To Kill a Fairytale

by Itsallyourfault

Uncensored Windows Linux
VersionDemo v1.1
EngineRPGM
Released2024-07-23
Updated2026-04-09
LanguageEnglish

You recieved a letter from Alice called back to "Wonderland" once there things seem to be quite strange, the world seems to be calling many more to join Wonderland and be draw to eternal madness in an never ending cycle. Will you find Alice? Or will you give in to your desire and go mad?​

To Kill A Fairytale (Demo V1.1) -Added Linux support. -It is now possible to switch from Carnal Acts to Kind Acts and vise versa via a statue in the Garden of Hope. -Guns are now shield equipment. Except the Revolver. -Bosses are now immune to sleep. -Flashbangs now have a 10% chance to miss. -Blindness now only reduces hit rate by 30%. -Take a minute skill can now stack, but only lasts for 2 turns. -Some bosses are now immune to bleed. -Fixed Red Hood not being able to save in sewers. -Weakening attacks are now learned upon lvl 4 -Shotgun rampage attacks are now given by default. -Player can no longer die from tick damage. -Red Hood no longer resets. Keep her as summon? -Spirit form cannot use the guns, however at least winning the intro still lets you keep the extra ammo. -Alice? Fight has been reworked to be an actual fight. (.) -Fixed skipping intro giving the wrong pistol and shotgun. (..) -Fixed Incediary box giving player normal shotgun shells To Kill A Fairytale (Demo v1.0) -Fixed Queen of Hearts breaking time flow upon choosing the "inside" option. -Fixed summons staying after losing to final boss. -Lowered experience required for level ups. -Fixed some enemies remaining unaffected in speed. -Flask now replenish even when not at 0. -Fixed Stamina Flask not being replenished. -Enemies in the sewers and ruins have been slowed down. -Burn damage has been lowered by 10%. -Final Boss now resists burn. -Sewers are now re-enterable no matter what. -Fixed ambience not returning to normal what fast traveling to the Eternal Library. -Fixed Bandersnatch stopping time when lose. -Evasion Allocation has been returned to it's original "0.5+" per upgrade. -Fixed White Rabbit's door being locked forever. -Removed Snow weather in Alice's Library. -Fixed Queen of Hearts not giving clocktower key when killed. -Fixed Killing Queen not removing Red from Party. -"She is here" event has been slowed down to allow player to leave the room as intended. -Added more stray small echoes through the map. -Fixed some bosses scaling along with the player. (Small Patch, July 11th) -Fixed Doll Alice Taking all 12k echoes before even picking an option. -Fixed Escape technique not affecting everyone. -Added sparkle effects on the sewer well. To Kill A Fairytale (Demo v0.9B Core Rework) -Fixed if backing out Cheshire Cat's option menu it will choose the embrace option by default. -Added the ability to save in the sewer's saferoom while Red Riding Hood is the leader. -Added save spot outside the doll library during Red Riding Hood leader event. -Added Technique "Escape" an alternative to the normal escape that consumes 5 ST, but it is a 100% guaranteed escape. -Enemies are now slower while chasing the player. (Enemies are slower than your running speed) -ATB speed has been reworked. Both Player and Enemy agilities have been increased or reworked for a faster experience. -Fixed revolver prohibiting use of guns. -The message upon death now only displays once in the entire run. -Added ability to pay Red Riding Hood despite triggering the pet dialogue. -Added save warnings in events that return to title screen. -Match Girl now links to the ground bubbles. (Sorry, yes those are valuables.) -Player is now given 14 pistol bullets and 5 shotgun shells upon start up. -Added ability to skip both Opening and Intro Rabbit Hole. (B) To Kill A Fairytale (Demo v0.9D) -Fixed ability to interact with the Cheshire Cat despite being gone. -Fixed player getting stuck in the clock tower finale after beating demo final boss. -Fixed slowdown and limited vision remaining after Reloop. -Fixed Bandersnatch not triggering death upon losing. -Player now loses 20 souls from the Twolander upon death. -Reduced the prices of Shotgun Shells as low as (1875 echoes) while Pistol bullets as low as (700 echoes). -Added a small shop in the Village that sells bullets and some shells slightly more expensive than Syla. -Actually Fixed Red Riding Hood's summon not working. -Fixed Matchgirl giving the player infinite duration of Wishing Match upon being found. -Music Box sleeping chance increased to 65% instead of 50%. -Fixed Tin Soldier Book appearing as consumable. -Marked For Death. -Skills Attack/Armor weaken can now stack. To Kill A Fairytale (Demo v0.9C) -Fixed Mary Ann displaying dialogue even when not present. -Fixed Aristocrat killing air... yeah. -Added new starter weapon (Pistol: Makes the player faster and almost instant fire when equipped.) -Enhanced bosses to do normal attacks less. -Default Machete now has 25% evasion rate + 5 agility when in use. To Kill A Fairytale (Demo v0.9B) -Fixed Aristocrat events still triggering after she has been killed. -Fixed Match Girl not giving her book if killed in the Garden of Hope. -Fixed weird Dormouse dialogue box -Fixed missing collision at Clock Tower. -Fixed Timekeeper Alice showing wrong dialogue in Love (SFW) route embrace option. To Kill A Fairytale (Demo v0.9) -Fixed Little Match Girl not dropping her fairytale. -Fixed Key Items appearing in normal item section. -Fixed missing collision on the path heading to the Queen of Hearts. -Removed ability to sell the Shotgun. -Added missing Frog Princess dialogue -Fixed invisible option for Frog Princess -Updated the Aristocrat with an actual battle move set. -Fixed Aristocrat walking into a wall. To Kill A Fairytale (Demo v0.8D) -Fixed Red Riding Hood soft lock after paying 15k. -Fixed getting repeated copies of "Little Red Riding Hood" if dying with her in party. -Fixed Undead enemies not being marked as "Undead". -Fixed Not being able to re-summon Goldilocks upon Reloop. -Fixed being able to obtain a key in the sewers infinitely. -Fixed Purge giving MP to enemies. -Added Red Riding Hood's pet event to give you 10 revolver ammo on startup. -Fixed Description of skills displaying wrong effects. -Fixed Mary Ann being home during day 3. -Removed Enemies staying past the countdown. -Fixed being unable to summon party members if both get knocked out. -Added Stamina Flask. To Kill A Fairytale (Demo v0.8C) -Fixed Red Riding Hood leaving party after memoir door in sewers. -Fixed certain skills buffing enemies. -Fixed Final Boss breaking time flow. -Fixed gaining ring duplicates upon a re-loop. -Fixed surviving past Day 3's Final Countdown. -Updated dialogue issues.
ZDN E.N.D 2025-12-24
While just a Demo it gets the feeling of a Black Souls Game right. The Charakter are fun and freaky. Alice is. ..$%§/ and Red Hood is best Girl. The Downside are Encounter...you will get swormed and the World is a bit empty and Checkpoint are not fair. (That stupid insta-kill). But if Norf conntinue to work on it...lets hope we can finally kill that Fairytale.
gamerrI7 2024-07-21
- Obviously inspired by black souls (Though I wish the creator made more of their own characters) which I enjoyed - Music is good - Combat was nothing special, and levelling up was tedious as grinding is pretty much required if you don't know where to go. Also a few enemies have really cheap shots (penguin which shoots you and the Alice which instantly kills you) which just makes it annoying as you can't save anywhere you want. -Traversing was a pain at times because, in my playthrough at least, my running speed would constantly shift and even when it wasn't slowed, it still did not feel fast enough for the large areas you had to explore. -Characters were fun and the art was very nice -I enjoyed the story so far as well I enjoyed the demo and am looking forward to a full release later down the line
Suminohana 2024-07-21
>played the game >went everywhere, north south, east, west >got hit killed by an inescapable enemy on the queens sewers >every time you die you go back to the beginning of the map >no signs of alice anywhere >frog queen asks for 5 candies, I have 4, have to wander around the entire map to see if I can find one more >no candy >1 minute left >game over >do it all over again >only got to see 1 scene and it sucked No thanks.
Crestrial 2024-07-08
Demo v0.9B CR It's left a good impression on me. A bit rough around the edges, but recent updates have been an improvement. I'll leave an early review. My main critiques are: 1) It is a little too easy to entirely miss major things. I still have no clue where one of the merchants is even after beating the demo twice. Going into the game blind will be entirely confusing. Those messages on the ground in souls games gave some sort of hint at least. This game gives far too few. "Oh some merchant sells fertility tablets" What merchant? WHEREABOUTS? I think the only hints that actually had a decent followup was the fairy telling you about the hard-to-see merchant in the village and a mention about Red Hood from the tea party gang. 2) Enemy variety is poor. I think there's 9 normal enemies discounting the card enemy variants. 8 if you discount the generic png slime enemy that mainly shows up in the opening. That's not super terrible except for the fact you'll be mostly seeing the same 3 enemies. The rabbit, the tea cup, and the clock. I can see more enemies will be added within the files but the starting areas as of now are really bleh. 3) The penguin fucking sucks because its shot seems to scale with level and if you don't keep up on HP it just one-shots you, and unlike the other enemies with guns, it gives no warning that it's about to shoot either. Just fuck you, you're dead. That's what you get for letting it have a turn. 4) I have no idea how to get rid of sinner's echoes. Thanks, even though we all know the queen was in desperate need of correction.
Shirobine 2024-07-06
Great premise, being inspired by the H game Black Souls and having so many unique elements on your own is fantastic. Dialogue options that affect the narrative, the Majora's mask timer, and the classic make babies or kill the waifu options. Lots of charm in the art design and atmosphere of the game. Unfortunately, this H game also carried over how Black souls did it's H content, and to be frank, it sucks. The vast majority of the game will be spent RPG grinding, being generally lost, reading the parody of Wonderland and unlocking choices through repetition of day cycles. The H content, centered around a large harem cast, is solely based on finding and fulfilling whatever requirements they have for a single, sometimes two H scenes. As enjoyable this title is narratively and for the classic RPG gamer, the H content is purely an afterthought. Black souls to it's credit, committed to creating a massive amount of HCG to try to make up for it. I don't know if this title will as well, but even so, knowing the H content being the main reason people would have picked up this title, it's a real shame they never bothered to at least give some H mechanics unlike it's inspiration. Play this title if you enjoy a mature classic RPG spin off with Alice in Wonderland parody vibes. Use a gallery save if you want the H content as you simply won't be able to get a fap off in between all the gaming.

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