Monster Girl Garden

by Noxious Games

Censored Windows
Versionv1.53b Gold
Released2025-10-14
Updated2026-04-09
LanguageEnglish

MGG is a gardening/time management game, where the player is given a plot of land to build a garden and attract the various monster girls of the world to come have fun. Creatures will battle, have sex and breed.​

v1.53b New Content -New Item; Phoenix Cum, Elixir, Hi-Elixir -New Move; Fire Breath -New Species; Phoenix -Model for Phoenix -UVs and Textures for Phoenix -Phoenix has proper adjustable texture colour options -Visit, Reside, and Happiness requirements for Phoenix -New NPCs behaviour added to both New Island and Old Island -Female NPCs properly randomize their appearance -Created sitting and leaning Female NPCs -Created wandering NPCs -Created NPCs who follow a pre-determined path -Added Wandering Male NPCs Changes -Red Slimes, Lava Golems, Dragons, Greater Succubus, and Automatons can now learn Fire Breath -Blue Slimes can now learn Water Cannon -Clothing items can now be dropped -Added missing icon for Phoenix species Bug Fixes -Fixed a bug which failed to clean up Attack moves for some species, causing 'empty' attacks to not be removed, or a bug which caused Claw Slash to appear twice -Fixed the list of learnable moves at the trainer, the most recent 3 species either had no entries or referenced incorrect lists -Fixed a bug which prevented Factory Pens from fulfilling the Visitor requirements for Automatons -Fixed a bug which failed to clean up Attack moves for some species, causing 'empty' attacks to not be removed, or a bug which caused Claw Slash to appear twice -Fixed the list of learnable moves at the trainer, the most recent 3 species either had no entries or referenced incorrect lists -Fixed a bug with Sling Web which was not adjusting it's Accuracy properly -Fixed a bunch of Moves which were using the wrong Base Power number -Fixed a bug which prevented Factory Pens from fulfilling the Visitor requirements for Automatons -Fixed a bug where Volcanic pens were not being recognized by the Phoenix requirements -Fixed a bug where Phoenix were displaying Thunderbird requirements, despite being programmed with their own -Fixed a bug where Werebats and Phoenix were not playing animations properly -Fixed a bug where Phoenix was spawning Thunderbird produce instead of their own -Fixed a bug when placing fences and gates, placement location was still referencing the cameras zero location, as opposed to the new cursor's world location -Fixed some bugs with Trees; they can no longer be moved from or placed onto Tiles which you do not own -Fix some older bugs in the Resident Requirements system (mostly displaying the wrong requirements in the details panel, while waiting for what's listed in the encyclopedia) -Fixed a bug with displayed Neko Resident Requirements, what is displayed in the details panel is now what the code is waiting for to convert them to resident, and the encylopedia contains the correct information as well -Fixed a Resident Requirement for Fauns, the old requirement was displaying as 20 trees in the garden, but was expecting 20 trees in the pen, and no progress number was being shown. Requirement changed to 4 Trees in the Pen -Fixed many other errors in the Monster Resident Requirements system v1.52.1b New Content -New Animations; Female Human Sitting idle Female Human Talking idle (for the new female NPCs in town) -New Entity; Female NPC -Finish Monster Female/Player Female clothing system -Proper textures for Hoodie and Shorts -New pattern options for Hoodie and Shorts -New pattern options for Hoodie; Plain, NG Logo -New pattern options for Shorts; Plain, Sports -New pattern option for Beanie; Heart -All female clothing options available for all Harpy Species (female and futa) -All female clothing options available for all Lamia Species (female and futa) -Added blendshapes for butt and breast size too all clothing Changes -Disallowed Lamias from equipping clothing with legs, Skirt for example can still be equipped but Shorts cannot -All clothing options have a secondary colour option -Start adding NPCs back to the world on the New Island -Start adding Female NPCs to both worlds Bug Fixes -Fix UVs on Hoodie and Shorts -Fixed a rendering issue on the Hoodie when blendshapes were active (several polygons were incorrectly reflecting light) -Fixed a bug where leg clothing was not using blendshapes, causing clipping with some Monsters -Fixed a bug where some Monsters were having the wrong skin material applied through the new clothing system (Lamia, Succubi, Golems, for example) -Fixed a couple material bugs which were causing clothes to be coloured improperly, or were not receiving a colour from inventory data at all v1.51b Extra -Added censorship to v1.49.5 and reuploaded to Steam and Itch.io New Content -Added some simple graphics to indicate clothing selection on the HUD in the Character Customization menu -Blend shapes to control parts that should be hidden by clothing (underwear for instance) -Female/f*uta player character clothing options appear in game -Make clothing system work on Species that use the Neko skeleton (neko, succubus, mouse, kitsune, etc.) Changes -Nude options added to male player character during customization -Male character clothing data altered; added a nude option to the bottom of the options array, meaning male clothing will change when loading this version. Pattern and Colour data is unchanged, so players with male characters will have to change their clothing back -During character customization, camera automatically zooms in when face options are selected, and zooms out when body options are selected Bug Fixes -Fix leftover errors in the clothing system -Fixed missing blend shape from Shorts mesh -Fixed and reimported many blend shapes which were incorrectly configured -Fixed blend shape calculation for shirts, very large breasts were clipping through the clothing model due to the incorrect calculation -Fixed a bug preventing Player x Arachne animations from playing properly -Fixed some visual bugs in the Character Customization menu -Fixed a bug which changed the skin colour of certain monster species when underwear options were added -Fixed a bug which prevented Monsters from removing clothes during interactions v1.50b New Content -New Items; Silk Shirt, Silk Skirt, Silk Beanie, Silk Shorts, Silk Hoodie -New Monster Equipment Slots; Body, Legs -New Options for Equipment Slots; Dye Colour, Dye Pattern (allows you to change the appearance of clothing on Monsters) -Silk Shirt and Skirt can be crafted at the Spinning Wheel -Proper textures for Silk Shirt and Silk Skirt -Add more pattern options for all clothes Changes -Autocleaners set to deposit will now attempt to deposit to their target Storage when they have 1 item, instead of waiting until full -Made Autocleaner movement much less floaty, they will speed up and stop on a dime when they have to, instead of slowing to a stop and turning around slowly when changing direction -Redesigned Gardening trainer -Improved appearance of all underwear patterns (including 'blank' pattern) -Monsters remove clothes when engaging in s** -Deleted some old unused components out of the Monster Girl actor, should positively impact performance (albeit probably very slightly in most cases) -Test out new top and bottom equipment slots -Expand the list of Species/Gender combinations that the new clothing system works on -Species/Genders (Female/Futa only for now) new clothing system has been confirmed to work on: Neko, Elf, Moth, Kitsune, Holstaur, Mouse, Dragon, Wererabbit, Fawn, Angel, Honey Bee, Werewolf, Automaton, Arachne -Moth Cum is no longer required to create thread. A later iteration of Thread will likely require monster ingredients, but it's too early in the clothing pipeline to expect anything more than fiber to create the secondary ingredient. Changed item description to match -Clothing ingredients altered slightly, instead of 5 thread and 2 silk the underwear items will now cost 2 thread and 1 silk -Underwear options work on the species mentioned above, but clothing options currently only work on species using the Slime skeleton, this will be updated to include more species in 1.50b -Added a menu button for restoring the Garden border (the tiles surrounding the garden were editable in the last version, this option restores them to their default state in case something was changed accidentally) -Garden Fixes sub-menu added to the Pause menu, this contains the new function mentioned above and also contains the Destroy Fences function now as well Bug Fixes -Dye options work on Body and Leg slot -Tiles outside of the garden can no longer be effected (changing material or height) -Trees outside of the garden can no longer be chopped (only god mode for now) -Fixed a bug with crafting Socks, Panties, and Bras. Was expecting 5 fiber, this was not intentional so it wasn't listed in the ingredients, making them uncraftable for an unknown reason sometimes -Fixed a glitch which prevented the list of patterns from appearing in the selection menu -Fixed a glitch where clothing colours and patterns were only applying when the item was equipped, and were unable to change unless the item was unequipped then re-equipped v1.49b New Content -New Decor/Crafting station; Spinning Wheel -New Items; Socks, Panties, Bra -Fully implemented Monster 'Inventory' system; Held Item slot and C*ndoms to start -Fully implemented clothing slots for Monsters; Socks, Panties, and Bra to start -Added 'Inventory' data to Monster data structure -Added 'Time to go' data to Monster data structure -Potions can be given directly to a Monster as a held item, they will use it when the relevant stat falls below 25%. (HP potions will be activated when HP falls below 25%, Lust potions will be activated when Lust falls below 25%, etc.) -Clothing items appear on certain species when equipped but not all, the missing textures will be added over the next few updates -New UI Element: Monster Profile; combines Records and Data screens, as well as the new monster inventory screen (slots for clothing, and an active item slot), and a link to their talents -Add 'Moves' screen to new Monster Profile screen for displaying current Moveset, Known Moves, Possible Moves, and allows you to reassign the Moveset without having to go to the Trainer Changes -Visiting Monster's leave countdown is now saved and loaded, meaning it persists between saves instead of resetting to max -Improved Scrollbar added to Monster Manager, scrolls with mouse wheel when hovered -Monster Treats can no longer be used on Non-Vistor Monsters by dropping one on them, but they can still be consumed as food (by commanding or left to eat idly) -Harpy and Lamia type Monsters cannot wear Socks -Thread and Silk moved to Spinning Wheel crafting menu, Spinning Wheel crafted at Workshop under Fiber crafting -Condoms can now be given directly to a Monster, one will be used each time the Monster has sex, and if a pregnancy would have occurred it will be blocked -Dildos can now be given directly to a Monster as a held item, simply having one in the same Pen will not trigger its use Bug Fixes -Fixed a glitch in 'Sling Web' attack which was attempting to reset Walk Speed for the Attacker, not the Target v1.48b New Content -New Species; Arachne -New Items; Monster Dough, Monster Treat, Chocolate Monster Dough, Chocolate Monster Treat, Arachne Cum, Spider Silk, Thread -New Attack; Sling Web -Added a new combat status; Slowed (movement speed is decrease, and time between attacks is increased) -A new item Monster Treats which extends the duration that visitors stay for when consumed -Arachne Cum can be used to create Silk which will be used to create clothes later, but for now it's a higher value sellable -Moth Cum can be used to create Thread which will also be used in clothes once they're added Changes -Arachne start with Sling Web, but Moths and Honeybees can also learn it -Bananas and Cacao Beans are now sellable -Grass seed can now be crafted at the Workbench -Testing out allowing rotation of decor placement at 45 degree increments instead of 90 -Added Learnable Moves to many Species that were missing them -Testing out a new system where certain combinations of Monsters will result in certain species variants reliably. The combination I'm testing out to start is Golem and Dragon which should always produce a Lava Golem regardless of time of year -Metal Fences (automatic) no longer block navigation, since Monsters only wander within their Pens now, this allows the Autocleaner to move between Pens with automatic gates Bug Fixes -Fixed a bunch of instances of the player having sex with Monsters causing their features to take on incorrect rotations, disconnecting them from their bodies -Fixed a glitch where single battles in the Arena were resetting and opening the entry menu every time they were started -Fixed a glitch where the cursor was hovering above tiles near the edge of the map, preventing working on tiles in the effected area -Fixed an incidental error with the Weed Whacker where the camera was scrolling while in use -Fixed a glitch with teleporters after the Pay Debt event. If the event was started in player mode and shops were accessed before returning to the garden after the event, a reference to the player was being lost preventing the teleports from working -Fixed a UI bug in the Arena where some screen elements were not aligning properly -Fixed a glitch where the message about defeating a feral monster was hiding the cursor -Fixed a glitch in the pay debt event when entered from god mode, the cursor and any tool which was equipped was visible behind the scene -Fixed a glitch in player mode where Monster details were not displaying correctly, this was also causing a large frame drop during the bug -Fixed a glitch where hovering an empty item slot was resetting the inventory to the beginning -Fixed a glitch where Harem Monsters and Contract Offer Monsters could spawn as futanari despite the setting to block them being turned on -Fixed a glitch which was giving Werebats and Werewolves a blank move -Fixed a glitch that may have caused f*tanari Fawns from appearing properly when visiting -Fixed a glitch where using the shortcut (B by default) to access the Encyclopedia was bringing up the wrong Monster page for species added after Greater Succubus -Fixed a glitch where visitor Moths were loading in with no texture and the wrong eyes -Fixed a glitch where Moths encyclopedia entry was showing an old requirement to become Resident, and the Monster was also checking for the old requirement -Fixed a glitch which was always causing Werebats to T-pose during sex with another Harpy skeleton (Harpy, Thunderbird, Werebat) -Fixed a glitch preventing combat particle effects like Poison from clearing after battle v1.47.5b Changes -The list of Monsters to buy at the Harem is now stored in data, and only refreshes on a new day -Items can now be selected with the cursor, and inventory can be scrolled with the mouse wheel, or by clicking the scroll arrows -Command Menu options can now be selected with the cursor, unhovering Monsters no longer deselects them -When entering a building the Player is now turned to face the proper direction -'View Mode' has been removed, since the new camera controls accomplish the same function -Switch from God mode to Player mode will now spawn the Player Character where the cursor was in the world, instead of at the center of the actor object -Selecting 'Return to Title' from the Main Menu while on the New Island no longer loads the Old Island Bug Fixes -Fixed a glitch in the Monster Manager where Targetting a Monster was hiding the cursor -Fixed a glitch with the new cursor which broke the ability to change a Tiles terrain (grass, cobblestone, turfs, etc.) -Fixed softlocks at the Harem, Arena, Training Center, and Stylist when opening the menu, returning to the Garden, and then going back -Fixed an issue with the Diamond Rocks quest on the New Island, where if you save and load before mining the Diamond Ore it was loading the Diamond Boulders at the location meant for the Old Island -Fixed a weird LOD mesh issue with the Diamond Boulder -Fixed a display error with portraits at the Harem -Fixed an error with the new cursor system where clicking on a Monster was not always bringing up the command menu -Fixed a glitch when placing Planters, collision was enabled on the visual component for placing, allowing Monsters to stand on it and be moved around with it -Fixed an error where Planters were registering the wrong Flower for Monster Happiness -Fixed an error with the new cursor where moving decor would sometimes pick up the wrong object v1.47b New Content -New Meshes for all Warpstones -Patron-only items now earnable in game: Forest Warpstone, Arena Warpstone, Beach Warpstone, Mountains Warpstone -The four Warpstones are now craftable at the Fabrication Bench, after earning the recipe from one of the Quest NPCs by completing all their Quests -Warpstones can now be used two ways, 4 exist in the world at the start of the game, and become active when one is built in your Garden. Using one will teleport you to the other (works on both islands) -Create better controls for god mode; selection circle moves independent of camera, registers position in the world under the cursor on screen, clicking and dragging moves camera, right clicking and dragging rotates camera yaw and pitch -Implement new camera controls in game Changes -Fabrication Bench now displays mouse over item descriptions, like the other crafting stations -Patrons can now choose their starting tool level from available options. Silver patrons can choose bronze tools instead, Gold patrons can choose silver or bronze, and Ruby patrons can choose any level including Diamond -Healing items can no longer be used on a Monster recovering from losing a fight -Monster Detail window now appears on a lower Z sort, meaning it will appear behind windows which would have been blocked by it previously Bug Fixes -Cleared a bunch of non-fatal errors, errors which would not crash the game but could cause performance drops -Moving while the game is slowed or even paused works with the new controls (clicking and dragging to move while the game is paused is the only thing that won't work, camera can still be moved with WASD in this case) -Fixed a glitch on the old island, when a new island was started the player was unable to enter shops or the garden itself by using the regular area teleports -The above glitch may have also been causing call stack errors which would slow and eventually freeze the game -Fixed collision on teleporters (shop entrances, etc) -Fixed Succubus Antidote recipe in the Alchemy Station, was looking for incorrect ingredients -Fixed some glitches in the Help menu, certain menus were soft-locking as well as displaying Biome data on the wrong help screens -Fixed a glitch with the Shady Alraune which was trying to play an old animation from a different skeleton, this was causing her to T-pose after tossing seeds -Fixed a dialogue bug with Alraune -Fixed a bug with Moths where breast size would set to zero when switching to Resident status -Fixed a softlock in the workshop and some other windows which would occur during Autosave at midnight -Fixed a glitch in the Journal which would show the old map on the new island -Fixed a bunch of Alchemy Bench recipes which were not showing all required ingredients -Fixed a material display error on Harpies wings -Fixed an error with 'Keep Out' signs, the functionality depended on one sign being placed at a time, multiple signs will no longer bug functionality when destroying one -Fixed many instances where shop prices displayed did not match the result, for example many products that were listed as "not sellable" were sellable, but the displayed price was registering as 0 -Fixed a softlock when renaming Monsters -Fully fixed Furnaces, had previously fixed one instance of the bug that is now totally fixed; furnaces now properly remove the intended item from the intended slots v1.45b New Content -New Item; Cave Mushroom -Continue work on Expanded Island, loading zones, etc -A simple map for the Expanded Island -Finish NPC Relationship system -Expand Mountain area on Expanded Island -Add Jungle type area to Expanded Island -Add Cave type area to Expanded Island Changes -Added a warning to the Monster details panel which tells the Player if the Monster is beyond the 'R*** threashold' based on Happiness and State (whether they are a Resident, Visitor, or Feral) -Increased that value of Coins found in the Garden and Gold Rocks; Ruby is now $5.00 instead of $0.50, Gold is now $2.00 instead of $0.20, Silver is now $1.00 instead of $0.05, and Bronze is now $0.50 instead of $0.01 -Optimize game elements that affect performance -Loading zone added for Monsteronna City, Slums, Mountains, Beach, and Forest. All elements now despawn when Player leaves the areas, and respawns when entering again (Expanded Island) -Added 67 missing Items to the Encyclopedia -Mushrooms can now be found in the Mountains on the Expanded Island, and Cave Mushrooms can be found in the Caves -Rock mesh used for foliage/set dressing has been replaced with a different looking, much lower poly version for both efficiency and to avoid having them look like rocks you can break -Reduced tris on a number of flower models, and added LOD models to improve performance Bug Fixes -Hoe can once again be used to destroy Flowers, as originally intended -Added blocking volumes to Lake and Beach on Expanded Island -Decreased the max growth size of Evergreen trees -Fixed a glitch where Empty bottles were not filling when dropped in water on the Expanded Island -Fixed some coding errors which were not causing crashes on their own, but could slow performance -Fixed an issue with distance LOD rock meshes which could be affecting performance -Fixed a glitch in Furnaces where they weren't giving the expected output in certain instances (Pure Gems being smelted into Bars will now give 2 Bars as intended, and Molten Glass and Steel Bars will give an extra output when using a Steel Furnace) 2024-10-13 Uploaded correct version v1.42b New Content -New Biomes; Interior, Cave, Barn, Home -New Items; Rock Wall, Rock Surface, Wooden Wall, Wooden Surface, Comfy Wall, Comfy Surface, Barn Wall, Barn Surface, Werebat Cum, Automaton Oil -These new items are used on building pieces, and will apply the texture to the building piece selected -New Dragon variant; Black (Egg hatches on Metal Tile) -Added missing Monster Species icons Changes -Max Inventory is now 60 (Backpack Level 11) -Swapped Red and Brown Dragon tile types, Red Dragons will now hatch on Sand tiles, and Brown dragons will now hatch on Soil tiles -Breeding Requirements section of the Monster Details panel will now show when the Species max has been reached -Workshop sections (Wood, Stone, etc.) now use UE4 proprietary scroll bars, which work much better Bug Fixes -Fix Lamia Skeleton hair positions Fixed the colour of Brown Dragon variant (Egg hatches on Sand Tile) -Lesser Succubus becoming a Greater Succubus will properly add to the Monster Record counter (seen under Garden Info) -Fixed Werebat cum, was missing many data points which either prevented it from appearing, or caused other bugs when it spawned -Fixed a glitch where visiting Monsters entering the garden were assigned to the wrong Pen (not always the one they were dropped into) v1.41.1b
reddwarf45 2025-11-07
The general systems design is alright, but the graphics choices are hard to get past. There's a lot of promise here if the dev can make some changes for the better. + Breed monsters - Art that hurts your eyes. - UI needs some work - Navigation and the world is kinda janky.
Red_knight 2025-10-09
The graphics are absolutely... um... The bad one. Animations are similar. I wouldn't recommend this if it weren't for the general idea, the lack of something similar, and actually a good overall implementation.
lubujiana 2024-08-18
The game is currently lacking. But it looks's like it's being worked on. For example, I had few bugs / issues like : There are a few buttons that don't work in character creation, the male is ugly and had less work than the women (his chin don't go over the chest, his penis clip outside his pants (even in the world). The view is so slow to turn... And you can get stuck, for example, I got stuck in the post office in the tutorial. Some keys are hard coded while others adapt to your keyboard, which can be annoying when you don't have an QWERTY keyboard as you have to switch mindset. It's difficult to continue playing because of said controls. Other than that, it's your farming / breeding game like you expect, the dev seems like he tries to add stuff to expand on what he has. But he still needs to make the basic more enjoyable. Currently, I wouldn't recommend it, there are better game in this genera.
Machete 2024-08-14
Having too easy tools to build games, obviously, attracts too many wannabe who don't even put an actual effort. And games like this are the result. Just lame, pointles, ugly, hugely substandard, no reason to exist. A game like this is a waste of server space, like undeleted logs from 2015 that no one will ever use, but worst, because someone will download this crap and waste bandwidth that no one else will put to a better use.
Blumph 2022-10-04
Game hangs up in the tutorial, controls are... quirky, game is a resource hog, character display is bugged (blue-white skin regardless of choices). This is closer to a 0.123 release; it needs a couple more years in the oven. Since the review system needs me to spend 200 characters to say "don't waste your time" I'm going to describe playing this game: Launch, create your character (with a very limited set of options), load in, find your character is now an Ice Zombie, follow a 'guide', break a rock, cut down a tree, dig a hole, plant a seed, wander around town, go back to the farm, get stuck because the game doesn't see the Potion you just made, close game, delete game.
iton 2020-06-09
Good gameplay base for pre-alpha state of the game. Models and animations are really simplest still and require refining. Bugs are very diverse and annoying. That's still 3d game though, even if models are creepy and animations are primitive. It has some potential, if dev would train their animation and modelling skill.
DaBouncer 2020-05-16
If I could give this 0 stars I could. My very first post explains everything wrong with this shit game and the fact that it had just below 2.5 stars is an atrocity. Virtually everyone else that has posted here has also shared the same sentiment. Stay far away from this stinking pile of shit, and don't think "oh it'll get better soon" because it has been in this state for at least a year, with its most dire issues left untouched. Instead, this fuckwad dev focused on nerfing mechanics that could make it more "fun", if such a concept is even possible in this disgrace of a game.
fzdc 2020-05-10
-AI is still dumb as hell. No pathing whatsoever. They just go forward, constantly get stuck in walls, ignore food and are basically just a retarded roomba. -some of the visit requirements are still broken. -the resident requirements broken. -visit/resident chances are about as random as winning the lottery. -gameplay is still very vague and confusing. -progress extremely slow. i was ready to quit after 2h if it wasn't for that save i found. -Tools are about as accurate as a shotgun from 2000m away. I wanted to break the NORTH wall but ended up breaking all 4 nearby walls and a tree before i hit the wall even tho my aim circle was dead fucking center on that north wall. -if cheats and forums like these didn't exist, this game would be dead on day 1. The only reason it's still alive is players helping each other push through this mess. -just as i was about to review this the game bugged out and i couldn't go to Town anymore. -AI is dumb as a bag of bricks. I'm mentioning this again because it needs to be said. It's not hard to make an AI path between collision meshes. Especially in Unreal Engine. There's hundreds of templates. So this 0 IQ roomba AI is not acceptable for a 1.0 +the only thing that has made any progress in development so far is a few minor bug fixes and a couple extra monsters. basically just duct taped a few holes and slapped on some sprinkles. if anyone somehow manages to dig through the giant dirt pile of convoluted content and find something fun to do, i applaud them. They have the patience of a Tibetan Monk.
HelpfulStranger 2020-03-29
This is my first Review and the only Reason i wanted to write this review was because of how frustrating my experience with this game was. I played this game for around an hour and then deleted it because there was no motivation for me to continue. Im going to divide my review farely simple : Good, Bad, and then ideas or changes that should be made. Good: - Im a sucker for Futa/Trans content (dont know why) so i give him that - The Idea of a Adult Viva Pinata Game is a nice breath of fresh air as this concept is fairly overlooked in my opinion. Bad: -I often find myself experiencing Bugs and Glitches like Menus overlaying and not going away. -The fence that surrounds your garden can suddenly go missing when you buy new tile, which allows you to go outside and change tiles that do not belong to you. -Your characters look hideous and walks as if hes suffering from bow-leggedness. -Theres no reason to continue playing this game after a while. The last category is more not a list because i find it harder to pin it down to a few points if you understand what i mean. Ideas and Changes: Lets first get to the motivation, as this is vital to win players over so that they wont go after they saw all the sex scenes or something like that. The 1 Billion dollar debt is a bad idea and should be removed, as well as the option to buy land (this makes sense in a second). You should look at how the new animal crossing does that in giving you a debt and after you paid all of the debt you get the option for a new plot of land and a new debt comes with it, the time limit for debt payment should also be removed as this gives players time to experiment with the game without having to worry about money at the first time. The Battle system should be completely removed as there is no action the player can take to influence the battle. (This will make sense in a bit) You should add a full hd resolution and a box to enable Futa from the menu after you tick the futa box you should make 2 new options available a "all female to futa" and "all male to futa", then the player has 3 options, to enable futa, and 2 options to increase the chance of futa. And last but not least ... ditch the viva pinata theme completely. Now i know that the developer probably put in much effort, im not going to deny that but you should go more in a pokemonish direction. Im also going to give a few ideas on how to do that. - Dont drop the game and begin from scratch. - Add a few villages, with market place where you can buy/sell/trade specific monsters/items at lower or higher price - Allow the player to take 6 monsters with them - Allow the player to use flying monsters for fast travel - Give each monster 3-5 attacks for fights - Monsters should only be obtainable in the wild - Dont ditch the garden, make it a place where you can store 10-20 monsters including your team so you have a place to interact with your monsters After that i think that you could make a really good game, that motivates people to continue playing. There is truth in that porn games generally dont have any gameplay other than fucking so i liked what you were trying and then failed to do. All in all i spend too much time on this review, and this game is not worth playing right now, im not going to give any points for potential as a game should be reviewed as it is. I thrown in some ideas as to what could be made better, because i see it as an essential part for a review. Have a good day.
meh65 2019-09-28
Ok, I liked the gameplay idea at first, but after playing for about 2 hours, I still haven't caught a single monster, and this short ass 3 days price hike for debt is fucking obnoxious. Is the only option at the start to just hope RNG gives the requirements needed to obtain your first monster? If so, fix that fucking shit because my god this went from a cool game to shit after realizing I pretty much can't do the first fucking quest due to shit RNG
dressedsalad 2019-09-18
Has great potential, but it's not a beginner friendly game. It took me a while to learn how to the hang of how to equip tools and use items from the storage bag. Also, There is no tutorial or quick-guide of how the game should be played, therefore i it took a while to understand how to capture monsters. There should be an emphasis of how useful the encyclopedia because it is currently tucked away in the Menu, which i only because of the save button, and it is rarely mentioned.
grobulos 2019-08-08
I really wish i can give here a higher Rate, but there are to many bugs. lets go to the primary Problems, i want not make a list from progamm and coding fails. to be honest Pathfinding problems are in big Gamefactorys to find like in small one. Game: Breeeding, sex and battles are Basic for a great game so this idea i like, i dont need a complicated Story for it. Sandbox in this case would be ok. Art of The Girls: Ok, lets see all your Girls are made unique but same basic, thats ok Art of the "garden" : oh fuck... please let it be to think you made an RpgMaker game, it looks terrible Motivation; average, i would not play another time until grafic changes are made so i give optimistic 3 Star and follow Dev
Deleted member 360737 2019-03-03
I like management and breeding games so this concept should work. However at the current state of this game it's unplayable, I've been playing this game since a few versions back now and the only improvement has been done in regards of resource hogging on the computer. I blame the unreaal engine for this. The real issue with this game is that after a while it bugs out in numerous ways, such as the input aren't responding(only option is to shut the game down) the "monsters" end up under the ground, tools are not removed so you can't use them. This is very frequent with the hoe. Also the pathing is a joke. The mosters get stuck in trees, in eachother and in any other possible way. The game does have sort of a tutorial which begins after your first down payment on the "loan" you did to purchase the bit of land. This explains how you fetch the first monsters but doesn't explain anything else. The game itself progresses very slowly. I've spent(now determined wasted) a very long time trying to get to grasp this game. It takes several hours to get the monsters to breed, trying to work around the useless pathing by building fences and herding the monsters into the pen. My "best" pet is lvl2. When the game starts the different resources are randomly distributed so if you end up with a few rocks you're doomed as you can't buy them in the store instead you are forced to buy land to reach the rocks you need to build stuff... The graphics looks a bit daft but wouldn't care if the core functionality works, which is doesn't. However the screen resolution can't be set to any valid 16:9 :S Unfortunately with a lot of these games the poor coding makes the game pretty much uslesss, if it weren't for the good concept I'd rate this 0/5 but as I do like the concept here's a weak 2/5 Please dev. refine your coding skills or hire someone who knows how to as your ideas are great!

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