Venus Mons is an adult monster-collection adventure made by Melon Kiss in Godot. You play a male protagonist who meets sexy monster girls called Tails, builds a team, fights turn-based battles, and spends bonding time with furry, scaly, or buggy ladies. Its 2D animated visual style supports a harem setup, with collection, quests, and combat forming the core loop.
Development is ongoing, and the current build is v0.4.0, released October 11, 2026, for Windows, Mac, and Android, in English and uncensored. This update adds four Tails: Pinx, who requires a quest from a newly opened house in Spoon; Stepmum, a Boss Tail found in the Tomb without a quest; Rodententia, evolved from Moustera using a desert seed; and Orcasm, evolved from Grablin with strength enhancers from training fields. It also adds the Tomb, the largest new map, reached after completing the Spoon Trial, where Sasha appears as a Herald. Bonding scenes for Lycanny and Stepmum are included.
Developer's description
Venus Mons an adult take on the monster collection genre. Meet sexy monster girls (we call them Tails), build your team, win engaging combats, and most importantly, spend some quality bonding time with the furry/scaly/buggy ladies. <3
v0.4.0
Content
We added four new Tails:
Pinx can be found in the Tomb, but you'll first need to start a quest in a newly opened house in Spoon to bond with her.
Stepmum can also be found in the Tomb. She's the first of our "Boss Tails" so you just have to reach her, no quest required.
Rodententia can be evolved from Moustera if you find the seed she wants in the desert.
Orcasm can be evolved from Grablin if you can find her some strength enhancers (in the training fields).
Lycanny's bonding scene was added.
Stepmum also comes with her bonding scene already integrated!
Our largest new map has been added: The Tomb. It's in the desert and can be accessed after completing the Spoon Trial.
Oh yea, the Spoon Trial and its Herald, Sasha are also available.
There are a couple areas in the existing parts of the game that have new areas to access once you've cleared that trial as well.
A bunch of new dialogue has been added throughout the game. We went back and integrated your Tails into the dialogue that's happening in game to make them feel more present and provide a bit more character to them.
The game's antagonists finally make an appearance as well!
Features
The Tail evolution system is in place now for our first two evolving Tails.
The level cap goes up to 25 once the trial is cleared and 19 new moves have been added.
The dialogue system got a revamp so now we can have multiple speakers on screen and the human characters have idle animations.
Forgiveness mechanics have been added to both Fleeing and Bonding. The more you fail at it in a given combat, the easier it becomes (for that combat).
Held items have finally been integrated. You can find one at the Tail Academy in Lotus, one in the Tomb, and one in a cave early in the game. Some of those require the shovel.
Bug Fixes, QoL, Optimizations
Slightly reduced encounter rate in the desert.
Started the first Moustera you bond with off at a higher level.
Added some little notifier text to let you know when you've completed any of the Silkie leaves, Aneola vases, or Lycanny step count quests.
Fixed a bug with super/weak display showing up incorrectly.
Fixed a handful of other graphical bugs with improper layering on tile maps.
Fixed a couple of instances of bad terminology (showing the word defense instead of toughness, etc)
Fixed the Please move which wasn't working as expected.
Fixed a bug that allowed you to get Lycanny without doing the quest if you had an earlier save file version.
Fixed a graphical bug that would allow a dialogue portrait to slowly slide up the screen.
The type effectiveness chart in the Tail Academy was missing a type advantage that got fixed.
Implemented a handful of new micro-features that we can use going forward (item pickups, chests, toggleable switches, breakables, new "cutscene" effects, etc)
v0.3.0
Content
Gelakin bonding scene added.
Two new Tails added: Aneola and Lycanny.
Aneola's bonding quest can be started via an NPC in Spoon. Ask around!
Lycanny's bonding quest starts with one of the NPCs on the route from Lotus to Spoon.
Two new maps have been added: Route 02 and Spoon. Technically the interior of Spoon is also a new map, but we'll just call it part of Spoon.
There are a couple locations that have been sorta added but blocked off for now and will be added to a future release: the Spoon Casino, the trial, a mysterious tomb in the desert, a cactus forest, and a few of those houses in Spoon might open up in the future as well.
Features
Between Aneola and Lycanny, 12 new moves have been added.
Sand tiles have been added which work kinda like grass except it's visually different and it slows you down.
Bug Fixes, QoL, Optimizations
Fixed a few more bugs with NPCs and their walking patterns. There were situations where wandering companions wouldn't fight you if you spoke to them and they were also coming off their rails.
Fixed a bug that allowed you to open the utility ring while in another menu.
Fixed some formatting issues in the inventory menu.
Fixed some naming issues with NPC dialogues.
v0.2.2
Content
Faradoe bonding scene added.
Two new Tails added: Gelakin and Grablin.
To learn more about bonding with Gelakin, check out the teacher in the biochem lab in the Tail Academy.
As for Grablin, a new apothecary shop just opened up in the center of Lotus.
The Training Fields have re-opened. You can find them to the east of Lotus and this is where you'll find the new Tails.
Faradoe, Gelakin, and Grablin bonding quests were added, though only Faradoe has a bonding scene right now. Gelakin and Grablin have placeholders for now.
Features
The Map menu placeholder has been replaced with an actual map. This will have a bit more functionality as the game continues.
The level cap has been updated to 18 (provided you have the Lotus collar) which includes a handful of new moves that can be learned by Tails.
The Tension/combat system has been overhauled.
Swap moves now have a turn-based cooldown instead of requiring a certain amount of tension to activate.
Tension now only imparts penalties on the tense Tail: They're more likely to take damage and enemy moves are more likely to activate any special powers when used against them. The stat stage bonus has been removed completely (those -accuracy moves were pretty OP when they applied a guaranteed -2 acc every time they were used)
Tension now goes up to 6 max.
The amount of tension that moves give the user has been modified to fit better with the new system.
When a Tail learns a new move, the move details are now shown on screen so you know what you just got
Bug Fixes, QoL, Optimizations
The big one: We've added crash reporting to the game so now if you experience a crash in game, it'll automatically get sent to us along with some information that will make it easier for us to fix. We still appreciate bug reports, but hopefully we'll be more proactive with our fixes going forward!
We
think
we fixed the crashes on Windows that occurred for some users when entering their names.
Fixed a bug where Tails sent to the HAREM were not healing on the way there.
Fixed a bug where you could open the utility ring while talking to someone.
Companions now jump and walk towards you a little faster when they lock eyes.
Longtalk moved to the Utility Ring instead of the sidebar menu.
Fixed a bug where you could encounter a wild Tail on the same step you lock eyes with an adversarial Companion.
Fixed a little jitter that occurred with Jackson's sprite sometimes while walking. (This was a lot more of a pain than it sounds, but it was driving us crazy)
Fixed an issue where the paralyzed electric animation was played on both stat boxes regardless of who was actually paralyzed.
Fixed a clipping issue with Lumen in the FUCK'M.
Optimized the "sticker" shader used on desktop platforms for portraits, replaced and removed some other shaders in multiple spots. This should not only help with performance in a bunch of places, but may also fix a couple crashes we were seeing on Android and Windows.
Added a version string to the main menu.
Fixed a bug that prevented Tails from shaking their heads "No" when they weren't interested in bonding.
Speaker names are now colorized in the dialogue bubbles to help differentiate who is speaking.
The Silkie leaves quest is a little easier to follow now: bushes lose their flowers when they are picked, and the item popup and inventory show a count of how many leaves you have so far.
v0.1.0
- First release!
Three Tails (scenes) to bond with.