TunnelBound

by VeryWeirdDev

Uncensored Windows
Versionv0.6.0
EngineGodot
Released2026-07-06
Updated2026-07-20
LanguageEnglish

Sidescroller with turn based combat featuring BDSM theme. Explore tunnels and fight enemies with restraint type magic. The game is in very early prototyping stage.​

v0.6.0 - Add first iteration of quests featuring dom and sub quest givers - Add interactions between player and NPCs - Add restrictions for blindfold and gags v0.5.0 - Add logs button to show previous events - Remove automatic stat gain after winning combat, stats can be gained only through draining fully bound enemy - Add Dominance stat - Update restraint strength calculation in combat, uses caster focus, receiver mind and both dominance - Add commotion to combat - Update enemy restraint removal in combat to use struggle instead of restoration spells - Add chest interaction UI component - Expand size of rooms - Update project .NET version from 8 to 10 v0.4.0 - Add captive enemy interaction system - Add small storage area for future use - Reduce commotion buildup v0.3.0 - Add new Confinement area to which the player can be thrown into - Add new room commotion mechanics v0.2.0 - Increase stat gain after defeating enemies - Add first iteration of restraint removal mechanic that works out of combat - Update and expose enemy personality in the game v0.1.0 First release
Anonymouspancake 2026-07-16
FLUID MOTIONS and mechanics constant fixes and updates to the game and the game deveeloper very werid dev tends to listen to comments he also realses comments about the games process should be a great game in the future
Xdegenerate42 2026-07-07
Reviewing v0.1.0 The game is bare-bones (as expected), it's basically the preview images + a walking animation where the characters hop like a bunny when they're bound. I really like the concept so I hope the dev will continue working on this game! But until further updates, there's too little to make it worth downloading right now. Haven't seen any bugs so far and the interface looks neat so credit to the dev for that.

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