Lecherous Encounters and Wild Depravity
by Satyric
2DCG
Character Creation
Fantasy
Female Protagonist
Male Protagonist
Mobile Game
RPG
Sandbox
Text Based
Turn Based Combat
Lecherous Encounters & Wild Depravity (LEWD) is a fantasy, sandbox, and mostly text-based adult game with RPG elements. It is still in early development, and is inspired by games such as Lilith's Throne and Trials in Tainted Space. I am the lone developer, writer and artist. This game is a pet project that I plan to work on during my (scarce) free time, so there is no regular update schedule. Because of this, I decided to release the game entirely for free.
Screenshots
0.1.6.0
New
Sex System
First version of the sandbox sex system. Most systems are still rough around the edges, and I plan to further develop the system for the next release. This is the main feature for this update, so any feedback would be greatly appreciated.
You can try it out in a special debug mode with a placeholder female NPC by talking to
Sioffran
in
Oddities of the Occult
. You can also learn more about it in the new
codex
menu.
Deckbuilding
You can now customize your deck in the
Cards
section of the character menu.
Character Creation
Added
Van Dyke
facial hair style.
Added
shoulder-length
hair style for masculine characters.
Added
narrow
eye style.
Codex
New menu that can currently be used to view tutorials. In later releases, the codex will also contain information on the characters you've met, places you've been to, foes you've encountered, etc.
Began working on a system to withhold certain information about a character's body in their description until you have knowledge about that body part or characteristic.
For now, I've limited this feature to genitals and pubic hair, but I plan to extend it to also include nail and toenail color (when wearing gloves or footwear) and potentially breast and ass size (when wearing baggy clothes).
By popular demand, releases from now on will also include an
Android build
. Keep in mind that these are untested and might have bugs and other issues not present in the desktop version.
Improved
Paperdoll
Renamed
red
hair to
ginger
and reduced color saturation to improve its visual appearance.
Adjusted colors for certain skin tones.
Improvements to female shoulders, back, and breasts.
Updated male legs and feet and adjusted relevant clothing.
Reduced size of flaccid penis variants to make them more proportional to the height of the paperdoll.
Combat System
Improved visual clarity for cards when they are being hovered or cannot be played (e.g., not enough energy).
Redrew icon for the
Punch
card.
Added sound effects for the
Punch
and
Heal
cards.
Minor improvements to character descriptions.
Added keyboard shortcuts to the main buttons of the in-game overlay (shown inside square brackets).
Added tooltips to items in shop screen.
Travel time is now displayed alongside the name of each location.
Saves now contain information about the version of the game they were last played on. This should make it easier to maintain save compatibility going forward and allows certain fixes that wouldn't be possible otherwise.
Improved appearance of the changelog screen. The visibility of individual changelog versions can now be toggled.
Added 2240x1260 resolution option (halfway between 1080p and 1440p).
Bugfixes
Fixed bug when equipping weapons.
Combat log now automatically scrolls down as intended when cards are played.
Changed default location display style to list (map location display is not implemented yet).
Disabled RenPy Sync in an attempt to fix issues when loading saves.
0.1.5.0
New
Combat System
At long last, a prototype version of the combat system is available for testing. You can try it out by talking to
Sioffran
. The combat system is inspired by Slay the Spire but will include some modifications in order to adapt it to the RPG genre.
Currently you can only fight a very simple
Wolf
enemy and you only have three different cards at your disposal. I plan to introduce a deckbuilding system in the next update.
Additionally, the power of the cards is currently independent from your character’s gear and attributes, but this behavior will change in a future release.
Added mouth, eye and eyebrow styles which allow you to customize your character’s (resting) facial expression.
In addition to the neutral options, there is one mouth style and two eyebrow styles. More will be introduced in future updates, and I also plan to develop a full-fledged dynamic facial expression system.
Unfortunately, this change breaks save compatibility. I will be thinking of how I can introduce future body changes while maintaining backwards compatibility. I also did a full code rewrite for player / NPC bodies, so it should be easier to implement new features.
Improved
Paperdoll
Minor improvements to circumcised penis variants.
Upgraded to Ren’Py 8.1, allowing me to move all of the backend code (which handles the game systems) to pure Python, making it easier to maintain and refactor. This shift may result in a few bugs.
Improved how enums are defined to simplify game code and potentially reduce problems with save compatibility (enums are used in the game for things that have a set number of categorical values, such as hair styles, body part sizes, equipment slots, etc.).
Changed penis length increment during character creation to 0.5cm.
The game’s font can now be changed in the preferences.
Added sounds to inventory and quest log menus.
Minor visual improvements to equipped item badge.
Bugfixes
Fixed a bug that set all attributes to 0 after loading a save.
0.1.4.0
New
Time
Time and date are now shown at the top-left corner of the interface. Currently, the names for months and days of the week are placeholders and will later be replaced by lore-friendly names.
Added a calendar menu which can be used to track important dates, events and time limits for completing quests.
Players can now create a femboy / trap character by selecting the androgynous body type.
Currently, only the
curly
hair style is available, but more will be added in a future release.
Clothing Attributes
All clothing items now have two new attributes:
Decency
and
Classiness
. Currently this has no gameplay effect, but this system will be further expanded in the future.
Decency
relates to the sexual appeal / suggestiveness of a piece of clothing.
Classiness
relates to how stylish or elegant a piece of clothing is.
Femininity
is now also a slider instead of certain clothing items being tagged as feminine. To be expanded in future releases.
Character Creation
Added a new
bob cut
hair style for female characters.
Female characters will now start the game with some plain panties.
Improved
Paperdoll
Improvements to ponytail hair style.
Adjustments to
long
and
very long
penis variants.
Redid female feet for both the front and back paperdoll and adjusted relevant clothing such as socks and shoes.
Sligthly increased female thigh thickness.
The
Nearby NPCs
section of the overlay now shows a small portrait in addition to the NPC’s name.
Updated a few item descriptions.
0.1.3.0
New
Attributes
Attributes represent the proficiency of your character in various areas or their physical and mental condition. Examples include Strength, Intelligence, Critical Chance and Virility. You can check the current values of your attributes in the
Attributes
tab of the
Character
page. Attributes can be modified by equipment, status effects, skills or consumables.
Weapons
New type of item used in primarily in combat. Each weapon belongs to a certain
weapon class
and can be one-handed or two-handed. You can equip weapons from the inventory screen.
Foundational work on the combat and sex systems.
Improved
Paperdoll
Adjusted the
average
,
long
and
very long
penis variants.
Slightly increased foot length in female paperdoll.
Improvements to B, C and D-cup breasts.
Minor improvements to female eyes and lips.
Added a warning in the shop screen when you are trying to buy equipment that your character cannot use. You can still buy that equipment if you want to.
Improved item description UI. It now displays the item’s type and, for equipment items, the corresponding slot. This information is now displayed in a tooltip when hovering over the item’s icon instead of being shown in a side panel.
Added a hint regarding click-to-continue at the beginning of the game.
Paperdoll is now shown during character creation in order to provide a preview of the player character’s appearance.
Tightened some value ranges in character creation. Starting height can now range between 150 and 210cm (140-200cm for female characters), and penis size can range from 8 to 20cm. Characters can still break past these boundaries during gameplay but these changes make extreme values more meaningful.
Added sound effects to a few buttons.
Shortened transition times.
Bugfixes
Body type restrictions for clothing are now properly enforced. For example, masculine characters cannot wear feminine clothing, such as high heels. In future releases, male characters with the
androgynous
body type will be able to use these clothing items. In addition, body type information is now present in character descriptions.
Decimal numbers are now displayed with limited precision in character descriptions.
0.1.2.0
New
Quests:
initial quest system implementation. Game saves only store completion information (not the quests themselves), meaning that, in theory, I am able to make changes to quests without invalidating old saves. In terms of design philosophy, quests will mainly focus on exploration and puzzle solving (there won’t be many “kill n things” or “gather n items” quests).
Implemented a custom user interface for quests when talking to NPCs, in order to overcome some of the limitations of RenPy’s menu interface.
Implemented the first quest in the
Sioffran’s Apprentice
questline. The main goal of this simple quest is to serve as a test for the quest system. I will probably change its rewards in a future update, but they should still be fairly insignificant in the grand scale of things.
Added some small icons to distinguish certain special dialogue options (such as shops or quests).
Added more equipment slot placeholder images (ears, socks, torso and hair).
Included sneak peek of fetish interface, containing fetish descriptions, icons, information about player preferences and a way to filter fetishes using tags. Fetishes are still far from being implemented but I have started working on them.
Paperdoll
: initial implementation of back paperdoll for female characters. This feature is not planned for male characters. Note that a few clothing items are currently lacking back variants, so they aren’t visible in the back paperdoll.
Improved
Paperdoll
: small visual improvements to female body, C-cup and D-cup breasts and clothing items worn by Sioffran.
Equipment icons now show a placeholder image if there is no available icon for that type of equipment (making equipment icons is time consuming, and this is a way of displaying more information).
Inventory screen now also displays the paperdoll.
Ported the game to Ren’Py 8. This should provide more flexibility as I am now able to use Python 3 features. Note that this may cause a few unexpected bugs.
Small improvements to how dialogue is displayed.
Bugfixes
Fixed some incorrect body proportions for new NPCs in the previous release.
Fixed layering order of pubic hair in the paperdoll for male characters.
0.1.1.0
New
World:
Leave the barracks and explore the settlement of Grennock Watch.
Characters
Two new characters to meet:
Isaac
and
Sioffran
. These NPCs also function as vendors.
Systems
Initial framework for
stranger dialogue
: when in public places you may be able to approach strangers and ask them for directions or other information. The outcome of these interactions may vary depending on several factors (currently only chance).
Initial
item shop
implementation: you can now buy and sell items at several places throughout the world. Shops have a limited amount of gold with which to purchase the player’s items. For now, shops will reset on each interaction; this will be changed in a later version.
Paperdoll
4 female hairstyles (3 of them new) available in character creation (ponytail, bun, long, wavy).
Added pubic hair to paperdoll with 4 options (natural, triangle, landing strip and shaved).
Added a new skin color option: tan.
Improved
Paperdoll:
improvements to female eyes and eyebrows, generated remaining variants for several components.
Inventory entries now also show item quantity.
Character Creation:
it is now possible to create a female character. In future releases, some NPCs will have different dialogue depending on the player’s gender.
Foot length is now no longer part of character creation (in fact, it was removed entirely), but you can still pick from the five categorical sizes.
Added ability to skip to character creation when starting a new game.
Changed default game font to
Lexend Deca
.
Bugfixes
Paperdoll:
included circumcised penis variants that were missing from the first release and fixed female body alignment in frame.
Information about facial hair is now present in character descriptions.
Fixed some alignment issues in the inventory and equipment screens.
0.1.0.0
New
Character Creation
. Temporarily limited to male characters. Includes options for name, height, hair, facial hair, eyes, skin, ass, hips and genitals.
Incomplete opening sequence
, including the first NPC, officer
Katherine Anderson
. More of Kate’s story, characterization and interactions will be added in the future.
Paperdoll System
. An automatically generated avatar for any character in the game, including the player. Currently there are only two body types, masculine and feminine. However, an androgynous body type is planned to be added later in development. The number of distinct clothes is also limited for now.
Initial framework for the
Inventory
and
Equipment
systems (equipping / unequipping items).
Three pieces of clothing given to the player at the start of the game:
Wool Shirt
,
Leather Pants
and
Leather Boots
.
Free roam around the barracks. Interactions and worldbuilding are very limited in this first release.
The few images that are in the game are pretty basic. The few lines of writing are mediocre. This wouldn't be enough as a proof of concept for any project, since there's literally nothing here besides a quick character creation. But thank god the dev found a """cleaver""" acronym as a title.
Like where this is going I will be waiting for this to release it's next version very soon I hope. I cannot wait to here how good it will be and how assom it is to play. Thankyou creators for your hard work and bringing joy to all us h people (you know what I mean).
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