Imperial Wilds

by Imperia4Dragons

Uncensored Windows
Versionv0.1.2
EngineOthers
Released2025-01-17
Updated2026-04-09
LanguageEnglish

Play as Imperia, a powerful dragon sorceress who has lost her memories. Solve problems with your preferred combination of brute force, agility and charm in a unique mixture of turn based and bullet hell combat. Explore a beautiful world, chat and flirt with characters you meet on your journey, find cute outfits and experience thrilling battles in an experience that is enjoyable both with NSFW content enabled or disabled.​

v0.1.2 This patch is about dealing with the fallout of the saving system rework mostly, with greatly improved performance and some glitches fixed. But there are also some more visible improvements, especially to Imperia's walking and standing animations. A smaller patch, but an important one. - New more presice and distinctive mouse cursor. - Made loading approximately 4x more efficient, from 1200ms on my computer to 300ms. Any reports of slow saving and loading speeds are appreciated. - Quit game button on the main menu no longer quits while the first time playing message is still visible. - New main menu theme composed by the wonderful Lunar Llama Games. - Solved issue of the inventory remaining the same when loading between different game files in-game. - Solved issue of quests completed not tracking properly - Solved issue of Flare disappearing after fighting her the first time. - Solved some issues with going from zone to zone and simplified the code for handling zone changes, hopefully stopping all cases of Imperia ending up out of bounds. - Solved issue where some skill tree stars were blocking other skills from being learned or closed when located directly below the learn or close button. - Pressing M now opens the map, I now opens the items page, J now opens the diary, and K now opens the level up tree. - Recreated Imperia's profile picture images so that they fit better without changing greatly in style from image to image. v0.1.1 - Improving the look of various game menus, as well as the conversation textbox - Trying out a more fitting text font for the game - Major changes to skill tree, now shows all skills from the start + visual improvements - Increased Imperia's starting walking speed, so it feels more satisfying even before getting teleportation - Adjusted rate of some lewd comments that were repeating too frequently. (other comments repeating or playing when they're no longer relevant will require more reworking) - Imperia location now appears on the map - Adjustment to invisibility, you can now brush past enemies while invisible without battling them. Walking directly into them still causes a battle. - Total rework of saving system. From having only one save slot to having multiple. Saving, loading, renaming saves, deleting saves. Complete overhaul of the system. (This means your old save file will be gone!) - Fixed major saving bug: quests were not saving their progress when completed. - Fixed major loading bug: Imperia's clothes and items sometimes disappeared when loading. - If you save and quit during a battle you should now re-enter the battle on the same turn as when you left it. v0.1.0 My goal is for the game to have one moderate sized town, several maps of similar size to the existing content, and one city. There will be several NPCs who can be romanced (including harem content) I am working on an engaging combat system and seduction system, a reputation system for both adventuring and sluttiness, and several questlines including maid work, brothel work, art modelling work and adventurers guild work. Think the size of Claire's Quest (which I highly recommend by the way) but with more combat. This is going to be a long term project, adding updates whenever I think of them. I work on this in pretty much all of my spare time and I'm hopeful that my speed of making content will increase as I practice.
cyrodi 2025-01-24
Inclined to agree with Felisk here. I typically avoid ai art games, but the character here was too cute to pass up. I love the overall art direction so far, and can’t wait to see what new outfits and scenes get added in. The game is still in its early stages, but there’s quite a bit to explore and mess around with for a couple of hours. Really looking forward to future updates!
FeLisk 2024-12-27
[v0.1.0] Attention! I'm voting so high because developer shows great interest in his/her project As for now game seems an AI mess in arts, but with a nice color palette Gameplay is kinda short, but if you want to spend an hour or two of making some exploring or battles, then try it, was fun to me The mechanics seem interesting, but need a bit of tweaking The final version must be super fun, so let's support dev with our love (and if there are experienced programmers and art designers, you may DM MissImperia , I think he/she will be glad to hear your proper hint or advice)

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