Sanguine Dream
by Phim Somnium
2DCG
Fantasy
Furry
Gay
Male Domination
Male Protagonist
Monster
RPG
Sandbox
Text Based
Turn Based Combat
Welcome to the Kingdom of Somnium! Gay furry rpg....
Screenshots
Additions for 0.28 includes:
Character Art Content
NSFW art for Phim
NSFW art for Rubim
NSFW art for Lancet
NSFW art for Lone
Character Art for 4 Imp characters
Character art for Captain Zephyr
Character Art for child versions of Lancet, Phim, and Rubim (to be included in .29)
UI Content
Saving and Loading UI condensed
UI has been cleaned up across the board to hopefully be more consistent.
Encounter UI has been cupdated.
Scene Content
Added additional scenes for the Alikhan Takeover bad end content
Added Imps as a new Encounter during the alikhan Takeover bad end
Multiple win scenes depending on which Imp you catch, as well as a Loss scene that introduced cursed chastity
Cursed equipment can be unlocked through the use of keys, which can be dropped from enemies.
More variety of nsfw win scenes when facing off against Lancet
More dream scenes, which have a chance of being accessed when you rest.
System Content
Updated the Location menu to not only give info on all encounters, but also on NPCs so that you can keep track of who they are as they're introduced. Characters will only display once you've spoken to them in a scene.
A ton of new vfx, including hand animated melee attacks!
Bug fixes.
Added a quest system to fill the role of jobs, allowing you to complete objectives for characters to earn resources and increase your affection with them.
Set up a scene for the Private camp to deal with lust
Set up a more complex status effect system, making submission more immersive during combat.
Polished up soundscapes
Additions for 0.27 includes:
Character Art Content
Character art for the Armourer, named Brighid.
Character art for the Lion Knight from Lionesse
Character art for the Rat Rogues
UI Content
UI for the save and load menu updated
UI for the main menu updated.
UI for the shop menu updated.
Landmark Content
Completed landmark content for the Throne Room (x10 scenes)
Added two new landmarks, the Library, as well as the Courtyard.
Completed landmark content for the Library (x10 scenes)
Created a library menu which unlocks as you progress through the library scenes, this allows you to replay scenes you've already experienced as many times as you want.
Completed landmark content for the Courtyard (x10 scenes)
System Content
Fast forward and autoplay buttons added to automatically skip through scenes.
Asset load fixes to prevent stuttering.
A number of major bug fixes.
Kobold Quarter now accessable.
New autosave feature, which ensures that crashes wont mess with your progress if you haven't saved manually in a while.
Save system adjusted so that the new game save data will blend with the load data from previous versions
This also applies to the library, which will make sure any scenes you've seen prior to it's implimentation are also stored in the library to be viewed
v0.26
Character art for regular Somnium knights.
A new Intro Menu
Beautiful background art for both the Somnium Castle as well as the Kobold Quarters.
UI adjustments to the explore menu and options menu.
Some work on Foreground effects like rain.
Additional scenes and adjustments to scenes.
The introduction of dream sequences, which have a chance to occur whenever you rest.
A more streamlined and shortened introduction scene.
The main story's content has been changed to trigger whilst exploring, and from there you can follow the various appropriate landmarks to progress.
Improvements to the level up system, where rather than simply picking a class and levelling up, you instead earn points which can be used to purchase new skills from the classes you have available.
Improvements to the Equipment and Item menus.
An additional UI menu that contains data about the encounters within a location, helps you to keep track of how much they like you, how much they respect you, and how dangerous they are in general.
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