Resident Within
by Axyal
3DCG
Anal Sex
Animated
Combat
Creampie
Female Protagonist
Futa/Trans
Graphic Violence
Horror
Internal View
Multiple Protagonist
Rape
Vaginal Sex
Follow the adventures of Sybille, Edlin, and other characters in the future, in a fan-fiction world inspired by the Resident Evil series with a hint of Fallout!
Screenshots
2026-26-07 - V1.9
This patch revamps the hospital scene, replacing the navigation on the small RPG Maker map, which was causing quite a few technical issues for some of you.
It introduces new cameras and the ability to interact during cutscenes, which is great for what’s to come.
And finally, it updates the affinity system to make it more intuitive and interactive.
2026-05-09 - V1.8
This patch adds more consequences to your choices, which may take effect immediately or over time.
The Patreon community has chosen point-and-click exploration, so there will no longer be any classic RPG Maker maps.
The save file needed to properly apply the patch is the one provided just before Sybille enters the waiting room, with the monster attacking her. It is also recommended in this scene to win the battle after unlocking both sex scenes and, most importantly, Sybille’s slight transformation.
2026-05-09 - V1.7.5
My situation is not better, so sorry for the time it took to me to release this patch. It's mostly focused on combat. As usual, i try thing, tests, and i'll hear your feeldback. The idea is to keep only the things you like for the game. Have fun and see you soon, thanks you for playing!
2026-04-05 - V1.7.1
Unfortunately, my personal life hasn't allowed me to put together a substantial update. So we have about 200 new images and 3 or 4 animations, all futa, which is pretty exceptional, but that's because of the story; futa fans will appreciate it. Important story progress. I’ve added a “point-and-click” mode, even though it’s very basic and underutilized, again, due to a lack of time (and, above all, personal life). See you soon!
2026-02-15 - V1.6
Narrative arc, +223 images, patch more focused on animations, no exploration.
2025-01-26 - V1.5
N/A
2025-11-07 - V1.3
Initial F95 Release
Good job! Good game! It's a great introduction. The gameplay and combat are great, the story is strong, and the presentation of the new characters is well done. The animations are actual animations and not just static pictures. If you compare it to other games, you will notice that it's not a harem game. And if you want real porn, you can just do it with your girlfriend or find a porn site on Google.
Gonna be honest, it's straight bad (or let's just say that i really didn't like it to be fair with the other players that actually enjoyed it). Gameplay lacks, the story is inexistent, the animations have no rythm, vulgar to no purpose... How can someone write so much text for it to be so empty? I'm not trying to be mean just for the fun of it with this review. It's just that if you compare this with other games of the same genre, you'll immediatly understand. Really disappointed since it seemed decent on the homepage...
PinkNova's Review for 1.8: Edited Pros: I like the premise, and even characters of the game. I think Sybille is a good main character, and I love the idea of building/customizing her to play the game in a more unique way for myself. The kinks even hits home for me, as I'm a lover of futa, and the story feels like a RE game. The cameo characters didn't feel "wrong", and I was able to immerse myself into the story well enough. Cons: For cons to the game, it does have a few rough moments, from a crash I had while investigating a monster to a random WIP on the map that disappeared on a second glance. There's also a bit of unpolish with the point and click section, where you have to hit it perfectly to register. I do wish I didn't almost need to get a perfect on the QTE to get a second cut scene in one fight. It took a few tries of save scumming because Full Contact can be blocked out depending on how horny Sybille is. I would also say that I feel like hidden items could be found a bit easier by highlighting points of interest more. I missed water bottles I didn't even know were there my first playthough, lol. Overall while I like the game, and plan to keep playing it. My cons are just rough patches that could all be just fixed up, and in no way ruined my experience with the game. Looking forward to more updates in the future.
All I can say about this game is... wow. The animations, the characters, and of course, seeing the Resident Evil characters make a cameo appearance—it definitely made me laugh. I haven’t seen animations this smooth in many games; it really sets this one apart. Instead of just linear story progression, seeing the character in more dire situations when we fail during dice-rolling scenes could be really great. For example, our character might get ambushed by a Licker or other zombies, and then we’d get to see some really cool scenes afterward. ) Since the game is still new, it would be great if this were included in future updates, of course. There are very few bugs, but they aren’t annoying. It’s a solid 5/5 game.
Hmm. Well-intentioned, but unfortunately still has some weaknesses. For me, it's not quite a 5-star game yet. The game often allows for choices to find different solutions. Unfortunately, some of these choices automatically lead to failure. That's just how it's written in the script. The permitted paths occasionally require a dice roll. Unfortunately, it's not always clear which skill is required, or whether it can be improved later in the game. To make matters worse, the dice roll is extremely variable. For example, the roll might require an 18, but you have a 15 bonus to the roll, meaning you need at least a 2. So you have a 95% chance of succeeding. I failed three times and only managed to pass the roll on my fourth attempt. New game, different character sheet, same roll. Even though I focused on Strength instead of Charisma this time, the required roll is the same. Hidden items. Collision detection is often incorrect. A dresser is accessible from three sides, but you only find something on one side. Okay, a drawer can only be pulled open from the front. That would make sense, but it's a waste of time to have to examine every object from all sides. There are also pathfinding issues. See the library. After the cutscene, you find yourself on the balustrade, click through the railing to the door one floor down, and end up back in front of the library in the hallway leading to the S.T.A.R.S. office. There are already many small issues that need fixing before I can confidently award five stars, and I haven't even finished the current version yet.
Its just amazing! i love it! its new type of gameplay and game feels so different,not like any other RPGM games. story is interesting,design is really cool(if not count some crocodiles type enemys,its like kicking out of game style) most promising game for me this year! amazing work
Quite a lot of content already. The story is entertaining to follow, the characters likeable. Great fun all around. The animations could be more polished but maybe that will come with time. Keep it up dev!
Fun game. I don't know much about the Resident Evil world but I enjoyed this story. I found the switch between 3d and 2d very interesting. The game actually moved on in the 3d section which I found nice and unique for a RPG game. Animations were decent. Spelling and grammar were fine. I found it easy to move through the game. Renders were surprisingly effective for a RPG game.
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