Monster Girl Garden is an animated Unreal Engine game from Noxious Games. The player tends a plot of land, building a garden to attract monster girls. It is a time management game with adult content, including creature battles and reproduction.
The current build is v1.57.5b Silver, released September 11, 2026, for Windows in English, with censored visuals. Development is ongoing. The latest update completed meal-based stat buffs, finalized shop investment, and finished conversations with the Guild Master. Improved monster stats now show green numbers on the details panel for temporary meal bonuses and clothing bonuses. Silk Blouse and Silk Skirt raise effective Charisma by 10%, while Bacon and Eggs raise effective Strength by 20%. The changelog also gives a current password and various codes.
Developer's description
MGG is a gardening/time management game, where the player is given a plot of land to build a garden and attract the various monster girls of the world to come have fun. Creatures will battle, have sex and breed.
v1.57.5b
Current Password: x94r0sZx2nMYCAdW
Warpstone: Forest: 3894823342
Warpstone: Beach: 2426958643
Warpstone: Mountains: 4373154494
Warpstone: Arena: 4955769523
Return Stone: 2859246739
Milking Machine: 9841864085
New Content
-Finish new Stat Buffs system to be applied by consuming Meals
-Finalize shop investment system
-Finish conversation system with Guild Clerk (now called Guild Master)
-When Monster stats are being buffed, they will now display a green number on the details panel next to the improved stat. This number will be shown for both temporary stat bonuses (from consuming meals) and stat bonuses granted by clothing items
-Silk Blouse and Silk Skirt will now increase Monster's effective Charisma by 10%
-Bacon and Eggs now increase Monster's effective Strength by 20%, Fruit Salad increases effective Speed by 20%, and Roasted Nuts increase effective Defense by 20%, all for 12 hours
-All stat buffs now properly affect Job yield at the Monstergirl Guild
Changes
-Accessing the Monstergirl Guild no longer uses the teleport-circle overlap system, instead it functions by talking to the Guild Master, now called Hazel, the same way you would talk to the other questgiving NPCs in the game
-The 3 trainers and the guild master now have actual names, which displays above their heads alongside any quest indicators, and Shades' and the Alraune's quest indicators have been changed to match
-Added a missing recipe to the Empty Flask item in the Encyclopedia, was not displaying the recipe for Flask of Water
Bug Fixes
-Fixed a bug where grass was blocking Tiles from being tilled, even when it was unremovable due to being on the next Tile over
-Fixed and cleaned up a ton of old code in the Player Character
-Fixed a bug in the Trainer Academy which caused the player to teleport into the floor
-Fixed a bug on the New Island where interior spaces had a water volume clipping through the ceiling
-Fixed a bug with the entrance to Shades' lab, collision was not being detected until the player walked right up to the door, making it inconsistent with the other teleporters and appearing to be broken.
v1.56.1b
-Finish new Monster Girl Guild and Job System
-Add some polish and QOL changes to Job System
-Job System now properly returns Items listed at different Trainer Rank tiers
-Items have different drop chances, meaning they will not ALWAYS be found if possible, more valuable items have a lower drop chance
-Rare Potions can now be found by a very low chance when doing any Job, marking the first and only way to actually obtain them in game without Item Codes
-Move data should show the main stat and it's effect on the Monster's damage using attacking moves
-Created missing Encyclopedia pages for Dragon and Greater Succubus
-Created missing graphics for Dragon and Greater Succubus Species
-Added missing Encyclopedia Medals for Dragon and Greater Succubus (the medals which indicate Achievement progress)
-Slightly improved the starting stats for Dragons
-Locked pages are now viewable once the species has been discovered
-A few very basic fixes to the World Landscape geometry, cleaning up a few areas and planning to add a new area (Upper Mountains)
-Optimized the Monster Girl Guild interior, and some of the newly added decorative meshes (which were made of geometry brushes previously, they are now static meshes)
-Improved the appearance of rock faces in the Caves
-Fixed an improper item description for Return Stone
-Fixed incorrect Quest indicators for Caretaker NPC
-Fixed a bug with Dragons, when loading in Females and F*tas were not displaying the correct chest size
-Fixed a bug where certain species portraits were not appearing in all menus
-Fixed a bug which was causing Dragon's starting MP to be zero
-Fixed a bug in the Smelter menu where Magic Ore was using the wrong Item ID check number, making it impossible to place inside directly (although dropping it in from the overworld worked)
-Fixed instances of Arachne and Phoenix monsters not properly displaying their Species and Gender (in the Monster Details panel, for example)
-Fixed a glitch where if the Player was attacked by a Monster while inside a menu (workbench, storage, etc) they would be unable to move afterwards
-Fixed some bad UVs on the ceiling of the Harem Interior mesh
New Content
-The Monster Girl Daycare has been changed to the Monster Girl Guild. The previous storage system now exists in a submenu, and a second section, the Monster Girl Job Agency has been added
-Monsters who are Lodged at the Monster Girl Guild can be assigned to various jobs, which return money, resources, or items
-Job opportunities become better as the player's Monster Trainer Rank increases, opening more slots to assign more Monsters, increasing returns, and adding more possible items
-Certain Monster Attributes improve the return from certain jobs (For example, Harem returns are improved by the assigned Monster's Charisma stat)
-At certain levels, specific items can be returns, by a low chance
Changes
-Changed the name of Monster Girl Daycare to Monster Girl Guild to suit the nature of the building and it's new functionality more accurately
-The Old Monster Girl Daycare system has been renamed Monster Girl Lodge, and placed inside the new Monster Girl Guild to consolodate the related features
-Monster Girl Agency has been added to the Monster Girl Guild main menu, this is where Player's can assign Jobs to Monster's who are currently Lodged within the Guild
-Old Monster Storage system has been fully consolodated into the new Monster Girl Guild and Monster Girl Agency features
Bug Fixes
-Fixed a bug where the Kistune Gold achievement was displaying the graphic for the Kitsune Bronze achievement (in game achievements menu)
-Fix Steam backend to ensure New Achievements are working properly on all platforms
v1.53b
New Content
-New Item; Phoenix Cum, Elixir, Hi-Elixir
-New Move; Fire Breath
-New Species; Phoenix
-Model for Phoenix
-UVs and Textures for Phoenix
-Phoenix has proper adjustable texture colour options
-Visit, Reside, and Happiness requirements for Phoenix
-New NPCs behaviour added to both New Island and Old Island
-Female NPCs properly randomize their appearance
-Created sitting and leaning Female NPCs
-Created wandering NPCs
-Created NPCs who follow a pre-determined path
-Added Wandering Male NPCs
Changes
-Red Slimes, Lava Golems, Dragons, Greater Succubus, and Automatons can now learn Fire Breath
-Blue Slimes can now learn Water Cannon
-Clothing items can now be dropped
-Added missing icon for Phoenix species
Bug Fixes
-Fixed a bug which failed to clean up Attack moves for some species, causing 'empty' attacks to not be removed, or a bug which caused Claw Slash to appear twice
-Fixed the list of learnable moves at the trainer, the most recent 3 species either had no entries or referenced incorrect lists
-Fixed a bug which prevented Factory Pens from fulfilling the Visitor requirements for Automatons
-Fixed a bug which failed to clean up Attack moves for some species, causing 'empty' attacks to not be removed, or a bug which caused Claw Slash to appear twice
-Fixed the list of learnable moves at the trainer, the most recent 3 species either had no entries or referenced incorrect lists
-Fixed a bug with Sling Web which was not adjusting it's Accuracy properly
-Fixed a bunch of Moves which were using the wrong Base Power number
-Fixed a bug which prevented Factory Pens from fulfilling the Visitor requirements for Automatons
-Fixed a bug where Volcanic pens were not being recognized by the Phoenix requirements
-Fixed a bug where Phoenix were displaying Thunderbird requirements, despite being programmed with their own
-Fixed a bug where Werebats and Phoenix were not playing animations properly
-Fixed a bug where Phoenix was spawning Thunderbird produce instead of their own
-Fixed a bug when placing fences and gates, placement location was still referencing the cameras zero location, as opposed to the new cursor's world location
-Fixed some bugs with Trees; they can no longer be moved from or placed onto Tiles which you do not own
-Fix some older bugs in the Resident Requirements system (mostly displaying the wrong requirements in the details panel, while waiting for what's listed in the encyclopedia)
-Fixed a bug with displayed Neko Resident Requirements, what is displayed in the details panel is now what the code is waiting for to convert them to resident, and the encylopedia contains the correct information as well
-Fixed a Resident Requirement for Fauns, the old requirement was displaying as 20 trees in the garden, but was expecting 20 trees in the pen, and no progress number was being shown. Requirement changed to 4 Trees in the Pen
-Fixed many other errors in the Monster Resident Requirements system
v1.52.1b
New Content
-New Animations; Female Human Sitting idle Female Human Talking idle (for the new female NPCs in town)
-New Entity; Female NPC
-Finish Monster Female/Player Female clothing system
-Proper textures for Hoodie and Shorts
-New pattern options for Hoodie and Shorts
-New pattern options for Hoodie; Plain, NG Logo
-New pattern options for Shorts; Plain, Sports
-New pattern option for Beanie; Heart
-All female clothing options available for all Harpy Species (female and futa)
-All female clothing options available for all Lamia Species (female and futa)
-Added blendshapes for butt and breast size too all clothing
Changes
-Disallowed Lamias from equipping clothing with legs, Skirt for example can still be equipped but Shorts cannot
-All clothing options have a secondary colour option
-Start adding NPCs back to the world on the New Island
-Start adding Female NPCs to both worlds
Bug Fixes
-Fix UVs on Hoodie and Shorts
-Fixed a rendering issue on the Hoodie when blendshapes were active (several polygons were incorrectly reflecting light)
-Fixed a bug where leg clothing was not using blendshapes, causing clipping with some Monsters
-Fixed a bug where some Monsters were having the wrong skin material applied through the new clothing system (Lamia, Succubi, Golems, for example)
-Fixed a couple material bugs which were causing clothes to be coloured improperly, or were not receiving a colour from inventory data at all
v1.51b
Extra
-Added censorship to v1.49.5 and reuploaded to Steam and Itch.io
New Content
-Added some simple graphics to indicate clothing selection on the HUD in the Character Customization menu
-Blend shapes to control parts that should be hidden by clothing (underwear for instance)
-Female/f*uta player character clothing options appear in game
-Make clothing system work on Species that use the Neko skeleton (neko, succubus, mouse, kitsune, etc.)
Changes
-Nude options added to male player character during customization
-Male character clothing data altered; added a nude option to the bottom of the options array, meaning male clothing will change when loading this version. Pattern and Colour data is unchanged, so players with male characters will have to change their clothing back
-During character customization, camera automatically zooms in when face options are selected, and zooms out when body options are selected
Bug Fixes
-Fix leftover errors in the clothing system
-Fixed missing blend shape from Shorts mesh
-Fixed and reimported many blend shapes which were incorrectly configured
-Fixed blend shape calculation for shirts, very large breasts were clipping through the clothing model due to the incorrect calculation
-Fixed a bug preventing Player x Arachne animations from playing properly
-Fixed some visual bugs in the Character Customization menu
-Fixed a bug which changed the skin colour of certain monster species when underwear options were added
-Fixed a bug which prevented Monsters from removing clothes during interactions
v1.50b
New Content
-New Items; Silk Shirt, Silk Skirt, Silk Beanie, Silk Shorts, Silk Hoodie
-New Monster Equipment Slots; Body, Legs
-New Options for Equipment Slots; Dye Colour, Dye Pattern (allows you to change the appearance of clothing on Monsters)
-Silk Shirt and Skirt can be crafted at the Spinning Wheel
-Proper textures for Silk Shirt and Silk Skirt
-Add more pattern options for all clothes
Changes
-Autocleaners set to deposit will now attempt to deposit to their target Storage when they have 1 item, instead of waiting until full
-Made Autocleaner movement much less floaty, they will speed up and stop on a dime when they have to, instead of slowing to a stop and turning around slowly when changing direction
-Redesigned Gardening trainer
-Improved appearance of all underwear patterns (including 'blank' pattern)
-Monsters remove clothes when engaging in s**
-Deleted some old unused components out of the Monster Girl actor, should positively impact performance (albeit probably very slightly in most cases)
-Test out new top and bottom equipment slots
-Expand the list of Species/Gender combinations that the new clothing system works on
-Species/Genders (Female/Futa only for now) new clothing system has been confirmed to work on: Neko, Elf, Moth, Kitsune, Holstaur, Mouse, Dragon, Wererabbit, Fawn, Angel, Honey Bee, Werewolf, Automaton, Arachne
-Moth Cum is no longer required to create thread. A later iteration of Thread will likely require monster ingredients, but it's too early in the clothing pipeline to expect anything more than fiber to create the secondary ingredient. Changed item description to match
-Clothing ingredients altered slightly, instead of 5 thread and 2 silk the underwear items will now cost 2 thread and 1 silk
-Underwear options work on the species mentioned above, but clothing options currently only work on species using the Slime skeleton, this will be updated to include more species in 1.50b
-Added a menu button for restoring the Garden border (the tiles surrounding the garden were editable in the last version, this option restores them to their default state in case something was changed accidentally)
-Garden Fixes sub-menu added to the Pause menu, this contains the new function mentioned above and also contains the Destroy Fences function now as well
Bug Fixes
-Dye options work on Body and Leg slot
-Tiles outside of the garden can no longer be effected (changing material or height)
-Trees outside of the garden can no longer be chopped (only god mode for now)
-Fixed a bug with crafting Socks, Panties, and Bras. Was expecting 5 fiber, this was not intentional so it wasn't listed in the ingredients, making them uncraftable for an unknown reason sometimes
-Fixed a glitch which prevented the list of patterns from appearing in the selection menu
-Fixed a glitch where clothing colours and patterns were only applying when the item was equipped, and were unable to change unless the item was unequipped then re-equipped
v1.49b
New Content
-New Decor/Crafting station; Spinning Wheel
-New Items; Socks, Panties, Bra
-Fully implemented Monster 'Inventory' system; Held Item slot and C*ndoms to start
-Fully implemented clothing slots for Monsters; Socks, Panties, and Bra to start
-Added 'Inventory' data to Monster data structure
-Added 'Time to go' data to Monster data structure
-Potions can be given directly to a Monster as a held item, they will use it when the relevant stat falls below 25%. (HP potions will be activated when HP falls below 25%, Lust potions will be activated when Lust falls below 25%, etc.)
-Clothing items appear on certain species when equipped but not all, the missing textures will be added over the next few updates
-New UI Element: Monster Profile; combines Records and Data screens, as well as the new monster inventory screen (slots for clothing, and an active item slot), and a link to their talents
-Add 'Moves' screen to new Monster Profile screen for displaying current Moveset, Known Moves, Possible Moves, and allows you to reassign the Moveset without having to go to the Trainer
Changes
-Visiting Monster's leave countdown is now saved and loaded, meaning it persists between saves instead of resetting to max
-Improved Scrollbar added to Monster Manager, scrolls with mouse wheel when hovered
-Monster Treats can no longer be used on Non-Vistor Monsters by dropping one on them, but they can still be consumed as food (by commanding or left to eat idly)
-Harpy and Lamia type Monsters cannot wear Socks
-Thread and Silk moved to Spinning Wheel crafting menu, Spinning Wheel crafted at Workshop under Fiber crafting
-Condoms can now be given directly to a Monster, one will be used each time the Monster has sex, and if a pregnancy would have occurred it will be blocked
-Dildos can now be given directly to a Monster as a held item, simply having one in the same Pen will not trigger its use
Bug Fixes
-Fixed a glitch in 'Sling Web' attack which was attempting to reset Walk Speed for the Attacker, not the Target
v1.48b
New Content
-New Species; Arachne
-New Items; Monster Dough, Monster Treat, Chocolate Monster Dough, Chocolate Monster Treat, Arachne Cum, Spider Silk, Thread
-New Attack; Sling Web
-Added a new combat status; Slowed (movement speed is decrease, and time between attacks is increased)
-A new item Monster Treats which extends the duration that visitors stay for when consumed
-Arachne Cum can be used to create Silk which will be used to create clothes later, but for now it's a higher value sellable
-Moth Cum can be used to create Thread which will also be used in clothes once they're added
Changes
-Arachne start with Sling Web, but Moths and Honeybees can also learn it
-Bananas and Cacao Beans are now sellable
-Grass seed can now be crafted at the Workbench
-Testing out allowing rotation of decor placement at 45 degree increments instead of 90
-Added Learnable Moves to many Species that were missing them
-Testing out a new system where certain combinations of Monsters will result in certain species variants reliably. The combination I'm testing out to start is Golem and Dragon which should always produce a Lava Golem regardless of time of year
-Metal Fences (automatic) no longer block navigation, since Monsters only wander within their Pens now, this allows the Autocleaner to move between Pens with automatic gates
Bug Fixes
-Fixed a bunch of instances of the player having sex with Monsters causing their features to take on incorrect rotations, disconnecting them from their bodies
-Fixed a glitch where single battles in the Arena were resetting and opening the entry menu every time they were started
-Fixed a glitch where the cursor was hovering above tiles near the edge of the map, preventing working on tiles in the effected area
-Fixed an incidental error with the Weed Whacker where the camera was scrolling while in use
-Fixed a glitch with teleporters after the Pay Debt event. If the event was started in player mode and shops were accessed before returning to the garden after the event, a reference to the player was being lost preventing the teleports from working
-Fixed a UI bug in the Arena where some screen elements were not aligning properly
-Fixed a glitch where the message about defeating a feral monster was hiding the cursor
-Fixed a glitch in the pay debt event when entered from god mode, the cursor and any tool which was equipped was visible behind the scene
-Fixed a glitch in player mode where Monster details were not displaying correctly, this was also causing a large frame drop during the bug
-Fixed a glitch where hovering an empty item slot was resetting the inventory to the beginning
-Fixed a glitch where Harem Monsters and Contract Offer Monsters could spawn as futanari despite the setting to block them being turned on
-Fixed a glitch which was giving Werebats and Werewolves a blank move
-Fixed a glitch that may have caused f*tanari Fawns from appearing properly when visiting
-Fixed a glitch where using the shortcut (B by default) to access the Encyclopedia was bringing up the wrong Monster page for species added after Greater Succubus
-Fixed a glitch where visitor Moths were loading in with no texture and the wrong eyes
-Fixed a glitch where Moths encyclopedia entry was showing an old requirement to become Resident, and the Monster was also checking for the old requirement
-Fixed a glitch which was always causing Werebats to T-pose during sex with another Harpy skeleton (Harpy, Thunderbird, Werebat)
-Fixed a glitch preventing combat particle effects like Poison from clearing after battle
v1.47.5b
Changes
-The list of Monsters to buy at the Harem is now stored in data, and only refreshes on a new day
-Items can now be selected with the cursor, and inventory can be scrolled with the mouse wheel, or by clicking the scroll arrows
-Command Menu options can now be selected with the cursor, unhovering Monsters no longer deselects them
-When entering a building the Player is now turned to face the proper direction
-'View Mode' has been removed, since the new camera controls accomplish the same function
-Switch from God mode to Player mode will now spawn the Player Character where the cursor was in the world, instead of at the center of the actor object
-Selecting 'Return to Title' from the Main Menu while on the New Island no longer loads the Old Island
Bug Fixes
-Fixed a glitch in the Monster Manager where Targetting a Monster was hiding the cursor
-Fixed a glitch with the new cursor which broke the ability to change a Tiles terrain (grass, cobblestone, turfs, etc.)
-Fixed softlocks at the Harem, Arena, Training Center, and Stylist when opening the menu, returning to the Garden, and then going back
-Fixed an issue with the Diamond Rocks quest on the New Island, where if you save and load before mining the Diamond Ore it was loading the Diamond Boulders at the location meant for the Old Island
-Fixed a weird LOD mesh issue with the Diamond Boulder
-Fixed a display error with portraits at the Harem
-Fixed an error with the new cursor system where clicking on a Monster was not always bringing up the command menu
-Fixed a glitch when placing Planters, collision was enabled on the visual component for placing, allowing Monsters to stand on it and be moved around with it
-Fixed an error where Planters were registering the wrong Flower for Monster Happiness
-Fixed an error with the new cursor where moving decor would sometimes pick up the wrong object
v1.47b
New Content
-New Meshes for all Warpstones
-Patron-only items now earnable in game: Forest Warpstone, Arena Warpstone, Beach Warpstone, Mountains Warpstone
-The four Warpstones are now craftable at the Fabrication Bench, after earning the recipe from one of the Quest NPCs by completing all their Quests
-Warpstones can now be used two ways, 4 exist in the world at the start of the game, and become active when one is built in your Garden. Using one will teleport you to the other (works on both islands)
-Create better controls for god mode; selection circle moves independent of camera, registers position in the world under the cursor on screen, clicking and dragging moves camera, right clicking and dragging rotates camera yaw and pitch
-Implement new camera controls in game
Changes
-Fabrication Bench now displays mouse over item descriptions, like the other crafting stations
-Patrons can now choose their starting tool level from available options. Silver patrons can choose bronze tools instead, Gold patrons can choose silver or bronze, and Ruby patrons can choose any level including Diamond
-Healing items can no longer be used on a Monster recovering from losing a fight
-Monster Detail window now appears on a lower Z sort, meaning it will appear behind windows which would have been blocked by it previously
Bug Fixes
-Cleared a bunch of non-fatal errors, errors which would not crash the game but could cause performance drops
-Moving while the game is slowed or even paused works with the new controls (clicking and dragging to move while the game is paused is the only thing that won't work, camera can still be moved with WASD in this case)
-Fixed a glitch on the old island, when a new island was started the player was unable to enter shops or the garden itself by using the regular area teleports
-The above glitch may have also been causing call stack errors which would slow and eventually freeze the game
-Fixed collision on teleporters (shop entrances, etc)
-Fixed Succubus Antidote recipe in the Alchemy Station, was looking for incorrect ingredients
-Fixed some glitches in the Help menu, certain menus were soft-locking as well as displaying Biome data on the wrong help screens
-Fixed a glitch with the Shady Alraune which was trying to play an old animation from a different skeleton, this was causing her to T-pose after tossing seeds
-Fixed a dialogue bug with Alraune
-Fixed a bug with Moths where breast size would set to zero when switching to Resident status
-Fixed a softlock in the workshop and some other windows which would occur during Autosave at midnight
-Fixed a glitch in the Journal which would show the old map on the new island
-Fixed a bunch of Alchemy Bench recipes which were not showing all required ingredients
-Fixed a material display error on Harpies wings
-Fixed an error with 'Keep Out' signs, the functionality depended on one sign being placed at a time, multiple signs will no longer bug functionality when destroying one
-Fixed many instances where shop prices displayed did not match the result, for example many products that were listed as "not sellable" were sellable, but the displayed price was registering as 0
-Fixed a softlock when renaming Monsters
-Fully fixed Furnaces, had previously fixed one instance of the bug that is now totally fixed; furnaces now properly remove the intended item from the intended slots
v1.45b
New Content
-New Item; Cave Mushroom
-Continue work on Expanded Island, loading zones, etc
-A simple map for the Expanded Island
-Finish NPC Relationship system
-Expand Mountain area on Expanded Island
-Add Jungle type area to Expanded Island
-Add Cave type area to Expanded Island
Changes
-Added a warning to the Monster details panel which tells the Player if the Monster is beyond the 'R*** threashold' based on Happiness and State (whether they are a Resident, Visitor, or Feral)
-Increased that value of Coins found in the Garden and Gold Rocks; Ruby is now $5.00 instead of $0.50, Gold is now $2.00 instead of $0.20, Silver is now $1.00 instead of $0.05, and Bronze is now $0.50 instead of $0.01
-Optimize game elements that affect performance
-Loading zone added for Monsteronna City, Slums, Mountains, Beach, and Forest. All elements now despawn when Player leaves the areas, and respawns when entering again (Expanded Island)
-Added 67 missing Items to the Encyclopedia
-Mushrooms can now be found in the Mountains on the Expanded Island, and Cave Mushrooms can be found in the Caves
-Rock mesh used for foliage/set dressing has been replaced with a different looking, much lower poly version for both efficiency and to avoid having them look like rocks you can break
-Reduced tris on a number of flower models, and added LOD models to improve performance
Bug Fixes
-Hoe can once again be used to destroy Flowers, as originally intended
-Added blocking volumes to Lake and Beach on Expanded Island
-Decreased the max growth size of Evergreen trees
-Fixed a glitch where Empty bottles were not filling when dropped in water on the Expanded Island
-Fixed some coding errors which were not causing crashes on their own, but could slow performance
-Fixed an issue with distance LOD rock meshes which could be affecting performance
-Fixed a glitch in Furnaces where they weren't giving the expected output in certain instances (Pure Gems being smelted into Bars will now give 2 Bars as intended, and Molten Glass and Steel Bars will give an extra output when using a Steel Furnace)
2024-10-13
Uploaded correct version
v1.42b
New Content
-New Biomes; Interior, Cave, Barn, Home
-New Items; Rock Wall, Rock Surface, Wooden Wall, Wooden Surface, Comfy Wall, Comfy Surface, Barn Wall, Barn Surface, Werebat Cum, Automaton Oil
-These new items are used on building pieces, and will apply the texture to the building piece selected
-New Dragon variant; Black (Egg hatches on Metal Tile)
-Added missing Monster Species icons
Changes
-Max Inventory is now 60 (Backpack Level 11)
-Swapped Red and Brown Dragon tile types, Red Dragons will now hatch on Sand tiles, and Brown dragons will now hatch on Soil tiles
-Breeding Requirements section of the Monster Details panel will now show when the Species max has been reached
-Workshop sections (Wood, Stone, etc.) now use UE4 proprietary scroll bars, which work much better
Bug Fixes
-Fix Lamia Skeleton hair positions
Fixed the colour of Brown Dragon variant (Egg hatches on Sand Tile)
-Lesser Succubus becoming a Greater Succubus will properly add to the Monster Record counter (seen under Garden Info)
-Fixed Werebat cum, was missing many data points which either prevented it from appearing, or caused other bugs when it spawned
-Fixed a glitch where visiting Monsters entering the garden were assigned to the wrong Pen (not always the one they were dropped into)
v1.41.1b
Player reviews
Player rating2.0 / 5 · 13 ratings
Written reviews13 · avg 2.2★
Positive (4–5★)15%
Latest review2025-11-07
What players say
Mostly negative reviews find appealing breeding ideas, but bugs, weak visuals, and confusing progression make it hard to recommend.
5★0
4★2
3★2
2★5
1★4
Players like
Appealing adult monster breeding concept
Good gameplay base and potential
Uncommon management theme with promise
Common complaints
Frequent bugs and broken systems
Weak graphics and primitive animations
Confusing progression and poor controls
Best for players who want adult monster breeding and can tolerate rough systems.
Summarised from 13 written player reviews.
reddwarf452025-11-07★★★★★
The general systems design is alright, but the graphics choices are hard to get past. There's a lot of promise here if the dev can make some changes for the better. + Breed monsters - Art that hurts your eyes…
Red_knight2025-10-09★★★★★
The graphics are absolutely... um... The bad one. Animations are similar. I wouldn't recommend this if it weren't for the general idea, the lack of something similar, and actually a good overall implementation.
lubujiana2024-08-18★★★★★
The game is currently lacking. But it looks's like it's being worked on. For example, I had few bugs / issues like : There are a few buttons that don't work in character creation, the male is ugly and had…