The Quiet Song of Plants
by Quiet Volcano Games
2DCG
AI CG
Big Ass
Big Tits
Furry
Graphic Violence
Harem
Male Protagonist
Oral Sex
Point & Click
Romance
Vaginal Sex
"Girls, fresh meat washed up! Time for snu snu!" A young botanist student named Tom can’t catch a break in the city. After losing his job, getting dumped by his girlfriend, and running completely out of options, he books a desperate flight home to start over. But his plane never makes it. It crashes on an uncharted island, and Tom wakes up captured by a mysterious tribe of Amazonian woman warriors. Finding himself in a desperate situation, he tries to survive among the locals. He curses his luck once again, convinced his life is one long, cruel joke. Little does he know what destiny has prepared for him—or what mysteries the island holds.
Screenshots
Android
Others
QSOP - v1.1.3
2026-09-01
What's New
New minigames: "Toss the Hares", "Fruit Catching" (fling hares to the bound fox on an arc).
New NSFW scenes and branching: Inari, Akhves, and the fox (Ferah/Zizi) routes with more choices and lustier dialogue.
Conditional choices can now be shown greyed-out with an "unavailable" explanation / hint text.
Effects/stat values can now be used as variables inside dialogue lines (e.g. {knife_owner}), like playerName.
New fullscreen image animations: vertical bottom-to-top pan (stops at top), looping vertical pan with smooth ease-in/out and end pauses, horizontal zoom-pan loop, and a "flash orgasm soft" effect.
Revisited player stats flow and effect clarity across choices and progression.
Overall game polish pass across UI, dialogue presentation, and interaction feel.
Done
Fruit Catching: added touchscreen support (touchstart/touchmove), "perfect" result registration to match other minigames, scaled up basket/fruit sizes, and updated the pinned item images (birds, salamanders, scorpions, insects, termites).
Path Brushing: cached the scaled background into an offscreen canvas so each frame blits 1:1 instead of re-scaling the large image every frame; added reverse-path support; made the timer indicator non-interactive.
Toss the Hares: added Android/coarse-pointer size scaling for hares and hit circles, calm-level-based heart sizing, and removed hit-spawn circles / image shift on hit.
Minigames: hide the back button once gameplay starts (instructions "Start"); guarded restart/re-entry so render loops, timers, and injected path scripts are cleaned up instead of stacking.
Intro video: skip with Spacebar or Right Arrow; listener only attached while a video is playing.
Gated verbose [AudioDiag] logging behind an AUDIO_DIAG toggle (off by default) and removed an expensive stack-trace capture.
Smoother characterUpdate transitions (previous sprite cross-fades out) and correct trimmed-image usage for characterUpdate arrays.
Renamed scene ids to use underscores consistently (including choices).
Fixed
Path Brushing lag: the minigame re-scaled the full-size background WebP every frame, which fell back to CPU raster (very visible with DevTools open) — now scaled once and cached.
Minigame restart freeze: restart used a stale scene reference; now uses this.currentScene.
musicTrack.fadeIn / musicControl "fade" not applying on regular navigation.
Delayed SFX not restored on dev-reload / load-from-save (looping SFX only).
Cache invalidation for large (untrimmed) character images when toggling image size.
build_production now includes character expressions that live in characters trimmed.
Decisions
Cache static, per-frame-invariant canvas content (backgrounds) instead of redrawing it every frame — the standard fix for canvas games.
Keep audio diagnostics available but disabled by default so production/normal play isn't slowed by retained console logs.
Keep minigames fully optional/skippable; treat the back button as unavailable once a run is in progress.
Notes
The DevTools-open lag on brushing was a per-frame compute cost (image scaling), not a memory leak; it only affected brushing because it's the only minigame redrawing a large scaled background each frame.
The Android "music repeats over and over" bug on continuation:true scenes is still not fully pinned down; the [AudioDiag] toggle can be re-enabled to investigate via chrome://inspect.
Long playthroughs still raise GPU/renderer memory (working set), which a page reload doesn't fully reclaim — worth a repeated enter/exit memory check to rule out leaks.
Next
Optionally bake completed paths into the background cache to further cut brushing per-frame cost.
Continue Chapter 2 content and the new fox character route.
Resolve the Android looping-music bug on continuation:true scenes.
make the large video file cloud based
QSOP - v1.0.0
2026-08-02
What’s New
Character images: 20 (new emotions, quality adjustments, and consistency improvements)
New overlay visuals: 60 (enhancing the existing game)
Improved SFX and soundtracks: 20 fixes
Sex scenes: 3 improved scenes with more meaningful (and lustier) conversations, plus more choices and branching
Done
Added a new UI style: light mode
Revisited all minigames: They were a big hindrance, so I completely reworked them to be easier, more enjoyable, and more accessible. Minigames are now fully optional and skippable — perfect for those who want to jump straight to their favorite character’s scenes.
Added new overlay images that appear column by column
Organized UI buttons
Fixed
User Interface fixes: 15+ (button and text improvements for both mobile and PC)
Bug fixes: 30+ (ranging from minor to major)
Punctuation and story improvements: 200+
Fixed the weird play button that appeared at the start of videos on Android
Decisions
Keep the UI panel at the bottom for screens with small height
Made the story more readable and less poetic/wordy
Notes
There seems to be a weird bug on Android where music repeats over and over; I haven’t been able to pin it down yet. It seems to occur only on scenes with continuation:true.
Addressing the elephant in the room: the large video file for the hallucinations scene. Compression didn’t work because it significantly reduces quality. One possible fix is to stream the video from the internet and fall back to a background with effects when there’s no internet connection.
Next
Finish Chapter 2
Add credits for the new music used in the game
Need a new background video for the main menu
Revamp the main menu style
Add a new character: the fox from the poll
v0.1.3
QSOP - v0.1.3
2026-07-04
Whats New
Android is now playable(tested on the phone + android studio).
Wola minigame made easier to play.
Improved scene jump reliability from Unlocked Scenes.
Bug fixes and UI improvements.
Made characters larger(toggable in the settings. Default: true).
Done
Adjusted quiz question width to match answer button width.
Increased spear throw speed on phone/coarse-pointer devices while keeping desktop speed unchanged.
Lowered path brushing top bars (progress + intensity) for better spacing on phone screens.
Fixed
Unlocked scene thumbnails now resolve background paths more robustly.
Jumping to unlocked scenes now restores context more safely, reducing cases where characters failed to appear.
Hid path brushing Progress/Paths HUD indicators on mobile as requested.
Decisions
Keep mobile tuning isolated to phone/coarse-pointer checks to avoid changing desktop balance.
Prefer layout tweaks in game-specific code paths over global style changes when issue is minigame-specific.
Notes
Some scenes still rely on continuation/keep flags and can feel context-sensitive when jumped to directly.
Mobile offsets may still need small per-minigame tuning after broader device testing.
Need a global way of checking if the device is mobile.
Next
Improve image quality and dialog lines. Add more choices.
Add more overlay images for better user experience.
The mini games actually reminded me of Lewd Island and were a fun way to gain stats in my opinion (although stats were not shown or explained yet). There were two easy science related quizzes, a fishing game and an archery game. Story choices explained the stats you would be building in the VN portion of the game. I personally choose the more dominant options and they had equally attainable choices to the sub type of gamer out there. Just put it on my watch list.
This is okay. The minigames are not something i enjoy and asked the dev about who is going to change it now it seems. Story is a bit interesting. The quizzes are decent. Girls seem fun. I am curious to see where this goes and how the knowledge of plants works out into the story further.
Mini games are ruining alot, the lion one for exemple is tedious and you dont even have 1s of mistake its sad i can see potential in this but well its sad xD. arts are good for the story its not on the bad side i think but depend on ppl.
Half decent writing utterly ruined by constant terrible unskippable minigames. The visual novel elements are awkward too. No mouse wheel history, Clicking hides the textbox but doesn't advance dialogue forcing you to click on arrow at side of text box or press space to advance which is awkward. If it wasn't for these I'd give the writing and porn 3 stars. Maybe they will fix it. But for now .. It's ass. And not mighty fine ass .. horrible wrinkly saggy ass.
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