TunnelBound

by VeryWeirdDev

Uncensored Windows Linux
Versionv0.10.0
EngineGodot
Released2026-10-20
Updated2026-10-20
LanguageEnglish

About TunnelBound

TunnelBound is a 2D side-scroller with turn-based combat, built in Godot by VeryWeirdDev. You play a female protagonist exploring tunnels, where restraint magic is used against enemies. Its adult themes include BDSM and female domination, presented with 2D AI-generated CG visuals and a side-scrolling exploration structure.

The current game build is v0.10.0, released on October 20, 2026, and development remains in a very early prototyping stage. It runs on Windows and Linux in English and is uncensored. The latest update standardized UI colors and sizes, revised movement animations, adjusted spell casting and combat turns, updated player and NPC temperaments and stats, and moved bottom HUD functions into the interaction panel. It also removed the bottom HUD panel from the interface.

Developer's description

Sidescroller with turn based combat featuring BDSM theme. Explore tunnels and fight enemies with restraint type magic. The game is in very early prototyping stage.​

Download TunnelBound v0.10.0

Changelog

v0.10.0 - Standardize UI components colors and sizes - Update movement animations - Update spell casting and combat turns - Update player and NPC temperaments - Update stats - Remove Bottom HUD panel and move its functionality to Interaction panel v0.9.0 - Update parts of UI - Add temperament to Player and NPC - Add small Guide - Update parts of player-NPC interaction system - Add party system for player v0.8.0 - Update parts of UI - Add targeting out of combat - Update animations - Add player action counter - Add pleasure stat - Remove static NPC personality v0.7.0 - Add map to UI components - Add Hub floor and move quest givers to the hub - Add fast travel stairs - Update meditate spell to be usable out of combat with some constraints - Remove fade spell v0.6.0 - Add first iteration of quests featuring dom and sub quest givers - Add interactions between player and NPCs - Add restrictions for blindfold and gags v0.5.0 - Add logs button to show previous events - Remove automatic stat gain after winning combat, stats can be gained only through draining fully bound enemy - Add Dominance stat - Update restraint strength calculation in combat, uses caster focus, receiver mind and both dominance - Add commotion to combat - Update enemy restraint removal in combat to use struggle instead of restoration spells - Add chest interaction UI component - Expand size of rooms - Update project .NET version from 8 to 10 v0.4.0 - Add captive enemy interaction system - Add small storage area for future use - Reduce commotion buildup v0.3.0 - Add new Confinement area to which the player can be thrown into - Add new room commotion mechanics v0.2.0 - Increase stat gain after defeating enemies - Add first iteration of restraint removal mechanic that works out of combat - Update and expose enemy personality in the game v0.1.0 First release

Player reviews

Player rating 4.0 / 5 · 2 ratings
Written reviews 2 · avg 4.0★
Positive (4–5★) 50%
Latest review 2026-07-16
Anonymouspancake 2026-07-16 ★★★★★
FLUID MOTIONS and mechanics constant fixes and updates to the game and the game deveeloper very werid dev tends to listen to comments he also realses comments about the games process should be a great game in the future
Xdegenerate42 2026-07-07 ★★★★★
Reviewing v0.1.0 The game is bare-bones (as expected), it's basically the preview images + a walking animation where the characters hop like a bunny when they're bound. I really like the concept so I hope the dev will continue working…

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