Formamorph
by FieryLion
3DCG
AI CG
Animated
Big Ass
Big Tits
Character Creation
Female Protagonist
Monster
Pregnancy
Sandbox
Simulator
Text Based
Transformation
Vore
An advanced, AI-powered text RPG engine with extensive 3D character customization, you can create your ideal avatar and watch as your body changes and evolves throughout your adventures. From hairstyle and eye color to starting body shape (hourglass, pear, apple), the customization is in your hands. The engine focuses on the bodily transformative aspects of adventure. You can experience changes such as the size of your belly/breasts or the overall fat distribution in your body. You can undergo virtual pregnancy, breast/belly inflation, weight gain, and more. With AI-powered storytelling, each playthrough is unique and tailored to your choices.
Screenshots
v1.1.11
Added Dictionary tab to WorldEditor, you can add trigger keywords + very long detailed descriptions that are not normally included in the AI prompt (to save on memory), only when the AI or your action text mentions the keyword!
Added world edit button in gameplay to allow you to edit the world you are playing
Corrected memory calculations
Fixed abort button breaking message history
v1.1.10
Added an informative memory usage bar
Increased default endpoint memory from 2000 to 3900
Fixed the token count logic to be much better at approximating tokens used
v1.1.9
- AI can now suggest changing locations
- World Editor Improvements:
- Added duplicate button to every item (entities, stats, traits, ...)
- Can now set one or more locations as starting location
- If more than one location is a starting location, when player starts a new game the game picks randomly from only those places
v1.1.6-1.1.8
Dynamic Stat Logic:
You can now write Javascript code to update a stat based on other stats!
FULL GUIDE HERE
AI Notes
There is now a Notes panel in the left sidebar
Notes will persist for the entire game and get saved/loaded with the game saves
In the future, the AI might be able to update the notes, but not for now as that requires much more testing
Revamped Save Format
Resolved the exponentially growing save file issue
Old save format will be automatically converted when you load it with the new version
v1.1.5 Hot Fixes
- Fixed major bug where repeated edits of a world will fail to save
- Added abort button to stop generation early
- Added the ability to disable the choice generation and stat updates in settings(this speeds up by up to 3x because the game doesn't update choices or stats)
- Added the ability to delete stat updates in the traits editor
v1.1.4
Storing and Editing Worlds
You can now edit and upload your own worlds into the game, the edited/uploaded worlds will be stored and persist across page reloads!
However, you should still
down load backups of your worlds
as your browser data could be reset.
Source Code Released
Bug Fixes and Improvements:
3D model parameters (belly size, breast size, fatness) can now exceed 100%, previously the 3D viewer used the 100% percentage which meant you could never exceed 100%, even if maximum belly size got increased to 1000.
In-game Location tab description showing the AI prompt instead of in-game description of the location
Removed file size limit of 5MB when uploading music or images in world editor
v1.1.0 - v1.1.3
Added quality TTS (only available on Chrome and Edge)
Added language selection
Improved responsiveness by 20x times!
You now see narration text nearly instantly rather than waiting up to minutes for the AI to finish writing the entire response.
Removed the complicated JSON formatting, the AI can now respond in a much simpler format, this should greatly increase the success rate of parsing AI responses and
allow you to use even regular role play AI models!
AI can now see player traits information and more accurate stats data (including current and max stat values along with stat descriptors)
Note that the AI still cannot give you or remove traits
The Stats panel now show +5 or -2 in front of the stat names to indicate change
Added default setting to limit AI event to only one paragraph (this prevent AI from writing too much and going off-road, eating up precious memory tokens)
Added the ability to edit the AI responses and player stats
AI can modify the maximum value of stats
Fixed bugs:
Entities list now work
3D character viewer often didn’t load the customization data
v1.0.3
the only thing this has going for it over any other text-based LLM is the character model, and it's utterly terrible. The stat system also doesn't play well with the current state of LLMs, making no sense and adding nothing to 'gameplay'. this is hardly even a game.
This is a front-end you hook a back-end too. The quality of responses you get depends on if you hooked it up right, and how powerful the back-end is. The more entries a world has, the more powerful of a back-end you will need. I've used several free front-ends, like Tavern and Backyard, and I like the new spin Formamorph adds. As long as your world is a working one, it provides a good set of choices and goes down whatever path you steered it towards. The basics like editing most of the returned prompt to fix the AI's course is also there. Things I'd like to see in the program: The 3D avatar that can change is interesting, but has really limited change options, and takes a lot of work to cause changes, it basically needs a lot more love. Adding the ability to change/add character avatars would greatly help. I would to see a lot more worlds created, people tend to just cook their own stuff and not post anything, unlike when GenAI first came out where thousands of characters were getting posted every day, I would like to see the number of worlds at least get past 100 pages.
This was my first experience whit text-based adventure game powered by AI. Everything is very simple and the game shines in the community created worlds. The game even has the option for you to run on a local LLM. I'm very impressed.
This is a seriously cool project IMO and deserves more love than it's getting. I think partly due to the whole "AI slop" thing which is being way over applied. AI, for all its potential problems also has increidble potential, and this is a great example. You can create your own story with custom characters and have it act it out. The sky is the limit, whatever you want. The process isn't even all that difficult, there's no coding required. If you can string a sentence together, you can instruct an AI. I would like to suggest some improvements though, but this is coming from a place of deep respect for what you've made here: Please give more guidance about setting up an LLM for playing this game locally. The models currently suggested do not work, but there are others that do and for free. Admittedly it requires a pretty beefy setup to function as you intended, but I think just warning people if they don't have a 4090 maybe just stick to online. If you could include settings for that like the janinja code to put into LM studio so it all works, that would really help. Make editing easier! Ideally I'd love it if I could see all text fields at once, and not hidden away in the bottom left corner of the screen. Just making it possible to adjust the size of the text box would be great. traits and stats seem like they could be really useful, but the examples are way above my skill level. If you could include a simple example like "every time this happens, +1 (stat)". I need a lot of practice before using the complex example you include, but I do want to learn! Make editing the system prompt a little more straightforward. I can see with your design there's potential to do quite a lot here, and that's a huge strength of this game. But I'd like if it was clear what was doing what, and where to find it. Looking forward to the updates!
GenAI never ceases to amaze and Formamorph is no different. I love the framework worlds it creates while also allowing you to be as pure or depraved as you wish. Lots of creative freedom here. Being AI, yes it forgets things you've said in the past and adlibs others, but this is the current state of GenAI LLM's. Looking forward to when this hits 1.0, <3
Can't endorse this. In its current form, world creation is apparently broken, requiring manually setting up the various aspects, rather than utilizing the LLM to help build it. Trying out one of the extant worlds in the online hosted option, it takes nearly a full minute to generate a single paragraph of turn output and a half dozen suggested next actions. Contrast with similar systems, such as Infinite Worlds (which I am admittedly biased towards), which produces a full page of output in the same time, even on the slower models it has as options. World creation also ensures all required information is populated, while allowing manual editing of all of it. I suppose for "free" this is about what one can expect, but it just doesn't meet minimum standards. Maybe in a decade or two when even the FOSS consumer-hostable models are good enough; for now, the only models that can handle something like this require dedicated hosting and cost money.
There's some good ideas here, both in coding and writing, but the package as a whole is in rough shape. It's hard to keep the scenes on-track. The AI wants to revert to baseline at all time. For example, in the giantess scenario there is no reliable way to keep the military from continually attacking you, even when they logically shouldn't/can't. It's also hard for the AI to keep track of entities, which will appear or disappear frequently. This is probably for similar reasons to the above, i.e. the AI following the baseline scenario rather than properly role-playing. In addition, you will often have to repeat a prompt 2 or more times, as it will set up a scene to follow the prompt, but asking for input before following through. When that happens, you will usually get a duplicate scene after the second prompt, only going slightly farther and actually following the prompt properly. There's some solid stuff here, but I'm not sure it's worth the slog.
The game with the default world and settings is OK, but the real game starts after you start customizing the provided sample worlds and their rules. Sure, the game "engine" has its limitations and quirks, the LLM may work or not, a bug may derail your experience, but the base is solid enough. And if you went as far as customizing the sample worlds, with a bit of effort you can create completely new experiences. It may take you a few tries but eventually you'll "get it" and the game will turn your experience to 11. I only hope the dev comes back and fixes some of the bugs and fixes a few of the bugs and quirks (and limitations) 11 out of 10, even with all the bugs, quirks and frustrations
This will have nearly unlimited potential in the future as long as your imagination and commands are good enough. Hopefully one day the dev can think about adding image generation to this as well. This could literally be bigger than something like Corruption of Champions
This game is dangerous and by dangerous I mean if you have a lot of fantasies, this game has unlimited potential. The only thing you need is a bit of a set up in the World Rules and create your own entities and you can have a adventure like no text based game ever before. Everytime I launch this game, I add something new to the rules and add new entities. Only thing you need is a bit of Imagination and you're set. Only problem I have is that sometimes you have to rollback your input because the AI didn't really implement what you wrote. But other than that, this game is a 10/10 for me. It has scratched an itch and opened pandora's box for me.
Interesting concept, but I have no clue how to create more worlds and those you can choose don't align with things I'd like. Game uses AI technology to produce more story with any kind of text input you enter. This is makes it very unique sandbox with just few limitations. Sometimes it can be very expresive in text, resulting in too much takes for how few has happened creating it a little boring.
I've been waiting for something like this for a while now, and Formamorph delivers surprisingly well for something so early in development. The scenario selection is somewhat limited, but there is a world editor to make your own if you want. The 3D, animated character is a fun addition, and it changes as your stats change if you're using one of the premade scenarios. It seems geared toward a very niche set of fetishes at the moment (breast/stomach expansion) but hopefully it becomes more dynamic with time. I would highly recommend taking the time to setup a local LLM if you have the hardware for it; with a beefier model and larger context window the responses are much more creative and consistent. Definitely keeping an eye on this one!
While it's my first foray into AI driven storytelling games like this, I've found this one to be surprisingly interesting and flexible. The preset templates work as a great basic guideline/template, but the fun is by far in utterly shattering the intended story and going beyond, creating something entirely different however you desire. Making new templates yourself also seems to be surprisingly easy. Also, the basic suggested local AI was very good as well, once set up, which was pretty easy thanks to the good guide on the developer's Itch. Downside? Well... the usual quirks with AI. It'll need some guidance and handholding, and may have issues remembering stuff (though "memory" can be increased in local version). Looking forward to see if there'll be more content for this, like additional story templates and such.
the idea is very nice, what i liked about it is the world creation, theres stats, theres "entities" that can be enemies, allies and etc, we create their description and the AI will use the description to create the entitiy next actions, the character creation now is obviously just a help to player imagine the appareance of protag, could be better if instead of sliders we could pull, push, inflate and etc the mesh to "sculpt", like the famous mod of skyrim called "RaceMenu", develpment of this game could be just making a good character creation
It's AI based, so as long as you word your prompts well, you can lose hours into this. No joke, I've probably put ~8-10 hours into 1.3 this week. There are some improvements and content I'd love to see, BUT the creator is focusing on engine optimization first. So that's understandable.
Not a bad concept the AI is kinda like a dm for a dnd session and gives you prompts that you can take if you want but like in text game adventure you can make your own moves if you want the scenarios are just kinda like game editions for dnd outlying what the AI will try to do. However the biggest downfall of all AI based concepts is what AI the creator decided to use for the project as a lot of them are kinda retarded and what recourses the AI has to use as anyone on a potato PC will instantly start being able to fry eggs on their pcs. And that's not even to mention that all AI has a lack of creativity very often in this game you will start to see scenarios play out repeatedly. I want to give props to what the dev is trying to do but to make this actually worth playing will take way more time than i think the dev will have available to them.
This game is amazing. ive spent hours making my own creatures and settings ect. The AI is impossible to run locally though. ive tried everything even as someone who is moderatley tech savvy and i have trouble getting the LLM to run.
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