Lost to Monsters

by arthasla

Uncensored Windows Mac
Versionv1.0.1
EngineOthers
Released2024-12-09
Updated2026-04-09
LanguageEnglish

Lost to Monsters is a mini game in which you must help the heroine fight to advance in her quest!​

Version 1.0.1 : - Better fullscreen and windowed mode - Minor fixes Version 1.0.0 : - Added Final content (zone 4) - Enemies now drop more Exp - Fixed texts and sound in memories Version 0.0.3 : - Added Zone 3 (Ruin) - Added Sounds for events and defeats scene (Credits to OpenNSFW SFX Pack, Hoshinomeririri, , PointyAux, ) - Added musics - Fixed Images - Added events in gallery - Fixed and modified texts special thanks to valkaree99 who made the game Val Karee! - Multiple minor gameplay improvement Demo 0.0.2 : - Added mac compatibility - Added infos before main menu - Reorganized Main Menu - Added Fullscreen settings - Added Zone 2 - Less Grind (lowered enemies stats) - Fixed grammatical error (Ty : TheRealSerrated) - Fixed Fireball damage - Modified Fireball gameplay (You can either click on the magic bar or press spacebar to launch the fireball) - Added exclamation mark for available skill point - Changed Events system, events now never show up before the first fight and are less redundant - Enemies now die if they have less or = 0.51 hp - Modified Texts Demo 0.0.1 : Initial Release.
emeugot 2026-01-30
Pros - good consistent art style (bimbo barbarians ftw) - good and diverse mix of defeat scenes and random encounters - simple, short and sweet autobattler Cons - getting to the end is heavily RNG reliant, and there is no proper ending slide or event; just getting returned to the mainmenu - grindy if you don't skill efficiently (magic is completly useless) - only AI art (idc, but other people might)
deezpr 2025-08-05
A simple dungeoncrawler-like game about fucking monsters. -Visuals- The ai renders are very pretty, one picture for each monster you face- there's just the girl on the banner, no one else. -Gameplay- There's no story, and the gameplay can feel pretty grindy. Invest into the stat that increases XP gained, then a balance between the other 2. You go form encounter to encounter, with a chance of getting a non-monster scene that heals/hurts you, there's about 2-3 encounters of each monster on a level before facing the boss, which isn't that hard to defeat. It took me 6-15 attempts per level to get the stats i needed to advance to the next one. -Content- There are about 3 monsters/scenes per level, with 4 levels in total. If you fail a level you restart from that level. -Appeal- Bimbo gets fucked by monsters, the scenes are very standard for "goblin fucks girl", but the pictures are very very well done. Short game, though imo without a kink for rping as if you were the bimbo/monster in this scenario, you're saving time by just looking at the gallery.
Tempering 2025-06-30
I love this game. The art, even thou it's AI, it's amazing! And the protagonist is a muscle girl swordwoman, the best type of girl! The game is an automatic battle, you press space when fireball is ready, that's it. If you kill a boss, you unlock all the CGis in that level. I have only a couple of problems with the game: the use of second person ("you") in the scenes description, very cringy; and the inconsequentiality of losing. Some scenes describes of permanent damage, but nothing really changes in the MC portrait, which is sad. I would suggest: either add some visual customization that you unlock post-defeat, but can be easily removed with a toggle; OR, if it's intended that times rolls back when you lose, that the scenes goes a bit more hard, a proper Bad End.
palichan 2025-06-19
Simple but rarely good ai-based work. MC is just awesome, i have enjoyed every single sprite and picture. Gameplay is one-handed and not important XD. Walkthrough will take abot an hour, so the game is def worth to try.
rabin12 2025-03-11
It was interesting, and I liked it. It had a good design, and even though it was created by artificial intelligence, the artist used the AI tools well. Another point is that, although simple loop structures in programming were used, the categorization of stages was designed according to rank levels, and I liked this order. I would like to know about other games in this style that you like. Please recommend some to me.
strictlyprurient 2025-01-23
Simple loop (in a good way) and very solid. I hope you make more games! There's a lot of potential here in the easy flow and intuitive UI. Thank you for posting. Still not sure why these need to be 200 characters, a good review can be short and sweet.
cheekyIittleweirdo 2025-01-08
As grateful as I am that this has any semblance of gameplay, it's still only a small step up from having none at all -- you are required to die multiple times to progress and your skill never comes into play. This repetitiveness mixed with the game's shoddy writing, which holds a shocking amount of grammatical blunders, makes the game feel very monotonous and stiff. It's the kind of game that you want to see the gallery of without actually playing. The main character is very hot, the scenes are serviceable (although short) and there's a lot of potential, as the AI art is surprisingly VERY good and consistent (I had no idea AI was this great) but as it is, it's pretty crude. 3 stars because the main character IS fucking hot.
Eudaldigo 2025-01-01
I don't want to be too unfair because the creator already warns that it is only a test game, but yes, it is as simple as it seems, in 20 minutes you have it completed and it is made with AI, although I'm not going to lie, I normally don't like art made with AI, but in this case it is quite hot. I give it a 3 but not to be too hard
El Presidente 2024-12-03
Playing this game is like watching a competition between Cutty Sark and Thermopylae. It doesn't matter if the Cutty Sark will win or lose, the steam boat like the thermopylae will become the future. This demo, then game, show how it's possible to create convincing porn game with Ai assets and even if i love supporting artist, i must admit that this will generate more games, even for people not good with arts but good at programming. The gameplay is simple, it's autobattle , as the game say you will lose a lot but the only thing matter is the XP and improvement point you spent to make your girl stronger and move on. The ai is capable of putting the main girl in any situation and there are no horror picture like hands with 6 fingers or similar, overall the arts are good. So in the end the experiment is a success.
Hcverma2001 2024-12-03
I'm astonished at how much I enjoyed this. The gameplay is as barebones as it gets, but having any gameplay at all makes this better than 99% of the daz static VN shlock on this website. The AI images are among the best I've seen and fit the game very well. I loved the random events and the MC losing clothes during combat. Shame to see its completed, I would've given this 5 star if there was some sort of clothing system and additional "choice based" (different scene and reward based on picked option) random events. Excited to see what the dev will do next.
Ryn47 2024-12-01
For an AI-generated art game, it is well-developed. The gameplay is simplistic, as an auto-battle it leads you to look at the scenes without punishing you for the scenes. loosing is part of the gameplay. Art is also OK, the proportions don't change from image to image like most AI art.
Dee1414 2024-11-30
People need to start reviewing games for the what the game is and the point of it, not for whatever they want to find in their ultimate h-game. If I found some free to play game on my phone, I wouldn't be comparing it to some AAA PC game. This is a practice game by a brand new Dev. This obviously doesn't give it a high score for just this purpose, but people should be reviewing the game with that in mind. Anyway, this is a very simple grinder game where you go to dungeons, it autobattles with a chance every so often to do a little burst damage, and you inevitable die, level up, and do it again. The art, although AI, is good and I like the protagonist, and the level up system was fine enough. What I liked about it most is its simplicity. Sometimes I want a very basic game with some good art, without getting bogged down in exposition or mechanics. There is no being "good" or "bad" at this game, you simple put in time and get h-scenes. Of course, I would of liked a bit more CGs per enemy, but again, need to temper my expectations. I hope the dev continues to work on more of these. One thing I would suggest is adding more clothes to the protagonist, so when they accumulate damage there is more of a substantial change to the armor. Of course, the gameplay mechanics could be fleshed out a bit more with items, skills, whatever, but I'd caution not to overdo it either. I think there is a market for quick games where you can sell them for cheap for a good 30 min to 1 hour play through, but have them on a short turnaround in production. It would get people coming back to check often for when you dropped a new title.
sakaay11 2024-11-30
good images that's about it,there isn't much else to say,the gameplay all you do is press[SPACE] to use fir ball when you have 5mana and the mc will do auto-attack,you lvl up 3 stats,strenght-stamina-magick you can max out agility(stamina) at 29 which will make the mc do very fast auto,then it's gg you beat the game
orcoboia2 2024-11-29
I didn't think i'd like this game so much, honestly (specially considering it started as a way to learn the tools). It came out pretty good (i even liked the CG which are AI... a first for me). It is a little short... but i suspect just making it longer as it is would result in a lot of boredom (so it's the perfect length). If it had more stuff to do, it would be a really great game imo (and the developer seems to have the skills to make something more complex, so maybe there's the chance we'll see something more in the future... hopefully with the same main MC, she's kinda hot ). Normally for a game like this i'd give at most 4*, but give the game's roots and what the dev made out of it i felt like giving also the fifth star on good will and trust for their growth.
LaterGater 2024-11-28
I'm astonished at how much I enjoyed this. The gameplay is as barebones as it gets, but having any gameplay at all makes this better than 99% of the daz static VN shlock on this website. The AI images are among the best I've seen and fit the game very well. I loved the random events and the MC losing clothes during combat. Shame to see its completed, I would've given this 5 star if there was some sort of clothing system and additional "choice based" (different scene and reward based on picked option) random events. Excited to see what the dev will do next.
k2ren 2024-11-28
1.0.0 game is an autobattler, you have no skills nothing, you just have str agi int attributes. str = dmg + hp, agi = speed. (and int is nearly useless). 0 story, 0 corruption, you just randomy start to attack enemies and they give xp, and when you die you will see 2 screensshots about them fking you... and a very short 1-2line description about each. not gonna lie, the art is nice, but it's done by ai. with no story no corruption no nothing, this game is not worth playing imo. it's too boring. the only reason it's not 1/5 because the art looks nice (even though it's ai) and it might have some future potential. if at any time this game is not ass, i will change my vote. this game might have a future if dev wants to improve it but as of now it seems he doesn't.
Deleted member 704651 2024-11-27
Reviewed at ver 1.0.0: A short intro for a first time game with decent art, unfortunately the gameplay isn't quite there, with some oddly broken mechanics that may just come down to maths. Art 4/5: It may be AI but it's called well enough to suit the purpose. Nothing to complain about. H-scenes: 4/5: Good variety with two cgs per defeat, but it's all stills with no variance, fine but not 5/5. Gameplay 1/5: It's an autobattler so gameplay isn't exactly rocket science, however it's quite barebones and some mechanics are opaque enough to not be easily understood. Levelling is the main issue as some stats are brokenly overpowered while others are worse than useless. AGI at 29 shreds almost everything instantly with a 2 STR supplement and beats the game handily, but AGI itself runs into an error at 30 AGI and breaks completely (assumed because no cap is in place it goes negative but unsure). INT is actively detrimental past a certain point in the scale as the workings of it are as follows: - Magic regeneration is 0.01 per point so at level one you gain 1.01 mana per hit and at 25 you gain 1.25. - Exp is a linear 1-1 conversion i.e. 1 point = 1 extra exp - Magic damage also scales 1-1 starting at 5 damage. While this doesn't sound terrible, it is crippled by the fact that a) Exp requirements work on a different scaling system meaning after the first couple of levels it becomes harder to level despite the increased exp, and enemies get higher xp given per defeat at harder levels with no xp investment, so no real point. b) the actual regeneration scaling means it is effectively pointless until 25 levels are sunk in as you can't cast until you reach 5/5 mana, except this is actually 5.00 mana, meaning each of the hits are 1.00 increasing to 1.01, 1.02 etc. with no way to increase or stockpile mana this means going for mana regen is just a losing strategy as by the time you get to 4 hits = 5 mana, you've already hit the exp detriment zone with one less hit to show for it, while an AGI main is buzzsawing their way to the end of the game. Potentially to fix this it could be a modifier more akin to 0.1, with a cap at level 40, meaning you're getting the full magic meter per hit, and a 10 level investment would facilitate actual progress, or give the magic meter itself an increase in maximum mana. so you can stockpile instead. c) Unless you invest in AGI in the first place you are hitting painfully slowly, meaning the regeneration isn't there to begin with, and at 29 AGI you're hitting fast enough that you may as well have 400 INT in terms of regen, and things are dying fast enough anyway at 1 or 2 STR investment you don't really need magic. Basically tl:dr, cap shit and rebalance INT. Lastly some events past stage 1 are pointless, not sure why they are there. Overall it's got H, but it doesn't really feel like a fleshed out game. Cgs are good enough for a quick speed through but not beyond that.
RandomFapinator 2024-11-26
As a short test game to learn tools, I think it's very good. As a complete game, meh. I like the fact that scenes are unlocked on winning rather than losing. Simple autobattler. To finish the game, a score of - 13 STR - 25 AGI - 0 INT is enough to finish the game with only the final boss being able to land a single hit on you (and dying very fast). This may not even be the minimal statline to win the game, but clearly 0 INT is the way to go: the game is fast if you don't make the noob trap (that I did) on investing in INT. INT is a crap stat outside of the first few enemies, as it only adds XP in a linear manner (1 INT = +1 XP) where enemies give XP scores over 10 way before the mid game already (basically it's better to kill enemies fast with STR/AGI for XP rather than use INT). Also the mana charge, you need 27 int to be able to charge mana with 4 hits instead of 5. If you can invest 27 in INT, you are probably overleveled to finish the game anyway. And since mana charges from hitting enemies, AGI is then the better choice anyway as it increases damage per second from hits at the same time. Maybe as a balancing attempt AND to be an opportunity to improve the dev's skills, maybe have the mana increase automatically over time (with INT being more significant) rather than per attack. Good luck for the dev's next game. I think for a first shot, it was decent! EDIT: Actually, nvm what I just wrote. AGI is just imba. - 2 STR - 29 AGI - 0 INT is enough to finish the game without the final boss hitting you. You hit so fast, that you can just spam space for extra damage and you finish the game without getting hit. Also strange thing: at 30 AGI, your character doesn't attack anymore. That is very likely a bug on how AGI is coded and why it is by far the best stat.
a4esco 2024-11-20
Gave it a shot and despite the very small amount of content available at the moment, the game is captivating. The potential enemy of the game could be monotony, but the random encounters are enjoyable, as is the vibrant art. With further development of the concept and the addition of content, the game definitely has the potential to captivate and retain players. I’ll eagerly await the project’s development!
valkaree99 2024-11-16
I really enjoyed this game. It's a simple auto-battler so you don't do much during the battles, but I did like how you would build your character and adjust the stats to help meet the goals (fill a specific enemy, kill lots of enemies, get more stat points, etc). The art style is right up my alley, if you like the preview pics you'll like the rest of the CGIs. I've excited about this dev because he created a good game without that even being his goal. Can't wait for his next project.

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