Wild Dawn is a 2D fantasy RPG by Flex Unreal, built in Unreal Engine. It is set in a dystopian, apocalyptic world where morality has collapsed and mercenaries, slavers, and other violent figures roam. You can create a male or female protagonist, whose choices shape both personal fate and the wider world. The game combines strategy and combat, and includes furry and monster girl characters.
The current build is v0.1.6a, released October 2, 2026, and development is ongoing. It runs on Windows and is available in English, Russian, and Japanese without censorship. The latest update improved field-of-view shaders, made shell casings drop after firing, and added a stage-based effect mechanic. It also introduced thirst, expanded hunger into four stages, added new crafting materials and recipes, and broadened item disassembly, tiles, loot tables, and dungeon ambience.
Developer's description
Wild Dawn is a fantasy RPG set in an apocalyptic world where the boundaries of sanity and morality have long since crumbled. You will immerse yourself in a chaotic realm populated by mercenaries, slavers, psychopaths, rapists, and countless dangers at every turn. Here, everyone survives by any means necessary, and your choices will not only shape your character's fate but also influence the entire game world.
v0.1.6a
[global changes]
New and improved FOV with shaders! (visible, memory, not visible)
[gameplay and mechanics]
weapon shell casings now drop after firing
added a stage-based effect mechanic
[buffs and debuffs]
new debuff: thirst
hunger now has 4 stages, each progressively debuffing character attributes
[items]
new items:
- gunpowder
- tube
- AmmoShellRifle
- AmmoShellShotgun
- BoltChitin
- BoltNail
[disassemble]
added disassemble for:
- BaggyPants
- GrayShirt
- DirtyJeans
- GreenShirtBelt
- and other items
[tiles]
new tiles:
- wallBarrelWood
- wallBoiler
[recipes]
added recipes for:
- BoltChitin
- BoltNail
- AmmoRifle
- AmmoShotgun
changed crafting recipes for:
- BoltFlint
- BoltBone
- BoltStick
[loottables]
added new loottable: crate_workshop_poor
[sfx]
added dungeon ambient sounds and strange, quiet noises every 2-3 minutes
added a heartbeat sound effect when at low health
[music]
added a soundtrack to the main menu
[visual]
wolf model raised by 6 pixels
spider egg sprite redrawn
spider egg now has their own outline
redrawn some tile sprites
redrawn some item sprites
added a death sound and a gravestone icon to the death screen
changed the hint menu
[rogulike]
added new room to the rogulike mode (13% spawn chance per floor)
- dungeon_boiler_room
- dungeon_storage_gunpowder
- dungeon_workshop
[bug fixes]
Fixed a bug when using 'shokerball' with 'ElectromantTalent'
fixed a font size bug in the stats list
fixed a crash when using the 'kick' ability
fixed a bug where the fullscreen settings would not save after re-entering the game
fixed a vignette bug after death
Removed the 'P' key (previously used to return to the main menu)
enemy health 'alt key' is no longer displayed if they are vored
highlights and effects (health/energy regeneration) are now hidden if the character is not visible
fixed a bug where the decal surface would disappear when minimizing the game window
fixed a bug where 'BaggyPants' provided eye protection
[QoL]
you can now rest if the enemy is in another room
system log toggle reassigned to F2
Fading effect speed increased when transitioning between floors
[balance]
Arena mode: spiders and wolves now appear in Round 4 and spawn less frequently
Arena mode: enemies now spawn twice as far from the player
Arena mode: slimes now have a chance to drop rags
[other]
Renamed 'ElectromantTalant' to 'ElectromantTalent'
[optimization]
tree rendering optimization
significantly optimized of the FOV and its shaders
chunk model generation significantly optimized (approx 20-30%)
game performance improved by 10–20% (physics, raycast, AI, procedural generation)
[code, systems and cleanup]
removed old unused shaders and objects
removed a large amount of legacy code clutter dating back to version 0.1.1a
new system manager: '__loottable_data_manager()'
v0.1.578
Recipes registration systems
New item db
Tile destroing mechanic
Now recipes use instruments for crafting
Beartrap can be picked up back
QoL function, Now, by clicking on the required ingredient, the characters themselves find the necessary material, tool, etc.
menu supporters
Japanese language added
added new items, tools, materials and armor "battle maid" set
resprited some items
test version of dungeon generation
debug: pageup/pagedown - change Z coords
Ladders are now tiles instead of objects for better performance and interaction
Added a preset system for procedural enemy equipment
Completely rewritten room docking logic and added new dungeon themes
Implemented procedural furniture placement and internal enemy spawning
The "Cannabis" item now breaks down into constituent parts (stems, leaves, roots, and seeds) upon destruction or recycling
Reworked recipes and balance for crafting various clothing items
New Crafting Ingredients Leaves and stems are now utilized in several new and updated recipes
Weapon reload and door opening/closing sounds now feature random pitch variations for increased variety
Resolved multiple bugs and crashes related to item dismantling, durability logic, and master volume settings
some items resprites
technical:
added an in-game error console. Critical errors are now caught to prevent game crashes and are logged directly to the console
large portion of the codebase has been moved to specialized managers to improve architecture (written in the console)
new items:
planks
nails
elastic thread
paper
books
iron wire
latex rag
changes:
loot drop updated: WallBookshelf, WallBannerGonimerus, WallTableWood,
WallStoolWood, WallCrateWood, wallWeaponRack, WallPineSmall etc.
update crafting recipes for CrossbowBlood, and added recipes for ElasticThread
cloth armor rebalanced; it now provides protection against sharp damage
added to ability to recycle BookElectromancy and PornMagazine
dungeon loot books now spawn in dungeon bookshelves overall dungeon loot rebalanced
some creature now has its own unique natural weapon (spiders, slimes, wolfes)
updated generation logic for the Purple Dungeon
new tiles:
wallPurpleColumn,
wallSpiderCocon,
wallSpiderWeb
fix and optimization:
optimization stack handing for dropped items
fixed an issue with the tastyLook ability attribute
fixed crash with vore and cheat panel
Fixed depth sorting (z-index) issues for items lying on the ground
fixed some bugs and crashes
v0.1.51a
Content
- Improved game settings, sounds gain options added.
- added "Kit Predator"
- added new purple location in roguelike mod
Visual
- rework GUI skillbook
Technical Description
- wolf have outline wolf
- new projectile trajectory system
- buff system has been improved
- some death messages have been changed
bug fix
- Fixed a bug with loot respawning when closing and opening a chest.
- Fixed a bug with loot generation when the Electromantle, Boltgun, and Crowbar spawned stacked.
- Fixed a bug where items were not picked up from the floor.
- AI can now "Vore" again
- Nature and environment ambiance has returned.
v0.1.5a
Content
- Added 62 new items.
- 10 melee weapons.
- 3 ranged weapons.
- 1 magical artifact.
- Full set of bone armor.
- Full set of chitinous armor.
- Full set of rag armor.
- Added athletics skills
- Wolves and spiders have been added to the game
- New blocks, walls, floors
Gameplay mechanics
- New type of weapon: spears.
- New equipment pieces have been added.
- Field of view.
- added item durability
- The effect of damage numbers has been changed.
- Ability to gather your starting inventory before the game begins.
- Redesigned the character creation menu.
- Stunned opponents are guaranteed to be eaten.
- Added attack mode to Ctrl key.
- New display of damage numbers: they now add up per turn to know the exact damage received
- New visual and sound effects for Vore on behalf of the victim
visual
- Added blood splashes.
- new game icon
Technical Description
- Optimization of chunk generation.
- Texture optimization.
- Fixes of crashes and errors.
- new Biome system.
- new Attribute system.
- new Buff/Debuff system
- Rewritten character code
- The character generation system has been rewritten
- The projectiles system has been rewritten
- new GUI system
- The foliage of large trees smoothly hides behind the cursor.
- new item data system (more modular)
- native display resolution
What I didn't have time to add:
- add hotkeys for inventory
- rework GUI skillbook
- add tutorial mode
- rouglike mod purple location
- add throw item
- add traps
- add books
- add mistress skilltree
- rework electromancy skilltree
- sisik pisik
Player reviews
Player rating3.0 / 5 · 2 ratings
Written reviews2 · avg 3.0★
Positive (4–5★)50%
Latest review2026-09-18
Gerntru2026-09-18★★★★★
I first stumbled upon Wild Dawn back on the thirteenth of March, twenty twenty-five, and to be completely honest, my initial reaction was a bit mixed. Let’s be real here: the game is still undeniably rough around the edges, mechanically…
Adto2026-02-18★★★★★
Came with the clear mind that i will not like the game by scenes or porn. Got out by how bad it got. Rn (02/2026) it feels really incomplete and awful to play. You cant even read most of the…