Most relevant tags:
text-based, fantasy, management, player domination, slave, rape.
Full list
Fort of Chains
is a completed, free, moddable,
open-source
, TEXT-ONLY sandbox management NSFW game where you lead and manage a band of slavers in a fantasy world. The game is configurable and can cover all gender orientations: MM, MF, and FF. Be warned that the game contains heavy themes of slavery and non-consensual sex. There are
no support
for playing as a submissive character. Pregnancy is not in the game.
(F.A.Q)
(Fetish List)
Spoiler
Key designs.
This game is designed to be a
short-story-teller
machine: the core gameplay loop involves assigning groups of slavers to quests, reading what happens to them, and finally reaping the quests' rewards. This game is
complete
: all features, bugfixes, polish, balancing, and originally planned stories are finished. But improvements and community-made contributions are still being added continuously to the game.
The game is open for contributors! You
do not need to be able to code to contribute to the game
, since it has a dedicated GUI-interface for adding content. Please see the developer notes for more information, or see
here
.
v.1.8.5.1
A few bug fixes
v1.8.5.0
Added experimental mod system
Fixes:
Fix some minor typos (thanks Natharantos)
Fix quest "Flesh Shaper Temple: Patronage - Fearsomeness" not giving scary face to the patron
Fix quest "Bandits on the Roads" texts only showing the units name instead of icon
Fix filter bar background color
Remove sidebar calendar info at the start screen
Code refactors:
Several twee files converted to js/dom (thanks fortmage)
Devtool code editor: remove dependence on CDN, now editor is bundled as dynamically loaded js file (as it is relatively big)
Build system changes:
Switch from webpack to vite
Add support to compile twine on ARM64 macOS (e.g. M1 chip)
v1.8.4.0
- Fixes:
- Made "scaled money" return at least 1g, to avoid weird dialogues such as "sold for 0g"
- Fix mismatched twee tag in advanced pony training (thanks madscience)
- Fix "The Sissy Training: Basic" quest using the image of the advanced tranining
- Fix "Desert Traveler" quest applying some traits to slaver instead of slave
- Fix "Chance Meeting" opportunity using wrong scoring for submissive and dominant traits
- Fix for infinite money glitch when having a NaN amount of an item
- Fix error on Week End due to invalid events ("event is undefined" / "isCanGenerate")
- DevTool: Fix wrong devtool description for "Domify" cost
- DevTool: added new grouping for fort quests in the "quests list" menu
v1.8.3.0:
Content
New quest chain: Household Destruction (5 quests, 5 opportunities, 6 events)
New event and opportunity: Revenge Attempt
New event: Penitent (by FCdev)
New event: chastity release
Written player specific background variants for 40+ existing events.
Content Creator
New cost: Domify unit
New cost: Sluttify unit
Image
A bunch of new images
QoL
Misc
Curse of lamb and curse of wolf now affect sluttification / domification
Dragonkin knights are more common now
More granularity of sold slave unit group
Engine
Remove hardcoded child inherit chance in unit birth
Bugfix
Fix savior kobold not allowing master fire / light slavers to go (thanks to DangThings)
Fix VarAdd adding strings instead of integers in some cases
Fix deleteUnit duplicated in unit image
Fix missing tags in tomb raider quest
Text fixes
Fix missing tooltip on dragonkin's dual fire / light affinities
Fixed gilded pet tray [unobtainable] name not removed.
FoC v1.7 brings a very large update that adds new content, new features, and many more. Many of the new content are done by contributors, including Matthew Lang (who did a big chunk of work this update), Fae, Choker Guy, Hydrys, and much more (see list below later). If you like their work, please show your appreciation to them! It will make their day for sure.
Among the many features added in v1.7, the biggest one has to be the complete revamp of the game's main progression mechanic. In place of the previous fort-upgrading mechanic, we now have a proper base-building mechanic over a two dimensional grid. This comes shipped with 650 different images for the building, as well as proper path-finding algorithm to find the shortest path between rooms. They have been quite polished and tested by the many volunteers in the
Discord server
.
While base-building is probably the biggest addition in v1.7, the update also comes shipped with a large amount of other notable improvements. A summary (still very long though) of all the changes from v1.6 to v1.7 are listed at the end, but the biggest new additions in v1.7 are:
Content aplenty
: 200,000+ new words (not counting code), 30+ new quests, 12+ new opportunities, 26+ new events, 29 new activities, 12+ new improvements, 165 new rooms, 160 new portraits, 85 new content images, 2 new duties, 1 new sex action, and more! A good chunk of existing content are also polished and rewritten for readability
Base-building
: A fully featured base-building mechanic to make the game progression much more immersive.
Content Creator QoL overhaul
: Thanks to the feedbacks over at the Discord Server, the Content Creator is more user friendly than ever. Tooltips over the toolbar, syntax checking, auto-indentation, and more! If you tried to contribute in the past and was overwhelmed by the Content Creator UI, please consider giving it another try.
Content images
: The game now fully supports adding images to accompany quests / events / etc. Many of these images are gender-aware, meaning that they have variations depending on the gender of the participating units. v1.7 ships with 85 of these images.
Other new features
: Activities, speech bubbles, negative titles, built-in image packs
If you enjoy the game, make sure to thank the many contributors and people who have helped with this project! The project could not reach this version without them.
You are invited too!
The list of all contributors include:
Writers
: Alberich, Anon, Atacama, AwooWolfWoof, Blueflame451, Choker Guy, Da_Shem, Dporentel, FCdev, Fae, Fos, Hydrys, Innoxia (Lilith's Throne), J1009 Kyiper, Kyrozis, Matthew Lang, Milk Maid Sona, Quiver, Thavil, Zerutti, anonymouse21212, mynameis123,
Coders
: Arkerthan, Naraden, alarmedcat, sssk
Artists
: This game borrows many artworks whose artists have kindly released them under sufficiently permissive licenses, allowing them to be used in this game. Please see the in-game (Artist Credits) for their full list as well as the licenses, for there are simply too many of them to list here!
goblinqueen2026-02-19★★★★★
I've been playing FOC for years now and it still stands as one of my favourites that you can replay time and time again! The community contributions to writing added such great depth to it. The fact that the community can continue to share things for it really shows how it's stood through the test of time.
m4ntra2025-06-14★★★★★
Some games you can tell that a talented creative with limited programming skill made it, and other games you can tell a talented programmer with limited creative skill made it. The game this game is trying to emulate is certainly the former. This game is very much the latter. The mechanics are well built and actually pretty fun, but the writing is a touch less sexier than my grandfather's ashes. There is also some feature bloat. I would still say it is worth a look, insofar as assuming this sudden update is a one-off.
FallenSoldierOfLight2024-04-16★★★★★
I liked how much complexity are in a text based games that usually are just words, some pictures and music at best But no, here we have a mini map that get updated when the fort get new buildings ; and even if there are some parts that can be improved, i am giving 5 stars because as someone who is trying to develop a text based too, i am surprised how all of this was possible in twine and sugarcube.
Sikisk2023-09-21★★★★★
I can't bring myself to rate this game as average, obviously someone has put some man hours into this and it shows. It simulates a certain game without the trash engine of Rags. Or the slowdown of another similar game built in java. It is unfortunately shallow as a puddle. Not that enjoyment for these features and tasks isn't valid, I can play the Rags version of this for days so obviously I'm gonna jump on this. I do have concerns over how strong your slavers are, how the fort building is handled, and a few minor things that irk me. But overall its a good game.
calob2022-07-19★★★★★
Fort of Chains has, functionally, a front half and a back half. The front half is solid, the back half is a mess. The front half is a pretty basic "Make the numbers go up" game where you take yourself and a handful of procgen slavers and take quests that have a 50% chance of earning you some cash and a 50% chance of not earning you some cash. Pretty quickly you will reach 100% great success rate because the numbers went up. The back half, well, you have a 50% chance of making a bit more cash than usual and a 50% chance of crippling your entire operation for up to several in-game months. When the numbers go up you might hit a 51% success rate. Some events just cripple your operation for months at a time, success or failure (hello fairy event, hello master light training). It's particularly unfortunate because the game has a lot of QOL features that could be used to support having a lot of slavers around to mitigate the risk of late-game events, but the game puts a really hard cap on the max 'active' slavers and makes you micromanage your 'retired' slavers if you want to maximize your odds at a late-game event. That's to say nothing of the mess of a gacha system that is the procgen slavers.
mrfrostyxxx2022-05-14★★★★★
Takes forever to get to the management part. Just grind the same 5 quests to build the fort because every little thing requires a separate building, then build the training buildings, then build the "entertainment" buildings, then give up on all of this because just doing quests pays 100 times more, barely requires any preparation and the whole slavery thing feels like an afterthought. Then it has these duty rooms, for pimps and doctors for example, and people on these duties require correct traits and high level stats to have any chance of success at their job. So ideally you'd have to waste a bunch of time on recruitment and then grind their levels but in the end it's all a waste of time because apparently after 4 years (every turn is a week) they become too old and retire so you have to do all of this again (I might be wrong but I'm not gonna keep playing to find out). Meanwhile the slave training part is just picking 3 people and hoping that they have high enough stats to level up a slave. If it worked, now the girl makes 50 more gold per turn, cool. Or we could just send a team on some low level quest and make a 1000 gold with zero risk. Not like FC is balanced, but at least it's fun and you feel like a ruler instead of some pleb with 10 more people on your team just like you. I really like the trait system, makes characters unique, even if it's unbalanced. Having unique characters and quest lines is nice. I like the fort building part but having 40 buildings for 10 people is absurd. It could be salvaged but now the game is finished and "mods will fix it". Will they though?
Golden Idiot2022-03-11★★★★★
Version: v1.8.3.0 The more i have played this game, the more i realise many features are pointless, the sex is basically meaningless and cookie cutter, the building and upgrades feel either useless or underpowered and the events feels bloated with words. But even despite all that, i have enjoyed this game and its sad, but it could have been so much more if it wasnt suffering from feature creep.
MarshmallowCasserole2022-01-08★★★★★
Came for the slave training, stayed for... Wait, I came for the slave training. Where is it? This is what I really don't like in a lot of adult management sims. In almost all of them, in fact. It seems like their creators don't know how to make a compelling slave training game, and instead pour efforts into every single possible aspect to compensate, except enriching the training and/or hunting experience. In this particular game, slave training is reduced to a) picking a slave b) picking a training course c) assigning a team of 3 slavers (pick the best stats, duh) d) reading what the RNG has decided was the outcome, basically success/fail. That's it, repeat with the next course. How is this supposed to be fun or at least fap-worthy? How? For that matter, how is the "questing" experience supposed to be engaging? Same steps again, and again, and again. Without an elaborate training process, which I consider to be the core of a slavery-themed game , I see absolutely no point to progress ingame. Yeah, I can see some numbers rising, more slavers in my employ, more levels, more gold, more... stuff I did not ask for. More 3rd party art. Yay. Two stars for effort, since there is a lot of aforementioned stuff, but I for one did not enjoy any of it. Maybe someone else will.
Arkady2021-10-28★★★★★
Once upon a time, this started as a somewhat unbalanced, but pretty fun slaver camp management game; didn't rate it back then, but would have given 4 stars (diamond in the rough). Since, the game has been madly and absurdly over-tuned. Stats are now more balanced, but the price the devs were far too happy to pay was having some seriously weird and illogical traits (e.g. being attentive makes you sup-par at sex, because... you actually try to find her G spot, I guess? And I'm not sure what so-called "logic", other than bone-headed balancing, could be behind doms being inept at understanding the world). Yet slaver generation hasn't been balanced, like ever, at all. You can roll a super-god main with a near-perfect stat line and a half-dozen of the more useful traits in the game, complemented by an elite group of starting slavers that has two magic masters and a dragonkin war god; or you can roll, much much much more likely, a full list of sucky useless meatbag potential starting slavers that doesn't even include a single one with mechanically redeeming features. Seriously, WTF is even the point of over-tuning like mad in so many places if you can't be fucking arsed to do any balancing, at all, in one of the places where it most matters? (The same holds true for slaves, needless to say.) Effective fort-building is an absolute chore (though that's totally optional, honest, never mind the game is so over-tuned that not going for every small stat bonus is a fairly bad idea). The sheer number of forbiddingly difficult (particularly for sucky useless meatbags) super-rare assignments that can only be found once every in-game decade or so makes No Haven look like a stroll in the park serving you everything on a silver platter (yes, this includes most of the assignments that might alter your slave(r)s' traits in way that make them slightly less sucky useless meatbags). Well, at least using the back button and save scumming are easy. I shouldn't have to say that like it's a redeeming feature. Even in early incarnations, the game was a marathon, not a sprint, but at least it was a fun marathon. This? Too many (arguably good at their core) ideas implemented in ways to make it a marathon chore, unfortunately. It's probably fun as the Dark Souls of slave management games, but that's a concept I can't even. Unfortunately, as the diamond got polished, it started showing cracks. And coming back to it a couple of months later, seeing nothing has been done to mend the cracks, made me realize just how big they truly are.
GoldenRetriever1232021-08-25★★★★★
Version: v1.7.0.4 All in all a pretty good text-only based management. Although it does feel a bit empty when it comes to mid and late game, but thats mainly because the game is still pretty early into its development.
RustDust2021-07-19★★★★★
Very addicting and fun, though hard to explain why. The gameplay consists of you managing your fort at the start of each week by deciding what tasks you want your "employees" to do, then skipping to the start of the next week and seeing/reading the results. The outcome of nearly every task depends on the skills and traits of your slavers and sometimes the slaves. Their skills will determine the success / failure chance which either reward or penalize you. The traits seem to be more important though since they determine the critical success and disaster chance, the former giving greater and often unique rewards while the latter resulting in more devastating losses. It's a very interesting and fun system to me where you can play it safe by maximizing chance of regular success or gambling for a greater win but with the chance of failure. That's the main game. There's also the base building, which I spend almost as much time planning as the tasks, but the game tells you it isn't too important and doesn't offer too much of an advantage, which is a shame because I spend so much time designing the layout and would like a greater reward for my efforts. There's lots of reading with some images sprinkled around to help with your imagination, but that's it. The writing is very fun to read though, and despite characters not really having an actual image to attribute to them, I still get really attached to my slavers since their traits can affect the writing, interactions, and even cause some unique events. It's kinda like personalities in Dwarf Fortress, but focusing on quality over quantity since it's not always just flavor text. Your company, while committing heinous acts against the world constantly, are a family who look after each other, and the game really reinforces that feeling. There's some issues like grammar and spelling errors, and the game gets confused about how to refer to characters fairly often. The game is missing some quality-of-life features that make it more annoying to do certain tasks, but no game-breaking bugs... EXCEPT THE UNDO BUTTON. It is way to easy to save-scum and roll back your turn to get a more positive outcome from missions and tasks. There should be like an Iron Man mode where it's disabled along with manual saving. Maybe I just need better self control, but it's hard when you're constantly tempted when shit like losing a 99% success chance and losing a slaver happens and the button to redo it is right-fucking-there . I don't think it should be taken out completely, but there should be a "hard-mode" where that shit gets disabled. Other than that, great game. I love the freedom you have. I got an angel as a slave and decided to corrupt him, and when I didn't like his personality I later transferred his mind with someone else and recruited the new guy in the angel's body. It was really cool.
agriasoaks2021-06-28★★★★★
Graphics There is basic graphic that is provided or you can use your own graphics in custom. Gameplay The game is challenging for the first time but once you got used to it and got some time spent on the personnel the game slowly start to get easier but still things can go sour for you so the excitement is still there. There are rare quests that are hidden and you need to go through the building the right building and having the right people with the right connections. You rarely got bored there is something you can look forward too and the challenge still there. Even if you're high level there is always another mission that are always far out of reach for you a reason to grow. Mostly right personnel, character races, background, stat, traits, equipment, and perk also put in effects so you can min max the perfect team to get the perfect results but even then things does happen. The game relied on mostly text but the text storylines are good. Sound : There is no sound or music. System requirments : The game doesn't demand too much of computer power I can still run it and you can fine tune the settings for the graphics as you can put your custom character picture inside. Additional notes and points : The game is modifiable you can create quests, you can put your own custom picture for your characters, To me this is the plus also the feature of new game plus that you can play again after you finish your first round if you choose to retire. Also I have to mention this that it have also the option to play as a submissive / slave leader for the group to me that is exciting. A light weight game that you can fine tune in settings , or make your own quests, or put your own graphics to custom it. To me this is the very plus plus of this game.
katmandomo2021-06-13★★★★★
Version Reviewed: v1.7.0.4 Overview: Balance dozens of stats to most efficiently run your sex slave bandit organization. Story: It is a management game but there are a few plot threads that are expressed through a series of missions. One of the minor downsides is that since any mission can be failed you might have to restart a mission chain a few times to get the story. Otherwise most of the storylines are short snippets that are fairly dry. Gameplay: The base gameplay loop is you take a mission, assign some of your workers (slavers) to the mission and then the game makes a roll based on the outcome to determine if you get money, slaves, injuries, items, etc... Each worker has a number of basic stats (that you can adjust what they get on level-up) as well as a good number of secondary stats that may help or hinder their effect on a mission. Your slaves also have stats, which you can add to with training. There is a base management aspect where you place buildings in your fort and manage the adjacency bonuses, as well as jobs you can assign slavers to improve the operations. There are item sets you can make to equip your slavers and slaves. Even after several hours of gameplay it is hard to keep all of the stuff in your head. The UI tries hard to help you, but there is a lot going on. I found it pretty hard to keep track of all of the itty bitty tiny icons for each character. Ultimately, this is the primary strength of this game, but also its downfall. The gameplay is so complex that it's fairly challenging at times, but also so insanely grindy that it isn't that much fun after awhile. I finally called uncle on the grind around day 200 and cheated myself a million bucks (5,000 bucks was a good payday), only to find it gone almost instantly as I tried upgrading the base. The game is currently balanced on the assumption that you want to play 1,000 days or more before running out of content I think, so it gets spread incredibly thin. I also ended up save scumming some of the harder "end-of-storyline" missions just to see what it looked like on a success. The money grind isn't the only grind, leveling up your slavers goes pretty quick up to the late 30s, then slows down to almost a halt. The hardest part of the game is that you just never have enough slavers to do what you want, especially as missions start taking a month to complete and have a serious chance of injuring your slavers for several weeks. You will never have enough money, especially if you try to rearrange your fort to maximize the adjacency bonuses as rearranging buildings is extremely expensive. This is maybe realistic, but it's kind of annoying that they choose this time to be realistic and not the time when it costs like $2,000 to build a couple of dorm rooms for your slavers, then a bit later it costs $500,000 to build two more identical dorm rooms. Sex content: There is pretty much everything, told in disconnected three paragraph chunks of surprisingly dry flavor text. You really can't fap to this game. It is hard to talk about the graphics because they're mostly third party and all of it is stolen art. Most of it is just character portraits. The handful of sex scenes are the art for a mission. You can assign a slave to your quarters to run a sex minigame, but since it apparently has no effect on stats and isn't all that fappable I didn't get much use from it. Pro-tip: Buy (and staff) the Insurance office ASAP. Mission failures are a fact of life and the insurance payouts are surprisingly large. That office pays for itself after 1 or 2 failures. Some of my biggest payouts were from failed missions. Conclusion: All in all this is a very well constructed game that ultimately is more work than pleasure. The incredibly complexity on top of the very high level of grind (especially the money grind) make it very hard to enjoy. Strangely for a game built around sex slaves and featuring huge quantities of sexy materials it's not arousing at all.
notmalthus2021-02-25★★★★★
4 Stars for being a really well executed game, and for the hard work and thoughtfulness of the Devs in building it out. But -1 Star because... it's just not very fun anymore (as of version 1.4.8) Ironically, earlier versions were more fun. It seems like this has been a side effect of the considerable effort to make a well-balanced, tightly designed, efficient simulation. It's so well balanced and thorough that it's become fairly joyless. But it is an amazing simulation, feature rich, and was obviously a labor of love. I hope the Devs are able to rediscover the delight again in the future.
choontz2021-02-23★★★★★
I have a big pet peeve. Meaningless sex. And I don't mean sex without romance or whatever, I mean you have sex with your slave and then...nothing. It affects nothing, changes nothing, maybe some invisible sex stat went up by 0.01 points and that's it. You're basically a clicker, clicking through the randomly genned flavour texts for the sex scene and then that's that. That's all she wrote. Fort of Chains has a lot of cool things going for it as a management game, but it's full of the shallowness described above. Many of the quests (the center of the game) are written in a lazy contrived way, you get the feeling you're in some AD&D dungeon rather than a world you wanna believe in. All in all, "Free Cities Fantasy Edition" this game is not. I was super hoping for that, but nahhh. Promising at first, lots of stats and junk, then rapidly boredom sets in as you realize, as far as the game is concerned, you're just a clicker for moving scenes along, scenes which don't do anything, don't affect anything after they're over.
Regula2021-02-07★★★★★
When I first saw this I dodged it because it used random art for characters and it looked like a low effort waste of time. Little did I know months later I'd end up playing it for an entire day. Magnificent game.
Staerin2021-01-23★★★★★
Well made html game VERY much like the rags game No Haven. More a management game than a sex game. As far as I know the sex scenes are all text based. All in all... fun game, but if your out for a quick wank... it's not good for that.
trigillass2021-01-16★★★★★
This is the type of game development that thrives. We are given the tools to make the game how we wish and are told to do so, transforming a simple text adventure into a multitude of possibilities. It worked with large titles like Minecraft and DND and it works here.
MakoMan2021-01-02★★★★★
The game has amazing playability already. Can't wait to continue playing as it's expanded. It plays really well as a base game even before including the adult content, the dev seems to update regularly, and the format is intriguing enough that it had me wondering if there were any non-adult games that play like this. Definitely something you can just sit down to play and lose a few hours at a time to.
Dravak2020-12-15★★★★★
Great game for a text based slaver slaves dnd simlike management system. With just right amount of NSFW content. Good pokemon collection ability with tons of variety possible. And good main quests lines or events that keeps you wanting to find out more. Ability to import your own png and pictures , debug (or cheat mode) included to change names too. The critical system is excellent too with sometimes the failures not really a failure, but a set back to different routes. So all in all suprised that many things went into making this game and its free too. offcourse if you don't like text based games. Then this is not your cup of tea.