Thirteenth Goddess

by kereru~dev

Uncensored Windows Mac
Versionv0.11
EngineGodot
Released2026-08-29
Updated2026-08-29
LanguageEnglish

Reclaim the wilds by building your harem of formidable monster girls!! Thirteenth Goddess is a hentai monster-girl raising simulation game featuring a large roster of girls to capture, level up and fuck! Go explore, and find your favourite~ Spoiler You wash ashore on a world at war~ Around you, the Twelve Goddesses tear each other apart, and a nameless corruption creeps into the heart of every Taerin, stoking a lust that can't be sated... Find refuge with the locals, take possession of a temple... a temple that you need to fill... With what?! With pretty Monster Girls, duh!~ Head out into the wilderness, engage in active-time combat, catch Taerin , bring them home... and then... do whatever you like with them~! Talk to them, train them, wrestle their minds back from the corruption, teach them to love, and to love you in return... then head on out and do it all again!!

#== v0.11 features. == # The Tangle — a new area # - A dense, overgrown bushland opens up past the coast. Head through the far gate on the coast and push into the bush. # - New wild encounters lurk in here... # TAERIN # Wētā # - A heavy, armoured night-bug. A strength/endurance frontliner who soaks hits and hits back. # - Skills: Thump, Carapace, Puncture, Nocturnal, Primordial, Shed. # Pīwakawaka # - A tiny fantail who never sits still. Fast, lucky, and a total pest — a status harasser. # - Skills: Nip, Wander (orbits you and won't be pinned down), Momentum, Roost, Hamstring, Quickfrost. # - Sprites, portraits, drop table, preferences and features all built. # COMABT # — movement rework!! # - Everyone in a fight now moves with tactical "archetype": tanks hold the line, casters kite and keep their spacing, assassins dart in and back out. # - Behaviours are stacked like ingredients, so some girlies can learn to flit and wander with the right skills! (hello, fantail). # DRIFTWOOD REWORK # - Her whole kit has been moved onto the shared combat tech and cleaned up. # - The SPLINTER status has been removed entirely. # - Splinterback now acts as a simple damage reflection, Rot is now a self-cast AoE Rupture, Drift has been simplified, and a new Bonded tether lets her share a single life pool with an ally with SOAK. # - She's now more consistent, less conditional, and her skills actually function as they say they should, because... # - Done a big backend pass on statuses, equipment, MP, HP and regen. # - Skills should be more robust and predictable. A few numbers may feel a touch different. please report anything that feels completely wrong. # Foliage & wind # - A new entity system built across town, home, the coast and the Tangle: plants, trees, rocks and debris all slightly more optimal. # ADVENTURE REWORK #Tier-based system removed. Selectable options for the job have been changed to a radio-dial setup. # normal exploration, x2 torch cost (for x2 rolls on the slot machine), sexual encounters, combat encounters # Room-discovery/exploration is a fixed roll. When an adventure successfully happens, there is a 13% chance of discovering new rooms # The loot table for several zones has been updated, with more equipment drops. # Finding Taerin in cages and dragging them home... now actually brings them home!~ # Generally optimized the system so it should actually do what it says its doing. # FIXES # - Downed party members must go hungry... and can no longer eat consumables mid-fight. Only alive girls may have cake. # - Entering and leaving combat now goes through one central gate — fewer ways to get stuck. # - Various other combat and quest sequencing fixes~. #== v0.10 features. == # Hiwa's Sidequest — "Matariki" # - A new sidequest is available, which unlocks after Quest "005: Her Name". # Talk to Hiwa at night in Haven to begin! # - Learn a little about Matariki, New Year in Aotearoa~ # - A new xxx scene has been added for Hiwa, which unlocks at the conclusion of the Quest. # - Illustrated, animated... Get to know our little kiwi friend more intimately! # - New unique equip-item reward! # The Blackwater Caves — new area # - A sea cave becomes accessible from the coast during the quest. # Titiwai — new Taerin species. # - A bioluminescent creature native to the Blackwater's garden chamber joins the roster. # - She's a frail little spellcaster whose power goes wild in the dark! # - Sprites, drop table, preferences, features all built. # COMABT # - mana, mana regeneration, cast speed all overhauled. # - hit area changed for all creatures, so projectiles now hit "them" instead of the ground. # SHOP # - Selling an item that's equipped now shows a confirm step. # - Shop and inventory now properly show item affixes # FIXES # - Rebalanced Storm Gust to scale damage properly, and be less devastating to allies (though it still does friendly damage, so caution!). # - Various combat and quest sequencing fixes. #== v0.09 features. == # Quest 003 has been rebuilt! This includes some slight quality of life changes, helpful prompts, and a new sex scene for Pasha! # - A new xxx scene has been added for Pasha, which unlocks at the conclusion of Quest 003. # - Illustrated, animated... Get to know your little weka friend more intimately! # Talk + love scenes — stat change feedback. # - A small toaster pops up when in Talk/Approach scenes to indicate ++ Love, fear, mood, etc. changes # SIZE?! Size!! # - You might notice that all your Taerin's portraits are now bigger and smaller~ # - Creatures portraits now scale based on their height. # - Two new traits have been added, for BEEG and SMOL girls. # COMBAT # — elemental resist overhaul. # - Many passives and abilities that said they resisted X type damage, should now do what they say. # — FLUSH REACTION # - (BLEED into THRALL burst) has been completely overhauled. # - It's now a lot less dangerous to attack a THRALL with your bleed-attack team. #— Enemy status visibility. # - Enemy portraits now show superstatus icons when an enemy has an active superstatus (BLEED, THRALL etc). # Skill rename: Puncture → Sever. # - Check your Hoiho and Korora, their skillpoints and orders might have been de-allocated. # # FIXES # - Some small fixes to equips interaction in the bag and shop. # - Various fixes made to combat and quest codebases. More optimal!! #== v0.08 features. == # Equipment System — girls can now equip things~ # - A new equip system with dedicated slots: weapon, hat, accessories (x2), and a final slot for secret, "coming soon" type things. # - a number of these new equips can be found in asches shop... # Consumables — items you can use in a fight have been added. # - Food, Honey, and Poras. # - Poras that cure Bleed, Rupture, and Shear can be purchased, or found from wild Taerin. # All are usable by assigning them to combat orders, or used from the bag. # Party Prep Screen and Wilds Party Interface Rebuilt # - The screen you see before entering the wilds now has four tabs: # Overview, Bag, Equips, and Skills. # - Items can now be used from the Bag tab by selecting the item, or dragging an item to a portrait to # do the same. # - To aid this, a girl's active persistent statuses now appear on each portrait. # Combat — action feedback # - Skill names now appear above characters as they act. # Emotional Stats — richer display # - Each tier of Mood, Fear, Obedience, and Love now has a short flavour blurb. # Hovering the stat tooltip tells you what that tier actually means in practice. # - Small adjustment to quests involving stats. # Outfits aded to the game. # - Korora, Iris, and Pasha have new outfits that those who are favoured by the Greenstone Goddess will be able to redeem at Hiwa. # FIXES # - Skill stat bonuses (ranked skills that boosted stats) weren't applying correctly. # - Click-to-move in combat should no longer fire if you hit a menu button. # - Save file deletion is now easier and more responsive # - Combat backend has been greatly optimzed # -combat may now feel different in some instances. Be sure to report any bugs if you find them # - Various other fixes and tweaks. #== v0.07 features. == # Items & Economy — the first real currency loop is in. # - Defeating creatures now drops currency and materials. # 18 materials added. Each with its own icon and flavour text. # - Loot toaster: a small popup fires in the corner each time something drops! # Inventory Panel # - An inventory panel has been added to the resource bar, right now, called the "BAG". # - Inventory includes togglable grid view and list view — items may be sorted or reordered manually, with variable tabs for hiding or showing categories. # - Hover tooltip shows item name, rarity, description, category, etc. # Asche's Shop — finally open for business!! # - Asche's "trade" action now opens a real shop panel. # - Right now her stock is placeholder, but she does have two exclusive outfits for sale. # New Outfits # - Pasha and Schist both have outfits, that can be purchased. # - Outfits purchased from the shop unlock permanently in the wardrobe. # FIXES # Taerin feature spawn # - Korora, Schist, Papaka and Pōhutukawa all had visual features that were not spawning. This has been corrected!. # - Trait data format also corrected for the above four species. Random traits may now appear on wild penguins, trees and crabs~! # - player facing text for Pōhutukawa has been spelling corrected. #== v0.06b. == Venture in wilds button is disabled if you have no valid party. -Venture button greys out if no party is assigned, preventing a softlock. Quest 001 softlock fixes. -The gate back to town from the beach is now always open. -Pasha will tell you when you can't go out. -If something went wrong and ??? isn't in your party, returning to the beach forces her to appear. -The Return to Town button in the wilds menu is now always available. Job system — trait improvements. -Fixed the traits that said "will inspire others to always do their job" but didn't -Comfort gains from overnight jobs were writing to the wrong key and not persisting correctly. Fixed. Combat fix — thrall burst hits discarded on combat end. -Pending thrall hits no longer fire after signals disconnect, this was causing a locked combat state. Preference library expanded. -New preference entries for Korora, Schist, Pohutakawa, and Papaka. Preferences for existing creatures have been simplified. Bug reporter added. -In-game bug reporting tool accessible from the resource bar. Captures a screenshot on submission. Users may opt to toggle on QUEST RESET from the Bug!! menu. In the Quest Journal, active quests can be reset to their starting state. Only use this if you're really locked. -an unstuck button has been added to BUG!!. This clears time locks and returns player to town. #== v0.06 CHANGELOG TAERIN 5 new girls added: Hoiho -- yellow eyed penguin Papaka -- angry purple crab Korora --small, very small, blue penguin Schist --a pile of rock Pohutakawa --big red south pacific christmas tree Each have their own full portrait sets, variations, overworld sprites, combat animations, species sex actions, and combat skill tree. And they're ready for you to find them in the wild~! futa cosmetic variants have been added for all species. (Excluding NPCs) -these can be toggled ON/OFF in options, and % encounter chance can be set to find them in the wild. New NPCs have moved into Haven~ -Tieke, with her board of favourite things. -Hiwa, a spotted kiwi who trades in secrets. You may find weird, cryptic ALL-IN-CAPS text in the world. These are secrets , and if you tell these to Hiwa, she might give you something in return~ NEW MAP Wilds_02: Coast can be accessed after completing quest005. -Map includes variations during day/night time (high and low tide) for even more explore! -Most new species will show up here, depending on the time of day. -Two quests can be found here. OUTFITS A wardrobe system has been added. -Maxing out a girls affinity for you lets you take everything off!~ -New outfits can be unlocked via quests and codes. NPC BONDS Each NPC now has a bond track that deepens through quests and interaction... More coming soon~ -For now, it's a way to repeat sex-scenes experienced though quests. xxx/LOVE -Multi-partner love scenes added. A second girl can be pulled into your mischief~ -Species personalities plays a more significant part in some sex actions (system is incomplete. It is being rewritten... slowly~) AUTOSAVE On day advance, the game now makes a backup save. -Up to three saves can exist, before they begin overwriting each other~ COMBAT combat abilities and passives separated into proper systems. AUTO mode available permanently in options, combat can be toggled between manual/auto/and whatever-you-used-last. More combat orders added, and some rulesets tweaked to prevent dead-endsetups. OPTIONS TABOO content filter added to options to mitigate some of the bodyhorror & bloodplay. -content filtering to be updated as people continue to send DMs expressing their disgust and outrage~ Graphics options: -vsync, framerate cap, shadows, particles, shaders, combat vignette. -If you're playing on MAC+WEB, probably best to play in full screen, and make sure combat_vignette is off. If you're on web, you may need to clamp framerate and toggle off shaders. Web functionality is hard to optimize for... FIXES Lots of fixes. But highlighting the ones that were brought up publicly!~: -fleeing now disengages enemies properly, and supporting characters will not immediately reengage in combat. -fixed issue where fleeing or re-engaging in combat could teleport users to 0,0, and cause a softlock. -fixed several quest steps that could become permanently inaccessible if the player just mashed through dialogue too quickly. -fixed simultaneous KO/Softlock if the taerin wanted to the captured. -quest001: fixed an issues where dying would skip quest progress and lead to softlock. -quest001: fixed the sandslime who could brick the game 15 seconds into a playthrough, by wandering too far south. -quest004: added quest markers to barricade objectives. -quest005: Massively reduced the difficulty of the mandatory fight. Added passive healing to the campfire so suboptimal builds can still progress the story. v0.01a # options for graphics # shadows # particle # shaders # combat vignette # fix to chats, some options were appearing too early. v0.01 create creature/generate creature/save creature day/night cycle save/load town with npcs talk/gossip/quest/specialization quest chain. q001 - teach movement, enter wilds, combat, levelup, capture. q002 - unlock home, talk/approach system. q003 - capture, cleanse, train, tribute. q004 - specialize captured creatures. new enemy type. q005 - story "move forward" begins. home has storage, rooms, jobs. Can assign girls to positions (literally and figuratively) overnight resolver does stats, jobs, relationships. escape + bounty system job rabbit hole. (adventure, bounty, exploring, hole) all stats for girls implemented (combat / social /emotional spectrums) level up creatures increases combat stats. (others improved via interaction.) stat "achievement" stars. libraries for Goddess/Species/Order/Traits/Kinks/Abilities written and implemented de-corrupt creature via talk / approach personalities x10 (+3 "trauma" ones). creatures variations: Each species have 5 x 5 variable features (variable colour/hair/face/outfit/extra). Species specific talk/sex actions. Likes/dislikes. five creatures that can be caught/trained/combat with: - Pasha, npc_pasha/weka. Fast hitting frail assassin. - Paua, npc_//. bruisy frontliner. - Sandslime, shilder/tank - Toetoe, frail mage with heal & wind/ice spells. - Driftwood, thorns/rupture frontliner Stats pages for each creature Active stats: Page full of numbers for each girl's Combat/Emotional/Social Stats. Equipment (shell — for when inventory and items are introduced) Skills. Skill tree for each species. Combat Abilities. Combat orders. Legacy Stats: Page full of info, sex history, personality, extra info. Combat Skills: Each species has 5-6 combat abilities, in a skilltree Most are unique — some are shared. Split between actives and passives. Tiers for each skill, for specialization. Combat: Auto mode (girl switches to using player assigned combat orders) Party -- party of 1/2/3, party members follow, and orders resolve based on combat orders) Status reaction system — based on harmony reactions. Bleed/burn/shear/rupture/chill/silence/thrall. Status + status burst reactions. Maps: - home: temple. Unlockable zone for more storage space, via q003. - town: NPC hub. Zoom and scroll. ay/Night - wilderness: wilds01beach — the first combat map. Day/Night. enemy spawns based on time of day.
Abragail 2026-08-16
V0.09 For what is there right now, an amazing experience. Pros: Good number of monster girls. Off the top of my head I saw 10 in this current version. 2 of which are only out during a specific time of day. Good variety within a monster species. Taking Sand Slimes as an example. I've seen many variations of them. at least 3 or 4 skin tones, a few hair styles, default outfit variations (not including costumes), and of course the different Traits. Interesting team building. I had some fun finding uses for each monster type and their niche in battle. Some are more useful than others but they fill their roles. Writing for dialogue during sex scenes are very well done. If you dont like reading a lot, this isnt for you. Only unique characters get scenes. the rest get writing that, from what i noticed, Is different depending on their personality type. Cons: Combat can be a bit rough right now. Game is still in its early stages and they chose to hammer out the sexy part which is not an issue at all. I find that aggro in combat can make certain easy encounters difficult. As an example, my tanking Schist not being targeted and not having a clear way to gain aggro once the enemies decide to focus my squishy healer Toetoe. No way to reread tutorials (that i could find). Once my wheels hit pavement i hit a few bumps trying to understand certain symbols in the character screen. The stars on their portrait for example either not explained or very brief (i read too fast so it could be me). I can tell it's something significant though because certain members of the same species will have more or less stars and they fill up over time but i dont know how. In Conclusion, Very great game, with some kinks left to work out. I would highly recommend you give it a shot as I ended up spending 6 hours on my initial dive into it.
VeryHuhYe 2026-08-16
found the grind to be annoying... i could only play about an hour or 2 before getting bored. maybe it's not for me. it's very text based for the monster girls you capture. you don't really fuck them visually, its mostly text. what art is there is very nice, but there isn't enough of it for me.
Dixiepig 2026-08-08
This is in an incredible, shining gem. You can see the art. It's good and there's lots of it. All these monster girls have excellent, novel designs. Nothing just feels like a girl in whatever animal bikini and ears: they all feel like mythic creatures from the setting's rich and impressive lore. The writing is good. The sex scenes are for the most part text only, but you are given control over how they play out, both allowing for player expression through sex and to accomplish gameplay objectives. To me, at least, this is a thousand times sexier than clicking through per-determined dialogue. And there's a whole combat/exploration system for going out and catching more monstergirls for your team. The gameplay is fun and tightly designed. The environment is a gorgeous hand painted map. It's exactly what I hope to see in an adult game and I hope other devs are taking notes. At this point (v.07) There's a few solid hours of gameplay. Already worth your time, and I can't wait for more.
Ballagarraidh 2026-08-02
Very promising game! Just the gambit system alone (if you're familiar with it from FF12 or PoE2) makes it worth playing. Plus the art and story is fairly decent! There's a lot of systems in place (or at least looking like they're in place, not sure if certain ones are still placeholders) so a lot to look forward to, will be watching carefully.
T3st3r2003 2026-06-03
It truly is a beautiful game with really nice and unique art style, great vibes and atmosphere. There is not too much visual sexual content yet, but if one has a good imagination, this game can lead it really nicely with it's dialogues. The character designs are a 10/10 and I have a feeling if we give this game a chance to bloom, it can even become one of the best games ever! PS: I can completely agree with Sonora! Kereru is the cutest dev, very friendly and an amazing person to work with ^^
Sonora 2026-06-03
The game is obviously in a very early state, but what's here already is promising. Corruption content is implemented in an interesting way, and supplemented with great art. And as others have said, the setting is a breath of fresh air. On the combat side, I found configuring auto battle settings to be quite interesting, but it may not be everyone's cup of tea. Still, farming for new Taerin can be a bit of a chore due to the low catch rate. This can be worked around as thankfully the saves are in json format, but going that route does feel a touch less engaging. Overall though I have high hopes for this game. PS. As an aside, we the council of sex island hereby nominate kereru as cutest dev 2026.
thela2 2026-06-01
boring? i hadnt been playing for long but already i got bored of this gameplay i played a lot of porn games with bad gameplay but they had other things to offer. does this game have anything to offer no? atleast story has to be decent but no, only thing that can save this game could be a speed up setting to make the gameplay faster
Tiiisha 2026-05-30
Obviously, it's a demo, but holy shit is it very promising. Art is amazing, gameplay concept is time tested by non-h games and well executed in general, scenes are lovely. I have nothing bad to say except I wish there was more content <3 but that's how it is with very very early builds
junipern 2026-05-30
An excellent first version, has a shocking amount of features for a free release, definitely had at least 2 hours of good gameplay, including very good scenes. Art speaks for itself, super unique in this era of AI slop, the characters are lovingly crafted and the New Zealand call-out is super interesting. Really want to see where this goes!

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