of the sex poses while tied up;
Optimizations on Kalyskah's base blueprint;
Kaida's hairstyle shouldn't be as translucent as it was before;
Features
Kalyskah and female characters will beg when someone approaches them while tied up in a BDSM device;
2 new short hairstyles
Version 0.22.0
Fixes
Fixed Kalyskah's breasts popping out of her chest in the main menu;
Controls will now be properly saved\loaded when you customise them.
Fixed the line in the speech Kalyskah gives to her acolytes that was causing an infinite loop on the quest;
Enhancements
General improvements on the level design, lights and performance;
Change male and female body shapes. Not every character has been converted yet, and once everything is done, we'll add a slider in the character customisation window for you to change Kalyskah's muscle volume and intensity;
This change made Kalyskah's eyes behave a bit awkward sometimes but we'll fix it on the next patch, together with other texture improvements.
Click to expand...
New Acolyte clothes for both male and female characters;
Dialogue options that were already chosen will be grey or not be displayed at all;
Improvements on Natasha's eyebrows;
Changed Laver's default clothes;
Updated the leather armour giving it fewer variations on chest pieces so the detail she wears on her shoulder is on another inventory slot. This change can't be seen in the game yet, since the bandits won't drop all the pieces for now.
Some clothes will now have a Push-Up effect on top of the cleavage effect for large breasts;
Tweaks on the level to make doors of the temple open on the new areas that players should be able to go;
Features
New room on the temple: Kalyskah's playroom. It will function similarly to how the puppeteers used to work after you unlocked their quest. NPCs will tie themselves to devices and be interactable, or Kaly can tie herself in and be intractable. Later we'll add some more features and dialogues there.
A new character, Kaida, and Kalyskah has the option to use her as a subject for a friendly demonstration to her acolytes *wink* *wink*
New options on the settings for you to better customise how to play the game:
Added Setting for FOV (Field of View)
Added Setting for Motion Blur
Toggle for camera smoothing
Added an option to activate Nvidia
DLSS
The Deep Learning Super Sampling feature might give some players a boost in performance. But make sure your video card drivers are up to date so it works correctly. Also, it might create some visual artifacts on the skybox depending on your settings, we are investigating why this can happen sometimes.
Click to expand...
Version 0.21.3
Fixes
Fixed how the intro cutscene starts so the UI doesn't show up
Fixed Amara not walking when the cutscene ends
Fixed mesh collision on humanoid AI (This was causing the camera to bounce depending on some angles)
Fixed Kalyskah's underwear showing up when she sleeps. Thanks, patron Ricochet for pointing that out.
Increased water occluder area to prevent characters from swimming underground;
Enhancements
Backend implementation of triggers when objects are pushed or pulled with telekinesis. This will be handy later when we add things to the environment that can change their state when Kalyskah pulls or push it, like walls that will break or pipes that will rotate.
More progress on Barracks level design. Among other things, now the bridge looks fancier!
Some flags that used to have a cross now display Kalyskah's legion emblem;
Features
Added an option to disable dialogue and ambient subtitles;
Added Brooke and some trainees at the barracks, and also added the dialogue between Kalyskah and Brooke with an erotic path (We will improve the animations later)
Added a button on the settings for Players to toggle the UI during gameplay. This will hide the health bar, icons on the screen, etc. Good to take screenshots or make videos of the game.
0.20.8 - 2022-10-05:
Here
0.20.7 [REMAKE] - 2022-10-03:
Here
0.19.3 - 2022-06-30:
Here
0.19.3 - 2022-03-17:
Here
0.19.2 - 2022-03-14:
Here
0.19.1 - 2022-02-28:
Here
0.19.0 - 2022-02-02:
Here
0.18.8 - 2021-12-21:
Here
0.18.7 - 2021-12-21:
Here
0.18.6 - 2021-12-14:
Here
0.18.5 - 2021-12-13:
Here
0.18.3 + 0.18.4 - 2021-11-30:
Here
0.18.2 - 2021-11-09:
Here
0.18.1 - 2021-10-30:
Here
0.18.0 - 2021-10-07:
Here
0.17.4 - 2021-09-30:
Here
0.17.3 - 2021-09-13:
Here
0.17.2 - 2021-09-02:
Here
0.17.1 - 2021-08-31:
Here
0.17.0 - 2021-08-18:
Here
0.16.8 - 2021-08-04:
Here
0.16.7 - 2021-08-04:
Here
0.15.2 Hotfix - 2021-05-10:
Temporary fix for game crashing when starting the game in full screen with DirectX.
0.15.2 - 2021-03-27:
Here
0.15.1b - 2021-03-11:
Here
0.15 - 2021-03-03:
Here
0.14.3 - 2021-01-25:
Here
0.12.6 - 2021-01-10:
Here
0.12.4c - 2020-12-23:
Here
0.12.4b - 2020-12-19:
Here
0.12.4 - 2020-12-16:
Here
0.12.4 - 2020-08-28:
Here
0.11.2 - 2020-06-08:
Here
0.11.1c - 2020-06-04:
Hotfix (
changelog
)
0.11.1b - 2020-06-01:
Hotfix (
changelog
)
0.11.1 - 2020-05-28:
Here
0.10.4 - 2020-04-16:
Here
0.9.1 - 2020-01-21:
Here
0.9d - 2020-01-17:
Here
0.9c - 2020-01-17:
Here
0.8.11b - 2019-11-28:
Here
0.8.10 - 2019-10-25:
Here
0.7.0 - 2019-06-01:
Highlights:
Sound effects overhaul;
New weapon and armour;
New erotic animation and navigation;
Combo system;
Properly made an evasion system, replacing that awful rolling.
Fixes:
Fixed the camera clipping on dialogues and cinematics. But notice that since the aspect of the screen is no longer being controlled by the cameras, the iron bars on Merishya’s dialogue might cover the character face depending on your resolution;
Disabled the dramatic camera priority on Kalyskah’s spawn, which was causing a very rare bug that made the game camera getting stuck;
Kalyskah’s guard in dialogues;
Kalyskah will only whistle when she throws a barrel on the first floor of the starting room, not when she overlaps it as it was before;
Kalyskah will now say sentences while you explore the dungeon as intended. We used to have a problem where enemies colliding with the trigger boxes where disabling the sentences.
Improvements on the character state machine, which should prevent Kalyskah to get stuck after exiting dialogues;
Undead will collide with the elevators properly, so you will no longer be able to kill them by getting to an elevator and waiting from them to go through the ground and die.
Enhancements:
Overhaul of footstep sounds. Now they will match the surface and your equipment;
Added a new game button, you no longer have to go to your
appdata
folder to delete your save if you want to start the game from the beginning;
Different animations will cause different damage;
Enemies play a stun animation when they get hit. This will make combat more responsive and make easier to make combos;
You are no longer be able to change the guard direction in the middle of an attack or combo;
Improved Undead physics assets and made them play a death animation that changes according to the direction that you were when you hit them;
Eyes will now track the other actor on dialogues, preventing characters to have dead fish eyes in the middle of a conversation. (Known issue: If you skip dialogue to quickly, they might look to the wrong direction. But it fix as soon as the dialogue ends)
Glasses and Pet-Collar will no longer use the “head” slot like the hat was doing, so you will be able to wear all three at once!
Weapon trail effects should be more reliable;
Improved all the weapon’s shading. No more plastic weapons!
When Kalyskah receives an attack, she will play an animation considering as she doesn’t have a weapon equipped if her sword is sheathed;
Improved chest looting logic so you won’t get repeated items that where supposed to be unique;
Reduced the stamina cost for dodging attacks;
We removed the rolling, dodging attacks are now a side step, which happens way quicker and goes exactly to where you want to go. But it will make you vunerable for a short period. So try not to evade too early or you will get hit!
Improvements on the enemy damage and health scaling according to their level. They shouldn’t be meat shields any longer;
Reduced boss health a little bit and improved his locomotion animations + collisions (Although in one of our tests, Kalyskah got stuck inside his head until she got hit again. Tell us if you have this problem because then we can see how to fix it);
Slight improvements on the character’s rotation on the final cutscene;
Improved enemy patrol paths on the sewers;
Doors now show when they are locked, open, when you have a key to open it and when it’s jammed.
Features:
New enemy on the sewers. His appearance will be improved in time;
Combo system implemented for the two- and one-handed swords!
New game loading screen with a small widget that will be rolling, showing that the game is not frozen;
Possibly made the game open a little bit faster and fixed eventual crash while opening it;
Revamped game options menu, now you can actually set your resolution and tweaks things like brightness and audio volume for Ambient, Combat, General, Dialogue or all at once!
New Sword:
Claymore (It is big!)
New Armour:
Dress (For those familiar with version 0.2 of the game, it’s that dress! But we will fix the textures on the next version)
Undead and Kalyskah will have small sentences while they fight, bringing more immersion and lore to what’s going on;
Merishya will now have something to saw if Kalyskah goes talk with her after having sex with
any
of her acolytes ;D
You can now walk normally by holding ctrl, and holding shift while having a weapon equipped will make Kalyskah walk a little faster than before.
Erotic scenes updates:
Better controls on the sex scenes, so you will be able to go to manual mode on the blowjob and lesbian fingering animations;
New Sex-Animation: Reverse-Cowgirl. You can see it through the doggystyle branch;
Hair-Pulling
and
Oath
animations have been added as branches of the
doggystyle
;
Smooth transitions between Kalyskah doggystyle and it’s branches (Hair-Pull, Oath and Cowgirl);
Blowjob climax placeholder (With Kalyskah saying dirty things);
Improvements on the way the doggystyle blends with slapping additive animation when you press the interact button;
Enabled second chance erotic scene between Kalyskah and the female acolyte. For now, it plays the same animation that it plays with Merishya, but we will expand the lesbian animations in time;
There is a swap button on lesbian scene now =)
Known issues:
Kalyskah will have her weapon on her hand after exiting a sex scene. Just reequip it and it will be fixed.
0.6.4 - 2019-04-23:
Fixed the level up buttons disappearing when player earns a level;
Fixed guard mode when Kalyskah respawns on a checkpoint after being defeated;
Re-enabled loading screen between main menu and gallery scenes;
Tweaks on the equip\unequip one handed sword so Kalyskah can walk while playing them. The animations will be improved in time so the blend feels more natural;
Improvements on lipsync (Kalyskah shouldn’t move her lips when she is done with her sentence….. we hope… This will be enhanced on version 0.7);
Combat should be faster now, since Kalyskah won’t play the whole recovery animation before she is able to attack again. This is a window for the combo system that we’ve left open on this release, but it will get new animations on version 0.7 and a fine tune.
Known issues:
It takes a second to reenable Kalyskah’s movement after the dialogue with Michael is done, but we are investigating what caused it to fix on version 0,7;
Menu is showing version 0.6.3;
If you want to delete your save to start a fresh game, you can delete files inside the folder C:\Users\YOUR_USERNAME\AppData\Local\Kalyskah_RPG
0.6.3 - 2019-04-13:
Fixes
Fixed input on gallery scenes;
Fixed tooltip on stats that sometimes were showing “text block” and made the “+” buttons yellow
Possibly fixed game crashing at the final cutscene for some people. We were not able to reproduce this issue, please tell us if it happens to you.
0.6.2 - 2019-04-12:
Fixes
Boss no longer has an invisible guard. He ignores your guard direction, but he receives incoming hits from any guard position as well;
Interacting with objects should be more reliable (You had to click many times before the game recognizes your input);
If you continue a saved game coming from the boss area, you will not be forced to see Merishya’s cut-scene again. She will start to follow you as soon as you use open that door that goes back to her area by using the lever.
Fixed animations that were supposed to play only on the upper-body of the character, making the movements of her legs blend properly to her torso when she opens doors and equip weapons.
Fixed some enemies that were patrolling such a small area that it was making it seen that they were just walking in circles;
Disabled hot-bar until we make consumable items or make it actually useful. Before this patch, the hot-bar could be used to equip swords and armours, but since the weapons don’t have a very singular mechanic for a specific situation, we thought that it was best to remove it for now to avoid polluting the screen;
Fixed many rooms that once you got in, you could see the world as if it had invisible walls.
Enhancements
Doors now always open to the opposite direction that you are coming from, it also has an outline and displays the key to interact with it when your cursor is over it;
A subtle light follows Kalyskah now, it helps to see in dark areas;
Placed some new checkpoints and improved the collision of others;
Now Merishya will actually be locked on her cell. She only follows you after you find the key and open it;
Changed description of Pet-Collar and Hexblade armour;
Balanced the Intelligence attribute, improving the scaling of blood buff regeneration and also the amount of blood sucked per point.
Improved elevator on the Main Hall to just go up and down when the player interacts with the lever. There is a better sound feedback when the elevator is moving as well.
Now you only open the character stats when you press C and the Inventory key, I, only opens the inventory. It should help you to have a cleaner HUD when you just want to make quick adjustments.
Improved the animations when player “equips” the claws.
You can now push barrels by interacting with them (Football is no longer needed xD);
Balanced the Karnstein Legion Armour and put the “revealing” set on another chest.
Features
Equipment is now being saved on checkpoints. This fixes the problem that was making Kalyskah naked on the final cutscene. Now she wears whatever you were carrying when you reached the boss checkpoint;
Player can now find the Flamberge somewhere;
Known issues:
If you want to delete your save to start a fresh game, you can delete files inside the folder C:\Users\YOUR_USERNAME\AppData\Local\Kalyskah_RPG
The inputs are not working on the gallery. We noticed this problem after the packing the game. We will release a version 0.6.3 to fix it.
0.6.1 - 2019-04-04
Features:
Combat and environment music;
A new scene has been added to the gallery: Doggystyle with a hair pull;
Kalyskah can now attack with her claws when the player doesn’t have any weapon equipped;
Player can now dodge when they have an enemy targeted (The speed of recovering from the roll is not as smooth as we wanted, but it’s a start);
New enemy: A female undead;
Completely redone the combat system, now you have to watch out for the direction that the attacks are coming and attack on different direction than the enemy guard;
Save\Load game system (The items that you carry are not being saved yet);
Removed silly footstep sounds while Kalyskah is jumping;
Hexblade armour with 4 variations that will be randomly dropped by the female undead;
Kalyskah’s underwear can be found somewhere in the dungeon;
Fixes
Second chance now works when you have only one life;
Properly disabled Enemy AI when the second chance dialogue starts;
Hammer is now properly placed on Kalyskah’s hands;
Kalyskah’s eyes shouldn’t be foggy anymore;
Glasses are less refractive, so it doesn’t deform Kalyskah’s eyes as much as it was before;
If Kalyskah falls bellow the ground, now she resets at the last checkpoint that the player got.
Rework on the checkpoint logic;
Fixed equipping and sheathing the two handed sword animations;
Main menu song now keeps playing when you are on the graphics options.
Enhancement
Merishya now attacks the enemy that Kalyskah is targeting and respawns at her side together with the player on checkpoints;
Flags at the dungeon now show the Karnstein Legion symbol;
Kalyskah stops to bite when she gets hit;
Enemies have facial expressions during the blood sucking loop;
Sex interactions can now be triggered with Ctrl + Numbers, so players that are on a laptop will be able to trigger them. (It’s not the key customization that Andrew McWarren asked, but it should help until we actually make the key customisation menu =) );
The controls of the game are now displayed on the bottom left of the screen, and they adapt when you are in combat or outside combat. You can toggle it on and off;
Changed some cringy dialogue lines on the second chance dialogue;
Biting an enemy should feel more cinematic, and we increased the damage scaling with player Intelligence (In the future this attribute will be renamed to sorcery);
Reworked every trail of the swords and made it change when the player has the blood buff activated (In the future, the blood buff will enhance your damage);
Changed the level design of the Dungeon so the player can now actually see the locked door before doing the puzzle and added some new rooms and areas that will be populated with new enemies in the future;
Leaver puzzle on the sewers was removed, we placed the key somewhere else;
Kalyskah now stands on a more animalistic form when she is hungry;
Added a subtle light on Kalyskah that makes she never go completely dark when in dark areas;
Enemies now have a random hair applied to them;
Male undead now wear the Hexblade armour instead of the tribal one from before. That armour was always meant to be a placeholder until we managed to make our own design;
Michael is now called “Michael the Wise” on the dialogue, to better match what we have planned for the lore;
A subtle effect on Kalyskah’s hand when she jumps while in full speed and slightly reduced the amount that she opens her legs when she does so;
Added leavers after each of the unlocked doors of the level so if you restart the game from a checkpoint, you can still have access to every area of the level;
0.5.1 - 2019-02-02:
Mouse arrow disappearing if you started Merishya or Michael dialogue while having the inventory opened.
Field of View of the camera on Merishya dialogue/Boss cinematic if you had triggered any H animation during gameplay.
Camera behind a wall on the cinematic with the boss.
Lens flare on main menu and gallery scenes. Credits typos and updated team members.
Know
Issues
The lip-sync is not perfect yet. It’s a work in progress.
The first camera on Michael’s dialogue doesn’t move very smoothly, we are still improving it.
The two-handed combat animations are not seen as the final version. We are first testing the timing and the combo chains before we fully polish them.
Typo on the word "YOu" on the split roast option.
0.5.0 - 2019-02-01:
Split-roast: Kalyskah is now able “engage” with two acolytes at the same time if they are close enough.
A simple line that Kalyskah just says: “You are free, begone” to the acolyte, so you don’t have to trigger an H animation in order to keep going in case you fall on the second-chance dialogue.
You need to be with a positive score between the number of times that you died and the number of times that you killed in order to trigger the second chance dialogue. Your score is shown on a Heart at the top left of the screen.
New Hairstyle – Long fuzzy.
Physics on Merishya’s Tail.
Hammer on a secret chest. For now, the hammer is using the two-handed sword animations, but we will make unique ones for it after we make the fencing attacks.
Improvements:
We’ve made the dialogue system from scratch. Now the letters will appear instantaneously, making the skip button jump right to the next line instead of making the whole text appear before it does so.
Better cameras, facial/body expressions during dialogues.
Remade the two-handed sword animations for Kalyskah. Her idle is unique, her light attacks are faster and her heavy attacks have a finisher where she spins and can damage multiple enemies at once.
Upgraded to Unreal engine 4.21.
Added more details on Kalyskah’s Starting Rags.
Fixed collision of the cape on the Karnstein Legion’s Plate armor.
Kalyskah’s and Merishya’s skin material
Changed the “You’ve Lost” text to “Return to Darkness” on the game over screen. Also, made the text orange instead of pure red.
Kalyskah’s jumping animations.
Better lights and hopefully, better performance.
Added more life on the boss area. Tell us if you find some glitch so we can fix it =D
Fixed
Kaly’s comments are louder during the gameplay.
0.4.2 - 2018-12-14:
Fixed a bug that was disabling the player input after intercourse during gameplay.
0.4.1 - 2018-12-11:
Made the make-up scalar parameters (Opacity, etc) save properly on the character customization;
Improved ragdoll effect on the boss fight: Now his light attacks don’t throw the character. Charging attack remained untouched and heavy attacks throws less;
Decreased boss health on higher difficulties;
Properly resetting the boss health, position, target and pillars in case Kalyskah gets defeated during the fight.
When the player gets defeated, Kalyskah now returns with 70% of her maximum health, instead of flat 30.
Boss doesn’t trigger second chance dialogue when he defeats Kalyskah.
0.4.0 - 2018-11-29:
Improvements:
Remodelled Kalyskah's face and improved her textures and materials
Camera for privates on character editor
Blowjob animations
Dungeon starting zone (Added some spider webs)
Materials of every hair have a better shining (Some of them are to much, but we will fix it in time)
New Features
Kalyskah's idle change when she is hurt.
Added a voice hint for the barrel's puzzle
Added 2 new hairstyles: Short and Bald.
Doggy scene on the gallery menu.
Doggy as a possible pose on the negotiation system.
Against the wall scene added on the gallery
A little reward when the player completes the puzzle.
Fixed
Dialogue now displays Kalyskah instead of Kaly.
Updates on the lights of some adult scenes
Character customization now has a better interface and it saves the character appearance properly when you reopen the game. Also added a reset button to make Kalyskah go back to default.
Made the secret "Demon" armour more balanced, although it still better than the other armours that the player can find on the normal places of the game.
Know Issues:
Gallery - Kalyskah's breasts don't change on gallery animations (It's always set to default there). We removed the scaling on the gallery because it was causing problems with the animations.
Some of the hair options doesn’t look too good with bright colours, but we will replace them in time.
Negotiation System - Breast shape gets weird on doggystyle and missionary animations if you are not using the default value of it. This will be fixed in version 0.5, where we will simplify and improve the breast size sliders.
Character Customisation - Opacity, glossiness and metalicness are not being saved yet, but we will launch a hotfix on the next week that will fix this.
0.3.1 - 2018-09-07:
Fixed the crash when loading a level or opening the game.
The game now uses level streaming, which should reduce the loading times between scenes.
Made the trail effect on sword attacks more subtle
0.3.0 - 2018-08-28:
First release of the game
Johanno2025-12-26★★★★★
Gameplay: Meh the Combat is janky. The controls are ok but the ui dissapears sometimes. The bugs don't help the experience. Visuals: Well they are pretty well. Until my RTX 2070 has issues to get 10 FPS on any settings. It does help to use DLSS but that worsens the Quality extremely. It seems the game is not optimized in any form and runs every asset on full display even though you cant see them. Smaller maps do work better. Story: Yeah well it exists. Sex: Yeah your sex options are to go through some buttons and they try to smoothly go to that sex position. however it seems that it is not really well made and only animations are done for each position. No cum shots and it is buggy too. Didn't even try each position because it is boring. The biting animation is nice though.... Final: Yeah buggy mess with no real story and bad gameplay.
redhead15102025-10-27★★★★★
This is one of those rare instances of an H game going above and beyond what's to be expected of it and tries to be a good game without any niches. while the game is still in it's infancy and still unrefined there is no denying the vision of the creators is an attractive one. can't wait to play the game and not just a demo.
maismuffin2025-01-17★★★★★
8+ years in development and looks, plays, feels like an early alpha. I know, they remade it in UE5, but holy shit is this a complete clusterfuck. To name just a few problems: - Combat is janky - NPC contantly glitch around - Sexual encounters constantly glitch out - Texture glitches - Found over 100 bugs in under 30mins. In fact, there are so many game breaking and sequence breaking bugs, the game needs to be scrapped and redone yet again - Clothing glitches - Sterile cutscenes that lack any kind of good script or voice acting - 2010 graphics but needs a future 2030 graphics card to run Avoid this game like the plague. Not worth your time. The worst thing about it is that they had a pretty well working UE4 version and scrapped it for ... this... Worst decision ever imo.
Maul3r_2024-12-22★★★★★
Quests were decent, loved the voice acting, chicks hot... that was the legacy version. Apparently it was buggy? But I haven't encountered a single bug besides occasional texture pop ins in that version. This Unreal Engine 5 one is so stuttery it's almost unplayable. The developers have stated they are working on a fix and due to the passion and potential of this game, I keep my hopes up.
splurkk2024-10-29★★★★★
Enjoyable demo. I only played till the 2nd fight scenes, but intend to play some more later. Bigger boobs in character customization would be great. The gameplay for fight scenes could use some work, but that's not really why I'm playing the game.
droglob2024-10-27★★★★★
This project has been going on for at least 9 years as of this date and is currently still sitting at a proof of concept level, in a version that has worse optimization, less content and less features than it once had in a prior version. It is a project that combines shallow, mediocre gameplay with mediocre animation, mediocre characters, mediocre story and mediocre, practically non existent adult content. All of this would be fine if it at least were the make up of a mediocre game, but it's become abundantly clear that this won't ever be a realized game and this project won't ever go anywhere. At this pace, even if it was finished, the final product would not be compatible with a quantum computing operating system. The current version is a waste of your time. The entire project is a waste of your money. The end.
The wolves2024-10-27★★★★★
n long-term projects like this, it's understandable to feel disappointed; waiting eagerly for eight years only to see no tangible content is tough for loyal supporters. Perhaps the biggest issue here is the lack of communication and roadmap sharing from the development team during this time. If there had been regular updates on the progress, it might have been easier for interested fans to understand the process. From the perspective of the developers, it's also important to recognize that long-term projects can be incredibly complex. Bringing a game to life involves many challenging stages, such as concept development, tackling technological limitations, and consistently testing new ideas as a creative team. Unexpected obstacles can arise, and balancing the intended vision with the reality of launching a product is often not simple. Even so, disappointing players and supporters for such an extended period can be seen as a break in trust. It’s not just about financial loss; it’s also about respecting players' time and enthusiasm. For both developers and fans, a more transparent approach and sharing small glimpses of progress along the way would have been a healthier and more respectful way to handle the process.
MrCharismo2024-06-15★★★★★
So I noticed this game hasn't received a review in a long time, so I would like to add an updated one. Here it is- Okay, so there's actually not too much to talk about tbh. Development is moving kinda slow, the actual adult content is still sorta light. Which I'll be honest, is okay. I understand that it's a small team or maybe time is stretched thin. But what kills this project for me, is the optimization is still pretty bad. After all of these years! My PC is pretty decent ngl, I have a 3090, lots of ram, a good cpu, and it still struggles with it. Like... Very noticably too. But besides the way it runs like crap, it still has VERY good potential. The devs need to just hire better programmers, or really look at where they're putting their resources in. Because they are sitting on something that could blow a lot of other adult games out of the water. But it's up to them to try.
Jackman90612023-11-04★★★★★
This is my second review on this website, I like to do my reviews in a configuration of The Good (pros), The Bad (minor cons, me just nitpicking), and The Ugly (Major cons that ruin the experience). This review will be a short one because I didn't play the game for a long time (more about that below). The Good - Graphics are nice The Bad - Character customization is limited, and you can't even use your customized character in-game unless you're a patron on Patreon. The lipstick doesn't look bold enough, it looks like lipgloss and not lipstick, doesn't matter how much I mess with the silders it still looks bad. The breast slider makes your boobs change between A cup to C cup, I wish I could make the breasts bigger. The Ugly - Now the reason why I didn't play the game for a long time is because it is a horribly optimized piece of garbage, I remember playing this game a long time ago, back when there was no set story and you just wander around a dungeon, back then the game had terrible optimization and it still somehow still has terrible optimization. That was about a year ago, you'd think that a dev could fix thebad optimization after working on it for a year since I last played it, but nope. TL;DR Game is a terribly optimized dumpster fire, avoid it at all costs for now, maybe the game will be fixed in the future, but I doubt it.
wodans2023-08-10★★★★★
The sex scenes are well and vividly animated. In general, it is noticeable that the game is good at motion animations. Only fighting is average. For me it is fine. There are small glitches that you don't necessarily have to experience. The only negative for me is that the world is constantly changing and you always feel like you have a new game in front of you . Where is the city? Hopefully they found their storyline.
Deleted member 30322332023-08-10★★★★★
10/10 potential 3.5/10 execution Imagine you go out and source the finest, $200 pound of Wagyu and hand it to a chef that turns it into ground beef. That's what this game feels like. Clear effort was made to have a bunch of high quality assets and solid world building, but whoever is ultimately responsible for the code which brings it all together has completely fucked it. Nothing about gameplay feels smooth or intuitive, there are tons of rendering issues and cutscene bugs, etc. Hopefully the team can cut out the weak link and polish this up because I'd really love to see it reach that huge potential.
Das Ras2023-08-03★★★★★
Hate to break it to ya, but this game is a mess. I downloaded this game on the first version that was uploaded to this site, and continued to check in a couple times over the years of it's development. After years of (not very great) work, the developers have decided to redo the story, and have made the game practically unrunnable on anything above a 3060. Yes, I mean you need that or higher to run this on the LOWEST graphics. The 3d animations are not very great, and the combat is pretty much a crappy replication of the witcher with a couple lame vampire powers thrown in there. I don't think this game is going to go anywhere, not for a very long time at least.
Cornelius Igarashi2023-01-06★★★★★
Man, I have no idea why they decided to do a remaster. I remembered playing a long time ago, when there was a story, and recently (maybe 6 or so months ago) I came back and decided I'd grab the Patreon version, only to be met with a mediocre tech demo. I'm giving this 4 stars, since the original was good, but I have no idea what about it was so bad that they had to scrap it.
tailgunner2022-10-20★★★★★
its even worst after this .20 update. There is still no map, its over 11gb big and no missions, barely a few npcs and now you cant even customize your character. It could be good but its so buggy and far gone that it will take huge turn around
Deleted member 14051532022-10-19★★★★★
Waiting until it comes to Steam. Played the Alpha when first came out, enjoyed even when it was very buggy and glitchy. I look forward for the game when it completely finish or if the devs keep an add on like DLC's in the future.
myrendil2022-10-07★★★★★
Well that was a pointless waste of time and drive space. The game engine is buggy AF, the textures flop through everything, there're no quests, there's basically nothing to do, it's possible to start going into fighting poses and swinging your sword in the middle of a cutscene, the skip key often just.... doesn't work at all, and the worst part is that the devs have the nerve to try to demand that you throw them your shekels on their patreon for the sole "privilege" of being able to make your character's nonexistent tits bigger. Which of course clip right through the armor in the gallery, which tells me that part of the game isn't done either. This is a callous cash grab, and these developers will never see a dime from me.
ourlordandsaviorjesus2022-06-05★★★★★
(for version 0.19.3) Doesn't work 99% of the time. For the 1% of time that it does, it's still awful. Crashes constantly; in menus, in game, when you start the game, in the gallery. The official "fix" for this doesn't work. I was only able to reliable run at the lowest graphical settings (which look abhorrent) and I still had some stuttering. My computer should be enough to run this 6 year old indie game, this is probably the worst optimization I have ever scene. It is terribly overambitious, the aim seems to be to create the Witcher III but with porn. The problem with this is that the Witcher III was made by a large, experienced studio. There is no way this game will ever be fully finished. The combat is clunky and unresponsive, oftentimes I couldn't even tell that the enemy parried my attack until a couple seconds after when I tried to swing again. I've heard some praise for the voice acting; personally, I don't see what they like. It is amateurish, and the poor implementation doesn't help. For example, in the first level enemies will repeat one of a couple phrases over and over again. The noise isn't directional, so it sounds like god is speaking to you. The boss at the end of the first level will crash your game when you beat him. This doesn't matter though, because you can walk right past him and leave whenever you want. The cutscenes are full of clunky animation and clipping errors, and the dialogue is both edgy and cringey. There are no redeeming factors whatsoever. There is quite literally nothing good I can say about this game. Do not download this game. Even free, it is not worth the space on your PC nor the bandwidth and time to download it.
Fidzius2022-04-02★★★★★
Kalyskah [v0.19.3] Genuinely hard to play given how the game doesn't let me use or remap skill keys, the movement and combat feel sluggish, looted chests and drained rats look the same on v. vision, lack of skill descriptions, managed to get get stuck because the quest to free the devil appeared after freeing the devil, too many item duplicates. The only good thing is the equipment: appearance is thematic and high quality, slot usage make it feel different and customizable. Given how long it's been in development and how terrible it is, my only hope is for it to get scrapped and remade into something less ambitious and more playable
nuclear2022-03-24★★★★★
This game suffers from the same pitfalls that most other games do; poor planning, trying to do far too much at once, and constant redraws. This game is more or less in the same state it was in a few years ago with not much to show for it. The initial tutorial level is the most fleshed out part of the game and has probably been revisited and reworked multiple times. Once you leave the starting dungeon, the game quickly falls flat. You are thrust into a open world with some NPC's scattered around with one liner placeholder interactions, with a few notable sandbox scenes. Aside from that, the depth just isn't there. Hopefully the devs get serious about this, and realize that quality is far more important than quantity in a game like this.
max272021-12-21★★★★★
I really like this game, it's very ambitious, and I hope it doesn't get abandoned, and it continues. The developers deserve a lot of praise, since it's not easy to work on this kind of games. The game itself needs a lot of polish and patches to fix things up, but they are heading in the right direction, a lot of AAA developers can learn a thing or two from this team. Maybe after a year or two it will have more quests and bugs fixed, so it can be a great game. It's voice acted, which is always a plus point. People should keep an eye on this game. Good luck to the team.