Size Shenanigans

by Size Shenanigans

Uncensored Windows
Versionv0.3.2
EngineRPGM
Released2026-08-29
Updated2026-08-31
LanguageEnglish

In the game you play as Michael, a man who after recently being made redundant was given an invite to come work for another company testing their products. Unbeknownst to Michael the product he is testing is a shrinking devices that leaves him at 1/100th of his normal size. Michael will have to explore the world at his new size, and continue with the experiments to have his size restored. However it appears that there are other parties involved that have caused issues with the experiments.​

v0.3.2 - Added new events - Images with a new checkpoint added - corrected some bug - Added new bugs to be corrected later - Completer Kheraes looking after player event
Archetype0 2026-05-27
Strong premise and good art, severely held back by a painful introduction Stats: Time Played at Review: ~6 hours (completed all current content) Version: 3.1 ___ Summary This game has a genuinely interesting premise and surprisingly strong visuals for an AI-heavy title. Unfortunately, it sabotages itself with an overly long and messy introduction full of excessive backtracking. You’re sent running across town repeatedly for what feels like filler content, which makes the early game feel like a slog. The good news is that once you push past the introduction, the actual game that opens up has real promise: particularly the fantasy-modern world and the potential “hitch a ride” sizeplay mechanics. It’s clear the developer understands the genre and what fans want to see. Category Rating Quick Take Gameplay 3/5 Decent handling of both RPG and Sizeplay aspects. Story 4/5 Hurt only by a lengthy overly long intro. Scenes 5/5 AI and static images - It still holds strong considering Overall 3/5 Average only because of a weak introuduction Things you may care about: Amount of time to get to any explicitly and intrinsically lewd content: 2-4 hours (Might be shorter if you rush.) You can alter the levels of monsters to make things faster or longer. You can also change animation speed of combat animations. ___ Gameplay (3/5) The game feels a bit torn between being a "sizeplay" focused game and a traditional RPG. The combat and progression systems are decent, but currently underutilized. The real highlight is the concept of traveling by riding on (or inside) different characters, both willing and unwilling. This mechanic has huge potential and feels like a visual evolution of older sizeplay games, but right now it’s barely implemented. The map is currently too large with too much empty space, leading to a lot of tedious travel. Adding warp points, shortcuts, or simply placing key locations closer together in the early game would help immensely. ___ Story (4/5) Once you get past the introduction, the story is surprisingly solid. The world blends modern life (computers, maid cafes, desk jobs) with fantasy elements (magic, adventurer guilds) in a natural way that doesn’t feel forced. The core setup, "a shrinking experiment gone wrong ", works well as a starting point. It’s not groundbreaking, but it’s executed with more care than most games in this niche. ___ Scenes (5/5) The scenes are easily the strongest part of the game right now. The AI art looks surprisingly good and avoids most of the usual uncanny valley issues. The giantess content is well-presented, dominant, and playful. The head researcher’s introduction scene (involving her posterior) immediately sets the tone for the kind of game this wants to be. There’s still room for more animation and deeper integration between the lewd content and gameplay, but what’s here is high quality for the current stage of development. ___ Overall (3/5) This game has clear potential and a strong foundation, but the weak, overly long introduction will cause many players to drop it before they reach the good parts. The excessive running around, poor guidance, and lack of handholding early on are significant issues. If the developer tightens the introduction, reduces backtracking, improves direction for the player, and expands the “hitch a ride” gameplay loop, this could easily become a standout title in the sizeplay genre. I genuinely hope the dev keeps going, there’s something special here if the early game friction gets fixed. TLDR: Good art, solid story and scene potential, but crippled by a tedious and confusing introduction. Worth keeping an eye on. Strong Pros: Surprisingly good Art Systems in place that is in line with other sizeplay games, but visualizes it better Scenes are done good and right so far. Strong story even with a weaker introduction Strong Foundations are present Strong Cons: Long winded Introduction Lewd content is barely integrated into gameplay Currently what I presume is going to be the meat of the game is very sparse. Doesn't do much to keep the player on path (Could do more glowing/star spots, not necessity, but if you're not gonna let use re-ask for instructions, consider giving us more guides instead) So far has Lewd content that connects with Size content, which is normal, but the RPG stuff is kind of its own system, that I think should connect to lewd content in its own way. Personal Note: The game is only weakened by its intro. Beyond that I enjoyed it. Something that might be interesting to add later on.. While I do enjoy the idea of being the only tiny, I did notice there are other tinies in the lab. It would be interesting if they were also to escape and be secretly about the map. Could enable you to have "Party Members" By recruiting them. Some could even be more or less willing to hitch a ride with you with another person.. Relations could and should also change things slightly.. Like for instance, some girls will only keep you in their purse, but as they start to like and want to keep you closer, they opt to store you in more personal locations. It could also be that the other tinies (if introduced) could also get intimate with you while things like that are going on.. Would be interesting to be inside a giantess whilst having sex with another girl.. Or if a giantess starts to get a bit jealous of what's happening between you and another tiny and opts to separate you two in different ways. There's a lot of potential to be had here going that route, but I also think there's nothing wrong with being the sole tiny one either.. if that is the route chosen.
3.142 2025-10-21
gameplay is extremely tedious, quest hooks dont contain enough information to actually solve the quests and if you skip or miss their dialogue, youre fucked. The map is too large - its basically a walking simulator. storyline, idea and pictures are not bad though!
AnisNIK 2025-10-16
I mean what kind of intro is that? This is pure mockery honestly and nothing else. Find that girl but don't find that girl actually find that other girl so she can hand you an item that isn't the item you need but you can get the item from that other girl. What?! Dev should lay down the bath salts and just cut the entire intro. So dumb. It gets even worse, so I'm a swordsman now... but actually I'm not lmao. Now get myself pure water? Mmmkay let me quickly go to the shop... PSYKE you need 5 monster coins to get one pure water so go farm slimes on a snails pace. I hit those slimes for miniscule damage while they can stun and have the name Stun Slime. Wut. This dev must hate its players there cannot be another explanation for this trash. Or ask the Nun in the church to make you an acolyte.
bruh4269 2025-03-19
TLDR: gameplay is bad, scenes are good and niche. You run around doing super long fetch quests for about an hour in the introduction section of the game. Trying to figure out who you're supposed to talk to/do is extra difficult because all the characters have complicated names and are in buildings on opposite sides of the map (it's way too big for no reason). I honestly think this whole section (it has no h-scene too) could be remove and it would improve the game by a lot. After the introduction you get shrunk and run around fighting enemies and getting in all sorts of shenanigans with the giant ladies. The scenes are fun and the level of complexity makes unlocking them feel rewarding but I still think some sections would benefit from being simplified AND that in-game guide system needs to be added for at least the main quest.
Buisness 2025-02-28
Honestly Solid. Not typically a fan of AI art, but its a hell of a lot better than most other games, and I do appreciate a bit more attention on the genre. Plus a lot of the scenes were really well composed and used angles I have yet to see in many other games. The overall introduction however, sucked balls. I spent about an hour wandering around figuring out why they wouldn't accept the contract, turns out there's a whole quest line and you have to become a "full member" first. The instructions are overall pretty balls, just "go to this person" or an ambiguous" do this for me, with no instructions on what actually to do. Regardless, looking forward to more of this, also hoping the AI art is temporary since it can stick out at times.

You might also like