To Kill a Fairytale

by Itsallyourfault

Uncensored Windows Linux
VersionDemo v1.1
EngineRPGM
Released2024-07-23
Updated2024-07-23
LanguageEnglish

About To Kill a Fairytale

Itsallyourfault develops To Kill a Fairytale, an adult game made in RPG Maker. Version Demo v1.1 is the newest release, published July 23, 2024. It runs on Windows and Linux. Text is in English, and the game is uncensored. The game uses hand-drawn 2D art, and you play as a male protagonist. Players tag it with adventure, fantasy, furry and horror, alongside big ass, big tits and female domination content.

Game description

You recieved a letter from Alice called back to "Wonderland" once there things seem to be quite strange, the world seems to be calling many more to join Wonderland and be draw to eternal madness in an never ending cycle. Will you find Alice? Or will you give in to your desire and go mad?​

Download To Kill a Fairytale Demo v1.1

Changelog

To Kill A Fairytale (Demo V1.1) -Added Linux support. -It is now possible to switch from Carnal Acts to Kind Acts and vise versa via a statue in the Garden of Hope. -Guns are now shield equipment. Except the Revolver. -Bosses are now immune to sleep. -Flashbangs now have a 10% chance to miss. -Blindness now only reduces hit rate by 30%. -Take a minute skill can now stack, but only lasts for 2 turns. -Some bosses are now immune to bleed. -Fixed Red Hood not being able to save in sewers. -Weakening attacks are now learned upon lvl 4 -Shotgun rampage attacks are now given by default. -Player can no longer die from tick damage. -Red Hood no longer resets. Keep her as summon? -Spirit form cannot use the guns, however at least winning the intro still lets you keep the extra ammo. -Alice? Fight has been reworked to be an actual fight. (.) -Fixed skipping intro giving the wrong pistol and shotgun. (..) -Fixed Incediary box giving player normal shotgun shells To Kill A Fairytale (Demo v1.0) -Fixed Queen of Hearts breaking time flow upon choosing the "inside" option. -Fixed summons staying after losing to final boss. -Lowered experience required for level ups. -Fixed some enemies remaining unaffected in speed. -Flask now replenish even when not at 0. -Fixed Stamina Flask not being replenished. -Enemies in the sewers and ruins have been slowed down. -Burn damage has been lowered by 10%. -Final Boss now resists burn. -Sewers are now re-enterable no matter what. -Fixed ambience not returning to normal what fast traveling to the Eternal Library. -Fixed Bandersnatch stopping time when lose. -Evasion Allocation has been returned to it's original "0.5+" per upgrade. -Fixed White Rabbit's door being locked forever. -Removed Snow weather in Alice's Library. -Fixed Queen of Hearts not giving clocktower key when killed. -Fixed Killing Queen not removing Red from Party. -"She is here" event has been slowed down to allow player to leave the room as intended. -Added more stray small echoes through the map. -Fixed some bosses scaling along with the player. (Small Patch, July 11th) -Fixed Doll Alice Taking all 12k echoes before even picking an option. -Fixed Escape technique not affecting everyone. -Added sparkle effects on the sewer well. To Kill A Fairytale (Demo v0.9B Core Rework) -Fixed if backing out Cheshire Cat's option menu it will choose the embrace option by default. -Added the ability to save in the sewer's saferoom while Red Riding Hood is the leader. -Added save spot outside the doll library during Red Riding Hood leader event. -Added Technique "Escape" an alternative to the normal escape that consumes 5 ST, but it is a 100% guaranteed escape. -Enemies are now slower while chasing the player. (Enemies are slower than your running speed) -ATB speed has been reworked. Both Player and Enemy agilities have been increased or reworked for a faster experience. -Fixed revolver prohibiting use of guns. -The message upon death now only displays once in the entire run. -Added ability to pay Red Riding Hood despite triggering the pet dialogue. -Added save warnings in events that return to title screen. -Match Girl now links to the ground bubbles. (Sorry, yes those are valuables.) -Player is now given 14 pistol bullets and 5 shotgun shells upon start up. -Added ability to skip both Opening and Intro Rabbit Hole. (B) To Kill A Fairytale (Demo v0.9D) -Fixed ability to interact with the Cheshire Cat despite being gone. -Fixed player getting stuck in the clock tower finale after beating demo final boss. -Fixed slowdown and limited vision remaining after Reloop. -Fixed Bandersnatch not triggering death upon losing. -Player now loses 20 souls from the Twolander upon death. -Reduced the prices of Shotgun Shells as low as (1875 echoes) while Pistol bullets as low as (700 echoes). -Added a small shop in the Village that sells bullets and some shells slightly more expensive than Syla. -Actually Fixed Red Riding Hood's summon not working. -Fixed Matchgirl giving the player infinite duration of Wishing Match upon being found. -Music Box sleeping chance increased to 65% instead of 50%. -Fixed Tin Soldier Book appearing as consumable. -Marked For Death. -Skills Attack/Armor weaken can now stack. To Kill A Fairytale (Demo v0.9C) -Fixed Mary Ann displaying dialogue even when not present. -Fixed Aristocrat killing air... yeah. -Added new starter weapon (Pistol: Makes the player faster and almost instant fire when equipped.) -Enhanced bosses to do normal attacks less. -Default Machete now has 25% evasion rate + 5 agility when in use. To Kill A Fairytale (Demo v0.9B) -Fixed Aristocrat events still triggering after she has been killed. -Fixed Match Girl not giving her book if killed in the Garden of Hope. -Fixed weird Dormouse dialogue box -Fixed missing collision at Clock Tower. -Fixed Timekeeper Alice showing wrong dialogue in Love (SFW) route embrace option. To Kill A Fairytale (Demo v0.9) -Fixed Little Match Girl not dropping her fairytale. -Fixed Key Items appearing in normal item section. -Fixed missing collision on the path heading to the Queen of Hearts. -Removed ability to sell the Shotgun. -Added missing Frog Princess dialogue -Fixed invisible option for Frog Princess -Updated the Aristocrat with an actual battle move set. -Fixed Aristocrat walking into a wall. To Kill A Fairytale (Demo v0.8D) -Fixed Red Riding Hood soft lock after paying 15k. -Fixed getting repeated copies of "Little Red Riding Hood" if dying with her in party. -Fixed Undead enemies not being marked as "Undead". -Fixed Not being able to re-summon Goldilocks upon Reloop. -Fixed being able to obtain a key in the sewers infinitely. -Fixed Purge giving MP to enemies. -Added Red Riding Hood's pet event to give you 10 revolver ammo on startup. -Fixed Description of skills displaying wrong effects. -Fixed Mary Ann being home during day 3. -Removed Enemies staying past the countdown. -Fixed being unable to summon party members if both get knocked out. -Added Stamina Flask. To Kill A Fairytale (Demo v0.8C) -Fixed Red Riding Hood leaving party after memoir door in sewers. -Fixed certain skills buffing enemies. -Fixed Final Boss breaking time flow. -Fixed gaining ring duplicates upon a re-loop. -Fixed surviving past Day 3's Final Countdown. -Updated dialogue issues.

Player reviews

Player rating 3.0 / 5 · 5 ratings
Written reviews 5 · avg 3.0★
Positive (4–5★) 40%
Latest review 2025-12-24
ZDN E.N.D 2025-12-24 ★★★★★
While just a Demo it gets the feeling of a Black Souls Game right. The Charakter are fun and freaky. Alice is. ..$%§/ and Red Hood is best Girl. The Downside are Encounter...you will get swormed and the World is…
gamerrI7 2024-07-21 ★★★★★
- Obviously inspired by black souls (Though I wish the creator made more of their own characters) which I enjoyed - Music is good - Combat was nothing special, and levelling up was tedious as grinding is pretty much required…
Suminohana 2024-07-21 ★★★★★
>played the game >went everywhere, north south, east, west >got hit killed by an inescapable enemy on the queens sewers >every time you die you go back to the beginning of the map >no signs of alice anywhere >frog queen…

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