Resident Within

by Axyal

Uncensored Windows Mac
Versionv1.7.5
EngineRPGM
Released2025-05-11
Updated2026-05-09
LanguageEnglish

Follow the adventures of Sybille, Edlin, and other characters in the future, in a fan-fiction world inspired by the Resident Evil series with a hint of Fallout! ​

2026-05-09 - V1.7.5 My situation is not better, so sorry for the time it took to me to release this patch. It's mostly focused on combat. As usual, i try thing, tests, and i'll hear your feeldback. The idea is to keep only the things you like for the game. Have fun and see you soon, thanks you for playing! 2026-04-05 - V1.7.1 Unfortunately, my personal life hasn't allowed me to put together a substantial update. So we have about 200 new images and 3 or 4 animations, all futa, which is pretty exceptional, but that's because of the story; futa fans will appreciate it. Important story progress. I’ve added a “point-and-click” mode, even though it’s very basic and underutilized, again, due to a lack of time (and, above all, personal life). See you soon! 2026-02-15 - V1.6 Narrative arc, +223 images, patch more focused on animations, no exploration. 2025-01-26 - V1.5 N/A 2025-11-07 - V1.3 Initial F95 Release
Mercedes 2026-04-05
Hmm. Well-intentioned, but unfortunately still has some weaknesses. For me, it's not quite a 5-star game yet. The game often allows for choices to find different solutions. Unfortunately, some of these choices automatically lead to failure. That's just how it's written in the script. The permitted paths occasionally require a dice roll. Unfortunately, it's not always clear which skill is required, or whether it can be improved later in the game. To make matters worse, the dice roll is extremely variable. For example, the roll might require an 18, but you have a 15 bonus to the roll, meaning you need at least a 2. So you have a 95% chance of succeeding. I failed three times and only managed to pass the roll on my fourth attempt. New game, different character sheet, same roll. Even though I focused on Strength instead of Charisma this time, the required roll is the same. Hidden items. Collision detection is often incorrect. A dresser is accessible from three sides, but you only find something on one side. Okay, a drawer can only be pulled open from the front. That would make sense, but it's a waste of time to have to examine every object from all sides. There are also pathfinding issues. See the library. After the cutscene, you find yourself on the balustrade, click through the railing to the door one floor down, and end up back in front of the library in the hallway leading to the S.T.A.R.S. office. There are already many small issues that need fixing before I can confidently award five stars, and I haven't even finished the current version yet.
uncutqt 2026-03-29
Its just amazing! i love it! its new type of gameplay and game feels so different,not like any other RPGM games. story is interesting,design is really cool(if not count some crocodiles type enemys,its like kicking out of game style) most promising game for me this year! amazing work
zenvo8 2026-03-06
Quite a lot of content already. The story is entertaining to follow, the characters likeable. Great fun all around. The animations could be more polished but maybe that will come with time. Keep it up dev!
rboy3213 2026-01-26
Fun game. I don't know much about the Resident Evil world but I enjoyed this story. I found the switch between 3d and 2d very interesting. The game actually moved on in the 3d section which I found nice and unique for a RPG game. Animations were decent. Spelling and grammar were fine. I found it easy to move through the game. Renders were surprisingly effective for a RPG game.

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