Formamorph

by Jake James

Uncensored Windows Linux Mac Android
Versionv3.3.0
EngineOthers
Released2026-10-14
Updated2026-10-15
LanguageEnglish

About Formamorph

Formamorph is an adult text RPG by Jake James, built on the Others engine using an AI-powered text RPG system and animated 3D CG visuals. You create a customizable female protagonist, choosing details such as hairstyle, eye color, and starting body shape, then follow an adventure where her body changes as events unfold. The game centers on transformation, pregnancy, and monster themes, with AI storytelling making each run different based on player choices.

The current v3.3.0 build, released October 14, 2026, shows ongoing development for Windows, Linux, Mac, and Android. It is English and uncensored. This update expands entity statistics: entities can own grouped stats, shown on Stats tabs, while blueprints can assign one stat to many entities. Traits and trait links can alter an entity’s own stats, and body sliders linked to stats can reshape its 3D model during play. Library characters now keep stats on their cards, and code tools can read or write any stat by following its owner.

Developer's description

An advanced, AI-powered text RPG engine with extensive 3D character customization, you can create your ideal avatar and watch as your body changes and evolves throughout your adventures. From hairstyle and eye color to starting body shape (hourglass, pear, apple), the customization is in your hands. The engine focuses on the bodily transformative aspects of adventure. You can experience changes such as the size of your belly/breasts or the overall fat distribution in your body. You can undergo virtual pregnancy, breast/belly inflation, weight gain, and more. With AI-powered storytelling, each playthrough is unique and tailored to your choices.​

Download Formamorph v3.3.0

Changelog

v3.3.0 Added Entity Stats Entities can own stats, set on a Stats tab in the entity panel in Advanced mode Stats now go in groups on the Stats tab and on each entity's Stats tab The Stats tab shows a node for each entity that owns stats, and Blueprints give one stat to many entities An entity's own traits and trait links now change its own stats, in the World Editor and in play An entity stat's Body Sliders now shape that entity's own 3D model in play Library characters keep their stats on a character card, and the library editor has a Stats tab Stat code now reads and writes any stat, and owner holds the entity that owns the stat Stat code tools now follow owner and writes to any stat: the editor, Test Code, Issues, renames and the guide Entity stats change during play: regen and both code boxes run each turn for every entity, present or not The Stats tab shows the selected entity's stats under yours, with a picker at the top Your played entity's stats now join yours in the stat panel, the AI's stat updates and the Stats chip The AI now updates every entity's stats with yours, in blocks for your persona, each entity and global stats A refused stat request falls back to stat-change lines in your preset's style, updating your persona's and loose stats only The Entities chip sends each present entity's stats, in their groups, to the AI Code Hover Cards Hovering a name in stat code, a Tool script or the template editor now shows a card that explains it The Variable menu and the Tool script reference now state whether each field is writable or read-only Press Ctrl+K Ctrl+I in a code box to open the card for the name at the caret A stat's hover card in stat code now shows its range, start value, regen, owner and who sees it Hovering a declared name or template slot in the code editor now shows a card Hover cards in stat code now show a trait's requirements and effects, and a placeholder's values and weights A hover card in a stat's code now has Open, which jumps to the item in the World Editor A code error with a near name now offers a fix, such as Change to Health for stats.Helth A hover card on self, stats, clock and the other code globals now has Read in the Guide Hover cards in stat code now have Find All Uses, listing every line that uses that exact item Hover cards on persona and Blueprint owner names now show the item each reached entity holds Formaquestion The Formaquestion Search tab finds guide sections by meaning while Semantic Search is on A card on the first open of Formaquestion offers Semantic Search, with Turn On and No Thanks Formaquestion's search now finds partial words and words with typos, on the Search tab and in Ask You can now read the Guide full screen from the help window You can now open the wiki from the help window, on the page and heading you're reading The Guide reader has Back and Forward buttons in Wide View and the full-screen Guide The Formaquestion wiki page now covers Open Guide, Open Wiki, Back and Forward, and the Semantic Search card Global Scope Split The Traits and Stats tabs now list global traits and stats under a Global heading The trait editor now lets any entity's trait change a global stat, played or not A trait requirement that names a global trait, group or stat now checks global scope from any owner's trait The AI now reads global traits and stats under Global headings, before your persona's block World, character and library files now store a trait stat row's target as global The wiki and help window now say global stats, global traits and persona stats Persona A chip's Header can now hold the Player Name built-in, in every format The AI's notes now list your persona's own stats inside its block, and your world's global stats under Global Stats Under Staged thinking, each character now plans its turn with its own stats in view The Test Bench's AI Context tab now lists a Persona block, before Stats and Traits Stat Code A stat code bound write sets the number, and traits and the AI move it from there A new Dice Roll With Consequences template rolls a d20, pins a placeholder, and changes two other stats A stat's code now keeps a value above its old max when other code or a trait raises that max Stat Conditions The Availability tab can gate a trait on a stat, such as Rage >= 80 Stat-gated traits turn off and return in play as their stat crosses the threshold Test Bench warns when a trait requires a stat it changes, or a percent of a stat with no range Visibility Rules Each gallery image now has a cog that sets its Visibility rule An entity's image in play now follows its Visibility rules as the story changes Test Bench warns when a Visibility rule names something missing or every image of an entity can hide The wiki and help window now explain Visibility rules and stat Conditions The World Editor now says Owner, not Bearer, for the entity or dictionary that holds a trait, stat or placeholder Selecting a placed chip now opens Chip Options, a dialog that shows what the AI reads as you pick The AI now updates your stats with fewer wrong-direction and made-up changes The World Editor's Content group now lists Entities first and Stats last A new Time Per Turn setting sets the story time each turn adds while Measured Clock is off The stat panel's Regen field now takes a unit, so a stat can regen 1 per day A new Autosaves Kept setting keeps the last few autosaves for each world, named by turn Four bundled worlds now show placeholder ownership on the World Editor's Placeholders tab The Tool script's Variable menu now works like stat code's, one level at a time down to a field Fixed The placeholder and tag suggestion lists of an editor field no longer cover the help window The in-game Map no longer shows Connection travel hints, only the lines Loading a save in game no longer shows stat changes from the turn before the load A dictionary entry's Whole Words checkbox now works with Regex keywords The World Editor refuses a drag into Blueprints while something still reads the trait or stat A click or Escape in the help window no longer closes a menu, popover, list or dialog below it Regenerate Memory and a character's Regenerate wait for background passes, with a spinner you can cancel An image request that can't reach the image server now names the server and what to check The World Editor's Auto Save setting is now Autosave, the name the game's saves use Code completion now lists members after chains with spaces or ?., and nothing in comments Escape in a code box inside a dialog now closes only the completion list A prompt routed to an endpoint now uses that endpoint's detected context window in game Community Creations thumbnails now show in browsers that can't cache them, such as Safari v3.1.0 Added Tools Settings has a Tools tab in Advanced that lists your Tools, which ones each prompt preset turns on, and which prompts offer each one A prompt preset you export or publish carries copies of your Tools it turns on, so the preset works for whoever imports it You can make and edit your own Tools in Settings → Tools, and try any Tool before you save it During play, the AI can call the Tools your prompts offer and write with what they return A built-in roll Tool lets the AI roll fair dice Settings → Output has a Tools switch that turns every prompt's Tools on or off Every preset lists the built-in Tools get_location and get_dictionary_entry, turned off Every preset lists recall, a built-in Tool that searches the story's memories, turned off A Script Tool can read each placeholder's value in this playthrough Built-in Placeholders {{char}} in an entity's own text shows that entity's current name in play The placeholder palette and the { menu list Player Name and Character Name first, under a Built-in heading A SillyTavern card you import keeps {{char}} as a Character Name chip in the entity's AI-Facing Description and openings In an entity's fields, the Preview tab shows a Character Name chip as the entity's current name Trait Requirements A trait in the World Editor has an Availability tab that holds its checkboxes and a new Requires field The Enter World trait step locks a trait until one of its requirements is picked The in-game Traits tab locks a trait until one of its requirements holds Entity Traits An entity can own traits in the World Editor In the World Editor's Advanced mode, an entity's Persona setting can be Persona-Only, so it exists only while you play as it In Advanced, an entity's Persona control in the World Editor has a Custom Persona role, which gives the entity's traits and links to a player with no world persona In Advanced, dragging a world trait or group onto an entity in the Traits tab links it, so one trait serves many entities at Enter World and in play The entity panel's Traits tab is the Traits tab for that entity alone, so you edit an entity's traits without leaving it In Advanced, the Traits tab's + menu adds a trait or group straight onto an entity In the Traits tab with Advanced off, dragging a world trait or group onto an entity moves it into that entity as its own In Advanced, the Traits tab's + menu adds a Blueprints group for traits you only link In Advanced, the Placeholders tab's + menu adds a Blueprints group, and an entity's copy of a blueprint opens as a value list you change for that entity alone On the Placeholders tab, an entity gets its own copy of each blueprint placeholder its traits pin or place, and an untouched copy goes away when nothing needs it A blueprint chip in a world trait's text reads the copy of whoever has the trait, and shows a link icon A trait pin on a world placeholder reads each bearer's copy of it in play A trait requirement means the same bearer, or it can name a bearer Enter World lets you pick the traits of every entity that owns some The in-game Traits tab shows each entity that owns traits, and you can switch its traits during play At Enter World and in the in-game Change Persona dialog, the Custom Persona entity stands in None's place, and you can give it your own name and description The AI reads each entity's active traits, linked ones included, and the traits of the entity you play as your own An entity's active traits pin placeholders in that entity's own text, on top of your traits' pins A library entity's traits come with it into any world The library entity editor's Traits tab has the World Editor's search box and + menu The Test Bench reports traits that can never unlock, requirements that point at nothing, and defaults that start unselected The Test Bench checks each entity's linked traits and blueprint copies: traits that never unlock, links that add nothing, pins on removed values, missing or unused copies, and blueprint chips or pins in fields that refuse them Openings An opening card collapses to one line, and a list of three or more openings opens collapsed A placeholder with three or more values opens with its value cards collapsed in the Multiline editor In the World Editor and the library, you can mark an opening on a persona Self, and it starts the game when a player plays that persona In the World Editor's Advanced mode, a location can have openings that draw when a game starts there On the World Editor's Openings panel, a Starting Location filter shows every opening, or only the ones that can come up at one start The Test Bench's Opening tab has a Persona picker, so you can see which openings a new game draws when the player plays a persona Morph Art Your library shows Morph art for an entity or Avatar with no picture A character card exported from an entity with no picture shows Morph art Community Creations shows Morph art for an entity or Avatar published without a picture A trait group in the World Editor sets how many of its traits the player can pick: Any, Exactly One, Up to One or Custom A trait in the World Editor can be Always On: it's active whenever its requirements hold, and the player can never switch it A trait in the World Editor can be Hidden: it works like Always On, but the player never sees it A trait link can set its own Mode, so one entity has a linked trait Always On or Hidden while another picks it The Test Bench catches trait group pick counts that a player can't meet Emberwatch joins the bundled worlds: a high-fantasy frontier keep that is also a working example of an RPG race-and-class system, with class abilities, two ready-made heroes and a build-your-own persona A world persona can name its own starting location, and Enter World selects it when you pick that persona The World Editor's Persona Choice control is now two controls on the Overview tab: Allowed Personas and Starts On The Markdown Guidance chip has a Definitions variant, and the Experimental preset uses it The World Editor's Overview tab labels its two descriptions Player-Facing Description and AI-Facing Description, each with an ⓘ tip On mobile, a detail panel's back button is an arrow in the panel's own header, so the panel no longer gives a whole row to it The World Editor offers an Authoring Tour A world that placed in a contest wears its place as a metal chip Community Creations shows entities and Avatars as wide cards with a tall image beside the text, and the library's detailed view shows entities and Avatars the same way Your persona always heads the in-game Entities tab, marked (You) AI Context shows each request's raw reasoning in its own section The Test Bench's Triggers tab says when an entry missed only because of Case-Sensitive Community Creations refuses the default Avatar Publish World refuses a bundled world you haven't edited Each direction of a Connection has its own Travel Hint in the World Editor, and the AI reads the one for the way the player travels The World Editor's Traits search finds each entity's own traits and Links, not only the world's traits The World Editor's Placeholders search lists every matching placeholder: the world's, each entity's and each book's The World Editor's Dictionary tab and the library dictionary editor search their entries In the World Editor, an entity's or book's Placeholders tab works like an entity's Traits tab In the library entity and dictionary editors, the Placeholders tab gets a search box, and a copy of a blueprint opens its copy editor In the library entity and dictionary editors, the placeholder palette sits at the top of the right pane on the Traits, Placeholders and Dictionary tabs Each World Editor tab keeps its own selection Every Openings tab in the World Editor and the library has a search box that filters the openings, and a + button that adds one An Avatar card's menu lets you pick its thumbnail: the image from the file, or a generated portrait An Avatar's details start collapsed, and its Export and Publish buttons share one row Removed A new world no longer starts with the World and Player trait groups Semantic Memory, Scene Recall, Semantic Lore and Diary Recall no longer carry the Experimental flask Fixed Openings The Player Action | Narration switch on an opening card keeps its selected pill inside the switch Openings is the last tab in the World Editor's entity panel The add button under an entity's openings in the World Editor names the entity Error Details An image generation error toast has a View Details link to the full error, with your Formamorph version, platform and system The "Failed to process AI request" toast has a View Details link to your AI server's reason The error toast for a failed delete, quarantine or release in Community Creations has a View Details link to the failed request Error toasts in main menu windows such as Feedback, Messages, Backup and the Admin Panel have a View Details link to the full error Error toasts in Settings, the library editors and Community Creations listings have a View Details link to the full error Error Details has a Report Bug button that opens a bug report with the error filled in In the World Editor's entity and dictionary panels, the Placeholders tab's editor fills the panel at any window height The Output tab's Native Reasoning row follows your active endpoint, not the prompt selected on the Prompts tab A prompt's Reasoning Budget in Settings → Prompts now comes on top of its Max Output, so a short prompt such as Milestone Select has room to think and still answers in full The Reasoning Budget slider in Settings → Prompts runs from 50% to 200% and starts higher, so a model finishes its thought before it answers Settings reads each new LM Studio model's reasoning and Tools support, even with the model left as default The dark shade behind a card's name fades smoothly into its picture A character who introduces themselves in dialogue shows in the Entities tab The persona picker shows each persona's portrait and player-facing description A stat's default descriptors follow its name when you rename it A changelog entry you write while an update uploads now reaches the listing The Entities chip with Name content lists only who is in the scene in the Choices and re-roll prompts Each character's planning and diary requests read that character's description with its placeholders filled in Drawing a scene again uses the tags you edited A select's value starts at its left edge, however long it is In the World Editor's detail panel and your library's entity and dictionary editors, the tab strip stays in place while the fields below it scroll v3.0.0 Added Persona Entity editors accept pronouns, show “it/its” among the examples, and send them to the AI A Persona checkbox above Type in both entity editors marks an entity you can play as The library's Entities tab can show only your personas You can set one persona as your default World exports, character cards and published listings keep an entity's pronouns and Persona mark Enter World opens on a Persona category where you pick who you play The game's side panel shows your persona, and you can change it mid-game You can play as one of a world's own entities A world can say who the player can be Saves can record the persona you play, and the entity you play leaves the cast The staged planner takes the persona's name and aliases as the player, in place of trait names A Persona chip in Settings → Prompts sends the persona you play to the AI, and the built-in presets carry it Every Settings and World Editor prompt-variable chip supports formatted headers, and built-in presets hide empty single-chip sections in every style A Player Name chip lets world, entity, dictionary and opening text name the player A library persona's own placeholders work in play The Entities tab imports SillyTavern's persona backup Native Reasoning A switch and a strength on every prompt, in every Thinking mode The Reasoning Budget slider caps thinking on LM Studio, not only the built-in engine The AI Context viewer names the reasoning fields each request carried Formamorph reads your server's own capability list instead of testing it A catalog tells Formamorph your model reasons before you take a turn Kimi models get the controls their own model id earns A model that shows its thinking is believed, and one that never shows it stops being offered the controls On OpenRouter, each model gets the controls it actually takes On a vLLM server, the controls wait until a reply shows the server's own reasoning Anthropic and Google endpoints get the controls their own API takes Openings The World Editor's Openings panel holds several openings, and a new game draws one of them by weight An opening set to open as Narration is page one exactly as you wrote it, and the game starts on it at once Entities carry their own openings, drawn with the world's when the entity is at the starting location The Openings checkbox follows whether the world has openings Adding an entity that brings openings checks the world's Openings checkbox The World Editor's Openings panel shows every opening in the world, grouped by owner Entities you pick at Enter World open the world with their own openings SillyTavern JSON and PNG cards import their greetings, with author and tags kept in the library The Test Bench's Opening tab shows the openings a new game can draw, and what each one sends on turn one Prompt Presets Prompt presets you made have an Overview in Settings → Prompts, and it goes with the preset when you share it Community Creations separates Prompts from the main upload types above Contest and lets you filter presets by model You can publish a prompt preset you made to Community Creations On a narrow screen, the preset actions in Settings → Prompts sit in one ⋯ menu Demo AI The built-in hosted AI endpoint reads Demo AI where it read Default A one-time dialog says what the Demo AI is when you first play on it A Demo AI badge shows in the game view while the Demo AI writes your narration Narration Layout Re-generate Stats sits to the right of Edit Stats in the Stats panel, and both buttons have tooltips Chat shows the story as a conversation, keeps scene generation in menus, and waits for narration before offering Jump to Latest or choice regeneration Pages shows each turn on a card with unnumbered choices, a segmented Continue row, scene generation in menus, and choice regeneration only after narration Library Folders A folder tile in the library's grid layout shows the top-left corner of the folder's own board A folder opens with a zoom into its tile Library in a folder's header zooms back out to the folder's tile Contest Podium Two or more worlds can share a place on a contest podium The Podium dialog's entry grid shows the standings A contest can end in a tie, and every place a tied world holds reads as a full win Likes The heart in Community Creations works without an account The likes you gave before signing in become your account's Settings prompt navigation uses smaller subsection labels, a filled active row, and independent scrolling The Privacy Policy now covers liking a listing while signed out, before anything can be liked that way The game view's side panel tabs have icons and fill the panel, and the narration sits in the exact center Settings → Prompts heads every surface of a prompt with the line that says what it does A Max Output row in Settings → Prompts sets how many tokens each capped prompt may write, and Discover Entity and Milestone Select get their own prompt tabs Settings copy reads the way a person writes it World Editor text fields gain a Values tab that shows each placeholder open on its drawn value, lets you edit that value in place, and has arrows that step to its other values Every placeholder chip's pop-out shows World | Unique, and says why it takes no choice where it cannot World Editor help reads the way a person writes it Quoted speech in the story reads in its own color, which you can pick for light and dark mode, and can be set in italic The library entity and dictionary editors share a layout, put Author above Tags, and preserve credits in shared files A dictionary in the World Editor has Details and Placeholders tabs The World Editor tells you when it unlinks a copy whose library item is gone The World Editor's Custom Prompts field takes placeholder chips, and play sends each chip's value in the prompt Open Chat is a new bundled world for talking with an entity from your library Fixed Community Creations A creation's details open with one fade on the website Thumbnails stay between launches when you are signed in Prompt and Placeholder Chips share dragging and undo in Settings → Prompts and the World Editor, with accurate blank-line drops and visible blank affix lines The narration reveal's Move, Scale and Blur effects stay visible on a fast model An entity that stays in the scene stays in the Entities tab while the next reply streams A field's Preview keeps a placeholder's drawn value when you re-spell that value on the Placeholders tab The library editors use only the entity's or dictionary's own placeholders The Admin Panel's tabs are reachable on mobile Selected text in a stat code field is readable The Privacy Policy on formamorph.ai says what the one in the app says Deleting a location in the World Editor removes it from every entity and Connection The Notes tab warns only when the narration prompt really has no Notes chip v2.18.0 Added World Editor The World Editor's entity panel now splits its fields across Profile, Descriptions, and Placeholders tabs The World Editor's stat panel now splits its fields across Details, Descriptors, and Code tabs The World Editor's location panel now splits its fields across Details, Presence, Media, and Pins tabs The World Editor's trait panel now splits its fields across Details, Stats, and Pins tabs The dictionary entry panel splits its fields across Details and Matching tabs in the World Editor and the Library The World Editor's field labels and help lines now read the same way on every panel The World Editor's Overview tab orders its fields and labels them the same way as the other panels The help lines on the stat, entity, and location panels read as short plain sentences Community Creations You can publish a Player Avatar to Community Creations and browse published ones under Avatars A Player Avatar's details show whether it can be shared to Community Creations Community Creations picks its section with a sidebar rail on wide windows and a dropdown on narrow ones The website Community page lists the most-liked creations first A Library tile's menu lists three Groups directly and opens a searchable picker for the rest Every website page shares one header with a Community link and an account menu The Locations Canvas menu groups Grid and Connection Style rows under titles and gives every action row an icon You move entities and dictionaries between a world and the Library without an export file The World Doctor shows a Publish Size bar that measures the world against the publish limit Fixed AI stat updates send plain names and accept formatted replies for values and maximums Text to Speech reads formatted text without speaking highlight colors, superscript markers, task checkboxes, or table layout syntax Enter World keeps traits, the starting location, and Library Additions in one workspace and remembers additions for each local world An entity's Type field now sits with its Name and Aliases, above the descriptions Every image, sound, and 3D model dropzone brightens its border when you hover it A trait group's Player-Facing Description supports markdown The website's Like control highlights on hover and fills the heart when liked v2.17.0 Added Text Endpoints Each endpoint now has independent sampler switches User endpoints can now omit Max Output A rejected endpoint override now turns itself off without losing its value Prompt sampler fallbacks now name the endpoint behavior they use Android App Formamorph is now available as an Android app A new Install on Android page on the wiki explains every step and every Android prompt the phone install puts in front of you The Android app updates itself from the main menu, the same way the desktop app does On the Android app, the hardware back button now closes what is open instead of closing the game Library Board The library board now rearranges the way a phone's home screen does: nothing moves until your hand rests A folder is now made by resting on the half of a tile facing the one you are carrying, and the tile says so before you let go Website Accounts The adult-content answer on a profile now follows a signed-in account to another browser or device The game now restores a signed-in account's adult-content answer before it opens Community Creations Accepting the adult-content warning on the way into Sign In or Create Account now saves that exact answer to the account that opens formamorph.ai now has its own Sign In and Create Account pages, so an account can be made and used without opening the game Creating an account on formamorph.ai now includes the Privacy Policy, so the account is ready to use without opening the game first The landing page now shows your sign-in status at the top right, with a slightly larger Sign In control and a matching-height signed-in circle Every account now has a shareable page at formamorph.ai/u/yourname, with published creations framed by subtle theme borders Signing in on formamorph.ai now reaches the game in the tab beside it while you watch Your account settings now have a page of their own at formamorph.ai/account, so a password, a picture, or a deletion no longer needs the game open Every formamorph.ai account page now keeps Profile, Account Settings, and a borderless Sign Out control with an icon in its header An account can now carry an email address, which is what password reset will run on Forgotten passwords can now be reset from formamorph.ai The landing page and every formamorph.ai account page now follow the app's light or dark choice A feature that needs a newer version of Formamorph now says which one, and offers an Update button instead of failing quietly Fixed Website account links preserve their requested page instead of redirecting to /site-app/ A tile's right-click or long-press menu closes on a click anywhere else without that click reaching what is under it, and on a touch screen it opens for a normally held finger and gives way when that finger drags on; confirming or canceling world deletion leaves the library clickable Dragging a library tile below the board stops one row under it, an open-space drop lands where the ghost is, and the dropped tile stands in its cell at once Publishing a world, character, or book with a large thumbnail is faster, because the upload carries one copy fewer of the image v2.5.0 Added Two more local models added, one for mid-range cards and one for the top end A new top-tier local model: G4 MeroMero 31B On mobile, switching library sections is now a bottom tab bar Your VRM models now have a library of their own The model you start with is now yours to manage Click a model to look it over, test it, and see who made it New installs now point you at the model you need, instead of failing on the first turn The Readme can now use placeholders A dead endpoint now says so — and notices when you fix it LM Studio with nothing loaded is now caught before you play, not after World Editor tabs can now explain themselves Removed Fixed The "nothing here yet" message in Community Creations is now centered Selected multi-select chips are never invisible Binding a stat to a body slider now sees every model, not just the default Community Creations dialogs now name the right kind of thing Entity thumbnails in Community Creations no longer crop faces off Starting a game no longer wrongly blocks you when your AI server is actually ready The model Formamorph suggests for your card is now the best one, not the biggest Large models no longer refuse to load on a graphics card that has room for them A turn that comes back empty now tells you, instead of doing nothing World editor text boxes can be dragged taller or shorter again Trait descriptions read as words, not raw code Traits can now lower a stat's minimum, within limits Deleting a character cleans up after itself Image tags no longer leak into the story Locations no longer describe themselves twice The Readme popup is easier to read Text boxes can no longer be dragged sideways out of their column The Reincarnated Drone world's description no longer shows raw placeholder codes Desktop updates on Windows can no longer get permanently stuck A missing launcher now explains itself instead of crashing Placeholders in a world's Readme now read as words, not raw code Deleting a bundled world now sticks Auto response length no longer cuts turns short v2.4.0 Added Import many files at once Jump to a page Autosave The Save menu now lists your existing saves Back up and restore your library in one file Optimize a character's portrait when you import it The desktop model catalog now includes reasoning roleplay models, backed by data Built-in worlds refresh themselves Old saves pick up newly added stats Built-in worlds no longer warn about custom code Fixed Each world shows its own Readme again The AI now knows what place your location is inside, and you can walk back out of it Long dropdown lists no longer run off the top of the screen Updating and deleting your published worlds works again in the desktop app Long lists scroll again on mobile Your library is now marked as persistent storage No more endpoint errors when you're not using reasoning Popups no longer flash their empty state while closing Saving a backup is reliable everywhere Clicking a character opens the right one Dragging a chip and dropping it outside a text box no longer misplaces one later Stat descriptors accept a 0% threshold Starving no longer wipes out that turn's other stat changes Loading a save can't hang on a worker failure The oldest saves restore their traits and body changes A clearer message when the web app can't reach your AI server v2.3.0 Added The "What's new" popup highlights your version The "What's new" popup surfaces the versions that matter to you The library's top bar collapses to one menu sooner Skip Customize is clearer when entering a world Choose how many characters the director stages (Staged thinking) Toggle the character's animation while customizing Character customization works in portrait now Fixed Chip pop-outs stay open while you adjust options The placeholder Edit/Preview toggle only shows when a world has placeholders Popups fit the visible screen on mobile Turn pager is tidier on mobile Re-generate is icon-only on mobile The in-game header is tidier on mobile The World Editor works on mobile The placeholder editor works on mobile The character model fills its panel on mobile The game view uses the full screen on mobile The main-menu footer is less crowded on mobile Community Creations filters tuck away on mobile Settings tab widgets fit narrow screens Character customization's Back button becomes Abort on the first step The enter-world steps dim the menu behind them again Location Change is skipped in single-location worlds Community world thumbnails zoom again The world details popup no longer scrolls sideways on small screens The character model renders cleanly in its viewer The app no longer shows a blank screen over plain HTTP Scrolling the main-menu card grids on touch no longer drags cards around The World Editor's + button always adds an item The World Editor runs edge-to-edge on mobile Popup buttons don't crowd together when they stack on mobile v2.2.2 Added Placeholders — reusable values and randomness in your worlds Preview placeholders while editing Edit a shared item's placeholders in the library Shared entities and dictionaries keep their placeholders Fixed v2.2.1 Added Turns finish faster with concurrent requests The GPU memory widget now shows Formamorph's own share (Desktop) Big models and multi-GPU rigs are now supported (Desktop) Flash Attention is now on by default (Desktop) The bundled desktop engine now handles parallel requests v2.2.0 Added The desktop app can update itself Multi-select dropdowns now match the theme like the regular dropdowns Stat-change bars animate consistently everywhere, and respect "reduce motion." Ctrl+click (or long-press) a choice to add it to your action instead of replacing it Entities can be organized into groups (folders) Paging back to an earlier turn now shows that whole turn, not just its text v2.1.0 Added Share prompt presets A first-run welcome animation Native Reasoning control for reasoning models Reasoning Budget on the built-in desktop engine See a reasoning model's thinking Fixed The welcome animation now matches your theme The desktop app now works with local AI servers that don't send CORS headers v2.0.3 Added Saves are now organized into per-world folders Per-prompt sampling controls Steadier scenes in Planning mode Planning mode fills the scene list The Entities tab is now a live scene list Portable desktop builds now keep everything in their own folder Fixed Load Game menu no longer clips or overflows Long names in dictionary and picker lists now clip with "…" instead of overflowing Opening the World Editor from the menu now animates and no longer reloads the whole menu New worlds no longer start with a broken thumbnail Every World Editor tab now shows a hint when it's empty Prompt editor's "Thinking" tab renamed to "Planning" Re-generate no longer flashes the old narration Smoother narration reveal v2.0.2 Fixed The opening turn of an old (1.2) save can now be rolled back and re-generated Importing an old (1.2) save now upgrades it properly More consistent turn summaries v2.0.1 Added Run a model locally — no endpoint needed (desktop) AI image generation Import tags from an image's metadata Authored image tags Danbooru tag autocomplete Editable tag chips ComfyUI image provider World README Consent-based image optimization Dictionaries are books Dictionary library + lorebook import Theme + theme color Location background controls AI Language is now a combobox Back button in the enter-world flow Bring characters into a world when you start it Choose dictionaries when you start a world Character cards — share a character as an image Import SillyTavern characters Sign in & publish from the desktop app Selectable app font Live theme preview Cards stand out Animated stat changes "Move Automatically" Narration reveal animation Fixed New World / Entity / Dictionary no longer leave a blank behind Gameplay no longer edits your world Re-generate & rollback work on imported v1.2 saves Toasts follow the theme Streaming narration reveal fixes v2.0.0 Added Standalone Windows app Custom 3D avatars In-app media player Redesigned world browser ("Discover") AI output controls Re-generate & rollback Markdown narration Token-based Context Window Portrait / mobile layout Lore Dictionary Full per-turn AI context viewer Stat-driven body sliders Prompt variables are now chips Entities are their own prompt section Markdown formatting Hide stat numbers from the narrator Slash commands Use Custom Endpoint Hide-UI toggle Update-aware world browser World provenance on cards Main-menu layout toggle Markdown in world descriptions In-game entity viewer Entity popup AI-context "current context only" filter System Prompts editor Organized Settings Staged (director-led) thinking Full-length, progressive TTS narration Stream Narration Audio Narration speed Karaoke sentence highlighting Frozen audio bar Export the story Audio settings live with the audio Non-streaming narration generates before the rest of the turn Memory Summaries Link entities to locations from either side Steadier World Editor tabs Audience-labeled description fields Planning step uses AI-Facing Summaries Smarter next-action choices AI-context "Hydrations" view Duplicate button in the World Editor Markdown toolbar for the world description Trait groups (folders) v1.X v1.1.11 Added Dictionary tab to WorldEditor, you can add trigger keywords + very long detailed descriptions that are not normally included in the AI prompt (to save on memory), only when the AI or your action text mentions the keyword! Added world edit button in gameplay to allow you to edit the world you are playing Corrected memory calculations Fixed abort button breaking message history v1.1.10 Added an informative memory usage bar Increased default endpoint memory from 2000 to 3900 Fixed the token count logic to be much better at approximating tokens used v1.1.9 - AI can now suggest changing locations - World Editor Improvements: - Added duplicate button to every item (entities, stats, traits, ...) - Can now set one or more locations as starting location - If more than one location is a starting location, when player starts a new game the game picks randomly from only those places v1.1.6-1.1.8 Dynamic Stat Logic : You can now write Javascript code to update a stat based on other stats! FULL GUIDE HERE AI Notes There is now a Notes panel in the left sidebar Notes will persist for the entire game and get saved/loaded with the game saves In the future, the AI might be able to update the notes, but not for now as that requires much more testing Revamped Save Format Resolved the exponentially growing save file issue Old save format will be automatically converted when you load it with the new version v1.1.5 Hot Fixes - Fixed major bug where repeated edits of a world will fail to save - Added abort button to stop generation early - Added the ability to disable the choice generation and stat updates in settings(this speeds up by up to 3x because the game doesn't update choices or stats) - Added the ability to delete stat updates in the traits editor v1.1.4 Storing and Editing Worlds You can now edit and upload your own worlds into the game, the edited/uploaded worlds will be stored and persist across page reloads! However, you should still down load backups of your worlds as your browser data could be reset. Source Code Released Bug Fixes and Improvements 3D model parameters (belly size, breast size, fatness) can now exceed 100%, previously the 3D viewer used the 100% percentage which meant you could never exceed 100%, even if maximum belly size got increased to 1000. In-game Location tab description showing the AI prompt instead of in-game description of the location Removed file size limit of 5MB when uploading music or images in world editor v1.1.0 - v1.1.3 Added quality TTS (only available on Chrome and Edge) Added language selection Improved responsiveness by 20x times! You now see narration text nearly instantly rather than waiting up to minutes for the AI to finish writing the entire response. Removed the complicated JSON formatting, the AI can now respond in a much simpler format, this should greatly increase the success rate of parsing AI responses and allow you to use even regular role play AI models! AI can now see player traits information and more accurate stats data (including current and max stat values along with stat descriptors) Note that the AI still cannot give you or remove traits The Stats panel now show +5 or -2 in front of the stat names to indicate change Added default setting to limit AI event to only one paragraph (this prevent AI from writing too much and going off-road, eating up precious memory tokens) Added the ability to edit the AI responses and player stats AI can modify the maximum value of stats Fixed bugs: Entities list now work 3D character viewer often didn’t load the customization data v1.0.3

Player reviews

Player rating 5.0 / 5 · 19 ratings
Written reviews 19 · avg 3.9★
Positive (4–5★) 68%
Latest review 2026-08-01

What players say

Most reviews praise custom AI text adventures, while several criticize weak game structure, AI memory issues, and setup or performance problems.

5★ 12
4★ 1
3★ 2
2★ 0
1★ 4

Players like

  • Customizable worlds and user-created scenarios offer strong creative freedom.
  • Flexible AI text sandbox lets players steer stories broadly.
  • Local LLM and front-end options suit advanced customization.

Common complaints

  • AI often forgets, derails scenes, or reverts to baseline.
  • Critics call it a generic AI text bot, not a game.
  • Local LLM setup and performance can be difficult or slow.

Best for players who enjoy custom adult AI text adventures and scenarios.

Summarised from 19 written player reviews.

Abserd 2026-08-01 ★★★★★
It's basically just a shitty text bot you can find everywhere, and they recently banned all incest and anything petite, you can easily find much better chat bots online if you are interested in something like this
God of Debauchery 2026-06-21 ★★★★★
This isn't even a game, it's just a discount text-to-text ai adventure generator that you can easily break just by doing literally anything at all that the base program wasn't prepared for. You can get the exact same, if not…
beepunk 2026-03-11 ★★★★★
the only thing this has going for it over any other text-based LLM is the character model, and it's utterly terrible. The stat system also doesn't play well with the current state of LLMs, making no sense and adding nothing…

More games by Jake James

Similar games