Thirteenth Goddess

by kereru~dev

Uncensored Windows Mac
Versionv0.07
EngineGodot
Released2026-07-30
Updated2026-08-01
LanguageEnglish

Reclaim the wilds by building your harem of formidable monster girls!! Thirteenth Goddess is a hentai monster-girl raising simulation game featuring a large roster of girls to capture, level up and fuck! Go explore, and find your favourite~ Spoiler You wash ashore on a world at war~ Around you, the Twelve Goddesses tear each other apart, and a nameless corruption creeps into the heart of every Taerin, stoking a lust that can't be sated... Find refuge with the locals, take possession of a temple... a temple that you need to fill... With what?! With pretty Monster Girls, duh!~ Head out into the wilderness, engage in active-time combat, catch Taerin , bring them home... and then... do whatever you like with them~! Talk to them, train them, wrestle their minds back from the corruption, teach them to love, and to love you in return... then head on out and do it all again!!

#== v0.07 features. == # Items & Economy — the first real currency loop is in. # - Defeating creatures now drops currency and materials. # 18 materials added. Each with its own icon and flavour text. # - Loot toaster: a small popup fires in the corner each time something drops! # Inventory Panel # - An inventory panel has been added to the resource bar, right now, called the "BAG". # - Inventory includes togglable grid view and list view — items may be sorted or reordered manually, with variable tabs for hiding or showing categories. # - Hover tooltip shows item name, rarity, description, category, etc. # Asche's Shop — finally open for business!! # - Asche's "trade" action now opens a real shop panel. # - Right now her stock is placeholder, but she does have two exclusive outfits for sale. # New Outfits # - Pasha and Schist both have outfits, that can be purchased. # - Outfits purchased from the shop unlock permanently in the wardrobe. # FIXES # Taerin feature spawn # - Korora, Schist, Papaka and Pōhutukawa all had visual features that were not spawning. This has been corrected!. # - Trait data format also corrected for the above four species. Random traits may now appear on wild penguins, trees and crabs~! # - player facing text for Pōhutukawa has been spelling corrected. #== v0.06b. == Venture in wilds button is disabled if you have no valid party. -Venture button greys out if no party is assigned, preventing a softlock. Quest 001 softlock fixes. -The gate back to town from the beach is now always open. -Pasha will tell you when you can't go out. -If something went wrong and ??? isn't in your party, returning to the beach forces her to appear. -The Return to Town button in the wilds menu is now always available. Job system — trait improvements. -Fixed the traits that said "will inspire others to always do their job" but didn't -Comfort gains from overnight jobs were writing to the wrong key and not persisting correctly. Fixed. Combat fix — thrall burst hits discarded on combat end. -Pending thrall hits no longer fire after signals disconnect, this was causing a locked combat state. Preference library expanded. -New preference entries for Korora, Schist, Pohutakawa, and Papaka. Preferences for existing creatures have been simplified. Bug reporter added. -In-game bug reporting tool accessible from the resource bar. Captures a screenshot on submission. Users may opt to toggle on QUEST RESET from the Bug!! menu. In the Quest Journal, active quests can be reset to their starting state. Only use this if you're really locked. -an unstuck button has been added to BUG!!. This clears time locks and returns player to town. #== v0.06 CHANGELOG TAERIN 5 new girls added: Hoiho -- yellow eyed penguin Papaka -- angry purple crab Korora --small, very small, blue penguin Schist --a pile of rock Pohutakawa --big red south pacific christmas tree Each have their own full portrait sets, variations, overworld sprites, combat animations, species sex actions, and combat skill tree. And they're ready for you to find them in the wild~! futa cosmetic variants have been added for all species. (Excluding NPCs) -these can be toggled ON/OFF in options, and % encounter chance can be set to find them in the wild. New NPCs have moved into Haven~ -Tieke, with her board of favourite things. -Hiwa, a spotted kiwi who trades in secrets. You may find weird, cryptic ALL-IN-CAPS text in the world. These are secrets , and if you tell these to Hiwa, she might give you something in return~ NEW MAP Wilds_02: Coast can be accessed after completing quest005. -Map includes variations during day/night time (high and low tide) for even more explore! -Most new species will show up here, depending on the time of day. -Two quests can be found here. OUTFITS A wardrobe system has been added. -Maxing out a girls affinity for you lets you take everything off!~ -New outfits can be unlocked via quests and codes. NPC BONDS Each NPC now has a bond track that deepens through quests and interaction... More coming soon~ -For now, it's a way to repeat sex-scenes experienced though quests. xxx/LOVE -Multi-partner love scenes added. A second girl can be pulled into your mischief~ -Species personalities plays a more significant part in some sex actions (system is incomplete. It is being rewritten... slowly~) AUTOSAVE On day advance, the game now makes a backup save. -Up to three saves can exist, before they begin overwriting each other~ COMBAT combat abilities and passives separated into proper systems. AUTO mode available permanently in options, combat can be toggled between manual/auto/and whatever-you-used-last. More combat orders added, and some rulesets tweaked to prevent dead-endsetups. OPTIONS TABOO content filter added to options to mitigate some of the bodyhorror & bloodplay. -content filtering to be updated as people continue to send DMs expressing their disgust and outrage~ Graphics options: -vsync, framerate cap, shadows, particles, shaders, combat vignette. -If you're playing on MAC+WEB, probably best to play in full screen, and make sure combat_vignette is off. If you're on web, you may need to clamp framerate and toggle off shaders. Web functionality is hard to optimize for... FIXES Lots of fixes. But highlighting the ones that were brought up publicly!~: -fleeing now disengages enemies properly, and supporting characters will not immediately reengage in combat. -fixed issue where fleeing or re-engaging in combat could teleport users to 0,0, and cause a softlock. -fixed several quest steps that could become permanently inaccessible if the player just mashed through dialogue too quickly. -fixed simultaneous KO/Softlock if the taerin wanted to the captured. -quest001: fixed an issues where dying would skip quest progress and lead to softlock. -quest001: fixed the sandslime who could brick the game 15 seconds into a playthrough, by wandering too far south. -quest004: added quest markers to barricade objectives. -quest005: Massively reduced the difficulty of the mandatory fight. Added passive healing to the campfire so suboptimal builds can still progress the story. v0.01a # options for graphics # shadows # particle # shaders # combat vignette # fix to chats, some options were appearing too early. v0.01 create creature/generate creature/save creature day/night cycle save/load town with npcs talk/gossip/quest/specialization quest chain. q001 - teach movement, enter wilds, combat, levelup, capture. q002 - unlock home, talk/approach system. q003 - capture, cleanse, train, tribute. q004 - specialize captured creatures. new enemy type. q005 - story "move forward" begins. home has storage, rooms, jobs. Can assign girls to positions (literally and figuratively) overnight resolver does stats, jobs, relationships. escape + bounty system job rabbit hole. (adventure, bounty, exploring, hole) all stats for girls implemented (combat / social /emotional spectrums) level up creatures increases combat stats. (others improved via interaction.) stat "achievement" stars. libraries for Goddess/Species/Order/Traits/Kinks/Abilities written and implemented de-corrupt creature via talk / approach personalities x10 (+3 "trauma" ones). creatures variations: Each species have 5 x 5 variable features (variable colour/hair/face/outfit/extra). Species specific talk/sex actions. Likes/dislikes. five creatures that can be caught/trained/combat with: - Pasha, npc_pasha/weka. Fast hitting frail assassin. - Paua, npc_//. bruisy frontliner. - Sandslime, shilder/tank - Toetoe, frail mage with heal & wind/ice spells. - Driftwood, thorns/rupture frontliner Stats pages for each creature Active stats: Page full of numbers for each girl's Combat/Emotional/Social Stats. Equipment (shell — for when inventory and items are introduced) Skills. Skill tree for each species. Combat Abilities. Combat orders. Legacy Stats: Page full of info, sex history, personality, extra info. Combat Skills: Each species has 5-6 combat abilities, in a skilltree Most are unique — some are shared. Split between actives and passives. Tiers for each skill, for specialization. Combat: Auto mode (girl switches to using player assigned combat orders) Party -- party of 1/2/3, party members follow, and orders resolve based on combat orders) Status reaction system — based on harmony reactions. Bleed/burn/shear/rupture/chill/silence/thrall. Status + status burst reactions. Maps: - home: temple. Unlockable zone for more storage space, via q003. - town: NPC hub. Zoom and scroll. ay/Night - wilderness: wilds01beach — the first combat map. Day/Night. enemy spawns based on time of day.
Sonora 2026-06-03
The game is obviously in a very early state, but what's here already is promising. Corruption content is implemented in an interesting way, and supplemented with great art. And as others have said, the setting is a breath of fresh air. On the combat side, I found configuring auto battle settings to be quite interesting, but it may not be everyone's cup of tea. Still, farming for new Taerin can be a bit of a chore due to the low catch rate. This can be worked around as thankfully the saves are in json format, but going that route does feel a touch less engaging. Overall though I have high hopes for this game. PS. As an aside, we the council of sex island hereby nominate kereru as cutest dev 2026.
T3st3r2003 2026-06-03
It truly is a beautiful game with really nice and unique art style, great vibes and atmosphere. There is not too much visual sexual content yet, but if one has a good imagination, this game can lead it really nicely with it's dialogues. The character designs are a 10/10 and I have a feeling if we give this game a chance to bloom, it can even become one of the best games ever! PS: I can completely agree with Sonora! Kereru is the cutest dev, very friendly and an amazing person to work with ^^
thela2 2026-06-01
boring? i hadnt been playing for long but already i got bored of this gameplay i played a lot of porn games with bad gameplay but they had other things to offer. does this game have anything to offer no? atleast story has to be decent but no, only thing that can save this game could be a speed up setting to make the gameplay faster
junipern 2026-05-30
An excellent first version, has a shocking amount of features for a free release, definitely had at least 2 hours of good gameplay, including very good scenes. Art speaks for itself, super unique in this era of AI slop, the characters are lovingly crafted and the New Zealand call-out is super interesting. Really want to see where this goes!
Tiiisha 2026-05-30
Obviously, it's a demo, but holy shit is it very promising. Art is amazing, gameplay concept is time tested by non-h games and well executed in general, scenes are lovely. I have nothing bad to say except I wish there was more content <3 but that's how it is with very very early builds

You might also like