Price for Freedom: Avarice

by Team Dead Deer

Uncensored Windows Linux Mac
VersionBuild 37.2
EngineUnity
Released2025-08-02
Updated2026-04-09
LanguageEnglish, French, German, Spanish, Italian, Portuguese, Polish, Ukrainian, +24 more

Price for Freedom: Avarice is based on the webcomic series, in the same setting and region. The game will tell the story of another cast of characters, in another town, and another time. The format will allow our team to drastically expand on world lore, side stories, and overall depth. It is a top down RPG, heavily inspired by old games such as Baldurs Gate. So expect decent amount of text, and people to talk to.​

v37.2 Samara sprite scene. Full remake of Hiho's first scene. Hiho new front and back sprite. New Samara post scene illustration. Various writing improvements to Hiho's first quest. Lady Wolf collectible. Esther collectible. Saves can be overriden / renamed / bookmarked. Devices can be disabled in the options. Build 36.4 Bugfix Build 36.3 Samara sprite scene. Scylla sprite scene. Hiho sprite scene. Osh'to sprite scene. Hera / Verona collectible. Samara leglock collectible. Moira collectible. Kimber creampie collectible. New main quest after Yela's catacombs. Cemetery outside location. Cemetery tomb location. Mansion inside location. Undead Elite animated sprite. Weiss animated sprite. New Blackfur animated sprite. Blackfur male sprite. Drake's Mansion soundtrack by Roses Wolf. Velveteen Nights illustrated books 1 & 2 to collect. Export / import zip of the saves. Upgraded the project to Unity 6. Build 36 Beta 1 Unity 6 migration and save import/export Build 35.2 Cheat code: Samy adds transparency for Samira BJ Build 35.0 Samara splash screen. Samara blowjob sprite animation. Samara thighjob sprite animation. Samara missionary sprite animation. Samara zahra-style sprite animation. Samara's cuddles sprite. Iski tied up collectible. Nailah creampie collectible. Build 34.2 Fix a bug in The Crimson Dervish and Whispering Bandits quests that caused the player to be stuck after a fight. Build 34 - Full remake of Samara's first scene. - Add a skip button to the smut scenes. - Dialogue portrait color is affected by the character environment. - Fix dialogue portrait layers opacity when fading out. - Improved characters animations viewer (accessible in game). - Party wedding collectible (with removable clothes). - Muscle lizard collectible. - Hiho preping Iski collectible. - Kyot family collectible. - Blackfurs illustration in Samara quest. - Samara drinking collectible. - Separate Samara shirt and pants in all her portrait poses. - Improved translations: French, German, Spanish, Italian, Portuguese, Polish, Ukrainian. - New languages: Japanese, Korean, Chinese Simplified and Traditional, Bulgarian, Portuguese Brazilian, Czech, Danish, Dutch, Estonian, Finnish, Greek, Hungarian, Indonesian, Latvian, Lithuanian, Norwegian, Romanian, Slovak, Slovenian, Swedish, Turkish, Arabic, Russian. Build 33.1 Bugfix Build 33 Beta Hey everyone, the build 33 beta is ready! This update adds 4 new Hiho sprite scenes that can be replayed at will by resting at Nathan's inn or by making a campfire (we'll add other inns later). Each scene has a first time and a repeatable writing, and the foreplay ones can lead to the sex ones. They require Hiho's second scene to be unlocked. Load the save named "Build 33" to spawn in front of the new content (or use the gallery). The final build 33 will be released in a few days, once the testing is done and the bugs reported fixed. We hope you enjoy it, and let us know if you find any issue. Changelog: Hiho splash screen. Hiho hugging sprite animation. Hiho blowjob sprite animation. Hiho handjob sprite animation. Hiho tribadism sprite animation. Hiho's cuddles sprite. Companions get out of the way when pushed around. "Lady Wolf filling her taxes" collectible. Shaman purr collectible. Katrina collectible. Hiho animated splash screen. Build 32.1 - Yela scene with 1 animated CG. - Yela animated field scene. - 23 animated sprites having an orgy, - New Yela's temple quest (main story). - Yela temple exterior location. - Yela temple main hall location. - Yela temple cathedral updated location. - Yela temple 3 catacombs locations. - Yela dialogue portrait. - Animated Yela sprite. - Undead Feral animated sprite and combat abilities. - Undead Ogre animated sprite and combat abilities. - Undead Enclaver animated sprite and combat abilities. - Undead Leader animated sprite and combat abilities. - Updated Nailah dialogue portrait (new expression, poses, outfit, accessories). - New music: "Bow Before No Beast". - New music: "Yela's Dream". - 6 stinger soundtracks for Yela theme. - Clementine lounging animated loading screen. - Barricades and wooden door destroyed SFX. - Introduction cistern metal door destroyed SFX. - Broken bones / ceramics / woods SFX for the combat hazards. - Samara and Scylla threesome pinup. - Iski and Hiho sunbathing pinup. - Brothel girls pinup. - Aya pinup. - Implement reverb and spatial audio for the catacombs SFX. - New SFX for the combat hazard destruction: ceramics, bones, wood. - New SFX for food and drinks consumption. Build 32 Beta 3 Completed "Her warm embrace" quest, 23 animated sprites having an orgy, Food and drink consumption sound effects, Pinpus hidden in the catacombs. BUILD 31.2 Fix the kobold sprites not appearing in the trog quest. Build 31.1 This little patch should fix the little bugs and typos reported so far -Getting stuck in the cave system, - Combat grid issues in the cave, - Some cave tiles make the characters invisible, - Black screen at some point in Osh'to tribe quest with the elder, And as a bonus the game launch splash screens are now randomly displayed based on your current progress. Build 31.0 -Kobolds x Ogre animated sprite smut scene with 3 different poses. - Hunters build silver rank promotion quest with Aya. - Repeatable troglodytes quest at the hunters guild. - New procedural cave system for the troglodytes hunt. - New Aya combat portrait expressions. - New Aya skills. - Iski sliver tongue with a merchant pinup. - Iski x Kobolds friends pinup. - Companions beach episode pinup. - WebGL build. - Improved UI scaling. - More language localization (UI, no dialogue yet). - Optimized textures, atlas and build size. - 3 new musics dedicated to the campfire smut scenes (3 vocal variations). Build 30.0 - Shaman scene with 2 animated CG. - 3 shaman related quests leading to the scene. - Shaman laying naked sprite. - Shaman animated loading screen. - Dee x Aya x Redic pinup. - Scylla bandaging Hiho pinup. - Scylla sword pinup. - Slums tavern second floor location. - 3 slums bandit HQ locations. - Thieves guild backroom location. - Gutter rats boss animated sprite and combat abilities. - Combat camera focus on the current character. - Only show the combat characters health bar when necessary. - Blood animation on the combat characters portraits. - Access to the slums tavern. - Slums tavern 4 harlots sprites. - 2 musics for the hunting ground. - Added more expressions and arms to Iski dialogue portrait. - Added more expressions, tails and ears to shaman dialogue portrait. - New addict sprite, 2 variations and combat. - New animated sprite for Aya. - Reworked Aya's dialogue portrait expressions. - New campfire smut scenes soundtrack. - New bug report system in game. - Upgrade engine to Unity 2022.3. Build 29.0 - Hunters quest kobolds event / smut scene. - First repeatable hunting quest at the hunters guild. - Dee anal animations. - Reworked Aya interactions at the hunters guild (backstory). - Hunting ground location in the wilderness. - Hunters guild soundtrack. - 3 new collectible pinups (kobolds and Clementine x Mara). - Guild master sprite and dialogue portrait. - Kimbers and Uulk portraits in their senate dialogue. - Destructible combat hazards. Build 28.1 N/A Build 28 - Terri pole dance event at the brothel. - 2 Terri animated sprites with removable clothes. - Terri dancing collectible. - Lady Wolf collectible. - Possibility to avoid clementine scene in the prologue. - 3 Lady Wolf CG for the new prologue alternative scene (with 5 variations). - Highlight essential quest items (prologue key). Build 27.0 Hey everyone, It's finally time for a major update to the main quest line! With some tough choices involving Moira - our plump dark elf merchant, Kimber - the hardened scale-kin commodore, and Clementine - the shadowy noble elf, in their struggle to steer Kaldea through the Atlathka crisis. And of course some intimate time with a certain horny lady... In addition to the new quest, there is a bunch of new systems in the background, such as dialogue and UI translations in various languages, or the new input system with key rebinding, and a redesigned load / save window. As well as this, you will find a flurry of new collectibles pictures (6!), and four of new soundtracks, so keep an eye out for those! To start directly in front of the new content, load the save named Build27. Let us know here or on discord if you find any bug or typo. Anyways, have fun! Changelog: - Clementine scene with 2 animated CG and LW variations and 4 static CG. - Main quest progress involving Moira, Kimber and Clementine. - Clementine collectible. - Dee collectible. - Clementine x Katie collectible. - Samara x MC x LW collectible. - Hiho x MC x Iski collectible. - Scylla x MC collectible. - 2 new portrait poses for clementine and new expressions. - Brothel theme soundtrack. - Ogres fight soundtrack. - Osh'to theme music. - Osh'to melancholic music. - Nailah animated sprite. - Brothel bouncer animated sprite. - Merchant Marine animated sprite. - Kaldea partisan soldier animated sprite. - New inputs rebinding system. - Machine translations in French, German, Spanish, Portuguese, Italian, Ukrainian (experimental). - Option to disable the particles systems. - Wide screen support. - Improved save / load UI. Build 26.0 - Katie pole dance event at the brothel. - 2 Katie animated sprites with removable clothes. - Melancholic version of Hiho's theme. - Melancholic version of Scylla's theme. - Katie collectible. - Samara and Katrina strip poker collectible. - LW on top of Aya collectible. - New Alchemist and Dee ending to the Osh'to tribe quest. - Remove sliding characters placeholders. Build 25.0 - Aya and Dee 2 animated scenes and CG. - Aya and Dee cuddles sprite. - 3 new Aya dialogue portrait poses. - Improved Aya dialogue portrait expressions and arms. - Improved Hera dialogue portrait. - Aya animated sprite. - 1 new Dee dialogue portrait pose and new expressions. - 4 new hidden collectible pinups. - Monster hunter inn location. - Reworked the old docks location. - A new soundtrack named "Nighttime Armony". - Hiho theme soundtrack. - All the prologue fights are now in the world rather than instanced. - New combat tutorial at the beginning of the prologue and a combat glossary. - Persistent effects system affecting the combat, such as being drunk. - Polished the prologue. - Updated the game from Unity 2019 to 2021. Build 24.1 - Nailah pole dance event at the brothel. - 3 Nailah animated sprites with removable clothes. - Reworked the Velvet Oasis second floor location. - Nailah pinup collectable (3 variations). - Post-Osh'to tribe quest dialogue with companions. - Halmech Temple location in Kaldea's Gatehouse. - Add FoW to Kaldea's infirmary. - Scylla theme soundtrack (2 variations). Build 23.2 Another small fix for Shamara quest and showing Osh'to camping scene in the gallery after her second scene. Build 23.0 - Osh'to scene with 3 animated CG and 2 static CG. - Osh'to second companion quest. - 2 new Osh'to collectible pinups. - Osh'to nude cuddles sprite. - Ogres tribe camp location. - 9 unique ogres tribe yurt locations. - Savannah location. - River location. - Samara 4 new dialogue portrait poses. - Osh'to 2 new dialogue portrait poses. - Hiho 3 new dialogue portrait poses. - Scylla and Mara new dialogue portrait expressions. - Ogre elder dialogue portrait. - Ogre elder sprite. - Ogre nomad sprites. - Several unique Ogre female/male sprites. - Reworked troglodytes cards and abilities. - Area of effect hex used by troglodytes. - New combat cards design with clear difficulty categories. - Ogre tribe music. - Samara sprite and portraits bandana. - Press Alt key to highlight all the interactables. Build 22.1 This patch should solve all the issues reported so far as well as a bunch of small fix to improve the game experience. Build 22.0 - Iski sprite scene (2 animated sprites). - New main quest development. - New side quest (saurian farmers family). - 1 hidden collectible (Iski). - Laqab Riaz dialogue portrait and animated sprite. - Master dialogue portrait and animated sprite. - Katie animated sprite. - UUlk dialogue portrait. - Kimber dialogue portrait. - Improved iski dialogue portrait. - 4 new locations (Alkeign). - Visual effect above companions when they want to dialogue. - Inventory storage available in the party Nathan's inn room. - General quality settings now affects the fog of war quality as well. Build 21.0 - [Patreon] Second brothel quest. - [Patreon] Katie scene with 2 animated CG. - 1 collectible pinup of Katie. - 2 special sprites for Katie. - Terri anal animations. - The main character appearance can be customized in the cheats. - Improve Esther dialogue portrait. - Improve Katie dialogue portrait. - Knight on a Pike inn second floor location. - Knight on a Pike innkeeper sprite. - New Old Docks warehouse locations. - The combat fog of war now handles multiple characters. - Enemies behind walls in combat are now visible. - The prologue first fight happens in the world rather than an instanced location. - Highlight characters limbs behind walls in combat. - Highlight the characters on which a given skill can be executed this turn. - New skill wheel to execute skills quickly (hold left mouse button on the target). - Combat portrait animations. - Show the characters movement range. - Show the current skill range. - Visual combat cell effects for reactions and delayed actions, with tool-tips. - Combat cell selection animation. - Show which health bar is associated with the limb under the mouse. Build 20.0 - [Patreon] Scylla scene with 3 animated CG and 2 static CG. - [Patreon] Scylla companion quest with 2 pinups. - New Terri scene anal dialogue. - A new Iski collectible to find. - Sleeping sprite of all the companions, separate clothes layers. - Swimming and water sprites for Samara, Hiho and Osh'To. - Sleep mechanism associated with the beds. - Ohmish knight animated sprite. - 2 new dialogue portrait for Verona along with some new expressions. - 3 new dialogue portrait for Scylla along with some new expressions. - New dialogue for Katrina. She is now Toreign's inn bartender. - Kaldea magician dialogue at his shop. - 4 new locations for Scylla quest (wilderness riverside, and new slums area / building). - 23 new foliage, bushes and trees. - Scenes now use the game post process. - New in game quest editor. Build 19.1 Fix the game freeze in combat and other bugs / typos. Build 19.0 - [Patreon] Terri scene with 2 animated CG. - [Patreon] Terri quest with 1 pinup. - [Patreon] Main quest bandit fort aftermath. - [Patreon] More main story progress in Toreign. - [Public] Osh'To recruitment quest and scene. - 2 new collectible pinups to find. - Toreign boat inn location, with two floors. - Toreign 3 other new locations. - Mage shop location, two floors. - Terri animated sprite, including nude version. - Terri portrait has more expressions to play with. - Uulk dialogue portrait and updated sprite. - Admiral Gracer sprite (not animated) and dialogue portrait. - Mage sprite (not animated). - 4 Lizard Merchant sprites (not animated). - 3 nobles animated sprites variants. Build 18.2 This one fixes a bunch of smaller bugs with some quests, as well as typos thanks to nice folks from our discord. Please keep reporting anything wrong you find , it really help to improve the overall quality over time. Hiho first scene is reachable again in the public build (it was made unreachable due to an oversight in the new patreon quest). And our friends from Thailand wont be stuck in the loading screen anymore (hopefully). Build 18.1 - [Patreon] Hiho scene with 3 animated CG. - [Patreon] Hiho 2 new quests and 1 collectible. - Moira revisit scene 3 new animated variants (oral, missionary, and vag on table). - Verona post scene lizard ladies flash pinups. - Camping in the wild allows to redo Samara and Hiho camp scenes. - 3 new locations for Hiho quest. - A pinup to find in Hiho quest. - Basis of the new combat system. - A new enemy type: Sectants. - Hiho first scene now happens after the first visit to the temple. - Add "Hiho at Nathan's inn" event after her first quest. - Add the party table to Nathan's inn. - Fix the strongboxes. - Fix the short freeze during the first combat loading. - Some combat area have special environment effects. Build 17 - [Patreon] Moira scene with 2 animated CG and 2 still shots. - [Patreon] Main quest part 2. - 3 pinups to find. - 1 new soundtrack. - 5 books collectibles. - 4 new animated sprites: Corpse trader, 3 captive girls. - 6 new locations (Bandit Fort). - Increase characters running speed. Build 16.1 - [Public] Scylla scene. - Fix all the known issues specific to Mac and Linux. - Optimize the characters sprites and dialogue portrait textures. - Various minor bug and typos fixes. Build 16 - [Patreon] Alenai scene with 2 animated CG and 2 still shots. - [Patreon] Main quest part 1. - [Patreon] 1 collectible to find. - 1 new soundtrack. - 10 new animated character sprites: Alenai, Moira, Atlathka Footmen, Bandit Lizard, Bandit Boss, Modular Worker, Kimber, Noble, Worker Speaker, Caroline. - 4 dialogue portraits: Alenai, Moira, Caroline, Worker Speaker. - Military camp location. - Alenai tent location. - Kaldea Government district location. - Townhall location. - Slums Warehouse 2 floors location. - Outskirts village edge location. - Moira's home location. - Save are now jpeg images. - Old saves are converted to jpeg on game launch. - Sitting mechanic for a few NPC. - Screen resolution and Fullscreen mode can be changed in game. - Removed the unity launcher. Build 15 - [Patreon] Verona second quest. - [Patreon] Verona second scene with 2 animated CG and 5 still shots. - [Patreon] Samara third quest with 1 collectible. - [Patreon] Garroth mini-quest. - Add the Slums location in Kaldea. - Shaman hut location. - Zahra shaman animated sprite. - New Abomination enemy. - Items stacks can finally be split in the inventory. - Items can now be dropped on the ground and picked up. - 7 new items. - New Diff system for the dialogue editor. - SubscribeStar support. Build 14 - [Patreon] Samara new quests. - [Patreon] Samara scene with 3 animated CG. - [Patreon] 3 Samara pinups. - [Public] Iski second scene. - Samara sprite rework. - Reworked Samara first quest. - New pirates enemies sprites and abilities. - Samara theme soundtrack (2 variants). - Nathan's Inn theme soundtrack (2 variants). - 5 collectible pictures. - 5 new locations (Galleon). Build 13 - [Patreon] Osh'To companion quest. - [Patreon] Osh'To scene. - [Public] Katrina scene. - New companion: Osh'To. - A new species/enemies named Koyt. - 2 new collectibles. - 5 new locations. - Rework the Gatehouse location. - Rework the Trade District location. - 1 new soundtracks. - 1 codex entry. - Pack Mule passive to increase the max carry weight. Build 12 - [Patreon] Whole new quest adventure. - [Patreon] Adventure scene. - [Public] Terri scene. - 14 new locations. - Combat directly in travel mode. - 6 new enemies with unique abilities. - 7 new drawings to collect. - 2 illustrated smut books to collect. - 2 collectible books. - 7 illustrated codex entries. - Customize the main character appearance. - ~20 new skill upgrades. - New passives upgrades system. - ~20 new items. - Ability to consume food to recover health between fights. - 2 new soundtracks. - ~50 new sound effects. - Revisited the items sold by the merchants. - New environment lighting system. - Combat matchmaker & Save editor (Alt + E). Build 11 - [Patreon] Iski follow up encounter (rest at the inn). - [Public] Katie scene. - Portion of combat damages are carried until resting at an inn or a camp (new item). - Speak to Nathan to rest at the Inn. - Nathan's inn second floor location. - Add 6 more combat skills to Samara. - Add 7 more combat skills to Hiho. - Samara sprite arm tattoo. - Asynchronous combat animations: Removes most of the waiting in combat. - Improved combat cards animations. - Help overlay in combat to quickly show the shortcuts. - Add a way to edit the combat settings directly. - New quests walkthrough: Build 10 - Scylla scene. - Follow up quest with Scylla. - 3 new locations for the Scylla quest. - New skills tree upgrades system. - Main title soundtrack (from AoiichiNiiSan). - Knight on pike location (in the old docks). - Ambient music for the knight on pike (from Psychix). - Hiho updated half body portrait. - Samara updated half body portrait. - Hiho and Samara skills icons. - Ability to equip and unequip your weapon with R. - Play the game soundtrack from the gallery. - Edit the characters relationship from the cheats. - The scenes unlocked are now saved into the save files in addition to globally. - A few more collectible pinups. Build 9 - Nailah smut scene. - Katrina sprite / portrait. - New companion Calypso with quest / sprite / portrait. - New big village location (Toreign). - 3 smaller interior locations in Toreign. - Ability to skip the prologue in new game. - Blood effects in combat. - Merchants and trade system. - Sell and Buy items UI. - Goldra sprite / portrait. - Alistra sprite / portrait. - Chickens! - New village soundtrack. - Ambient track with three variants. - And two other ambient tracks. - Gallery portraits randomizer. - Companions relationship system (currently doesn't affect gameplay but will have effect later on). - Campfire location (day/night variants). - 20 new animated foliages types. - Ability for characters to sit. - Corpse sprite Thugs and Bandits. - Includes a save to access the new content directly (PatreonBuild9). - Iski sprite / portrait. - Thief guild location where you can find her after, location will later host a vendor as well. - Hiho quest updated to work with the new location instead of placeholder dialogue. - Misc bug\typo fixes. - Fast game loading and reduced memory usage. - New animated splash screen. - Includes a save to access the new content directly (PatreonBuild9) With this comes our first new town-hub outside of Kaldea. There is lots to do in fleshing the location out and exploration, so keep an eye out for changes in future updates. Here are a few of our big points I’d like to mention more in depth: Build 7 - 3 new girls with fully animated scenes. - Big introduction quest with its unique locations and story. - Additional side quests. - Heavily reworked combat. - Lots of UI updates and new mechanics: inventory, leveling, world, bestiary, quest log, new travel and combat HUD. - Much more alive town with moving crowds of people. - Lots of new locations big and small. - 4 new enemies. - Lots of additional visuals including particles, special effects, animated plants and misc wildlife. - Lots of new ambient tracks and sound effects. - Dynamic fog of war and line of sight. - Lots of lore information in the codex encyclopedia. - Collectibles scattered around the map. - Enormous list of bug fixes. Build 6 - Terri dialogues, portrait and lewd scene. - Implement the world map, and quick travel to major locations (M key) - New combat music from AoiichiNiiSan - Companions following the player move information - Protect Hera shipment from blackfurs, new combat scenario. Now blackfurs will attempt to destroy cache, you will have to kill all of them and distract them from attacking cache. - Benjin can help the player in Hera quest final combat - Improve the saves system (standalone files, track game version) - Take and display a screenshot of saved games (embedded into the save file) - Allow changing the dialogue text colours - New shortcuts: Inventory (I), Quests (Q), Journal (J), Map (M), Abilities (X) - Improve random NPC AI - Fix various combat bugs - Add an option to control the crowd collision radius I'm a bit late to update you all, but Terri's scene has been finished! We may be delaying Iski (our kobold girl) past this month depending on our art workflow. We had a prospective animator in the worlds but they have backed out. No bad blood, they were going to give it a shot and just didn't feel animating in 2D was something they wanted to do, but it did leave us in a sticky-ish situation! The next update will be large, very large... so that might have gone unnoticed if I was smart and didn't mention it, but here I am still typing... not highlighting and erasing that for some reason... damn my stupid honesty! But that's not to say we will be light on content, oh no... expect a very healthy serving of stuff in the next update. Well, that's all from me and Team Dead Deer for now! Demo contains: 3 locations, 1 companion, 1 sex scene, 1 short quest, and some extra NPCs to talk to. Keep in mind combat is in very raw shape, due we couldn't polish it in such small time window so we added optional "skip combat" button if you don't want to go through it.
MidnightBean 2025-10-14
Animations are good, H-scenes are pretty good, that's pretty much it. There's so much lore and yapping that they want you to care for but it's just not that interesting and overly complicated and it goes on and on... It also tries to look like some sort or RPG game but it's not, there are no meaningful choices. It plays like a VN with additional work because you have to click more to move around the map.
RGMedia 2025-09-21
I really wanted to like this game more than I did. Having played it back in its early conception, I thought it had far more promising potential than what we ended up with. The art style is excellent, easily among the best in the genre right now. Unfortunately, the writing and gameplay just don’t live up to the visuals. As someone who enjoys CRPGs and isometric strategy, I found the combat system to be a convoluted mess. It can’t decide if it wants to be a hex-grid tactics game or a card battler, and the result is clunky and unfun. Worse, it’s riddled with bugs, skills that don’t work, builds that are impossible to play, and a tutorial that drags down the pacing right at the start. After a few attempts, I gave up and set combat to the easiest mode just to get it out of the way. The writing, which started with promise, soon fell apart. The opening dungeon is a tired cliché, and the story’s best moment, meeting Lady Wolf, happens early and then vanishes for most of the game. I spent the rest of my playthrough waiting for her return, only to find she barely reappears at the very end. In the meantime, the relationships with other characters felt shallow, rushed, or simply boring. Too often encounters are just quick hookups with no emotional buildup or payoff. A number of love interests are prostitutes with no greater depth, and once you sleep with someone, that’s basically the end of their arc. The love interest who gets the most content is Scylla, a completely ordinary human redhead. In a game pitched around anthro/monster girls, it’s baffling that the most focus goes to the least interesting option. Worse, her content can’t be skipped if you want to see later material. Worldbuilding doesn’t fare much better. Place names often feel derivative or confusing, like calling a major city “Atlathka,” which is just a letter away from “Athkatla” in Forgotten Realms. It feels more like a patchwork of borrowed ideas than a cohesive setting. In the end, none of this would matter if the love interests were genuinely compelling, but they aren’t. There are too many of them, their stories lack stakes, and the main character drifts between flings with no sense of growth or consequence. My one real attachment, Lady Wolf, was sidelined for almost the entire game. I came into this expecting more, and I left disappointed. The developers have already moved on to a prequel with a new female protagonist, but after this experience I don’t trust them to deliver meaningful writing. Maybe the comics expand on these characters, but a game should stand on its own. For now, beautiful art is the only reason this isn’t a lower score.
stubbly_pubes 2025-05-12
i've been playing PFF on and off for a few years now. it's an incredibly ambitious project put together by a more than talented team -- it's objectively very good. the writing is snappy and fun but knows when to reel that in a little bit, the animation is very high-end (especially for motion-tweened Flash-style stuff), the combat is surprisingly fun but not exceptionally hard, and it sees updates regularly. this is one of the few h-game projects that i choose to pay money for, because the devs deserve it. however, there is something about PFF that prevents me from loving it. this genuinely bothers me, because i like writing reviews, and part of good review writing is nailing down how and why something is good, bad, not to one's taste, etc. PFF isn't perfect by any stretch. the most notable problem is the performance, especially if you're on low-end hardware. this game has framerate issues on my mid-spec desktop if the camera is zoomed too far out and absolutely CHUGS on my laptop. it also lacks a strong throughline plot. it's much more a la carte; pursue the girls' storylines at your leisure. not necessarily a bad thing, just sandboxier than i personally prefer in a CRPG. but neither of those problems are dealbreakers. obviously not, otherwise i wouldn't have rated this game five whole stars. i dunno if i'll ever put my finger on what's keeping this project out of my top ten. all that aside, please play this. it's an exponentially better experience than the ai slopfest that's infested this site lately.
ViperJ 2025-02-11
It's actually a well made game, but just not a porn one. Overall the game is well refined. UI is smooth. Shows a lot of effort put into it. But it's not a porn game. The combat system is a bit repetitive and have nothing to do with any sexual content. While complex and had lots of work put in, it's likely to be skipped. And if you just skip it, game becomes a VN. The animation are great tho. Honestly, if more work is put into the combat, I can see the game being sold as a normal game.
Mark Macabre 2024-12-15
This is the one of the better games i've played from F95. The story is interesting, the battle system is well made and the animations are just *Chef's Kiss* BUT! It takes forever for updates to arrive. I get it takes time to make something good, but when i play this game, and finish each update, i am itching for the next update!
jackbook 2024-11-26
Possibly the best game on here. Sexy and wildly varied characters and scenes, compelling story and optional RPG gameplay you can turn off to focus on the rest. Updates could be bigger or more frequent but it's updated often enough that I never lose interest.
MikesDK 2024-05-04
Story 2/5 Story is pretty good but it just gets so damn boring since theres just so little action compared to text, and it really dident help that i found all the girls boring and mostly just ugly, i kinda liked the cat girl but shes a prostitute which im just not into and for the main girls they are just meh, its simply just missing some cute girls, but instend it has alot of boring monster girls which just dident do a thing for me, the first elf girl was somewhat ok but dident like the rest so not much to come for, but it comes down to personal taste i guess. Maybe if you had a cute cat girl as one of the mains or hell just any cute girl it would have helped alot and might keep me playing. It is a sandbox and its really well made but still really boring and the questlog or hint system dosent help much either, i lost count on how many times i ran around with 0 quests while having 0 clues as to what i was supposed to do next and thats just not good enough. Quests are also boring and again so little is explained like hunters guild go kill 3 monsters report back and you should gain rank, i tried proberly 8 times doing the same shitty quest and never gained rank. Quest also kinda ruins the game since it can have a huge impact on the game, like kill a deamon or not, thing is i dident really want to kill her but if i dont then im forced to fuck her which i dident want to in any way, so your only really left with killing her as the only option which kinda fucks up a good guy playthrough. Girls 2/5 To my personal taste they where just ugly or boring, 99% of the monster girls are ugly and the only cute one like cat girl is a whore which you can buy sex from and thats all, it just made the game feel very boring as an AVN. Animations 3/5 They are ok, custom art and animations but still mostly average. Music 3/5 Pretty standard background stuff nothing special. Sandbox 2/5 Its well made and easy to run around but it gets boring fast when you have no clue what to do, who to talk to and when you have 0 clues what your supposed to do its just no good and it happens all the time and which lowers the game value by alot. The next issue is theres a ton of quests locked behind a paywall so you need a crack to really play it to start with. Content 0/5 Cant even give this any points, more then 7 years in development says all about how slow this gets updated and that odds are you will never see it finished.
yagha22 2023-08-21
Great game so far! Despite a lack of stats/skills used outside of combat, it's really reminiscent of Baldur's Gate 1 & 2. The art is beautiful and the characters are likable - between what's there and what this promises to shape up into being once it's finished, I definitely think 4 stars are warranted.
R4nd0mguy 2023-02-21
This is a legitimately good game set in an interesting world full of engaging characters. Just like the comic, it's fun and captivating with attention to detail. The game aspect is done well, the writing is great and you can get rewarded with some beautiful 18+ content. Can strongly recommend anyone willing to embark on a lengthy journey.
someonenontimportant 2023-01-23
+ interesting setting and lore + nice writing + sweet art and visuals + fun even without H scenes - combat is overcomplex (lots of mechanics and questionable skills), unbalanced (easy to become overpowered), repetitive To summarize, this isn't really a porn game but an indie baldur's gate. Honestly, I think this game can be made into a streamlined CRPG without H scenes and it would be successful. Would really love to see this one reach completion.
yasyasyosino 2022-10-25
A game that doesn't even bother to explain the combat and essentially encourages you to press the skip combat button... why even have it in the first place? I will never get back the 30 minutes I spent trying to figure out this game's terrible combat system.
Reblocho 2022-08-21
I arrived for the scenes but stayed for the characters and the plot. Excellent writing and development and universe ! Thus far this is the best 2dcg roo-game I have played... The combat system is a bit slow but it is being reworked in the last updates so we'll see (and it can be skipped anyway)
Ateler5 2022-07-07
First of all I think it's important to mention that if I had to rate it as a pure porn game this would probably be 2.5 out of 5. If you are looking for a pure wanking material you should probably skip this game, cuz there's usually at least 40-60 minutes of GAMEplay in between sex scenes. Pros: - Beautifully drawn. You can see there's a lot of effort put no only in characters but also locations, furniture, e.t.c - A LOT of monster girls, if that's you cup of tea. And a nice variety of girls in general in terms of shapes, races, e.t.c. - The writing is nice and you can say it was done by a person who has an idea how it should be done. - The gameplay and turn based fights are okayish. Nothing fancy and nowhere close to a real CRPGs like PoE or Pathfinder but can be enjoyable...for a while - Great animations in general and animations of the sex scenes Cons: - Too much battle encounters. The fighting system is not THAT good to make 15 fights in a row in 1 dungeon enjoyable (all the fights are skippable tho, so it's not really that bad) - As stated in the beginning, it's a bad porn game. By the time you get 1 sex scene here you would have probably gotten like 3 in an average porn game. -Even though the sex scenes are beautifully done and have great animations they really lack in terms of variety. You get 1or 2 scenes for each character and there's not really much pose switching or anything to them, TLDR 1 sex scene =1 foreplay pose + 1 sex pose, that's it - TOO MUCH TEXT. Even though I mentioned that it's well written it way too hard to read that much when none of it has any voice acting. Usually the games that have so much text have at least part of it voiced which makes it easier to read. I would advise to play this if you're a CRPG fan and looking for a good game with some spicy content on top of it. If the main thing you expect from the game is some content to beat your meat to- skip it.
Agryos 2022-07-01
Ok this game is just amazing, straight 10/10, the art the animations the variety, hell finally a game with a snake girl! The story is also decent and the characthers are fun o talk to. If Monster Girls are your thing you know there's a short supply of good games for that genre and I consider this one top 3 best games for that niche.
Jon Humbert 2022-04-20
Well is good, besides the nice art, animations and mechanics tries to have actual characters and a plot, kinda, you can tell the same story with fewer words. Content is mostly well placed between gameplay, but if you dont like it there are skipping methods. There is quite a bit of bestial stuff tho.
chillyamoeba 2022-02-28
Dont write many reviews, partially because character minimum and partly because 99% of the games on this site are pure trash. That out of the way, this game is the 1%. Art is on par with or better than most 2d stuff. Writing is good enough to not be a skipfest. Gameplay side, its not as bad as some say, but pretty uninteresting. Combat needs a tutorial but is simple enough; the issue comes later on when the battles are absolutely spammed. Thankfully its all skippable with no impact. Onto more important things, the characters are mostly uninteresting but generally attractive enough. The amount of furbait is kept to a minimum, and there were only 1 or 2 scenes that I would call uncomfortable for those who arent into the monster gurl/bestial shit. Sex is a combo of average smut writing and (better than average) animations of still scenes. Overall worth your time, I'd say.
Crestrial 2022-02-23
Looking at some reviews, damn some people are extremely critical of this game compared to others. Flat out, this is high quality. The art is great, the world is detailed, the gameplay isn't braindead, there are very few grammar/spelling mistakes (which I'm a stickler for), and most of the monster girls are at just the right amount of monster features. Easy 5 stars. I would recommend it to anyone. There are some complaints about the combat. Personally, I like it, but it does have a learning curve and your combat ability caps off too early imo. It also gets very repetitive in a dungeon where you fight the same enemies 15x over. Sometimes it's buggy as well. This is all but a small hindrance in my opinion however, not enough to take me away from it. Either way, apparently it's getting overhauled soon, but the gameplay is different enough to separate itself from others and thus be interesting as is. This is a reader's game but like, so what? It is not War & Peace, Wheel of Time, or Morrowind. This is a patrician's game, don't let any lowbrow instant-gratification chasing coomers lead you astray if you're looking at this game, because it is not a chore to read through. Great porn game with small issues. 5/5, among the best poon games you can find.
Fatalmasterpiece 2021-12-06
This game follows the main character's capture by a group of bandits in a fantasy setting populated by anthropomorphic and mythological people. The world building is mostly original with some familiar tropes such as elves and demons making up the cast along with animal like characters. The art is beautifully hand drawn and fully animated. What follows are my experiencing in a very enjoyable game. The writing is well crafted with the overall plot being very enticing. I found myself becoming somewhat bored during the first act only to be intrigued by the plot twist which sets up the main premise. At this point I was drawn in and wanted to see where it was going though I'm not sure how far along the main story line is developed at this point. Primarily I would really like to see a lot more content with Lady Wolf and a better relationship develop with our protagonist. The main character seemed outright hostile to this dynamic and I wanted to smack him and say "go for it!", all the while hoping that she would be visiting him more often. The writing and dialogue are verbose and handled fairly well. At times I found myself wishing it were actually simplified to match some of the mundane settings but it serves the reader well enough to articulate a scene. I'm not sure if there are more than one writer since the style seemed to change and improve after the intro. Later scenes in the city feel more direct and make more sense since you have a chance to breath and take everything in. The artwork is gorgeously hand drawn and animated with a muted color scheme that is very original. The world is well detailed and the backgrounds blend seamlessly with the character sprites. Animated npcs populate the areas and do a good job of bringing settings to life. The adult scenes are all animated and bolstered by descriptive writing. Overall they are satisfying but could potentially be filled out a little more as they tend to focus only on a single position and are over fairly quickly. In general though these are some of the best love sequences of this genre for any game. Combat, while fun, can become convoluted and overly complicated. It is handled in a hex grid system which each character taking turns. Each fighter has body parts with hit points, along with your overall health points, then you have stamina points AND action points. This is in addition to having "cards" each in turn which enable actions... then there is bleeding, other injuries, movement, strengthening/weakening. At some point I honestly stopped caring because it became too complicated with little to no explanation. Most importantly I felt like there was no reason for it to be so complex unless you are really into that sort of thing. I found myself rather confused by the inventory, status and items in this game. How do you use an item once it is equipped? Is my character bleeding or not? What does "bleeding" even mean since I don't seem to have health points in the overland navigating world? Again, a lot of this seems overly complicated for a game which should be focusing on narrative, art and romance between NPCs. There are complicated character builds with branching skill paths, unlockable card slots and many different skills to choose from. Some of the skills deal with the game's card system, effectively debuffing enemies or manipulating the flow of battle. This felt really overwhelming and I wasn't sure what skills to use or how to spend my points. Ultimately I just focused on the starter skills and took the direct approach to combat which seemed to work alright for the time being but I couldn't help but feel like I was missing something. To be completely honest I had no interest in learning this complex card system and wish the game had a more straightforward method of combat. The denizens of the world are not surprisingly open to amorous advances and there are a good number of love interests, potentially too many. This is true almost to the point there is a bit of bloat in the number of potential partners and I'm hoping instead there could be some focus on particular relationship development. Either way these characters are all very cute and I found myself wanting to get to know each one better. Your favorite characters may differ but several actors have recurring appearances which I am hoping amount to more meaningful relationship building than simple handful of spicy scenes. Characters like Aya could really use more development rather than what feels like a rushed substory. Will more solid relationships evolve? Will any of the characters get pregnant and how will such a polyamorous situation resolve? Either way the player will not be disappointed by potential mates in this world with a good number of well animated scenes for many of them. To sum up, this is a very beautiful and ambitious game with some of the best content of it's type available. There are a few wrinkles to be ironed out but the developers have themselves a real gem here worth polishing. If you are a fan of fantasy settings, anthro-art, mythology or RPGs, this game is definitely worth checking out and supporting.
kandur 2021-12-06
Build 21.0 . The Combat: 5/10 The part of the game that needs the most improvement. It is fun . It needs finishing. The grid-based system is having a resurgence so I wouldn't say the groundwork is bad. Pathfinder 2 did it, in fact it did a whole ass HoMM system and it was well-received. It's just that the skill trees are half-finished and skills have [not implemented] in their descriptions. Like, what does that even mean? Should I even unlock the skill? What part of it is not implemented? The graphics? The mechanics? Forget I asked, it doesn't need elaboration, it needs finishing. I say: d rop everything and finish the combat . In one update. Just do it. Because chances are you'll have balancing to do after that anyway, and you don't want that to be the last thing on your plate. Other than that, it's ok . I do not understand the need to call the skills cards, and to pretend that it's a card system of some kind. It's a pretty standard skill system. Other than what skills will the enemies use there is really no random element to it. Maybe that whole aspect could be phased out and the game could just stop pretending it has anything to do with cards,. The base is good, however. I could rate it up to 8/10 if it was fully done and good. The Story: 7/10 There's a lot of lore and politics (always a good thing), and the companion characters are adequately-written. Sam and Hiho in particular, the other two... perhaps not so much, but I'll take the hit for that being a case of personal taste. Two gripes: 1: I don't see how skipping the prologue is an option. It shouldn't be. Unlike some games that start winding up near Act 2 this one establishes the direction of the story, the stakes, and a sort of power ceiling too for what could be the main antagonist (?) at the end of the prologue. By skipping it you skip context so crucial you might as well start reading a book in the middle. 2: The main character wants to be a combination of blank slate and established character with an established past. This is very difficult to pull off and it's not being pulled off well. It is a sort of ongoing mystery that there are actions in your character's past that are supposedly criminal or immoral in nature but, without any spoilers, I have played up to the part where some of this past is sort-of revealed, and... it's a wet fart. Like, at this point, you, the player, will have done things much much worse than what is being talked about here and the reactions are unwarranted. There is also a problem with the lack of agency that this brings. There are dialogues where you character is being directly asked about his past and the character pretty much wrestles control out of your hands to say cliche things like "I care more about the present than the past", then uses his pelvic sorcery to get out of having to answer the question. Which is problematic, to say the least. The pertinent implication is that you have a room of corpses behind you, but you pretty much have an even larger road of corpses ahead of you, so... This "moral discrepancy" is also not an isolated case. There is a choice you get where you get to spare a rapist who says he was forced and wants to repent, after being told by the person he raped that you shouldn't believe a word he says. The case of the rape is written very tastefully, not lewded with scenes or whatnot. It is played straight. The issue is not the choice itself, but the reactions from your companions, and it is a problem by context. By this point you will have massacred half a million people in this fortress without asking a single question, so Hiho, my sweet cinnamon roll, I understand your religion asks you to consider life as a series of challenges resulting in self-improvement, but I literally just had you kill a hundred guys by smashing their limbs into fine mashed potato paste. Gameplay and story separation is a hell of thing. I think this could be improved upon. Like dedicate a quest to these themes if you want to explore them, so that it's not so back-to-back with the fact of the gameplay. Other than that, I applaud the game for appearing to have a lot of branches and referencing your past choices as you had done them. It's not exactly Mass Effect but it is good enough that I have stopped several times to consider what I should do becasue the game does seem to remember choices and reference them in casual dialogue. How you've dealt with quests, in particular, which makes the story feel organic and your decisions non-isolated. I don't know to what extent this is an illusion but the writing is good enough that it doesn't feel like one, so the goal was accomplished. In short, it doesn't seem to aspire to be an RPG in name only. I've seen no drop in the quality of writing between main characters and side characters either, which is refreshing. The main companions are all lovable and memorable, distinct characters. The banter and chemistry between them is very good and very well -written. The side characters, even merchants are their own distinct characters. The brothel is one of the most involved quest-lines with a lot of memorable faces (and other body parts), not just a place where all the leftover sprites go for easily scripted encounters. The politics is engaging and the characters there are memorable as well. The writing improves a lot as the games goes on. I would say right now it is the game's strongest point, other than The Art: 9/10 The art of the game is absolutely seamless. There is no cornucopia of different styles from different stages of the development, it's all on the level. The city, the characters, the backgrounds, the scenes, the animations, it's all great. I have encountered exactly two portraits that seemed like they were placeholders or something. They are both from the newer content and I'm suspicious of them being placeholders becasue Ive seen a better artwork of Uuluk on the Walkthrough page. In other words, I have zero gripes here. Sometimes you can see NPCs sprites slide across the floor instead of walking but that seems more like a programming issue. The sex scenes are all tasteful and the overall good writing supplements the well-drawn scenes well. In short, it's porn with context, so the best kind of porn. The scenes blend into the game's story and overall theme and don't feel tacked on, nor does the game feel like a delivery service for the porn. So it's actually good. Conclusion: Lore good, plot good, sex good, art good, writing that has already been written can't really be fixed anymore but seems to be - and is hopefully continuing to be - getting gooder. Combat needs to be finished ASAP. Needs more Terri, needs more Iski.... Hiho is bae. 0/10, it's shit, please support the devs.
JackFateRipperNight 2021-11-02
Its all Presentation and no substance. Combat is turn based similar to Xcom but much more simple. Nothing really too complex or engaging. "Classes" if you can call them that have very definitive roles with 0 flexibility. You just hit each turn and if someone is wounded you pull him back a second basically. The story is very convoluted and has too many information thrown at the player. There are constantly new characters introduced, who also lack any depth. You basically only get to know a very shallow version of a character. The shy one, the snippy one, the prideful one and so on. All I could get from the story is you strand somewhere, meet a demon per chance, who you help because she has sex with you and then you explore some desert city. All the rules and the factions seem so uninteresting, there is 0 world building. There are a bunch of thugs with their own kind of thug den and dudes guarding the place. Oh and a brothel which kinda acts like its own faction more or less. The art is decent but not great to be honest. The Animation is good that is true but when it comes to the Art itself you see all kinds of ugly lines, body parts being disproportional or lack details. You can clearly make out some of the art was done in a rush. The Animation and Effects save it a little bit but really I rather have a good, static image than a rushed well animated one. Writing for the scenes is a little bit hit and miss. You're being robbed by a lizardgirl while she sucks your Hyperweapon right next to a busy street? While threatening you to castrate you if you don't comply? Eh... you know there is a guard nearby? You compete against another girl about who kills more enemies and if you win you straight up mating press her? Not a bad idea but there could be a little bit more build up to that. Like she could do other, more reasonable things first before eventually after a long quest chain you get the big reward. Its a lot of hot air but nothing behind it in my opinion. I'd rather play a RPGmaker game with the regular RPGmaker combat mechanics and have some good looking Art to it. With a story that isn't so unnecessarily bloated with largely useless information, pompous descriptions and 0 actual progress.

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