Corpse City

by SilkSpice

Uncensored Windows Linux Mac
Versionv0.2.2
EngineHTML
Released2025-06-26
Updated2026-04-09
LanguageEnglish

"Corpse City 2037" is a browser adventure game about survival in a post-apocalyptic world. After years of isolation in your house bunker, you finally emerge to face the new reality. The world has plunged into anarchy. The remnants of civilization are scattered settlements of surviving women trying to survive among the ruins of the former world. As one of the few remaining men, you occupy a unique position in this new society.​

v0.2.2 Added: Switching tracks in the settings. New music (The old music is still in the folder, if you want to return it, just replace the new tracks with the old ones from the Music - old music folder) New location Administration where you can get one recurring and one one-time task (for a one-time task you can get something very useful). The new interactive location Mistral Estate is connected with a bunker New enemies “Zombies” and “Scarbourg” By popular demand, we have added the ability to buy and sell not 1 item at a time, but x10 and bye/sell all Settings: Bug Fixes: I fixed all the bugs that players wrote about, but taking into account the new content, I think that new bugs have emerged somewhere, I ask everyone to report bugs and I will fix them. Reworked: Once again, I completely redesigned the Game Style and now I finally like it visually, I put a lot of effort and work into it, I hope you will appreciate it. I reworked and rewrote some mechanics, nothing changed visually, but the code became at least a little cleaner. I redesigned the dialog style, created it separately so that the dialog finally looked like a dialog and not a long, uninteresting text. Finally, I fixed a bug that annoyed absolutely everyone, including me, when there was a lot of free space between buttons and other interface elements, now everything is super organized and doesn't look like a cat's poo. The first images of the locations have been added, I'm working on the rest, in the next few updates I think I'll be able to bring all the locations to life, I also have plans to bring to life with images some situations that I have already tried in the opening scene with Luna, I think it looks good. Known Issues: There are still a lot of changes and it's hard for me to even remember everything, play and comment, development continues, I work to the best of my ability and most importantly 80% of my time is spent on my work, so sorry if the progress is very slow. Author's Note: The game is still in its early development stage. No element of the game is 100% final, and I’m constantly reworking everything. v0.2.1 Alpha - Global Overhaul Added: Added a character name function. Added some sex scenes for Dominica and added sex scenes for slaves. Added or moved to the sidebar: Character name and Caps, health and energy bars, shelter population (Slaves do not yet consume food, only named characters). Hunger system for named characters "Residents": each resident now consumes 1 food per day. If there isn’t enough food, the character enters an inactive mode, and you won’t be able to interact with them until you secure a food supply. More locations. Raider encounters in the City Center location with a 30% chance of occurring. After winning, you can either kill them for loot or take them as slaves. Slave Market where you can buy/sell slaves (Non-named characters only!) Forest location where you can hunt to obtain raw meat, or if it’s a mutant raider, get caps (Mutant Raider - a man who has lost almost all humanity but managed to survive). Added hunting mechanics (not the same as combat!). I separated them so players don’t grind but actually play the game. Hunting is an automated process: Hunt > Fight > Reward or Death. Also, to reduce damage taken, you’ll need better weapons—the better the weapon, the less damage you’ll take. Added the Cook job for named characters: one cook produces 2 food from one raw meat. A slave room (for non-named characters) has been added to your shelter. Added music to the game and corresponding settings sections in "Settings". Settings: Reconfigured CSS variables. Bug Fixes: Fixed all bugs reported by players and resolved all inconsistencies I found. At least, I didn’t find any new ones during testing, but if you do, please let me know in the comments. Fixed style errors that caused UI elements to display incorrectly. Reworked: The inventory system underwent another major overhaul. It took a lot of development time, but I think it now looks more or less like a stable, finished version and might make it to the release in this form—though that’s not guaranteed since I tend to rework everything. Reworked many locations, from UI element placement to core mechanics. Known Issues: [None listed] Author's Note: The game is still in its early development stage. No element of the game is 100% final, and I’m constantly reworking everything. v0.2 Alpha Initial Release
The UnHolyOne 2025-08-19
below reviews nearly deterred me from this game. however, i didnt experience any of the bad from any of those reviews. i used cheats to give me a pistol, and a load of med kits. sorted. this games idea is good, one of my fav types of games tbh. VERY early days. needs more content, gif variation. anal creampies, ass eating. just more content overall. but a good start. sure there is need for some balancing. but other than that, i had a good time before i started hitting a repetitive loop of no new places to find, or people to discover
Crimson Fire 2025-05-06
Developer can't do basic math and seems to have a complete inability to understand the mechanics of their own game. 1) In any game the is turn based that has an attack/defend/heal trinity you have to actually make each option WORTH the action and each option MUST progress towards defeating the enemy. If it does not it is a "trap" action that only hurts the player and once the player knows this they never use it an you just reduced three option to a binary. 2) To actually do step one you have to understand basic math. If I have the same health as the enemy and they do 25% of my health in damage and I do only 10% there then you are an idiot for making the game this way. In this math set up I can only attack 2 reducing my health to 50% i then have to heal but I take damage so I drop to 75% so now I am in an endless non choice sequence of heal, then attack. If i attack at 50% I do damage but I am reduced to 25% and because I TAKE damage while I am healing and the damage is ALWAYS 25% i die. And because I have to have 8 medkits to win a battle because i only do 10% damage I actually require more caps to buy med kits then i gain in reward when i win the battle. 3) Gains MUST be greater than the cost to achieve said gains. As stated in point 2 this game doesn't do that. There is nothing redeemable about this game. Sex scenes are not actually tied to the women you are having sex with. The scenes are boring, and there is no point in them. There is no story and not actual functional mechanics because MATHS is too hard it appears. This dev is one of those typical people who is so convinced of their own genius that things like TESTING the core game play loop and testing progression were beneath them so we get something so bad I wouldn't even call it a game.
Lecher76543 2025-05-03
Obscene grind. Update did nothing to increase damage or reduce damage taken(only works for hunts). Drops are so few and far between that you are just wasting time scavenging, food cans are the only "regular" drop you can hope for. Half the time you get nothing. Very minimal fap content. Not looking good at all.

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