Thirteenth Goddess

by kereru~dev

Uncensored Windows
Version0.06
EngineOthers
Released2026-04-20
Updated2026-05-30
LanguageEnglish

Reclaim the wilds by building your harem of formidable monster girls!! Thirteenth Goddess is a hentai monster-girl raising simulation game featuring a large roster of girls to capture, level up and fuck! Go explore, and find your favourite~ Spoiler You wash ashore on a world at war~ Around you, the Twelve Goddesses tear each other apart, and a nameless corruption creeps into the heart of every Taerin, stoking a lust that can't be sated... Find refuge with the locals, take possession of a temple... a temple that you need to fill... With what?! With pretty Monster Girls, duh!~ Head out into the wilderness, engage in active-time combat, catch Taerin , bring them home... and then... do whatever you like with them~! Talk to them, train them, wrestle their minds back from the corruption, teach them to love, and to love you in return... then head on out and do it all again!!

V0.06 N/A v0.01a # options for graphics # shadows # particle # shaders # combat vignette # fix to chats, some options were appearing too early. v0.01 create creature/generate creature/save creature day/night cycle save/load town with npcs talk/gossip/quest/specialization quest chain. q001 - teach movement, enter wilds, combat, levelup, capture. q002 - unlock home, talk/approach system. q003 - capture, cleanse, train, tribute. q004 - specialize captured creatures. new enemy type. q005 - story "move forward" begins. home has storage, rooms, jobs. Can assign girls to positions (literally and figuratively) overnight resolver does stats, jobs, relationships. escape + bounty system job rabbit hole. (adventure, bounty, exploring, hole) all stats for girls implemented (combat / social /emotional spectrums) level up creatures increases combat stats. (others improved via interaction.) stat "achievement" stars. libraries for Goddess/Species/Order/Traits/Kinks/Abilities written and implemented de-corrupt creature via talk / approach personalities x10 (+3 "trauma" ones). creatures variations: Each species have 5 x 5 variable features (variable colour/hair/face/outfit/extra). Species specific talk/sex actions. Likes/dislikes. five creatures that can be caught/trained/combat with: - Pasha, npc_pasha/weka. Fast hitting frail assassin. - Paua, npc_//. bruisy frontliner. - Sandslime, shilder/tank - Toetoe, frail mage with heal & wind/ice spells. - Driftwood, thorns/rupture frontliner Stats pages for each creature Active stats: Page full of numbers for each girl's Combat/Emotional/Social Stats. Equipment (shell — for when inventory and items are introduced) Skills. Skill tree for each species. Combat Abilities. Combat orders. Legacy Stats: Page full of info, sex history, personality, extra info. Combat Skills: Each species has 5-6 combat abilities, in a skilltree Most are unique — some are shared. Split between actives and passives. Tiers for each skill, for specialization. Combat: Auto mode (girl switches to using player assigned combat orders) Party -- party of 1/2/3, party members follow, and orders resolve based on combat orders) Status reaction system — based on harmony reactions. Bleed/burn/shear/rupture/chill/silence/thrall. Status + status burst reactions. Maps: - home: temple. Unlockable zone for more storage space, via q003. - town: NPC hub. Zoom and scroll. ay/Night - wilderness: wilds01beach — the first combat map. Day/Night. enemy spawns based on time of day. #== v0.06 CHANGELOG TAERIN 5 new girls added: Hoiho -- yellow eyed penguin Papaka -- angry purple crab Korora --small, very small, blue penguin Schist --a pile of rock Pohutakawa --big red south pacific christmas tree Each have their own full portrait sets, variations, overworld sprites, combat animations, species sex actions, and combat skill tree. And they're ready for you to find them in the wild~! futa cosmetic variants have been added for all species. (Excluding NPCs) -these can be toggled ON/OFF in options, and % encounter chance can be set to find them in the wild. New NPCs have moved into Haven~ -Tieke, with her board of favourite things. -Hiwa, a spotted kiwi who trades in secrets. You may find weird, cryptic ALL-IN-CAPS text in the world. These are secrets , and if you tell these to Hiwa, she might give you something in return~ NEW MAP Wilds_02: Coast can be accessed after completing quest005. -Map includes variations during day/night time (high and low tide) for even more explore! -Most new species will show up here, depending on the time of day. -Two quests can be found here. OUTFITS A wardrobe system has been added. -Maxing out a girls affinity for you lets you take everything off!~ -New outfits can be unlocked via quests and codes. NPC BONDS Each NPC now has a bond track that deepens through quests and interaction... More coming soon~ -For now, it's a way to repeat sex-scenes experienced though quests. xxx/LOVE -Multi-partner love scenes added. A second girl can be pulled into your mischief~ -Species personalities plays a more significant part in some sex actions (system is incomplete. It is being rewritten... slowly~) AUTOSAVE On day advance, the game now makes a backup save. -Up to three saves can exist, before they begin overwriting each other~ COMBAT: combat abilities and passives separated into proper systems. AUTO mode available permanently in options, combat can be toggled between manual/auto/and whatever-you-used-last. More combat orders added, and some rulesets tweaked to prevent dead-endsetups. OPTIONS: TABOO content filter added to options to mitigate some of the bodyhorror & bloodplay. -content filtering to be updated as people continue to send DMs expressing their disgust and outrage~ Graphics options: -vsync, framerate cap, shadows, particles, shaders, combat vignette. -If you're playing on MAC+WEB, probably best to play in full screen, and make sure combat_vignette is off. If you're on web, you may need to clamp framerate and toggle off shaders. Web functionality is hard to optimize for... FIXES: Lots of fixes. But highlighting the ones that were brought up publicly!~: -fleeing now disengages enemies properly, and supporting characters will not immediately reengage in combat. -fixed issue where fleeing or re-engaging in combat could teleport users to 0,0, and cause a softlock. -fixed several quest steps that could become permanently inaccessible if the player just mashed through dialogue too quickly. -fixed simultaneous KO/Softlock if the taerin wanted to the captured. -quest001: fixed an issues where dying would skip quest progress and lead to softlock. -quest001: fixed the sandslime who could brick the game 15 seconds into a playthrough, by wandering too far south. -quest004: added quest markers to barricade objectives. -quest005: Massively reduced the difficulty of the mandatory fight. Added passive healing to the campfire so suboptimal builds can still progress the story. general tweaks and wheel spinning~. There's probably more~ But... you can go ahead and find them out for yourself!
junipern 2026-05-30
An excellent first version, has a shocking amount of features for a free release, definitely had at least 2 hours of good gameplay, including very good scenes. Art speaks for itself, super unique in this era of AI slop, the characters are lovingly crafted and the New Zealand call-out is super interesting. Really want to see where this goes!

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