Lost Case: Monster Girl Takeover
is an adult metroidvania game in a pixel art style to fulfill all your
femdom
needs. As the title already suggests, it is going to feature a lot of different monster girls! Later on we plan on having some exciting boss fights, way more opponents and a nice story to tell along with it. Oh and who could forget about the sex scenes of course!
It's about a detective who receives a mysterious call about strange happenings in a city far away. Upon getting there he realises that he might be in for more than he bargained for as the weirdly distorted city is full of monster girls all with their eyes set on him. It's up to you to not only survive, but push on further to uncover the truth about what has really been going on...
Spoiler:
Goals of the gameplay
Explore a big, distorted city with enemies hunting you down from everywhere!
Every enemy will have at least two 18+ scenes (For when you get caught and as a game over) that all feature small dialogues and some even choices for dialogues.
A day & night system to open up different paths and change the way you have to approach the enemies. (No time passing, you can simply change it at a save point or it will happen automatically for certain events)
Lots of power ups to open up new ways of traversing through the city!
A mysterious story to piece together with secrets hidden all over that give you hints at what has really been going on even besides the main story.
LCMGT Test Level 2
TBA
LCMGT Test Level
Let me start off by saying
if you want an immersive experience, please keep your old Lost Case versions
! This is very different from that and will look very raw and rough!
What you can do in the level right now:
- Watch different scenes in the gallery mode!
- Use your mouse to navigate the main menu and the gallery mode!
- Test the changes we have made to movement (including our dash which you can find on "Shift")
- Choose a route to find the best time to get to the end. Feel free to post about your times on our
Discord
!
- Collect 5 coins hidden around the Level
v1.3
Update 1.3 containing the vampire has been uploaded! There is no new feature like last time but a few minor changes. For some information on what we are going to do in future updates, please check out our Patreon in the coming days. There will be a public post explaining what we're planning. As always, please press F4 in the title screen. Either way, let's get to the patch notes!
Content
- The Vampire stalks the night! You can find her in the more open areas like the basketball court at night. Be wary of her dash attack as the only way to deal with it, is to actually avoid it. It's the first grapple in the game and it leads directly into an adult scene. Before you ask! Dialogues slightly deviate from what you are seeing in the animation thanks to the temporary reduction of adult scene versions!
- Our detective looks dashing! We've added a little dash that our main character can do while on the ground. It has a small cooldown and we will probably extend it to also work in the air with fall off, but for now this is what you get. Press SHIFT to sprint. An option to change that hotkey will be added at a later point.
- Afterimages! Both of these characters have afterimages while dashing. Cool!
Bug fixes
- The wolf doesn't bonk the air anymore and now properly targets you for being horny
- Falling off of the cliff doesn't lead to being stuck in a black screen sometimes anymore
- The enemies aren't on wrong layers anymore (happened while working on 1.3)
- Saving didn't actually save, but changing the time did. Masker fixed that!
(Just like everything else)
Quality of life
Changes to on-wall interactions! Not only do you now slowly slide down while clinging to a wall but you also do not fall off anymore when pressing directional buttons towards the location you'd like to jump in! Makes wall jumping much nicer.
- Falling through stairs is now much more comfortable. Just press down while standing on the stairs and voilà.
Known Issues (A new category!)
- The fairy keeps walking into a wall. She's not supposed to be smart, but also not
that
dumb.
- The shopkeep doesn't talk sometimes (cause unknown)
- Engaging in adult scenes will sometimes have the scene and characters appear at the same time. Cloning! (the bad kind)
- Changes to the menu navigation are planned for 1.3x
- "Music" and "SFX" buttons do not light up in the menu when hovering over them
- Audio configurations saved even if save data is cleared
v1.2b
Bug Fixes
- It is now rare to get hit when getting up as it almost never happens now. Almost.
The dodge attack of the wolf can now be parried. Masker is sorry it took so long...
Please let us know what you think of it! Currently it may be too easy to parry but at the same time, it's the first enemy introducing melee parries.
Adjusted the size of the player inventory in the shop and menu
Quality of Life
- Acceleration/Deceleration of walking is now increased. Please let us know your thoughts on this!
- The dodge attack of the wolf can now be parried. Masker is sorry it took so long... Please let us know what you think of it! Currently it may be too easy to parry but at the same time, it's the first enemy introducing melee parries.
1.2a
N/A
1.1b
Bug Fixes
- Unable to navigate Game Over Menu but it's now fixed!
- Opening the shop was inconsistent. Not anymore. Adjusted the range at which you can open it and when the prompt shows up.
Quality of Life (or other smaller changes)
- The arrow hovering over the table will now move slightly. Looks way better, doesn't it?
v1.1a
Bug Fixes
- Keybindings were jumping around after binding a key and now do not do so anymore!
- Ingame keybind menu was old and has been adjusted to the one in the title screen
- Fixed a bug where you could open the use-item-menu while the inventory was disabled
- Bug fixed in which the navigator was losing track of the first button in the title screen
- Wall to secret room now breakable again. "Lost Case: Walls are unbreakable" season finale reached.
- Game over menu was broken but not anymore!
Quality of Life
- Better menu management and UI navigation makes it easier to work with for Masker
- More menu sounds were implemented and the game is overall more quiet
- Audio system now easier to work with as well
- Added a start screen (you can press escape in the title screen to return to it)
- Added a default control choice when starting the game without a safe file after the start screen
- F1, F2, F3, F4 now not usable in the title screen anymore but in the start screen (now even with audio feedback)
- Keybind alignment changes
- When holding up or down it now takes a bit more time for the camera to follow, so it's not moving as wildly anymore
- Game over scene is not automatic anymore, you can now proceed at your own speed.
v1.1
Content
Art for shop, shopkeep, items, inventory and more...
- Shop has been added.
Use it to buy or sell your items. You may also talk to our shopkeep. A more advanced way to talk with her and the quest feature requested by one of our players will be implemented in the future.
4 items are ready to be used.
Coffee to refill your HP, cigs to restore your arousal, bubblegum to slow down the decision wheel and a magnifying glass to reveal hidden areas.
- Enemies now drop a bit of money
. Pick it up and to buy items in the shop.
- Inventory has been added.
You need a place to store your items after all and this is where you can
use
them,
link
them to a quick use function or even discard them if you don't want them anymore for...some reason.
Quality of life
- Options are now accessible from ingame
- Action hotkey was changed to item quickuse (X -> L)
- Action key is now shared with attack
- Minor camera adjustments
- Minor gameplay adjustment
v1.0b
Bug Fixes
- Key bindings should now be definitely overwritten when changed.
Disabled all old control themes and made a small custom UI navigation system that only listens to my own Input Manager. There is no blacklist for buttons yet, be careful which button you assign!
Controls were still possible during scene, which caused problems.
Controls are now completely disabled during all transitions (Menus, doors, etc.)
- Player Character not sliding on the floor anymore after escaping the fairy.
- Climax animation should now loop properly
- Player air attack was lingering, now made shorter
- Not able to load a room multiple times by using movements during transition
- Player now takes damage when i-frames run out when inside the fairy.
- Fixed dialogue tree bug, it was looking for node when there is none.
- Fairy should now be able to count...although she will probably still get it wrong. Maths isn't her strong suit.
Quality of Life
New check point system. Save rooms only!
- Down + Jump is now the way to go through semi-solid platforms instead of double tapping down.
- There is now a short animation of the fairy actually getting a certain something out of the main characters pants before starting.
- Gravity increased. This affects (wall-)jumping. Feedback is appreciated!
- Mashing when on the floor is now dual button (either left&right or attack&block). Can be swapped between in the controls menu.
- New dev tricks (press these in the main menu for certain effects):
F1 to reset enemy encounter.
F2 to reset player position to the beginning.
F3 to reset all keybinds.
F4 to reset everything (including your save file)
- When clinging to a wall, the camera now pans away from the wall giving you more sight! (When on a wall on the left, camera pans to the right and vice versa)
v0.1a:
First Release
Important: v1.2a
please press F4 in the title screen (where it says "Press something").
This is to ensure nothing breaks because of old saves.
notaperv123p2024-10-18★★★★★
Unfortunately abandoned with not enough content, but these are some of the absolute best pixel animations I have seen. Play it just to see the animations, especially since malesub MC is somewhat uncommon.
Golden Idiot2024-01-10★★★★★
Version: It's over boys... This game has all the building block to start constructing a really good game. You can tell from what effectively is an unofficial demo that this game was going to be good, if a bit simple. Sadly it was left on the sidewalk by the developers. If you were to judge this game based on its current version, i would say it is a pretty short, simple game with a good amount of "material" to get you going for once or twice. I would still recommend you to download and try it out. Just dont expect to play for long.
HGamingKen2023-12-09★★★★★
An unfortunate end to a promising game, but I still have compliments to say to this game. For what it was aiming for, this game has an amazing concept. The detective style and the designs of the characters are very unique, and the premise of the story is a very interesting take. The enemies and even the character we control is animated very well, everything from the attacks to the H-scenes. The scenes themselves are great too. The gameplay's foundation is clear, even if within the alpha, it's not exactly polished, if it were to be developed well, the game would have been very fun to play. All enemies is very unique to face against, even if there is little, and the mechanics like Just Guard (block just as the projectile is about to hit you and you'll reflect it) and dash is well done. Movement is still rudimentary, and your basic attack feels awkward, but such is to be expected from an alpha . The game could have been a great 9/10 if it were to be developed to the fullest, but it's unfortunate that it was discontinued. I'll still say the alpha isn't that bad to experience a glimpse of what it could've been. 7/10.
DMSTS2023-02-17★★★★★
[v1.4] Promising but slow. There is a lot of potential, but I am not sure how will it go, due to the time between updates... -Story, Originality You walk around the city and beat girls who want to ... you. Pretty basic and normal story. -Renders The art is cool. Feels like drawn pixelart. -Sound Basic sound. Nothing awesome or awful. -Playability You can walk around, fight, parkour, see h-scenes. Pretty playable to me. -Performance Saw some stutters, but don't know why and how I got them. -Bugs Nothing serious. -Animations Always liked pixelart animations and like them here. -Voice Acting No voices here. -Grammar Didn't see mistakes. -Amount of content Not very much. I think I was 3-4 enemies and a lot of "in the next update" areas.
Squall142022-02-18★★★★★
Really good start for a porn game! Hope this gets updated soon. These are what I would work on the next patch. 1. Work on the protagonist sound attack (it is too quiet). 2. The controls feels a bit clunky when jumping on walls (put less technical jumps at the start of the game as well). Last thing, the player should be able to run without pressing the run button again after exiting an area. [Build tested: v1.3]
CheeseRamen2022-02-14★★★★★
It's still on early access but this game has a lot of potential. + Smooth movement and controls Smooth H scenes H scenes on combat Animated Pretty looking enemies QTEs Nice graphics and quality - Demo Clunky jump controls
STOPS2022-02-14★★★★★
Fun enemies with a unique struggling/dialogue system with stunning pixel art, and game over scenes unique to each enemy. With a few more updates this has the potential to be one of the best h-games out there. Definitely support the devs on patreon or itch when you download, so hopefully they can go full time and devote more time to the game! Fantastic game, hope to see more soon!
DrWeeb2021-02-06★★★★★
Looks like it has a lot of promise. The visuals are really stunning, and the concept might be fun to playthrough. However, the gameplay is a little bit rough. Yes I know it's nowhere near completion, but it should still be critiqued on where it needs to be. Gameplay: 4/5, good, but sort of rough It's got your basic jump, attack, and block. Exploration is fine, but my main gripes are; 1. The camera. It's too close to the character. I didn't try zooming out with mouse-wheel or anything, but if it exists, then my bad. 2. The jump physics. It feels strange. You jump high, and as you reach the peak of the jump, it slows down. As soon as you start falling, it's as if you fall at terminal velocity instantly. It'd be great if ascending was slower and less... floatier? It's hard to describe, but basically, the jumping-arc feels strange. And while I would like a multi-hit attack or something of the likes, I know animations take a long time to make, and that this game is barely even made. Also, there are only a few enemies littered around. Reflecting is easy, too. Overall, it feels like a mediocre to slightly better H-Game platformer. Art: 5/5, it's actually really really good. I'm a sucker for pixel art, and this shit is good. Uh, not much to say. I guess another thing is that the MC looks very feminine, so if that's not your thing... Well shucks. Sound: 5/5, it is what it is. The one song that's in there fits the mood, and is pretty nice to listen to with the aesthetic. I don't know the names of certain aesthetics or genres of music, but yeah, it fits. There's sounds for swinging, and the footsies (both lewd and non-lewd footsies). Pretty good. Story: None/5 It's being developed. Overall/Recap: For a v0.1, it's pretty well refined. Obviously, it just needs more content and maybe a refining of the physics. But otherwise, if everything else that will be added is as quality as what's already here, then this will be a really good game. It's... Pretty dang good.
Wilfred_Weinermeister2020-11-05★★★★★
While admittedly early, this game appears to be shaping up to be a fantastic addition to the list of high quality erotic sidescrollers. The art alone makes up for any current technical shortcomings, and I have very high hopes for where this project might lead.