Roza's Life

by Little Pigeon

Uncensored Windows Mac Android
Versionv1.6
EngineRPGM
Released2026-03-09
Updated2026-04-09
LanguageEnglish

The story of the game is following the protagonist -Roza- as she struggles to collect money to pay her sister's debt. as she fights dangerous monsters in dungeons and face many predicaments in her journey.​

Ver1.6 What have changed in Ver1.6 Six animations have been added 67 PNGs have been added. Roza's first skill, "Head Grab," is fully implemented. They are implemented as follows: The Sierra Academy has two paths: one where Roza SPK Fani and the other where Roza does not SPK Fani. This version focuses on the second path. 1. Roza's Repercussion 1-Roza When Roza doesn't SPK Fani, she breaks one of the rules in the Sierra. In addition to that, Jean doesn't maintain her job as administrator. This causes the founder of the academy, Ellinor, to step in to set everything straight. When Ellinor confronts Jean about her deed, Ellinor decides to punish Jean. While that is happening, Roza is eavesdropping on the conversation. Whether Roza decides to intervene or not or simply walk away is up to you to decide, knowing that this action will have an effect later on. How to Activate the Scene: The activation process is the same as activating Jean's punishment, which is explained in Ver1.5 . The difference is when the two options pop up (Keep peeping or Intervene), choose the Intervene option. It fully works now; all 67 PNGs and a mixed SPK and CB animation go to that scene. 2. Head Grab Skill (Roza's first skill) All the monsters in the dungeon get an animation of the skill mentioned above for Roza. Important note: Older save files are compatible with this version. Ver1.5 What has changed in Ver 1.5 Two animations have been added. 33 PNGs have been added. They are implemented as follows: Since Sierra Academy will have two paths, the path is chosen when Roza decides whether or not to SPK Fani. This version focuses on the path where Roza does not SPK Fani. 1- Jean Punishment: When Roza did not SPK Fani and Jean didn't enforce the academy's rules, someone has to make it right. A- Ellinor: (New model) How to activate the scene: At first, when Roza fights Fani and wins and Roza chooses not to SPK Fani, the path is chosen and cannot be altered. Roza has to talk to Jean again until she tells Roza about Ellinor, then get out of the Sierra Academy map and return to the map. Do this twice. The scene is activated during the second entrance. Optional: The first time you enter, you can talk to Jean, and another conversation will pop up (it has no effect on the scene; I put it there for convenience). After the first part ends, Roza can follow them (Jean & Ellinor) or get out of Sierra Academy. (The scene will be skipped if Roza leaves the map.) When Roza follows them to Jean's room... the rest is very easy to figure out. (All 33 PNGs and the SPK animation go into this scene.) Side Note: The Intervene option is not functional at the moment; it will be in future updates. 2- Roza's first attack animation B- Tria: (new model) This is Roza's first attack animation. How to get it? After the SPK scene is finished (either it's skipped or watched), talk to Jean. She will hand Roza a key to the training building. Go there and talk to Tria. She will teach Roza her first skill. (The skill is demonstrated by a CB animation.) Ver1.4 1- Two animations have been added. 2- 127 PNGs have been added. They have been implemented as follows: 1- Roza: The two animations and 127 PNGs have been added to her. How to activate these scenes: They are divided into four scenes in total with Fani. Case 1: When Roza defeats Fani on the first try: The first animation will trigger (CB animation). Following this, Roza will have a choice to SPK Fani or not; each choice will trigger a different scene. Case 2: When Roza defeats Fani after failing once: The same animation from Case 1 will trigger (CB animation). Following this, Roza will have a choice to SPK Fani or not; each choice will trigger a different scene. How to defeat Fani: Roza cannot defeat Fani at level 1. She should reach at least level 3 to have a chance to defeat Fani. The player has to use Roza's skills, not the normal attack, because Fani has high defense stats against normal attacks and zero magical defense. When Roza reaches level 3, she will get the "Saint I" skill, which she can use on Fani to defeat her. Roza at level 1 can defeat Cataela easily. Just defeat Cataela two to four times to make Roza reach level 3. Ver1.3 1- Two animations have been added. 2- 91 PNGs have been added. 3- A bug has been fixed in the generator puzzle. 4- The dojo map has been added. 5- Elda's quests (Not fully implemented). They are implemented as follows: New model: 1- Fani The two animations and the 91 PNGs belong to her (CB def and SPK scene). How to activate these scenes: Go to Mehra City, then to the left. You will find Sierra Academy (Dojo map). Then go to Sierra's office. After talking to Jean, apply to the academy, then fight Fani. (Currently, Fani is unbeatable.) First scenario: If Roza loses to Fani for the first time, the first scenario will trigger; 47 PNGs, as well as def and SPK animations, will be activated. Second scenario: If Roza loses to Fani more than once, the second scenario will trigger; 44 PNGs, as well as def and SPK animations, will be activated. Note: Both scenarios contain the same animations. 3- The generator puzzle bug: The bug causes the game to freeze if the player talks to Bella after failing the puzzle from the side of her desk. It has been fixed but not polished. 5- The Elda's quests: The core mechanisms are implemented. She will get her main quest and sub-quests later (I will explain everything in my thought sections). New models: 1- Jean 2- Suzy Ver1.2 wo animations have been added. 45 PNGs have been added. A new map, scenes, and small changes They have been implemented as follows: Ruby: An attack animation has been added to her (CB). New Model: Serena: An SPK animation and 45 PNGs have been added to her. Here is how to activate it: Losing to Makoto or the duo Makoto and Cateale, when Roza is thrown outside of the dungeon (going to the infirmary). If that happens, the scene is activated successfully. Every scene is skippable, although once a scene is activated, it won't be skippable again. Serena has three different interactions and two SPK scenarios: Case 1: Serena has not met Roza before. The first interaction and the first scenario, containing 18 PNGs + the animation, are activated. Case 2: Serena has met Roza before, and Roza is sent to her for the first time. The second interaction and the second scenario, containing 27 PNGs + the animation, are activated. Case 3: Serena has met Roza, and Roza has been sent to her once. The third interaction and the second scenario, containing 27 PNGs + the animation, are activated. (Those 27 PNGs are the same as in the second case.) All three cases have the same animation. Ver1.1 Here's what's new in this version: 1- Roza's sprite has been changed. 2- Guild's exam has been completely reworked. 3- Two animations have been added. 4- 116 PNGs have been added. They are implemented as follows: 1- The old sprite of Roza has changed to represent her model. 2- Guild's Exam: Anna's model has been changed. The punishment animation has been replaced with the new animation (SPK Animation), and the Guild exam has been revised. The game will recognize if Roza talked to them before or if Roza failed once, as this triggers two different scenarios. If Roza fails the exam for the first time, it triggers the first scenario, which contains 59 PNGs. If Roza fails once, the game will recognize that and will trigger the second scenario—it contains 57 PNGs—if Roza reapplies to be a guild member and fails. The two scenarios will end up with the same SPK animation. And the second scenario will be repeated if Roza keeps failing the exam. 2- Sophia An attack animation (CB) has been added to her. Ver1.0 Two animations have been added. 23 PNGs have been added. Progress in the storyline has been made. They are implemented as follows: 1-Roza: Three PNGs and a CB animation have been added to her when she defeats Sophia (a monster in the dungeon). 2-Adlo: Twenty PNGs and an SPK animation have been added to her. Ver0.9 Three animations have been added. A new monster has been added. A new trap has been added. Skip ability has been added (in dungeons). 44 PNGs have been added. These are implemented as the following: 1- Sophia: The new Monster She gets an attack animation (CB). 2-Maria: She gets an SPK Scene containing 39 PNGs and an animation. The Trap: It gets a scene containing 5 PNGs and an animation. (CB and Spicy scene) Skip ability: Every scene in the dungeon is now skippable. I didn't add it to the traps because the player can simply avoid them. Ver0.8 1- Two animations have been added. 2- 54 PNGs have been added. They are as follows: 1- Ruby: 24 PNGs and one animation (spanking animation) have been added for her. 2- Maria: 30 PNGs and one animation (trampling animation) have been added for her. Ver0.7 - New items and armors are added. - A new dungeon is added. - 16 PNGs are added. - Two animations are added. - Two new monsters. -Removed HP and SP refills after each battle. - Some of text of cafeteria mini game are edited. They are as the following: In the new dungeon will see, The new monsters: 1- Maria an attack animation is added for her 2- Ruby If the player is defeated the scene will play containing the 16 PNG and an animation will play (a minute long) both of PNGs and the animation ar considered a defeated scene not a punishment. About Item and armors: you can find the new armor in Mehar City (Equipment shop) and new potions in Zena City (Item Shop). Ver0.6 -Three animations are added -49 PNG are added with sound effects They are as the following: 1- Two attack animations are added to Makoto (A monster in the dungeon). 2- If the player loses to Makoto the player will face the consequences (The third -spanking animation - over 2 minutes- will play after a scene). 3- All the 49 PNGS goes to the scene that mentioned above. Ver0.5 Cafeteria Minigame Added: The core mechanics of the cafeteria minigame have been implemented in Merhar City. Cafeteria Minigame Animations: Three animations have been added, categorized as follows: Regular Customer: A short animation plays when a regular customer's order is misdelivered. The player can choose to accept punishment from the customer (triggering the "First Animation") or refuse. If the player refuses, the customer will report the incident to the cafeteria owner, who will administer punishment at the end of the minigame (triggering the "Second Animation"). VIP Customer: A longer animation plays when a VIP customer's order is misdelivered. The player has the same two options: accept punishment from the customer (triggering the "Third Animation") or refuse. If the player refuses, the customer will report the incident to the cafeteria owner. The consequences of this action are not yet implemented. Ver0.4 Prison Puzzle: Introduced a four-level puzzle mini-game within the prison. Failure to solve the puzzle triggers a spanking scene. Mehar: A new capital city has been added. Ver0.3 Beta 1-Bug Fix: The critical "infinite money" exploit has been effectively mitigated. 2-Visual Enrichment: Cataela, a opponent, has been added with an animation. Moreover, upon her defeat, player is presented with the option to administer a suitable form of retribution. 3-Environmental Augmentation: A trap has been integrated into the dungeon's inaugural level. 4-Confrontational Encounters: A formidable duo, comprising Makoto and Cataela, has been introduced. In the event of player defeat, a punitive measure will be presented. Ver0.2 1-Game Name Change: Wild Life has been renamed to Roza's Life. 2-Quest System: A quest log has been added. 3-Mini-Game: A lock picking mini-game is now available. 4-Main Quest Introduction: The initial part of the main quest has been implemented (still in progress). 5-New Quest: The "Lockpick Purchase Permission" quest has been added. 6-New Monster : A new monster has been introduced, currently with only one animation. 7-Monster Update: The Demon Girl monster has been renamed to Cataela and has received two new attack animations. 8-Temple Punishment: A punishment animation has been added to the temple in Zena's village (triggered by successfully interacting with the donation box). 9-Bug Fixes: Several writing errors and a bug where monster attack animations played even on missed attacks have been fixed. Ver0.1 Initial Release

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